midori-school/main.gd

53 lines
1.4 KiB
GDScript3
Raw Normal View History

2023-12-26 17:09:27 +01:00
extends Node
2024-09-07 18:25:58 +02:00
var presscontinue
const gamepadtest = preload("res://gamepad.gd")
2023-12-26 17:09:27 +01:00
const loadgame = preload("res://load.gd")
const savegame = preload("res://save.gd")
# Called when the node enters the scene tree for the first time.
func _ready():
2024-09-07 18:25:58 +02:00
presscontinue = $Label
updatehud()
2023-12-26 17:09:27 +01:00
Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
2024-01-16 03:05:25 +01:00
#OS.get_data_dir().rsplit("/", true, 7)[2]
2024-07-14 23:55:40 +02:00
#loadgame.new()
#print(OS.get_processor_name())
2023-12-26 17:09:27 +01:00
#pass # Replace with function body.
#add_child(title)
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _init():
func _process(delta):
pass
func _input(event):
2024-09-07 18:25:58 +02:00
gamepadtest.new(event)
updatehud()
2023-12-26 17:09:27 +01:00
# Mouse in viewport coordinates.
2024-01-16 13:58:17 +01:00
if !Global.sk && Input.is_action_just_pressed("ui_accept"):
2023-12-26 17:09:27 +01:00
#print("Mouse Click/Unclick at: ", event.position)
_title()
func _title():
# This is like autoloading the scene, only
# it happens after already loading the main scene.
2024-03-13 02:32:04 +01:00
get_tree().change_scene_to_file("res://levels/ui/vmboot.tscn")
2023-12-26 17:09:27 +01:00
#get_tree().root.add_child(title)
#get_tree().root.remove_child(boot)
#boot.queue_free()
2024-09-07 18:25:58 +02:00
func updatehud():
if Global.gamepad == 0:
presscontinue.set_text(tr("TEXT_CONTINUE_KB"))
elif Global.gamepad == 1:
presscontinue.set_text(tr("TEXT_CONTINUE_US"))
elif Global.gamepad == 2:
presscontinue.set_text(tr("TEXT_CONTINUE_JA"))
elif Global.gamepad == 3:
presscontinue.set_text(tr("TEXT_CONTINUE_GEO"))