backdrop build
This commit is contained in:
parent
396fdfe1b9
commit
3fed02c051
7 changed files with 228 additions and 9 deletions
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@ -12,6 +12,9 @@ const npcnames = ["Lily", null, null, null, null, null, null, null, null, "Natas
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const pcfaces = [["res://sprites/common/midori/face.png"], [null], [null], [null], [null], [null], [null], [null], [null], ["res://sprites/common/natasha/face.png"]]
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const hudfaces = [["res://sprites/common/midori/facehud.png"], [null], [null], [null], [null], [null], [null], [null], [null], ["res://sprites/common/natasha/facehud.png"]]
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const npcfaces = ["res://sprites/common/midori/face.png",null, null, null, null, null, null, null, null, "res://sprites/common/natasha/face.png"]
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const basestats = [[100, 100, 2, 2, 100, 2, 500], [null], [null], [null], [null], [null], [null], [null], [null], [100, 100, 2, 2, 100, 2, 500]]
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var cstats = [[100, 100, null, null, 100, null, null], [null], [null], [null], [null], [null], [null], [null], [null], [100, 100, null, null, 100, null, null]]
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var dstats = [[100, 100, null, null, 100, null, null], [null], [null], [null], [null], [null], [null], [null], [null], [100, 100, null, null, 100, null, null]]
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var cdialog = []
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const places = [[[[null, null, false], [null, null, false]], [["res://levels/Testrooms/bullethell.tscn", 11, true], ["res://levels/Testrooms/lilytest.tscn", 6, false]], [["res://levels/Testrooms/dialogtest.tscn", 19, false], ["res://levels/Testrooms/testspawn.tscn", 2 ,false]]]]
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var cplace = [0,2,1]
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@ -35,7 +38,7 @@ var firstrun
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const musictracks = ["res://music/midorinoakuma.wav", "res://music/seahorse.wav", "res://music/chinesegoat.wav", "res://music/doyoufeelold.wav", "res://music/doyiuneedahealer.wav", "res://music/adayatceres.wav", "res://music/twintroublemakers.wav", "res://music/easyquiz.wav", "res://music/neowave.wav", "res://music/multivectorsubmarines.wav", "res://music/halfgeniegirls.wav", "res://music/rusianmaverickfairy.wav", "res://music/blacksmithofdestruction.wav", "res://music/shininglikefireworks.wav", "res://music/sadtrashcan.wav", "res://music/akikoletter.wav", "res://music/asadcat.wav", "res://music/lilydesire.wav", "res://music/scholartrip.wav", "res://music/quantumice.wav", "res://music/unreeeal.wav"]
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const sfxtracks = ["res://sfx/braindamage.wav", "res://sfx/gaugefill.wav", "res://sfx/boomboombakudan.wav"]
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var debug = false
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const release = "R0.1.3-alpha"
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const release = "R0.1.4-alpha"
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var sk = false
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var xm = 0
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var ym = 0
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@ -58,6 +58,7 @@ func _on_results_pressed():
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func _on_disclaimer_pressed():
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Global.debug = false
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get_tree().change_scene_to_file("res://backgounds/disclaimer.tscn")
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@ -10,7 +10,7 @@ func _process(delta):
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func _level():
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# This is like autoloading the scene, only
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# it happens after already loading the main scene.
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get_tree().change_scene_to_file("res://backgounds/disclaimer.tscn")
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get_tree().change_scene_to_file("res://backgounds/wip.tscn")
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#Global.live = 1
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#Global.gamelevel = randi() % 3
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#if Global.gamelevel == 0:
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@ -17,6 +17,36 @@ var focus3
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var focus4
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var topmini
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var topminibg
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var chealthf
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var cstaminaf
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var cskillf
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var chealth1
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var cstamina1
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var cskill1
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var chealth2
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var cstamina2
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var cskill2
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var chealth3
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var cstamina3
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var cskill3
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var chealth4
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var cstamina4
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var cskill4
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var bhealthf
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var bstaminaf
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var bskillf
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var bhealth1
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var bstamina1
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var bskill1
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var bhealth2
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var bstamina2
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var bskill2
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var bhealth3
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var bstamina3
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var bskill3
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var bhealth4
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var bstamina4
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var bskill4
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# Called when the node enters the scene tree for the first time.
