63 lines
2 KiB
GDScript
63 lines
2 KiB
GDScript
extends Node2D
|
|
var presscontinue
|
|
var result
|
|
var rmusic := AudioStreamPlayer.new()
|
|
var wait
|
|
# Called when the node enters the scene tree for the first time.
|
|
func _ready():
|
|
Global.result[1] = Time.get_ticks_msec() - Global.wait
|
|
result = $Label
|
|
presscontinue = $Label2
|
|
var previoustime
|
|
var min = float(Global.result[1] / 60000)
|
|
var sec = (Global.result[1] / 1000) - (min*60)
|
|
var msec = Global.result[1] - (sec*1000) - (min*60000)
|
|
result.set_text("Defeated enemies: "+str(Global.result[0])+"\nClear time: "+str(min)+":"+str(sec)+":"+str(msec)+"\nCharged skill uses: 0\nDamage received: "+str(Global.result[3])+"\nEarned experience: 0")
|
|
Global.result = [0, 0, 0, 0, 0]
|
|
updatehud()
|
|
Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
|
|
add_child(rmusic)
|
|
var titlemusic = load(Global.musictracks[7])
|
|
rmusic.stream = titlemusic
|
|
rmusic.mix_target = 1
|
|
rmusic.play(0)
|
|
wait = Time.get_ticks_msec()
|
|
#pass # Replace with function body.
|
|
|
|
|
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
func _process(delta):
|
|
pass
|
|
|
|
func _input(event):
|
|
updatehud()
|
|
# Mouse in viewport coordinates.
|
|
if Input.is_action_just_pressed("ui_accept"):
|
|
#print("Mouse Click/Unclick at: ", event.position)
|
|
_title()
|
|
|
|
func _title():
|
|
# This is like autoloading the scene, only
|
|
# it happens after already loading the main scene.
|
|
if Global.debug:
|
|
get_tree().change_scene_to_file("res://levels/ui/scene.tscn")
|
|
else:
|
|
if Global.cplace == [1, 1, 17]:
|
|
Global.cplace = [0, 0, 0]
|
|
get_tree().change_scene_to_file("res://backgounds/wip.tscn")
|
|
else:
|
|
Global.cplace = [0, 0, 0]
|
|
get_tree().change_scene_to_file("res://levels/ui/gameplay.tscn")
|
|
#get_tree().root.add_child(title)
|
|
#get_tree().root.remove_child(boot)
|
|
#boot.queue_free()
|
|
|
|
func updatehud():
|
|
if Global.gamepad == 0:
|
|
presscontinue.set_text(tr("TEXT_CONTINUE_KB"))
|
|
elif Global.gamepad == 1:
|
|
presscontinue.set_text(tr("TEXT_CONTINUE_US"))
|
|
elif Global.gamepad == 2:
|
|
presscontinue.set_text(tr("TEXT_CONTINUE_JA"))
|
|
elif Global.gamepad == 3:
|
|
presscontinue.set_text(tr("TEXT_CONTINUE_GEO"))
|