r3-archive/r3.py

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Python
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2021-07-02 16:54:48 +02:00
import sys
import pygame
import threading
import time
import datetime
import platform
import subprocess
#introplay = "ffplay -autoexit -window_title Intro intro.ogv"
#process = subprocess.Popen(introplay.split(), stdout=subprocess.PIPE)
#output, error = process.communicate()
pygame.init()
pygame.joystick.init()
if pygame.joystick.get_count() == 0:
print ("Please connect a compatible joystick")
else:
joystick = pygame.joystick.Joystick(0)
#tested with ds4 controller on rpi, please use joysticktest script to test your controller
joystick.init()
if (int(joystick.get_numaxes()) > 3) & ((str(platform.machine()) == "x86") | (str(platform.machine()) == "AMD64")):
gamepad = 1
compatible = True
elif int(joystick.get_numaxes()) > 4:
gamepad = 2
compatible = True
else:
compatible = False
if compatible:
screen = pygame.display.set_mode((800, 480))
pygame.display.set_caption('The Red Robot Radio - Virtualx Game Engine')
font = pygame.font.Font(None, 30)
clock = pygame.time.Clock()
FPS = 6000
BLACK = (0, 0, 0)
#WHITE = (255, 255, 255)
pygame.mixer.music.load('space.ogg')
csfx = pygame.mixer.Sound('crash.ogg')
lcfx = pygame.mixer.Sound('complete.ogg')
pygame.mixer.music.play(-1)
#sound = pygame.mixer.Sound(file='bmx.ogg')
#raw_array = sound.get_raw()
#raw_array = raw_array[100000:92557920]
#cut_sound = pygame.mixer.Sound(buffer=raw_array)
#cut_sound.play(-1)
class Background(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.x = 0
self.y = 0
self.image = pygame.image.load('galaxy.png')
#self.image = pygame.Surface((32, 32))
#self.image.fill(WHITE)
self.rect = self.image.get_rect() # Get rect of some size as 'image'.
self.velocity = [0, 0]
def update(self):
self.rect.move_ip(*self.velocity)
class Supernova(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.image.load('supernova.png')
#self.image = pygame.Surface((32, 32))
#self.image.fill(WHITE)
self.rect = self.image.get_rect() # Get rect of some size as 'image'.
self.velocity = [0, 0]
class Antenna(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.image.load('antenna.png')
#self.image = pygame.Surface((32, 32))
#self.image.fill(WHITE)
self.rect = self.image.get_rect() # Get rect of some size as 'image'.
self.velocity = [0, 0]
class Player(pygame.sprite.Sprite):
def __init__(self,xset,yset):
pygame.sprite.Sprite.__init__(self)
self.x = xset
self.y = yset
self.image = pygame.image.load('ss.png')
#self.image = pygame.Surface((32, 32))
#self.image.fill(WHITE)
#self.rect = self.image.get_rect() # Get rect of some size as 'image'.
self.rect = pygame.Rect(self.x,self.y,108, 68)
self.velocity = [0, 0]
def update(self):
self.rect.move_ip(*self.velocity)
class Wallh(pygame.sprite.Sprite):
def __init__(self,xset,yset):
pygame.sprite.Sprite.__init__(self)
self.x = xset
self.y = yset
#self.image = pygame.Surface((32, 32))
#self.image.fill(WHITE)
#self.rect = self.image.get_rect() # Get rect of some size as 'image'.
self.rect = pygame.Rect(self.x,self.y,50, 1000)
self.velocity = [0, 0]
def update(self):
self.rect.move_ip(*self.velocity)
class Wallv(pygame.sprite.Sprite):
def __init__(self,xset,yset):
pygame.sprite.Sprite.__init__(self)
self.x = xset
self.y = yset
#self.image = pygame.Surface((32, 32))
#self.image.fill(WHITE)
#self.rect = self.image.get_rect() # Get rect of some size as 'image'.
self.rect = pygame.Rect(self.x,self.y,3400, 50)
self.velocity = [0, 0]
def update(self):
self.rect.move_ip(*self.velocity)
class Css(pygame.sprite.Sprite):
def __init__(self,xset,yset):
pygame.sprite.Sprite.__init__(self)
self.x = xset
self.y = yset
self.image = pygame.image.load('css.png')
#self.image = pygame.Surface((32, 32))
#self.image.fill(WHITE)
#self.rect = self.image.get_rect() # Get rect of some size as 'image'.
