2023-08-14 04:09:15 +02:00
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extends Node2D
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# Called when the node enters the scene tree for the first time.
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2023-09-06 20:45:24 +02:00
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var galaxy = load("res://levels/galaxy.tscn").instantiate()
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2023-09-07 19:22:40 +02:00
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var wait
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2023-08-14 04:09:15 +02:00
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func _ready():
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get_tree().root.add_child.call_deferred(galaxy)
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2023-09-07 19:22:40 +02:00
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wait = Time.get_ticks_msec()
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2023-08-14 04:09:15 +02:00
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#pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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2023-09-08 22:01:13 +02:00
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if (Time.get_ticks_msec() - wait) >= 1000 && (Input.is_key_pressed(KEY_ESCAPE) || Input.is_joy_button_pressed(0,JOY_BUTTON_X) || Input.is_joy_button_pressed(0,JOY_BUTTON_Y) || Input.is_joy_button_pressed(0,JOY_BUTTON_A) || Input.is_joy_button_pressed(0,JOY_BUTTON_B) || Input.is_joy_button_pressed(0,JOY_BUTTON_BACK) || Input.is_joy_button_pressed(0,JOY_BUTTON_START) || Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) || Input.is_joy_button_pressed(0,JOY_BUTTON_LEFT_SHOULDER)):
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2023-09-07 19:22:40 +02:00
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#print("Mouse Click/Unclick at: ", event.position)
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_title()
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2023-09-08 21:50:34 +02:00
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if Global.live == 0:
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_title()
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2023-09-07 19:22:40 +02:00
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#pass
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func _title():
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# This is like autoloading the scene, only
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# it happens after already loading the main scene.
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get_tree().root.remove_child(galaxy)
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get_tree().change_scene_to_file("res://title.tscn")
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#get_tree().root.add_child(title)
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#get_tree().root.remove_child(boot)
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#boot.queue_free()
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