370 lines
16 KiB
Python
370 lines
16 KiB
Python
import sys
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import pygame
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import threading
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import time
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import datetime
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import platform
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import subprocess
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#introplay = "ffplay -autoexit -window_title Intro intro.ogv"
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#process = subprocess.Popen(introplay.split(), stdout=subprocess.PIPE)
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#output, error = process.communicate()
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pygame.init()
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pygame.joystick.init()
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if pygame.joystick.get_count() == 0:
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print ("Please connect a compatible joystick")
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else:
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joystick = pygame.joystick.Joystick(0)
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#tested with ds4 controller on rpi, please use joysticktest script to test your controller
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joystick.init()
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if (int(joystick.get_numaxes()) > 3) & ((str(platform.machine()) == "x86") | (str(platform.machine()) == "AMD64")):
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gamepad = 1
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compatible = True
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elif int(joystick.get_numaxes()) > 4:
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gamepad = 2
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compatible = True
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else:
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compatible = False
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if compatible:
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screen = pygame.display.set_mode((800, 480))
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pygame.display.set_caption('The Red Robot Radio - Virtualx Game Engine')
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font = pygame.font.Font(None, 30)
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clock = pygame.time.Clock()
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FPS = 6000
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BLACK = (0, 0, 0)
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#WHITE = (255, 255, 255)
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pygame.mixer.music.load('space.ogg')
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csfx = pygame.mixer.Sound('crash.ogg')
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lcfx = pygame.mixer.Sound('complete.ogg')
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pygame.mixer.music.play(-1)
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#sound = pygame.mixer.Sound(file='bmx.ogg')
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#raw_array = sound.get_raw()
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#raw_array = raw_array[100000:92557920]
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#cut_sound = pygame.mixer.Sound(buffer=raw_array)
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#cut_sound.play(-1)
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class Background(pygame.sprite.Sprite):
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def __init__(self):
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pygame.sprite.Sprite.__init__(self)
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self.x = 0
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self.y = 0
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self.image = pygame.image.load('galaxy.png')
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#self.image = pygame.Surface((32, 32))
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#self.image.fill(WHITE)
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self.rect = self.image.get_rect() # Get rect of some size as 'image'.
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self.velocity = [0, 0]
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def update(self):
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self.rect.move_ip(*self.velocity)
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class Supernova(pygame.sprite.Sprite):
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def __init__(self):
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super().__init__()
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self.image = pygame.image.load('supernova.png')
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#self.image = pygame.Surface((32, 32))
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#self.image.fill(WHITE)
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self.rect = self.image.get_rect() # Get rect of some size as 'image'.
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self.velocity = [0, 0]
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class Antenna(pygame.sprite.Sprite):
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def __init__(self):
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super().__init__()
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self.image = pygame.image.load('antenna.png')
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#self.image = pygame.Surface((32, 32))
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#self.image.fill(WHITE)
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self.rect = self.image.get_rect() # Get rect of some size as 'image'.
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self.velocity = [0, 0]
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class Player(pygame.sprite.Sprite):
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def __init__(self,xset,yset):
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pygame.sprite.Sprite.__init__(self)
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self.x = xset
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self.y = yset
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self.image = pygame.image.load('ss.png')
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#self.image = pygame.Surface((32, 32))
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#self.image.fill(WHITE)
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#self.rect = self.image.get_rect() # Get rect of some size as 'image'.
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self.rect = pygame.Rect(self.x,self.y,108, 68)
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self.velocity = [0, 0]
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def update(self):
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self.rect.move_ip(*self.velocity)
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class Wallh(pygame.sprite.Sprite):
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def __init__(self,xset,yset):
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pygame.sprite.Sprite.__init__(self)
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self.x = xset
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self.y = yset
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#self.image = pygame.Surface((32, 32))
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#self.image.fill(WHITE)
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#self.rect = self.image.get_rect() # Get rect of some size as 'image'.
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self.rect = pygame.Rect(self.x,self.y,50, 1000)
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self.velocity = [0, 0]
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def update(self):
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self.rect.move_ip(*self.velocity)
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class Wallv(pygame.sprite.Sprite):
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def __init__(self,xset,yset):
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pygame.sprite.Sprite.__init__(self)
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self.x = xset
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self.y = yset
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#self.image = pygame.Surface((32, 32))
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#self.image.fill(WHITE)
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#self.rect = self.image.get_rect() # Get rect of some size as 'image'.
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self.rect = pygame.Rect(self.x,self.y,3400, 50)
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self.velocity = [0, 0]
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def update(self):
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self.rect.move_ip(*self.velocity)
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class Css(pygame.sprite.Sprite):
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def __init__(self,xset,yset):
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pygame.sprite.Sprite.__init__(self)
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self.x = xset
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self.y = yset
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self.image = pygame.image.load('css.png')
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#self.image = pygame.Surface((32, 32))
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#self.image.fill(WHITE)
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#self.rect = self.image.get_rect() # Get rect of some size as 'image'.