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func _ready():
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@ -38,6 +68,36 @@ func _ready():
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focus4 = $CanvasLayer/Topleft/Character4/ColorRect2
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cnf = $CanvasLayer/Topmini/VBoxContainer/HBoxContainer/Label
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cff = $CanvasLayer/Topmini/TextureRect
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chealthf = $CanvasLayer/Topmini/VBoxContainer/HBoxContainer2/Label2
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cstaminaf = $CanvasLayer/Topmini/VBoxContainer/HBoxContainer3/Label2
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cskillf = $CanvasLayer/Topmini/VBoxContainer/HBoxContainer4/Label2
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chealth1 = $CanvasLayer/Topleft/Character1/VBoxContainer/HBoxContainer2/Label2
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cstamina1 = $CanvasLayer/Topleft/Character1/VBoxContainer/HBoxContainer3/Label2
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cskill1 = $CanvasLayer/Topleft/Character1/VBoxContainer/HBoxContainer4/Label2
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chealth2 = $CanvasLayer/Topleft/Character2/VBoxContainer/HBoxContainer2/Label2
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cstamina2 = $CanvasLayer/Topleft/Character2/VBoxContainer/HBoxContainer3/Label2
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cskill2 = $CanvasLayer/Topleft/Character2/VBoxContainer/HBoxContainer4/Label2
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chealth3 = $CanvasLayer/Topleft/Character3/VBoxContainer/HBoxContainer2/Label2
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cstamina3 = $CanvasLayer/Topleft/Character3/VBoxContainer/HBoxContainer3/Label2
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cskill3 = $CanvasLayer/Topleft/Character3/VBoxContainer/HBoxContainer4/Label2
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chealth4 = $CanvasLayer/Topleft/Character4/VBoxContainer/HBoxContainer2/Label2
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cstamina4 = $CanvasLayer/Topleft/Character4/VBoxContainer/HBoxContainer3/Label2
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cskill4 = $CanvasLayer/Topleft/Character4/VBoxContainer/HBoxContainer4/Label2
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bhealthf = $CanvasLayer/Topmini/VBoxContainer/HBoxContainer2/ProgressBar
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bstaminaf = $CanvasLayer/Topmini/VBoxContainer/HBoxContainer3/ProgressBar
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bskillf = $CanvasLayer/Topmini/VBoxContainer/HBoxContainer4/ProgressBar
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bhealth1 = $CanvasLayer/Topleft/Character1/VBoxContainer/HBoxContainer2/ProgressBar
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bstamina1 = $CanvasLayer/Topleft/Character1/VBoxContainer/HBoxContainer3/ProgressBar
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bskill1 = $CanvasLayer/Topleft/Character1/VBoxContainer/HBoxContainer4/ProgressBar
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bhealth2 = $CanvasLayer/Topleft/Character2/VBoxContainer/HBoxContainer2/ProgressBar
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bstamina2 = $CanvasLayer/Topleft/Character2/VBoxContainer/HBoxContainer3/ProgressBar
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bskill2 = $CanvasLayer/Topleft/Character2/VBoxContainer/HBoxContainer4/ProgressBar
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bhealth3 = $CanvasLayer/Topleft/Character3/VBoxContainer/HBoxContainer2/ProgressBar
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bstamina3 = $CanvasLayer/Topleft/Character3/VBoxContainer/HBoxContainer3/ProgressBar
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bskill3 = $CanvasLayer/Topleft/Character3/VBoxContainer/HBoxContainer4/ProgressBar
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bhealth4 = $CanvasLayer/Topleft/Character4/VBoxContainer/HBoxContainer2/ProgressBar
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bstamina4 = $CanvasLayer/Topleft/Character4/VBoxContainer/HBoxContainer3/ProgressBar
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bskill4 = $CanvasLayer/Topleft/Character4/VBoxContainer/HBoxContainer4/ProgressBar
