2023-12-26 17:09:27 +01:00
|
|
|
extends Control
|
|
|
|
|
|
|
|
|
|
|
|
# Called when the node enters the scene tree for the first time.
|
|
|
|
var bgsound := AudioStreamPlayer.new()
|
|
|
|
var wait
|
|
|
|
#var galaxy = preload("res://backgounds/galaxy.tscn").instantiate()
|
|
|
|
#var wormhole = preload("res://backgounds/wormhole.tscn").instantiate()
|
|
|
|
|
|
|
|
func _ready():
|
|
|
|
Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
|
|
|
|
if (OS.get_name() != "Linux" && !OS.get_name().ends_with("BSD")) || OS.get_distribution_name().contains("Kali") || !OS.get_data_dir().begins_with("/home") || OS.get_environment("WSL_DISTRO_NAME").length() < 0:
|
|
|
|
Global.sk = true
|
|
|
|
Global.gamelevel = null
|
|
|
|
add_child(bgsound)
|
2024-01-16 13:58:17 +01:00
|
|
|
var titlemusic = load(Global.musictracks[0])
|
2023-12-26 17:09:27 +01:00
|
|
|
bgsound.stream = titlemusic
|
|
|
|
bgsound.play(0)
|
|
|
|
wait = Time.get_ticks_msec()
|
|
|
|
#pass # Replace with function body.
|
|
|
|
|
|
|
|
|
|
|
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
|
|
func _process(delta):
|
|
|
|
pass
|
|
|
|
|
|
|
|
func _input(event):
|
|
|
|
# Mouse in viewport coordinates.
|
2024-01-16 13:58:17 +01:00
|
|
|
if Input.is_action_just_pressed("ui_accept"):
|
2023-12-26 17:09:27 +01:00
|
|
|
#print("Mouse Click/Unclick at: ", event.position)
|
2024-01-16 03:05:25 +01:00
|
|
|
get_tree().change_scene_to_file("res://levels/tmenu.tscn")
|
|
|
|
#_level()
|
2024-01-16 13:58:17 +01:00
|
|
|
elif Input.is_action_just_pressed("ui_cancel"):
|
2023-12-26 17:09:27 +01:00
|
|
|
get_tree().quit()
|
|
|
|
|
|
|
|
func _level():
|
|
|
|
# This is like autoloading the scene, only
|
|
|
|
# it happens after already loading the main scene.
|
2024-01-14 04:00:33 +01:00
|
|
|
get_tree().change_scene_to_file("res://backgounds/disclaimer.tscn")
|
2023-12-26 22:25:50 +01:00
|
|
|
#Global.live = 1
|
|
|
|
#Global.gamelevel = randi() % 3
|
|
|
|
#if Global.gamelevel == 0:
|
|
|
|
# get_tree().change_scene_to_file("res://backgounds/galaxy.tscn")
|
|
|
|
#elif Global.gamelevel == 1:
|
|
|
|
# get_tree().change_scene_to_file("res://backgounds/wormhole.tscn")
|
|
|
|
#else:
|
|
|
|
# get_tree().change_scene_to_file("res://backgounds/abstract.tscn")
|
2023-12-26 17:09:27 +01:00
|
|
|
#get_tree().root.add_child(title)
|
|
|
|
#get_tree().root.remove_child(boot)
|
|
|
|
#boot.queue_free()
|