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self.rect = pygame.Rect(self.x,self.y,108, 68)
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self.velocity = [0, 0]
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def update(self):
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self.rect.move_ip(*self.velocity)
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class Sat(pygame.sprite.Sprite):
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def __init__(self,xset,yset):
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pygame.sprite.Sprite.__init__(self)
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self.x = xset
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self.y = yset
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self.image = pygame.image.load('sat.png')
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#self.image = pygame.Surface((32, 32))
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#self.image.fill(WHITE)
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#self.rect = self.image.get_rect() # Get rect of some size as 'image'.
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self.rect = pygame.Rect(self.x,self.y,30, 22)
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self.velocity = [0, 0]
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def update(self):
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self.rect.move_ip(*self.velocity)
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class Goal(pygame.sprite.Sprite):
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def __init__(self,xset,yset):
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pygame.sprite.Sprite.__init__(self)
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self.x = xset
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self.y = yset
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self.image = pygame.image.load('radio.png')
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#self.image = pygame.Surface((32, 32))
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#self.image.fill(WHITE)
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#self.rect = self.image.get_rect() # Get rect of some size as 'image'.
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self.rect = pygame.Rect(self.x,self.y,69, 120)
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self.velocity = [0, 0]
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def update(self):
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self.rect.move_ip(*self.velocity)
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class Ast(pygame.sprite.Sprite):
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def __init__(self,xset,yset):
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pygame.sprite.Sprite.__init__(self)
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self.x = xset
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self.y = yset
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self.image = pygame.image.load('asteroid.png')
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#self.image = pygame.Surface((32, 32))
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#self.image.fill(WHITE)
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#self.rect = self.image.get_rect() # Get rect of some size as 'image'.
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self.rect = pygame.Rect(self.x,self.y,108, 78)
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self.velocity = [0, 0]
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def update(self):
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self.rect.move_ip(*self.velocity)
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player = Player(12,190)
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css1 = Css(400,190)
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css2 = Css(500,400)
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sat1 = Sat(550,-100)
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sat2 = Sat(600,100)
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goal = Goal(3000,-100)
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ast1 = Ast(120,200)
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ast2 = Ast(300,100)
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ast3 = Ast(500,150)
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wall1 = Wallh(-100,-200)
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wall2 = Wallh(3100,-200)
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wall3 = Wallv(-200,-200)
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wall4 = Wallv(-200,800)
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background = Background()
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supernova = Supernova()
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antenna = Antenna()
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running = True
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live = True
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complete = False
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debug = False # This set debug mode
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#rect = pygame.Rect((0, 0), (32, 32))
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#image = pygame.Surface((32, 32))
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#image.fill(WHITE)
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start_time = pygame.time.get_ticks()
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runtime = 0
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while running:
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dt = clock.tick(FPS) / 1000
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#screen.fill(BLACK)
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datetime.datetime.now()
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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quit()
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#ax and ay are for left stick
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ax = joystick.get_axis(0)
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ay = joystick.get_axis(1)
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if gamepad == 1:
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#bx and by are for right stick
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bx = joystick.get_axis(2)
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by = joystick.get_axis(3)
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elif gamepad == 2:
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#bx and by are for right stick
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bx = joystick.get_axis(3)
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by = joystick.get_axis(4)
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#b0 is for cross button on ds4
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b0 = joystick.get_button(0)
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#b1 is for circle button on ds4
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b1 = joystick.get_button(1)
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#b2 is for triangle button on ds4
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b2 = joystick.get_button(2)
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#b3 is for square button on ds4
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b3 = joystick.get_button(3)
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if live:
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runtime = pygame.time.get_ticks() - start_time
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if (live & debug == False):
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if pygame.sprite.collide_rect(player, wall3):
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if ay < 0:
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ay = 0
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elif pygame.sprite.collide_rect(player, wall4):
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if ay > 0:
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ay = 0
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if pygame.sprite.collide_rect(player, wall1):
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if ax < 0:
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ax = 0
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elif pygame.sprite.collide_rect(player, wall2):
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if ax > 0:
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ax = 0
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if pygame.sprite.collide_rect(background, wall3):
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if by < 0:
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by = 0
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elif pygame.sprite.collide_rect(background, wall4):
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if by > 0:
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by = 0
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if pygame.sprite.collide_rect(background, wall1):
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if bx < 0:
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bx = 0
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elif pygame.sprite.collide_rect(background, wall2):
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if bx > 0:
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bx = 0
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if pygame.sprite.collide_rect(player, css1):
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live = False
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pygame.mixer.music.stop()
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csfx.play()
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elif pygame.sprite.collide_rect(player, css2):
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live = False
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pygame.mixer.music.stop()
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csfx.play()
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elif pygame.sprite.collide_rect(player, sat1):
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live = False