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topleft.visible = false
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topleftbg.visible = false
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if Global.mangohud:
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@ -49,13 +109,27 @@ func _ready():
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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if Global.debug:
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chealthf.set_text(str(Global.cstats[Global.dparty[Global.dcpchar][0]][0])+"/"+str(Global.basestats[Global.dparty[Global.dcpchar][0]][0]))
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cstaminaf.set_text(str(Global.cstats[Global.dparty[Global.dcpchar][0]][1])+"/"+str(Global.basestats[Global.dparty[Global.dcpchar][0]][1]))
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cskillf.set_text(str(Global.cstats[Global.dparty[Global.dcpchar][0]][4])+"/"+str(Global.basestats[Global.dparty[Global.dcpchar][0]][4]))
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bhealthf.value = (Global.cstats[Global.dparty[Global.dcpchar][0]][0] * 100) / Global.basestats[Global.dparty[Global.dcpchar][0]][0]
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bstaminaf.value = (Global.cstats[Global.dparty[Global.dcpchar][0]][1] * 100) / Global.basestats[Global.dparty[Global.dcpchar][0]][1]
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bskillf.value = (Global.cstats[Global.dparty[Global.dcpchar][0]][4] * 100) / Global.basestats[Global.dparty[Global.dcpchar][0]][4]
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else:
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chealthf.set_text(str(Global.cstats[Global.dparty[Global.cpchar][0]][0])+"/"+str(Global.basestats[Global.dparty[Global.cpchar][0]][0]))
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cstaminaf.set_text(str(Global.cstats[Global.dparty[Global.cpchar][0]][1])+"/"+str(Global.basestats[Global.dparty[Global.cpchar][0]][1]))
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cskillf.set_text(str(Global.cstats[Global.dparty[Global.cpchar][0]][4])+"/"+str(Global.basestats[Global.dparty[Global.cpchar][0]][4]))
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bhealthf.value = (Global.cstats[Global.party[Global.cpchar][0]][0] * 100) / Global.basestats[Global.party[Global.cpchar][0]][0]
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bstaminaf.value = (Global.cstats[Global.party[Global.cpchar][0]][1] * 100) / Global.basestats[Global.party[Global.cpchar][0]][1]
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bskillf.value = (Global.cstats[Global.party[Global.cpchar][0]][4] * 100) / Global.basestats[Global.party[Global.cpchar][0]][4]
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func _input(event):
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if Input.is_key_pressed(KEY_V) || Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER):
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if Input.is_action_just_pressed("schar"):
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topleft.visible = true
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topleftbg.visible = true
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else:
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elif Input.is_action_just_released("schar"):
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topleft.visible = false
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topleftbg.visible = false
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_charrefresh()
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@ -65,6 +139,12 @@ func _charrefresh():
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if Global.dparty[0][0] != null:
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cn1.set_text(Global.pcnames[Global.dparty[0][0]])
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cf1.texture = load(Global.hudfaces[Global.dparty[0][0]][Global.dparty[0][1]])
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chealth1.set_text(str(Global.cstats[Global.dparty[0][0]][0])+"/"+str(Global.basestats[Global.dparty[0][0]][0]))
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cstamina1.set_text(str(Global.cstats[Global.dparty[0][0]][1])+"/"+str(Global.basestats[Global.dparty[0][0]][1]))
