midori-school/levels/Ceres/troublemakers.gd

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GDScript3
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extends Node2D
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var talk = load("res://levels/ui/talk.tscn").instance()
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var boss
var player
# Called when the node enters the scene tree for the first time.
func _ready():
boss = $Pamela
player = $Player
boss.add_to_group("boss")
Global.cdialog = [[tr("DIALOG_TROUBLEMAKER_0"), true, 0, 0], [tr("DIALOG_TROUBLEMAKER_1"), true, 7, 0], [tr("DIALOG_TROUBLEMAKER_2"), true, 0, 0]]
Global.live = 0
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call_deferred("_talk")
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# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _physics_process(delta):
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pass
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func _input(event):
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if Global.cboss[1] <= 0 && Global.live == 1:
_winner()
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if Global.cdialog.size() != 0 && Global.live == 1:
get_tree().root.remove_child(talk)
Global.cdialog = []
func _winner():
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Global.result[0] = 1
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Global.quest[2] = 3
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Global.cdialog = [[tr("DIALOG_TROUBLEMAKER_3"), true, 0, 0], [tr("DIALOG_TROUBLEMAKER_4"), true, 7, 0], [tr("DIALOG_TROUBLEMAKER_5"), true, 0, 0]]
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Global.live = 3
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#Global.ccutscene = 6
Global.ccutscene = null
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#talk.queue_free()
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talk = load("res://levels/ui/talk.tscn").instance()
call_deferred("_talk")
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func _statrebase():
if Global.debug:
for i in 4:
if Global.dparty[i][0] != null:
for j in 7:
Global.mstats[Global.dparty[i][0]][j] = Global.basestats[Global.dparty[i][0]][j] * Global.dlevel[Global.dparty[i][0]]
else:
for i in 4:
if Global.party[i][0] != null:
for j in 7:
Global.mstats[Global.party[i][0]][j] = Global.basestats[Global.party[i][0]][j] * Global.level[Global.dparty[i][0]]
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func _talk():
get_tree().root.add_child(talk)