self.rect = pygame.Rect(self.x,self.y,108, 68)
self.velocity = [0, 0]
def update(self):
self.rect.move_ip(*self.velocity)
class Sat(pygame.sprite.Sprite):
def __init__(self,xset,yset):
pygame.sprite.Sprite.__init__(self)
self.x = xset
self.y = yset
self.image = pygame.image.load('sat.png')
#self.image = pygame.Surface((32, 32))
#self.image.fill(WHITE)
#self.rect = self.image.get_rect() # Get rect of some size as 'image'.
self.rect = pygame.Rect(self.x,self.y,30, 22)
self.velocity = [0, 0]
def update(self):
self.rect.move_ip(*self.velocity)
class Goal(pygame.sprite.Sprite):
def __init__(self,xset,yset):
pygame.sprite.Sprite.__init__(self)
self.x = xset
self.y = yset
self.image = pygame.image.load('radio.png')
#self.image = pygame.Surface((32, 32))
#self.image.fill(WHITE)
#self.rect = self.image.get_rect() # Get rect of some size as 'image'.
self.rect = pygame.Rect(self.x,self.y,69, 120)
self.velocity = [0, 0]
def update(self):
self.rect.move_ip(*self.velocity)
class Ast(pygame.sprite.Sprite):
def __init__(self,xset,yset):
pygame.sprite.Sprite.__init__(self)
self.x = xset
self.y = yset
self.image = pygame.image.load('asteroid.png')
#self.image = pygame.Surface((32, 32))
#self.image.fill(WHITE)
#self.rect = self.image.get_rect() # Get rect of some size as 'image'.
self.rect = pygame.Rect(self.x,self.y,108, 78)
self.velocity = [0, 0]
def update(self):
self.rect.move_ip(*self.velocity)
player = Player(12,190)
css1 = Css(400,190)
css2 = Css(500,400)
sat1 = Sat(550,-100)
sat2 = Sat(600,100)
goal = Goal(3000,-100)
ast1 = Ast(120,200)
ast2 = Ast(300,100)
ast3 = Ast(500,150)
wall1 = Wallh(-100,-200)
wall2 = Wallh(3100,-200)
wall3 = Wallv(-200,-200)
wall4 = Wallv(-200,800)
background = Background()
supernova = Supernova()
antenna = Antenna()
running = True
live = True
complete = False
debug = False # This set debug mode
#rect = pygame.Rect((0, 0), (32, 32))
#image = pygame.Surface((32, 32))
#image.fill(WHITE)
start_time = pygame.time.get_ticks()
runtime = 0
while running:
dt = clock.tick(FPS) / 1000
#screen.fill(BLACK)
datetime.datetime.now()
for event in pygame.event.get():
if event.type == pygame.QUIT:
quit()
#ax and ay are for left stick
ax = joystick.get_axis(0)
ay = joystick.get_axis(1)
if gamepad == 1:
#bx and by are for right stick
bx = joystick.get_axis(2)
by = joystick.get_axis(3)
elif gamepad == 2:
#bx and by are for right stick
bx = joystick.get_axis(3)
by = joystick.get_axis(4)
#b0 is for cross button on ds4
b0 = joystick.get_button(0)
#b1 is for circle button on ds4
b1 = joystick.get_button(1)
#b2 is for triangle button on ds4
b2 = joystick.get_button(2)
#b3 is for square button on ds4
b3 = joystick.get_button(3)
if live:
runtime = pygame.time.get_ticks() - start_time
if (live & debug == False):
if pygame.sprite.collide_rect(player, wall3):
if ay < 0:
ay = 0
elif pygame.sprite.collide_rect(player, wall4):
if ay > 0:
ay = 0
if pygame.sprite.collide_rect(player, wall1):
if ax < 0:
ax = 0
elif pygame.sprite.collide_rect(player, wall2):
if ax > 0:
ax = 0
if pygame.sprite.collide_rect(background, wall3):
if by < 0:
by = 0
elif pygame.sprite.collide_rect(background, wall4):
if by > 0:
by = 0
if pygame.sprite.collide_rect(background, wall1):
if bx < 0:
bx = 0
elif pygame.sprite.collide_rect(background, wall2):
if bx > 0:
bx = 0
if pygame.sprite.collide_rect(player, css1):
live = False
pygame.mixer.music.stop()
csfx.play()
elif pygame.sprite.collide_rect(player, css2):
live = False
pygame.mixer.music.stop()
csfx.play()
elif pygame.sprite.collide_rect(player, sat1):
live = False
pygame.mixer.music.stop()
csfx.play()
elif pygame.sprite.collide_rect(player, sat2):
live = False
pygame.mixer.music.stop()
csfx.play()
elif pygame.sprite.collide_rect(player, goal):
live = False