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cskill1.set_text(str(Global.cstats[Global.dparty[0][0]][4])+"/"+str(Global.basestats[Global.dparty[0][0]][4]))
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bhealth1.value = (Global.cstats[Global.dparty[0][0]][0] * 100) / Global.basestats[Global.dparty[0][0]][0]
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bstamina1.value = (Global.cstats[Global.dparty[0][0]][1] * 100) / Global.basestats[Global.dparty[0][0]][1]
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bskill1.value = (Global.cstats[Global.dparty[0][0]][4] * 100) / Global.basestats[Global.dparty[0][0]][4]
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if Global.dcpchar == 0:
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focus1.set_color(Color(0, 0, 1, 1))
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else:
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@ -73,9 +153,21 @@ func _charrefresh():
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cn1.set_text("")
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cf1.texture = null
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focus1.set_color(Color(1, 1, 1, 1))
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chealth1.set_text("0/0")
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cstamina1.set_text("0/0")
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cskill1.set_text("0/0")
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bhealth1.value = 0
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bstamina1.value = 0
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bskill1.value = 0
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if Global.dparty[1][0] != null:
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cn2.set_text(Global.pcnames[Global.dparty[1][0]])
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cf2.texture = load(Global.hudfaces[Global.dparty[1][0]][Global.dparty[1][1]])
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chealth2.set_text(str(Global.cstats[Global.dparty[1][0]][0])+"/"+str(Global.basestats[Global.dparty[1][0]][0]))
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cstamina2.set_text(str(Global.cstats[Global.dparty[1][0]][1])+"/"+str(Global.basestats[Global.dparty[1][0]][1]))
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cskill2.set_text(str(Global.cstats[Global.dparty[1][0]][4])+"/"+str(Global.basestats[Global.dparty[1][0]][4]))
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bhealth2.value = (Global.cstats[Global.dparty[1][0]][0] * 100) / Global.basestats[Global.dparty[1][0]][0]
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bstamina2.value = (Global.cstats[Global.dparty[1][0]][1] * 100) / Global.basestats[Global.dparty[1][0]][1]
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bskill2.value = (Global.cstats[Global.dparty[1][0]][4] * 100) / Global.basestats[Global.dparty[1][0]][4]
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if Global.dcpchar == 1:
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focus2.set_color(Color(0, 0, 1, 1))
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else:
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cn2.set_text("")
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cf2.texture = null
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focus2.set_color(Color(1, 1, 1, 1))
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chealth2.set_text("0/0")
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cstamina2.set_text("0/0")
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cskill2.set_text("0/0")
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bhealth2.value = 0
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bstamina2.value = 0
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bskill2.value = 0
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if Global.dparty[2][0] != null:
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cn3.set_text(Global.pcnames[Global.dparty[2][0]])
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cf3.texture = load(Global.hudfaces[Global.dparty[2][0]][Global.dparty[2][1]])
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chealth3.set_text(str(Global.cstats[Global.dparty[2][0]][0])+"/"+str(Global.basestats[Global.dparty[2][0]][0]))
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cstamina3.set_text(str(Global.cstats[Global.dparty[2][0]][1])+"/"+str(Global.basestats[Global.dparty[2][0]][1]))
