gamepad test
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4 changed files with 110 additions and 5 deletions
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@ -40,6 +40,7 @@ Provided as a replacement for a HP 14 laptop that died while running Genshin Imp
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Steam Deck
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Steam Deck
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Arch Linux Rolling
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Arch Linux Rolling
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Used as developmenjt device since 0.0.0-dev release
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Provided by Evelyn Freeman
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Provided by Evelyn Freeman
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HP Pavilion x360
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HP Pavilion x360
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@ -55,6 +56,8 @@ Creative Staff
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Page Asgardius
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Page Asgardius
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Beachkid
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Beachkid
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Sakura Nakayama
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Sakura Nakayama
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El Profe
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Goldfish
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Music
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Music
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Soundtrack provided by archive.org and Bandcamp
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Soundtrack provided by archive.org and Bandcamp
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@ -99,7 +102,7 @@ Radioactive Desert
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crammin jammin
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crammin jammin
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Vince Kaichan
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Vince Kaichan
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Boss Fight (Earth)
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Natasha's Theme
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The Func
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The Func
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Vince Kaichan
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Vince Kaichan
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@ -490,6 +493,18 @@ For let me know that a Heavy Machine Gun can be turned into a good stage boss
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OMOCAT
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OMOCAT
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For let me know that sketch graphics can give good results
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For let me know that sketch graphics can give good results
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Beachkid
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Who died pursuing martian love 1999-2023
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El Profe
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For giving me great ideas for Asgardius Virtualx Project
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Matt Bozon
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For his unique humour in Shantae game series
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Valve Corporation
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For that great development device
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Contact info
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Contact info
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Email
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Email
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@ -9,6 +9,18 @@ var dpadup
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var dpaddown
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var dpaddown
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var dpadleft
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var dpadleft
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var dpadright
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var dpadright
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var lt
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var rt
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var ls
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var rs
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var l3
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var r3
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var view
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var menu
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var xb
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var yb
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var ab
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var bb
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready():
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@ -19,6 +31,20 @@ func _ready():
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ryaxis = $"BoxContainer/VBoxContainer2/Right Y Axis"
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ryaxis = $"BoxContainer/VBoxContainer2/Right Y Axis"
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dpadup = $"BoxContainer/VBoxContainer/DPAD Up"
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dpadup = $"BoxContainer/VBoxContainer/DPAD Up"
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dpaddown = $"BoxContainer/VBoxContainer2/DPAD Down"
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dpaddown = $"BoxContainer/VBoxContainer2/DPAD Down"
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dpadleft = $"BoxContainer/VBoxContainer/DPAD Left"
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dpadright = $"BoxContainer/VBoxContainer2/DPAD Right"
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lt = $"BoxContainer/VBoxContainer/Left Trigger"
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rt = $"BoxContainer/VBoxContainer2/Right Trigger"
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ls = $"BoxContainer/VBoxContainer/Left Shoulder"
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rs = $"BoxContainer/VBoxContainer2/Right Shoulder"
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l3 = $"BoxContainer/VBoxContainer/Left Stick"
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r3 = $"BoxContainer/VBoxContainer2/Right Stick"
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view = $BoxContainer/VBoxContainer/View
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menu = $BoxContainer/VBoxContainer2/Menu
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xb = $BoxContainer/VBoxContainer/X
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yb = $BoxContainer/VBoxContainer2/Y
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ab = $BoxContainer/VBoxContainer/A
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bb = $BoxContainer/VBoxContainer2/B
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#pass # Replace with function body.
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#pass # Replace with function body.
