2023-11-01 17:35:54 +01:00
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extends Node
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var file
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func _init():
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if FileAccess.file_exists(Global.hiscoresfile):
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2023-11-23 20:19:21 +01:00
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Global.firstrun = false
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2023-11-01 17:35:54 +01:00
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file = FileAccess.open(Global.hiscoresfile, FileAccess.READ)
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2023-11-12 18:20:59 +01:00
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Global.levelmax = file.get_as_text().rsplit(",", true, 7)
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2023-11-01 17:35:54 +01:00
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# We need to revert the game state so we're not cloning objects
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# during loading. This will vary wildly depending on the needs of a
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# project, so take care with this step.
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# For our example, we will accomplish this by deleting saveable objects.
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#var save_nodes = get_tree().get_nodes_in_group("Persist")
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#for i in save_nodes:
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# i.queue_free()
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# Load the file line by line and process that dictionary to restore
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# the object it represents.
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else:
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2023-11-23 20:19:21 +01:00
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Global.firstrun = true
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2023-11-01 17:35:54 +01:00
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var saveinit = "9999999,9999999,9999999,9999999,9999999,9999999,9999999"
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var file = FileAccess.open(Global.hiscoresfile, FileAccess.WRITE)
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file.store_string(saveinit)
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2023-11-12 18:20:59 +01:00
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Global.levelmax = saveinit.rsplit(",", true, 7)
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