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cskill3.set_text(str(Global.cstats[Global.dparty[2][0]][4])+"/"+str(Global.basestats[Global.dparty[2][0]][4]))
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bhealth3.value = (Global.cstats[Global.dparty[2][0]][0] * 100) / Global.basestats[Global.dparty[2][0]][0]
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bstamina3.value = (Global.cstats[Global.dparty[2][0]][1] * 100) / Global.basestats[Global.dparty[2][0]][1]
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bskill3.value = (Global.cstats[Global.dparty[2][0]][4] * 100) / Global.basestats[Global.dparty[2][0]][4]
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if Global.dcpchar == 2:
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focus3.set_color(Color(0, 0, 1, 1))
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else:
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cn3.set_text("")
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cf3.texture = null
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focus3.set_color(Color(1, 1, 1, 1))
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chealth3.set_text("0/0")
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cstamina3.set_text("0/0")
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cskill3.set_text("0/0")
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bhealth3.value = 0
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bstamina3.value = 0
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bskill3.value = 0
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if Global.dparty[3][0] != null:
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cn4.set_text(Global.pcnames[Global.dparty[3][0]])
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cf4.texture = load(Global.hudfaces[Global.dparty[3][0]][Global.dparty[3][1]])
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chealth4.set_text(str(Global.cstats[Global.dparty[3][0]][0])+"/"+str(Global.basestats[Global.dparty[3][0]][0]))
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cstamina4.set_text(str(Global.cstats[Global.dparty[3][0]][1])+"/"+str(Global.basestats[Global.dparty[3][0]][1]))
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cskill4.set_text(str(Global.cstats[Global.dparty[3][0]][4])+"/"+str(Global.basestats[Global.dparty[3][0]][4]))
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bhealth4.value = (Global.cstats[Global.dparty[3][0]][0] * 100) / Global.basestats[Global.dparty[3][0]][0]
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bstamina4.value = (Global.cstats[Global.dparty[3][0]][1] * 100) / Global.basestats[Global.dparty[3][0]][1]
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bskill4.value = (Global.cstats[Global.dparty[3][0]][4] * 100) / Global.basestats[Global.dparty[3][0]][4]
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if Global.dcpchar == 3:
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focus4.set_color(Color(0, 0, 1, 1))
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else:
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cn4.set_text("")
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cf4.texture = null
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focus4.set_color(Color(1, 1, 1, 1))
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chealth4.set_text("0/0")
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cstamina4.set_text("0/0")
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cskill4.set_text("0/0")
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bhealth4.value = 0
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bstamina4.value = 0
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bskill4.value = 0
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else:
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if Global.party[0][0] != null:
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cn1.set_text(Global.pcnames[Global.party[0][0]])
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cf1.texture = load(Global.hudfaces[Global.party[0][0]][Global.party[0][1]])
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chealth1.set_text(str(Global.cstats[Global.party[0][0]][0])+"/"+str(Global.basestats[Global.party[0][0]][0]))
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cstamina1.set_text(str(Global.cstats[Global.party[0][0]][1])+"/"+str(Global.basestats[Global.party[0][0]][1]))
