backdrop build

This commit is contained in:
Page Asgardius 2024-03-17 11:20:27 -07:00
parent 396fdfe1b9
commit 3fed02c051
7 changed files with 228 additions and 9 deletions

View file

@ -6,6 +6,7 @@ const JUMP_VELOCITY = -400.0
var angle = 2
var sprite
var anim
var speed
var csprite
var bpress = false
# Get the gravity from the project settings to be synced with RigidBody nodes.
@ -16,13 +17,14 @@ func _ready():
add_to_group("players")
anim = $AnimationPlayer
sprite = $Sprite2D
_charswitch()
#_charswitch()
_charinit()
func _physics_process(delta):
# Add the gravity.
#var velocity = Vector2.ZERO
if Global.live == 1:
velocity = (Vector2.RIGHT.rotated(rotation) * 500 * Global.xm * delta)-Vector2.UP.rotated(rotation) * 500 * Global.ym * delta
velocity = (Vector2.RIGHT.rotated(rotation) * speed * Global.xm * delta)-Vector2.UP.rotated(rotation) * speed * Global.ym * delta
#origmpos = get_viewport().get_mouse_position()
#if Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) != 0:
# velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
@ -57,7 +59,8 @@ func _physics_process(delta):
func _input(event):
if Global.live == 1:
_charswitch()
if Input.is_action_pressed("schar"):
_charswitch()
if Input.is_action_just_pressed("shoot") && !bpress && Global.live == 1:
bpress = true
var bullet
@ -67,7 +70,7 @@ func _input(event):
bullet = load(Global.pbbullets[Global.party[Global.cpchar][0]])
var new_pbullet = bullet.instantiate()
new_pbullet.btype = "players"
new_pbullet.velocity = Vector2(0, -500).rotated(deg_to_rad(angle * 90))
new_pbullet.velocity = Vector2(0, -speed).rotated(deg_to_rad(angle * 90))
var rposition = Vector2(0, -96).rotated(deg_to_rad(angle * 90))
if angle == 2:
new_pbullet.position = Vector2(position.x + rposition.x, position.y + rposition.y + 98)
@ -78,13 +81,36 @@ func _input(event):
elif Input.is_action_just_released("shoot") && bpress:
bpress = false
func _charinit():
if Global.debug:
speed = Global.basestats[Global.dparty[Global.dcpchar][0]][6]
#print(Global.dparty[Global.dcpchar][0])
#print(speed)
else:
speed = Global.basestats[Global.party[Global.cpchar][0]][6]
#print(Global.dparty[Global.cpchar][0])
#print(speed)
_charswitch()
func _charswitch():
if Global.debug:
if csprite != null && speed!=Global.basestats[Global.dparty[csprite][0]][6]:
print("Script Kiddie")
speed = Global.dparty/800
else:
speed = Global.basestats[Global.dparty[Global.dcpchar][0]][6]
if Global.dcpchar != csprite:
csprite = Global.dcpchar
sprite.texture = load(Global.pchars[Global.dparty[Global.dcpchar][0]][Global.dparty[Global.dcpchar][1]])
weakness = Global.specialities[Global.pcspecialities[Global.dparty[Global.dcpchar][0]]]
print(Global.dparty[Global.dcpchar][0])
print(speed)
else:
if csprite != null && speed!=Global.basestats[Global.party[Global.cpchar][0]][6]:
print("Script Kiddie")
speed = Global.party/800
else:
speed = Global.basestats[Global.party[Global.dcpchar][0]][6]
if Global.cpchar != csprite:
csprite = Global.cpchar
sprite.texture = load(Global.pchars[Global.party[Global.cpchar][0]][Global.party[Global.cpchar][1]])

View file

@ -171,6 +171,7 @@ vframes = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, 94)
shape = SubResource("RectangleShape2D_dj8gt")
debug_color = Color(0, 1, 0, 1)
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {