134 lines
3.8 KiB
GDScript
134 lines
3.8 KiB
GDScript
extends Control
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var topleft
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var topleftbg
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var cn1
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var cn2
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var cn3
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var cn4
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var cf1
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var cf2
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var cf3
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var cf4
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var focus1
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var focus2
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var focus3
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var focus4
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# Called when the node enters the scene tree for the first time.
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func _ready():
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topleft = $Topleft
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topleftbg = $Topleftbg
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cn1 = $Topleft/Character1/VBoxContainer/HBoxContainer/Label
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cn2 = $Topleft/Character2/VBoxContainer/HBoxContainer/Label
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cn3 = $Topleft/Character3/VBoxContainer/HBoxContainer/Label
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cn4 = $Topleft/Character4/VBoxContainer/HBoxContainer/Label
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cf1 = $Topleft/Character1/TextureRect
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cf2 = $Topleft/Character2/TextureRect
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cf3 = $Topleft/Character3/TextureRect
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cf4 = $Topleft/Character4/TextureRect
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focus1 = $Topleft/Character1/ColorRect2
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focus2 = $Topleft/Character2/ColorRect2
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focus3 = $Topleft/Character3/ColorRect2
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focus4 = $Topleft/Character4/ColorRect2
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if Global.mangohud:
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topleft.position.y = 244
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topleftbg.position.y = 244
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_charrefresh()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _input(event):
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_charrefresh()
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func _charrefresh():
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if Global.debug:
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if Global.dparty[0] != null:
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cn1.set_text(Global.pcnames[Global.dparty[0]])
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cf1.texture = load(Global.hudfaces[Global.dparty[0]])
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if Global.dcpchar == 0:
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focus1.set_color(Color(0, 0, 1, 1))
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else:
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focus1.set_color(Color(1, 1, 1, 1))
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else:
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cn1.set_text("")
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cf1.texture = null
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focus1.set_color(Color(1, 1, 1, 1))
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if Global.dparty[1] != null:
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cn2.set_text(Global.pcnames[Global.dparty[1]])
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cf2.texture = load(Global.hudfaces[Global.dparty[1]])
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if Global.dcpchar == 1:
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focus2.set_color(Color(0, 0, 1, 1))
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else:
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focus2.set_color(Color(1, 1, 1, 1))
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else:
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cn2.set_text("")
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cf2.texture = null
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focus2.set_color(Color(1, 1, 1, 1))
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if Global.dparty[2] != null:
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cn3.set_text(Global.pcnames[Global.dparty[2]])
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cf3.texture = load(Global.hudfaces[Global.dparty[2]])
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if Global.dcpchar == 2:
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focus3.set_color(Color(0, 0, 1, 1))
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else:
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focus3.set_color(Color(1, 1, 1, 1))
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else:
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cn3.set_text("")
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cf3.texture = null
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focus3.set_color(Color(1, 1, 1, 1))
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if Global.dparty[3] != null:
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cn4.set_text(Global.pcnames[Global.dparty[3]])
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cf4.texture = load(Global.hudfaces[Global.dparty[3]])
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if Global.dcpchar == 3:
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focus4.set_color(Color(0, 0, 1, 1))
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else:
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focus4.set_color(Color(1, 1, 1, 1))
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else:
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cn4.set_text("")
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cf4.texture = null
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focus4.set_color(Color(1, 1, 1, 1))
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else:
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if Global.party[0] != null:
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cn1.set_text(Global.pcnames[Global.party[0]])
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cf1.texture = load(Global.hudfaces[Global.party[0]])
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if Global.dcpchar == 0:
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focus1.set_color(Color(0, 0, 1, 1))
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else:
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focus1.set_color(Color(1, 1, 1, 1))
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else:
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cn1.set_text("")
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cf1.texture = null
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focus1.set_color(Color(1, 1, 1, 1))
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if Global.party[1] != null:
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cn2.set_text(Global.pcnames[Global.party[1]])
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cf2.texture = load(Global.hudfaces[Global.party[1]])
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if Global.dcpchar == 1:
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focus2.set_color(Color(0, 0, 1, 1))
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else:
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focus2.set_color(Color(1, 1, 1, 1))
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else:
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cn2.set_text("")
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cf2.texture = null
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focus2.set_color(Color(1, 1, 1, 1))
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if Global.party[2] != null:
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cn3.set_text(Global.pcnames[Global.party[0]])
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cf3.texture = load(Global.hudfaces[Global.party[0]])
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if Global.dcpchar == 2:
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focus3.set_color(Color(0, 0, 1, 1))
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else:
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focus3.set_color(Color(1, 1, 1, 1))
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else:
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cn3.set_text("")
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cf3.texture = null
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focus3.set_color(Color(1, 1, 1, 1))
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if Global.party[3] != null:
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cn4.set_text(Global.pcnames[Global.party[3]])
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cf4.texture = load(Global.hudfaces[Global.party[3]])
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if Global.dcpchar == 3:
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focus4.set_color(Color(0, 0, 1, 1))
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else:
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focus4.set_color(Color(1, 1, 1, 1))
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else:
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cn4.set_text("")
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cf4.texture = null
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focus4.set_color(Color(1, 1, 1, 1))
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