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cskill1.set_text(str(Global.cstats[Global.party[0][0]][4])+"/"+str(Global.basestats[Global.party[0][0]][4]))
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bhealth1.value = (Global.cstats[Global.party[0][0]][0] * 100) / Global.basestats[Global.party[0][0]][0]
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bstamina1.value = (Global.cstats[Global.party[0][0]][1] * 100) / Global.basestats[Global.party[0][0]][1]
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bskill1.value = (Global.cstats[Global.party[0][0]][4] * 100) / Global.basestats[Global.party[0][0]][4]
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if Global.dcpchar == 0:
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focus1.set_color(Color(0, 0, 1, 1))
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else:
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else:
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cn1.set_text("")
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cf1.texture = null
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chealth1.set_text("0/0")
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cstamina1.set_text("0/0")
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cskill1.set_text("0/0")
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bhealth1.value = 0
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bstamina1.value = 0
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bskill1.value = 0
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focus1.set_color(Color(1, 1, 1, 1))
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if Global.party[1][0] != null:
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cn2.set_text(Global.pcnames[Global.party[1][0]])
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cf2.texture = load(Global.hudfaces[Global.party[1][0]][Global.party[1][1]])
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chealth2.set_text(str(Global.cstats[Global.party[1][0]][0])+"/"+str(Global.basestats[Global.party[1][0]][0]))
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cstamina2.set_text(str(Global.cstats[Global.party[1][0]][1])+"/"+str(Global.basestats[Global.party[1][0]][1]))
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cskill2.set_text(str(Global.cstats[Global.party[1][0]][4])+"/"+str(Global.basestats[Global.party[1][0]][4]))
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bhealth2.value = (Global.cstats[Global.party[1][0]][0] * 100) / Global.basestats[Global.party[1][0]][0]
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bstamina2.value = (Global.cstats[Global.party[1][0]][1] * 100) / Global.basestats[Global.party[1][0]][1]
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bskill2.value = (Global.cstats[Global.party[1][0]][4] * 100) / Global.basestats[Global.party[1][0]][4]
|
||||
if Global.dcpchar == 1:
|
||||
focus2.set_color(Color(0, 0, 1, 1))
|
||||
else:
|
||||
|
@ -128,10 +268,22 @@ func _charrefresh():
|
|||
else:
|
||||
cn2.set_text("")
|
||||
cf2.texture = null
|
||||
chealth2.set_text("0/0")
|
||||
cstamina2.set_text("0/0")
|
||||
cskill2.set_text("0/0")
|
||||
bhealth2.value = 0
|
||||
bstamina2.value = 0
|
||||
bskill2.value = 0
|
||||
focus2.set_color(Color(1, 1, 1, 1))
|
||||
if Global.party[2][0] != null:
|
||||
cn3.set_text(Global.pcnames[Global.party[2][0]])
|
||||
cf3.texture = load(Global.hudfaces[Global.party[2][0]][Global.party[2][1]])
|
||||
chealth3.set_text(str(Global.cstats[Global.party[2][0]][0])+"/"+str(Global.basestats[Global.party[2][0]][0]))
|
||||
cstamina3.set_text(str(Global.cstats[Global.party[2][0]][1])+"/"+str(Global.basestats[Global.party[2][0]][1]))
|
||||
cskill3.set_text(str(Global.cstats[Global.party[2][0]][4])+"/"+str(Global.basestats[Global.party[2][0]][4]))
|
||||
bhealth3.value = (Global.cstats[Global.party[2][0]][0] * 100) / Global.basestats[Global.party[2][0]][0]
|
||||
bstamina3.value = (Global.cstats[Global.party[2][0]][1] * 100) / Global.basestats[Global.party[2][0]][1]
|
||||
bskill3.value = (Global.cstats[Global.party[2][0]][4] * 100) / Global.basestats[Global.party[2][0]][4]
|
||||
if Global.dcpchar == 2:
|
||||
focus3.set_color(Color(0, 0, 1, 1))
|
||||
else:
|
||||
|
@ -139,10 +291,22 @@ func _charrefresh():
|
|||
else:
|
||||
cn3.set_text("")
|
||||
cf3.texture = null
|
||||
chealth3.set_text("0/0")
|
||||
cstamina3.set_text("0/0")