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@ -30,8 +56,24 @@ func _process(delta):
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func _input(event):
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func _input(event):
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if Input.is_key_pressed(KEY_ESCAPE) || (Input.is_joy_button_pressed(0,JOY_BUTTON_A) && (Input.is_joy_button_pressed(0,JOY_BUTTON_B))):
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if Input.is_key_pressed(KEY_ESCAPE) || (Input.is_joy_button_pressed(0,JOY_BUTTON_A) && (Input.is_joy_button_pressed(0,JOY_BUTTON_B))):
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get_tree().change_scene_to_file("res://levels/ui/debug.tscn")
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get_tree().change_scene_to_file("res://levels/ui/debug.tscn")
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joyname.set_text("Current Device: "+str(Input.get_joy_name(0)))
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joyname.set_text("Current Device: "+str(Input.get_joy_name(0))+"\nIf drift threshold is 0.2 or higher, your gamepad need new sticks")
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lxaxis.set_text("Left X Axis "+str(Input.get_joy_axis(0,JOY_AXIS_LEFT_X)))
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lxaxis.set_text("Left X Axis "+str(Input.get_joy_axis(0,JOY_AXIS_LEFT_X)))
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lyaxis.set_text("Left Y Axis "+str(Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)))
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lyaxis.set_text("Left Y Axis "+str(Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)))
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rxaxis.set_text("Right X Axis "+str(Input.get_joy_axis(0,JOY_AXIS_RIGHT_X)))
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rxaxis.set_text("Right X Axis "+str(Input.get_joy_axis(0,JOY_AXIS_RIGHT_X)))
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ryaxis.set_text("Right Y Axis "+str(Input.get_joy_axis(0,JOY_AXIS_RIGHT_Y)))
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ryaxis.set_text("Right Y Axis "+str(Input.get_joy_axis(0,JOY_AXIS_RIGHT_Y)))
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dpadup.set_text("DPAD Up "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_DPAD_UP)))
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dpaddown.set_text("DPAD Down "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_DPAD_DOWN)))
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dpadleft.set_text("DPAD Left "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_DPAD_LEFT)))
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dpadright.set_text("DPAD Right "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_DPAD_RIGHT)))
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lt.set_text("Left Trigger "+str(Input.get_joy_axis(0,JOY_AXIS_TRIGGER_LEFT)))
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rt.set_text("Right Trigger "+str(Input.get_joy_axis(0,JOY_AXIS_TRIGGER_RIGHT)))
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ls.set_text("Left Shoulder "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_LEFT_SHOULDER)))
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rs.set_text("Right Shoulder "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER)))
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l3.set_text("Left Stick "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_LEFT_STICK)))
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r3.set_text("Right Stick "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_STICK)))
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view.set_text("View "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_BACK)))
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menu.set_text("Menu "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_START)))
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xb.set_text("X "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_X)))
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yb.set_text("Y "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_Y)))
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ab.set_text("A "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_A)))
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bb.set_text("B "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_B)))
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@ -83,7 +83,31 @@ text = "DPAD Up"
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[node name="DPAD Left" type="Label" parent="BoxContainer/VBoxContainer"]
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[node name="DPAD Left" type="Label" parent="BoxContainer/VBoxContainer"]
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layout_mode = 2
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layout_mode = 2
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text = "X Axis"
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text = "DPAD Left"
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[node name="Left Trigger" type="Label" parent="BoxContainer/VBoxContainer"]
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layout_mode = 2
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text = "Left Trigger"
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[node name="Left Shoulder" type="Label" parent="BoxContainer/VBoxContainer"]
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layout_mode = 2
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text = "Left Shoulder"
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[node name="Left Stick" type="Label" parent="BoxContainer/VBoxContainer"]
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layout_mode = 2
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text = "Left Stick"
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[node name="View" type="Label" parent="BoxContainer/VBoxContainer"]
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layout_mode = 2
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text = "View"
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[node name="X" type="Label" parent="BoxContainer/VBoxContainer"]
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layout_mode = 2
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text = "X"
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[node name="A" type="Label" parent="BoxContainer/VBoxContainer"]
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layout_mode = 2
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text = "A"
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[node name="VBoxContainer2" type="VBoxContainer" parent="BoxContainer"]
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[node name="VBoxContainer2" type="VBoxContainer" parent="BoxContainer"]
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layout_mode = 2
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layout_mode = 2
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@ -103,7 +127,31 @@ text = "DPAD Down
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[node name="DPAD Right" type="Label" parent="BoxContainer/VBoxContainer2"]
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[node name="DPAD Right" type="Label" parent="BoxContainer/VBoxContainer2"]
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layout_mode = 2
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layout_mode = 2
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text = "Y Axis"
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text = "DPAD Right"
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[node name="Right Trigger" type="Label" parent="BoxContainer/VBoxContainer2"]
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layout_mode = 2
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text = "Right Trigger"
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[node name="Right Shoulder" type="Label" parent="BoxContainer/VBoxContainer2"]
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layout_mode = 2
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text = "Right Shoulder"
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[node name="Right Stick" type="Label" parent="BoxContainer/VBoxContainer2"]
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layout_mode = 2
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text = "Right Stick"
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[node name="Menu" type="Label" parent="BoxContainer/VBoxContainer2"]
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layout_mode = 2
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text = "Menu"
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[node name="Y" type="Label" parent="BoxContainer/VBoxContainer2"]
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layout_mode = 2
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text = "Y"
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[node name="B" type="Label" parent="BoxContainer/VBoxContainer2"]
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layout_mode = 2
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text = "B"
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[node name="Bottomhud" parent="." instance=ExtResource("4_88ejd")]
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[node name="Bottomhud" parent="." instance=ExtResource("4_88ejd")]
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layout_mode = 1
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layout_mode = 1
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@ -8,4 +8,4 @@ func _process(delta):
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#20*623/633=19.6840442338
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#20*623/633=19.6840442338
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#Roll velocity calculator
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#Roll velocity calculator
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#(14.0866856839 * music duration (seconds)) / Line count
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#(14.0866856839 * music duration (seconds)) / Line count
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position.y -= delta * 12
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position.y -= delta * 150
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