midori-school/backgounds/disclaimer.gd

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GDScript3
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2024-01-14 04:00:33 +01:00
extends Node2D
var rmusic := AudioStreamPlayer.new()
var wait
# Called when the node enters the scene tree for the first time.
func _ready():
Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
add_child(rmusic)
var titlemusic = load("res://music/Jellies.wav")
rmusic.stream = titlemusic
rmusic.play(0)
wait = Time.get_ticks_msec()
#pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _input(event):
# Mouse in viewport coordinates.
if (Time.get_ticks_msec() - wait) >= 1000 && (event is InputEventMouseButton || Input.is_joy_button_pressed(0,JOY_BUTTON_B) || Input.is_key_pressed(KEY_X) || Input.is_key_pressed(KEY_ENTER)):
#print("Mouse Click/Unclick at: ", event.position)
_title()
func _title():
# This is like autoloading the scene, only
# it happens after already loading the main scene.
get_tree().change_scene_to_file("res://levels/credits.tscn")
#get_tree().root.add_child(title)
#get_tree().root.remove_child(boot)
#boot.queue_free()