midori-school/levels/Testrooms/bullethell.gd

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GDScript3
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extends Node2D
var talk = load("res://levels/ui/talk.tscn").instantiate()
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var boss
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var player
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# Called when the node enters the scene tree for the first time.
func _ready():
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boss = $Natasha
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player = $Player
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boss.add_to_group("boss")
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Global.cdialog = [[tr("DIALOG_DANMAKUTEST_0"), true, 0, 0], [tr("DIALOG_DANMAKUTEST_1"), false, 9], [tr("DIALOG_DANMAKUTEST_2"), true, 0, 0]]
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Global.live = 0
get_tree().root.add_child.call(talk)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
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pass
func _physics_process(delta):
if player.velocity.x >= 0 && player.velocity.y >= 0:
if player.position.y < boss.position.y && player.get_index() > boss.get_index():
move_child(player, boss.get_index() - 1)
print("move up")
elif player.position.y > boss.position.y && player.get_index() < boss.get_index():
move_child(player, boss.get_index() + 1)
print("move down")
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func _input(event):
if Global.cdialog.size() == 0:
get_tree().root.remove_child(talk)
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