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pygame.mixer.music.stop()
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csfx.play()
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elif pygame.sprite.collide_rect(player, sat2):
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live = False
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pygame.mixer.music.stop()
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csfx.play()
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elif pygame.sprite.collide_rect(player, goal):
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live = False
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complete = True
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pygame.mixer.music.stop()
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lcfx.play()
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player.velocity[0] = int(600 * dt * (ax - bx))
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player.velocity[1] = int(600 * dt * (ay - by))
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css1.velocity[0] = int(-600 * dt * bx)
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css1.velocity[1] = int(-600 * dt * by)
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css2.velocity = css1.velocity
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sat1.velocity = css1.velocity
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sat2.velocity = css1.velocity
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goal.velocity = css1.velocity
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wall1.velocity = css1.velocity
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wall2.velocity = css1.velocity
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wall3.velocity = css1.velocity
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wall4.velocity = css1.velocity
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ast1.velocity[0] = int(-200 * dt * bx)
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ast1.velocity[1] = int(-200 * dt * by)
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ast2.velocity[0] = int(-150 * dt * bx)
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ast2.velocity[1] = int(-150 * dt * by)
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ast3.velocity[0] = int(-120 * dt * bx)
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ast3.velocity[1] = int(-120 * dt * by)
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if b0:
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#this stop music playback
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pygame.mixer.music.stop()
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elif b1:
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#this start music playback
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pygame.mixer.music.play(-1)
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elif (b2 & debug):
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#this trigger spaceship crash event
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live = False
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pygame.mixer.music.stop()
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csfx.play()
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elif b3:
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#this restart the game
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player = Player(12,190)
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css1 = Css(400,190)
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css2 = Css(500,400)
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sat1 = Sat(550,-100)
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sat2 = Sat(600,100)
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goal = Goal(3000,-100)
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ast1 = Ast(120,200)
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ast2 = Ast(300,100)
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ast3 = Ast(500,150)
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wall1 = Wallh(-100,-200)
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wall2 = Wallh(3100,-200)
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wall3 = Wallv(-200,-200)
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wall4 = Wallv(-200,800)
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live = True
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complete = False
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pygame.mixer.music.play(-1)
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start_time = pygame.time.get_ticks()
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player.update()
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css1.update()
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css2.update()
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sat1.update()
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sat2.update()
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goal.update()
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ast1.update()
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ast2.update()
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ast3.update()
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wall1.update()
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wall2.update()
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wall3.update()
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wall4.update()
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if live:
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screen.blit(background.image, background.rect)
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screen.blit(ast3.image, ast3.rect)
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screen.blit(ast1.image, ast2.rect)
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screen.blit(ast1.image, ast1.rect)
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screen.blit(player.image, player.rect)
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screen.blit(css1.image, css1.rect)
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screen.blit(css2.image, css2.rect)
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screen.blit(sat1.image, sat1.rect)
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screen.blit(sat2.image, sat2.rect)
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screen.blit(goal.image, goal.rect)
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elif complete:
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playhr = (int(runtime / 3600000))
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playmin = (int(runtime / 60000) - (playhr * 60))
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playsec = (int(runtime / 1000) - (playmin * 60) - (playhr * 3600))
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playmsec = (runtime - (playsec * 1000) - (playmin * 60000) - (playhr * 3600000))
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playtime = "%d:%02d:%02d:%03d" % (playhr, playmin, playsec, playmsec)
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screen.blit(antenna.image, antenna.rect)
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yourtimetext = font.render(str("Your Time"), True, pygame.Color('white'))
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screen.blit(yourtimetext, (450, 500))
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yourtime = font.render(str(playtime), True, pygame.Color('white'))
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screen.blit(yourtime, (450, 540))
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else:
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playhr = (int(runtime / 3600000))
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playmin = (int(runtime / 60000) - (playhr * 60))
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playsec = (int(runtime / 1000) - (playmin * 60) - (playhr * 3600))
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playmsec = (runtime - (playsec * 1000) - (playmin * 60000) - (playhr * 3600000))
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playtime = "%d:%02d:%02d:%03d" % (playhr, playmin, playsec, playmsec)
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screen.blit(supernova.image, supernova.rect)
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yourtimetext = font.render(str("Your Time"), True, pygame.Color('white'))
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screen.blit(yourtimetext, (450, 500))
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yourtime = font.render(str(playtime), True, pygame.Color('white'))
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screen.blit(yourtime, (450, 540))
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rfps = font.render(str(int(clock.get_fps())), True, pygame.Color('white'))
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screen.blit(rfps, (50, 50))
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if debug:
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sysclock = font.render(str(datetime.datetime.utcnow()), True, pygame.Color('white'))
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cpuarch = font.render(str(platform.machine()), True, pygame.Color('white'))
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playcount = font.render(str(runtime), True, pygame.Color('white'))
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#infox = font.render(str(bx), True, pygame.Color('white'))
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#infoy = font.render(str(by), True, pygame.Color('white'))
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screen.blit(sysclock, (120, 50))
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screen.blit(cpuarch, (50, 80))
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screen.blit(playcount, (160, 80))
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#screen.blit(infox, (50, 110))
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#screen.blit(infoy, (50, 140))
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pygame.display.update()
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else:
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print ("Unknown Joystick Detected")
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