62 lines
2.3 KiB
GDScript3
62 lines
2.3 KiB
GDScript3
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extends Node2D
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# Called when the node enters the scene tree for the first time.
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var wormhole = load("res://levels/abstract.tscn").instantiate()
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func _ready():
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get_tree().root.add_child.call_deferred(wormhole)
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Global.wait = Time.get_ticks_msec()
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#pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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if Time.get_ticks_msec() - Global.wait > Global.timelimit:
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Global.live = 2
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if (Time.get_ticks_msec() - Global.wait) >= 1000 && (Input.is_key_pressed(KEY_ESCAPE) || Input.is_joy_button_pressed(0,JOY_BUTTON_X) || Input.is_joy_button_pressed(0,JOY_BUTTON_Y) || Input.is_joy_button_pressed(0,JOY_BUTTON_A) || Input.is_joy_button_pressed(0,JOY_BUTTON_B) || Input.is_joy_button_pressed(0,JOY_BUTTON_BACK) || Input.is_joy_button_pressed(0,JOY_BUTTON_START) || Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) || Input.is_joy_button_pressed(0,JOY_BUTTON_LEFT_SHOULDER)):
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#print("Mouse Click/Unclick at: ", event.position)
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_title()
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elif Input.is_key_pressed(KEY_C):
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Global.live = 2
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elif Input.is_key_pressed(KEY_V):
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Global.live = 3
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if Global.live == 0:
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_title()
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elif Global.live == 2:
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_crash()
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elif Global.live == 3:
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_complete()
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#pass
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func _title():
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# This is like autoloading the scene, only
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# it happens after already loading the main scene.
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get_tree().root.remove_child(wormhole)
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get_tree().change_scene_to_file("res://title.tscn")
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#get_tree().root.add_child(title)
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#get_tree().root.remove_child(boot)
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#boot.queue_free()
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func _crash():
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# This is like autoloading the scene, only
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# it happens after already loading the main scene.
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Global.time = Time.get_ticks_msec() - Global.wait
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await get_tree().create_timer(1.0).timeout
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queue_free()
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get_tree().root.remove_child(wormhole)
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get_tree().change_scene_to_file("res://backgounds/supernova.tscn")
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#get_tree().root.add_child(title)
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#get_tree().root.remove_child(boot)
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#boot.queue_free()
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func _complete():
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# This is like autoloading the scene, only
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# it happens after already loading the main scene.
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Global.time = Time.get_ticks_msec() - Global.wait
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get_tree().root.remove_child(wormhole)
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get_tree().change_scene_to_file("res://levels/credits.tscn")
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#get_tree().root.add_child(title)
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#get_tree().root.remove_child(boot)
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#boot.queue_free()
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