midori-school/sprites/common/midori/midori.tscn

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[gd_scene load_steps=9 format=3 uid="uid://cehe6sm8ly06u"]
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[ext_resource type="Texture2D" uid="uid://bc2vrf8qggvtp" path="res://sprites/common/midori/sprite.png" id="1_oqq2w"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_dj8gt"]
size = Vector2(128, 255.5)
[sub_resource type="Animation" id="Animation_i5rhc"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [2]
}
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[sub_resource type="Animation" id="Animation_cajcr"]
resource_name = "nidle"
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tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
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"times": PackedFloat32Array(0.2),
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"transitions": PackedFloat32Array(1),
"update": 1,
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"values": [3]
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}
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[sub_resource type="Animation" id="Animation_7lhgw"]
resource_name = "nwalk"
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length = 0.2
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.1),
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"transitions": PackedFloat32Array(1, 1),
"update": 1,
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"values": [4, 5]
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}
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[sub_resource type="Animation" id="Animation_w3ius"]
resource_name = "sidle"
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tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
"update": 1,
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"values": [0]
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}
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[sub_resource type="Animation" id="Animation_u56r5"]
resource_name = "swalk"
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length = 0.2
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
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"times": PackedFloat32Array(0.1, 0.2),
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"transitions": PackedFloat32Array(1, 1),
"update": 1,
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"values": [1, 2]
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}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_mh65y"]
_data = {
"RESET": SubResource("Animation_i5rhc"),
"nidle": SubResource("Animation_cajcr"),
"nwalk": SubResource("Animation_7lhgw"),
"sidle": SubResource("Animation_w3ius"),
"swalk": SubResource("Animation_u56r5")
}
[node name="Midori" type="CharacterBody2D"]
[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("1_oqq2w")
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hframes = 3
vframes = 2
frame = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, 0.25)
shape = SubResource("RectangleShape2D_dj8gt")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_mh65y")
}