complete = True
pygame.mixer.music.stop()
lcfx.play()
player.velocity[0] = int(600 * dt * (ax - bx))
player.velocity[1] = int(600 * dt * (ay - by))
css1.velocity[0] = int(-600 * dt * bx)
css1.velocity[1] = int(-600 * dt * by)
css2.velocity = css1.velocity
sat1.velocity = css1.velocity
sat2.velocity = css1.velocity
goal.velocity = css1.velocity
wall1.velocity = css1.velocity
wall2.velocity = css1.velocity
wall3.velocity = css1.velocity
wall4.velocity = css1.velocity
ast1.velocity[0] = int(-200 * dt * bx)
ast1.velocity[1] = int(-200 * dt * by)
ast2.velocity[0] = int(-150 * dt * bx)
ast2.velocity[1] = int(-150 * dt * by)
ast3.velocity[0] = int(-120 * dt * bx)
ast3.velocity[1] = int(-120 * dt * by)
if b0:
#this stop music playback
pygame.mixer.music.stop()
elif b1:
#this start music playback
pygame.mixer.music.play(-1)
elif (b2 & debug):
#this trigger spaceship crash event
live = False
pygame.mixer.music.stop()
csfx.play()
elif b3:
#this restart the game
player = Player(12,190)
css1 = Css(400,190)
css2 = Css(500,400)
sat1 = Sat(550,-100)
sat2 = Sat(600,100)
goal = Goal(3000,-100)
ast1 = Ast(120,200)
ast2 = Ast(300,100)
ast3 = Ast(500,150)
wall1 = Wallh(-100,-200)
wall2 = Wallh(3100,-200)
wall3 = Wallv(-200,-200)
wall4 = Wallv(-200,800)
live = True
complete = False
pygame.mixer.music.play(-1)
start_time = pygame.time.get_ticks()
player.update()
css1.update()
css2.update()
sat1.update()
sat2.update()
goal.update()
ast1.update()
ast2.update()
ast3.update()
wall1.update()
wall2.update()
wall3.update()
wall4.update()
if live:
screen.blit(background.image, background.rect)
screen.blit(ast3.image, ast3.rect)
screen.blit(ast1.image, ast2.rect)
screen.blit(ast1.image, ast1.rect)
screen.blit(player.image, player.rect)
screen.blit(css1.image, css1.rect)
screen.blit(css2.image, css2.rect)
screen.blit(sat1.image, sat1.rect)
screen.blit(sat2.image, sat2.rect)
screen.blit(goal.image, goal.rect)
elif complete:
playhr = (int(runtime / 3600000))
playmin = (int(runtime / 60000) - (playhr * 60))
playsec = (int(runtime / 1000) - (playmin * 60) - (playhr * 3600))
playmsec = (runtime - (playsec * 1000) - (playmin * 60000) - (playhr * 3600000))
playtime = "%d:%02d:%02d:%03d" % (playhr, playmin, playsec, playmsec)
screen.blit(antenna.image, antenna.rect)
yourtimetext = font.render(str("Your Time"), True, pygame.Color('white'))
screen.blit(yourtimetext, (450, 500))
yourtime = font.render(str(playtime), True, pygame.Color('white'))
screen.blit(yourtime, (450, 540))
else:
playhr = (int(runtime / 3600000))
playmin = (int(runtime / 60000) - (playhr * 60))
playsec = (int(runtime / 1000) - (playmin * 60) - (playhr * 3600))
playmsec = (runtime - (playsec * 1000) - (playmin * 60000) - (playhr * 3600000))
playtime = "%d:%02d:%02d:%03d" % (playhr, playmin, playsec, playmsec)
screen.blit(supernova.image, supernova.rect)
yourtimetext = font.render(str("Your Time"), True, pygame.Color('white'))
screen.blit(yourtimetext, (450, 500))
yourtime = font.render(str(playtime), True, pygame.Color('white'))
screen.blit(yourtime, (450, 540))
rfps = font.render(str(int(clock.get_fps())), True, pygame.Color('white'))
screen.blit(rfps, (50, 50))
if debug:
sysclock = font.render(str(datetime.datetime.utcnow()), True, pygame.Color('white'))
cpuarch = font.render(str(platform.machine()), True, pygame.Color('white'))
playcount = font.render(str(runtime), True, pygame.Color('white'))
#infox = font.render(str(bx), True, pygame.Color('white'))
#infoy = font.render(str(by), True, pygame.Color('white'))
screen.blit(sysclock, (120, 50))
screen.blit(cpuarch, (50, 80))
screen.blit(playcount, (160, 80))
#screen.blit(infox, (50, 110))
#screen.blit(infoy, (50, 140))
pygame.display.update()
else:
print ("Unknown Joystick Detected")