|
||||
cskill3.set_text("0/0")
|
||||
bhealth3.value = 0
|
||||
bstamina3.value = 0
|
||||
bskill3.value = 0
|
||||
focus3.set_color(Color(1, 1, 1, 1))
|
||||
if Global.party[3][0] != null:
|
||||
cn4.set_text(Global.pcnames[Global.party[3][0]])
|
||||
cf4.texture = load(Global.hudfaces[Global.party[3][0]][Global.party[3][1]])
|
||||
chealth4.set_text(str(Global.cstats[Global.party[3][0]][0])+"/"+str(Global.basestats[Global.party[3][0]][0]))
|
||||
cstamina4.set_text(str(Global.cstats[Global.party[3][0]][1])+"/"+str(Global.basestats[Global.party[3][0]][1]))
|
||||
cskill4.set_text(str(Global.cstats[Global.party[3][0]][4])+"/"+str(Global.basestats[Global.party[3][0]][4]))
|
||||
bhealth4.value = (Global.cstats[Global.party[3][0]][0] * 100) / Global.basestats[Global.party[3][0]][0]
|
||||
bstamina4.value = (Global.cstats[Global.party[3][0]][1] * 100) / Global.basestats[Global.party[3][0]][1]
|
||||
bskill4.value = (Global.cstats[Global.party[3][0]][4] * 100) / Global.basestats[Global.party[3][0]][4]
|
||||
if Global.dcpchar == 3:
|
||||
focus4.set_color(Color(0, 0, 1, 1))
|
||||
else:
|
||||
|
@ -150,12 +314,30 @@ func _charrefresh():
|
|||
else:
|
||||
cn4.set_text("")
|
||||
cf4.texture = null
|
||||
chealth4.set_text("0/0")
|
||||
cstamina4.set_text("0/0")
|
||||
cskill4.set_text("0/0")
|
||||
bhealth4.value = 0
|
||||
bstamina4.value = 0
|
||||
bskill4.value = 0
|
||||
focus4.set_color(Color(1, 1, 1, 1))
|
||||
else:
|
||||
if Global.debug:
|
||||
cnf.set_text(Global.pcnames[Global.dparty[Global.dcpchar][0]])
|
||||
cff.texture = load(Global.hudfaces[Global.dparty[Global.dcpchar][0]][Global.dparty[Global.dcpchar][1]])
|
||||
chealthf.set_text(str(Global.cstats[Global.dparty[Global.dcpchar][0]][0])+"/"+str(Global.basestats[Global.dparty[Global.dcpchar][0]][0]))
|
||||
cstaminaf.set_text(str(Global.cstats[Global.dparty[Global.dcpchar][0]][1])+"/"+str(Global.basestats[Global.dparty[Global.dcpchar][0]][1]))
|
||||
cskillf.set_text(str(Global.cstats[Global.dparty[Global.dcpchar][0]][4])+"/"+str(Global.basestats[Global.dparty[Global.dcpchar][0]][4]))
|
||||
bhealthf.value = (Global.cstats[Global.dparty[Global.dcpchar][0]][0] * 100) / Global.basestats[Global.dparty[Global.dcpchar][0]][0]
|
||||
bstaminaf.value = (Global.cstats[Global.dparty[Global.dcpchar][0]][1] * 100) / Global.basestats[Global.dparty[Global.dcpchar][0]][1]
|
||||
bskillf.value = (Global.cstats[Global.dparty[Global.dcpchar][0]][4] * 100) / Global.basestats[Global.dparty[Global.dcpchar][0]][4]
|
||||
else:
|
||||
cnf.set_text(Global.pcnames[Global.party[Global.cpchar][0]])
|
||||
cff.texture = load(Global.hudfaces[Global.party[Global.cpchar][0]][Global.party[Global.cpchar][1]])
|
||||
chealthf.set_text(str(Global.cstats[Global.dparty[Global.cpchar][0]][0])+"/"+str(Global.basestats[Global.dparty[Global.cpchar][0]][0]))
|
||||
cstaminaf.set_text(str(Global.cstats[Global.dparty[Global.cpchar][0]][1])+"/"+str(Global.basestats[Global.dparty[Global.cpchar][0]][1]))
|
||||
cskillf.set_text(str(Global.cstats[Global.dparty[Global.cpchar][0]][4])+"/"+str(Global.basestats[Global.dparty[Global.cpchar][0]][4]))
|
||||
bhealthf.value = (Global.cstats[Global.party[Global.cpchar][0]][0] * 100) / Global.basestats[Global.party[Global.cpchar][0]][0]
|
||||
bstaminaf.value = (Global.cstats[Global.party[Global.cpchar][0]][1] * 100) / Global.basestats[Global.party[Global.cpchar][0]][1]
|
||||
bskillf.value = (Global.cstats[Global.party[Global.cpchar][0]][4] * 100) / Global.basestats[Global.party[Global.cpchar][0]][4]
|
||||
|
||||
|
|
|
@ -54,6 +54,12 @@ stopmusic={
|
|||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":2,"pressure":0.0,"pressed":false,"script":null)
|
||||
]
|
||||
}
|
||||
schar={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":86,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":10,"pressure":0.0,"pressed":false,"script":null)
|
||||
]
|
||||
}
|
||||
|
||||
[physics]
|
||||
|
||||
|
|
|
@ -6,6 +6,7 @@ const JUMP_VELOCITY = -400.0
|
|||
var angle = 2
|
||||
var sprite
|
||||
var anim
|
||||
var speed
|
||||
var csprite
|
||||
var bpress = false
|
||||
# Get the gravity from the project settings to be synced with RigidBody nodes.
|
||||
|
@ -16,13 +17,14 @@ func _ready():
|
|||
add_to_group("players")
|
||||
anim = $AnimationPlayer
|
||||
sprite = $Sprite2D
|
||||
_charswitch()
|
||||
#_charswitch()
|
||||
_charinit()
|
||||
|
||||
func _physics_process(delta):
