remove unused file
This commit is contained in:
parent
7627d3aeb2
commit
b8112eee67
3 changed files with 4 additions and 143 deletions
|
@ -1,3 +1,5 @@
|
|||
# The Red Robot Radio
|
||||
A simple game using Pygame library (version 2.1 or later is required to avoid camera issues).
|
||||
You control a spaceship moving computer mouse (or any other input device that can emulate it like touchpads, joysticks or trackballs)
|
||||
|
||||
"Source" and "level maps" folders are not required to play the game, only "backgounds", "music", "sfx", "sprites" and "r3.py" executable
|
141
joysticktest.py
141
joysticktest.py
|
@ -1,141 +0,0 @@
|
|||
import pygame
|
||||
|
||||
|
||||
# Define some colors.
|
||||
BLACK = pygame.Color('black')
|
||||
WHITE = pygame.Color('white')
|
||||
|
||||
|
||||
# This is a simple class that will help us print to the screen.
|
||||
# It has nothing to do with the joysticks, just outputting the
|
||||
# information.
|
||||
class TextPrint(object):
|
||||
def __init__(self):
|
||||
self.reset()
|
||||
self.font = pygame.font.Font(None, 20)
|
||||
|
||||
def tprint(self, screen, textString):
|
||||
textBitmap = self.font.render(textString, True, BLACK)
|
||||
screen.blit(textBitmap, (self.x, self.y))
|
||||
self.y += self.line_height
|
||||
|
||||
def reset(self):
|
||||
self.x = 10
|
||||
self.y = 10
|
||||
self.line_height = 15
|
||||
|
||||
def indent(self):
|
||||
self.x += 10
|
||||
|
||||
def unindent(self):
|
||||
self.x -= 10
|
||||
|
||||
|
||||
pygame.init()
|
||||
|
||||
# Set the width and height of the screen (width, height).
|
||||
screen = pygame.display.set_mode((500, 700))
|
||||
|
||||
pygame.display.set_caption("My Game")
|
||||
|
||||
# Loop until the user clicks the close button.
|
||||
done = False
|
||||
|
||||
# Used to manage how fast the screen updates.
|
||||
clock = pygame.time.Clock()
|
||||
|
||||
# Initialize the joysticks.
|
||||
pygame.joystick.init()
|
||||
|
||||
# Get ready to print.
|
||||
textPrint = TextPrint()
|
||||
|
||||
# -------- Main Program Loop -----------
|
||||
while not done:
|
||||
#
|
||||
# EVENT PROCESSING STEP
|
||||
#
|
||||
# Possible joystick actions: JOYAXISMOTION, JOYBALLMOTION, JOYBUTTONDOWN,
|
||||
# JOYBUTTONUP, JOYHATMOTION
|
||||
for event in pygame.event.get(): # User did something.
|
||||
if event.type == pygame.QUIT: # If user clicked close.
|
||||
done = True # Flag that we are done so we exit this loop.
|
||||
elif event.type == pygame.JOYBUTTONDOWN:
|
||||
print("Joystick button pressed.")
|
||||
elif event.type == pygame.JOYBUTTONUP:
|
||||
print("Joystick button released.")
|
||||
|
||||
#
|
||||
# DRAWING STEP
|
||||
#
|
||||
# First, clear the screen to white. Don't put other drawing commands
|
||||
# above this, or they will be erased with this command.
|
||||
screen.fill(WHITE)
|
||||
textPrint.reset()
|
||||
|
||||
# Get count of joysticks.
|
||||
joystick_count = pygame.joystick.get_count()
|
||||
|
||||
textPrint.tprint(screen, "Number of joysticks: {}".format(joystick_count))
|
||||
textPrint.indent()
|
||||
|
||||
# For each joystick:
|
||||
for i in range(joystick_count):
|
||||
joystick = pygame.joystick.Joystick(i)
|
||||
joystick.init()
|
||||
|
||||
textPrint.tprint(screen, "Joystick {}".format(i))
|
||||
textPrint.indent()
|
||||
|
||||
# Get the name from the OS for the controller/joystick.
|
||||
name = joystick.get_name()
|
||||
textPrint.tprint(screen, "Joystick name: {}".format(name))
|
||||
|
||||
# Usually axis run in pairs, up/down for one, and left/right for
|
||||
# the other.
|
||||
axes = joystick.get_numaxes()
|
||||
textPrint.tprint(screen, "Number of axes: {}".format(axes))
|
||||
textPrint.indent()
|
||||
|
||||
for i in range(axes):
|
||||
axis = joystick.get_axis(i)
|
||||
textPrint.tprint(screen, "Axis {} value: {:>6.3f}".format(i, axis))
|
||||
textPrint.unindent()
|
||||
|
||||
buttons = joystick.get_numbuttons()
|
||||
textPrint.tprint(screen, "Number of buttons: {}".format(buttons))
|
||||
textPrint.indent()
|
||||
|
||||
for i in range(buttons):
|
||||
button = joystick.get_button(i)
|
||||
textPrint.tprint(screen,
|
||||
"Button {:>2} value: {}".format(i, button))
|
||||
textPrint.unindent()
|
||||
|
||||
hats = joystick.get_numhats()
|
||||
textPrint.tprint(screen, "Number of hats: {}".format(hats))
|
||||
textPrint.indent()
|
||||
|
||||
# Hat position. All or nothing for direction, not a float like
|
||||
# get_axis(). Position is a tuple of int values (x, y).
|
||||
for i in range(hats):
|
||||
hat = joystick.get_hat(i)
|
||||
textPrint.tprint(screen, "Hat {} value: {}".format(i, str(hat)))
|
||||
textPrint.unindent()
|
||||
|
||||
textPrint.unindent()
|
||||
|
||||
#
|
||||
# ALL CODE TO DRAW SHOULD GO ABOVE THIS COMMENT
|
||||
#
|
||||
|
||||
# Go ahead and update the screen with what we've drawn.
|
||||
pygame.display.flip()
|
||||
|
||||
# Limit to 20 frames per second.
|
||||
clock.tick(20)
|
||||
|
||||
# Close the window and quit.
|
||||
# If you forget this line, the program will 'hang'
|
||||
# on exit if running from IDLE.
|
||||
pygame.quit()
|
2
r3.py
2
r3.py
|
@ -7,7 +7,7 @@ import platform
|
|||
import subprocess
|
||||
pygame.init()
|
||||
screen = pygame.display.set_mode((800, 480))
|
||||
pygame.display.set_caption('The Red Robot Radio 1.0.0 - Virtualx Game Engine')
|
||||
pygame.display.set_caption('The Red Robot Radio 1.0.1 - Virtualx Game Engine')
|
||||
font = pygame.font.Font(None, 30)
|
||||
clock = pygame.time.Clock()
|
||||
FPS = 6000
|
||||
|
|
Loading…
Reference in a new issue