r3-next/backgounds/Label3.gd

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GDScript3
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extends Label
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var previoustime
const savegame = preload("res://save.gd")
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func _ready():
previoustime = int(Global.levelmax[Global.gamelevel])
if Global.time < previoustime && Global.live == 3:
Global.levelmax[Global.gamelevel] = str(Global.time)
savegame.new()
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func _process(delta: float) -> void:
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var sec = float(Global.time / 1000)
var msec = Global.time - (sec*1000)
var bsec = float(previoustime / 1000)
var bmsec = previoustime - (bsec*1000)
set_text("Your time: " + str(sec) + "." + str(msec) + "\n" + "Your best time: " + str(bsec) + "." + str(bmsec));