|
||||
# Add the gravity.
|
||||
#var velocity = Vector2.ZERO
|
||||
if Global.live == 1:
|
||||
velocity = (Vector2.RIGHT.rotated(rotation) * 500 * Global.xm * delta)-Vector2.UP.rotated(rotation) * 500 * Global.ym * delta
|
||||
velocity = (Vector2.RIGHT.rotated(rotation) * speed * Global.xm * delta)-Vector2.UP.rotated(rotation) * speed * Global.ym * delta
|
||||
#origmpos = get_viewport().get_mouse_position()
|
||||
#if Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) != 0:
|
||||
# velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
|
||||
|
@ -57,7 +59,8 @@ func _physics_process(delta):
|
|||
|
||||
func _input(event):
|
||||
if Global.live == 1:
|
||||
_charswitch()
|
||||
if Input.is_action_pressed("schar"):
|
||||
_charswitch()
|
||||
if Input.is_action_just_pressed("shoot") && !bpress && Global.live == 1:
|
||||
bpress = true
|
||||
var bullet
|
||||
|
@ -67,7 +70,7 @@ func _input(event):
|
|||
bullet = load(Global.pbbullets[Global.party[Global.cpchar][0]])
|
||||
var new_pbullet = bullet.instantiate()
|
||||
new_pbullet.btype = "players"
|
||||
new_pbullet.velocity = Vector2(0, -500).rotated(deg_to_rad(angle * 90))
|
||||
new_pbullet.velocity = Vector2(0, -speed).rotated(deg_to_rad(angle * 90))
|
||||
var rposition = Vector2(0, -96).rotated(deg_to_rad(angle * 90))
|
||||
if angle == 2:
|
||||
new_pbullet.position = Vector2(position.x + rposition.x, position.y + rposition.y + 98)
|
||||
|
@ -78,13 +81,36 @@ func _input(event):
|
|||
elif Input.is_action_just_released("shoot") && bpress:
|
||||
bpress = false
|
||||
|
||||
func _charinit():
|
||||
if Global.debug:
|
||||
speed = Global.basestats[Global.dparty[Global.dcpchar][0]][6]
|
||||
#print(Global.dparty[Global.dcpchar][0])
|
||||
#print(speed)
|
||||
else:
|
||||
speed = Global.basestats[Global.party[Global.cpchar][0]][6]
|
||||
#print(Global.dparty[Global.cpchar][0])
|
||||
#print(speed)
|
||||
_charswitch()
|
||||
|
||||
func _charswitch():
|
||||
if Global.debug:
|
||||
if csprite != null && speed!=Global.basestats[Global.dparty[csprite][0]][6]:
|
||||
print("Script Kiddie")
|
||||
speed = Global.dparty/800
|
||||
else:
|
||||
speed = Global.basestats[Global.dparty[Global.dcpchar][0]][6]
|
||||
if Global.dcpchar != csprite:
|
||||
csprite = Global.dcpchar
|
||||
sprite.texture = load(Global.pchars[Global.dparty[Global.dcpchar][0]][Global.dparty[Global.dcpchar][1]])
|
||||
weakness = Global.specialities[Global.pcspecialities[Global.dparty[Global.dcpchar][0]]]
|
||||
print(Global.dparty[Global.dcpchar][0])
|
||||
print(speed)
|
||||
else:
|
||||
if csprite != null && speed!=Global.basestats[Global.party[Global.cpchar][0]][6]:
|
||||
print("Script Kiddie")
|
||||
speed = Global.party/800
|
||||
else:
|
||||
speed = Global.basestats[Global.party[Global.dcpchar][0]][6]
|
||||
if Global.cpchar != csprite:
|
||||
csprite = Global.cpchar
|
||||
sprite.texture = load(Global.pchars[Global.party[Global.cpchar][0]][Global.party[Global.cpchar][1]])
|
||||
|
|
|
@ -171,6 +171,7 @@ vframes = 4
|
|||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
position = Vector2(0, 94)
|
||||
shape = SubResource("RectangleShape2D_dj8gt")
|
||||
debug_color = Color(0, 1, 0, 1)
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
libraries = {
|
||||
|
|
Loading…
Add table
Reference in a new issue