r3-next/player.gd

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GDScript3
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2023-09-18 18:23:52 +02:00
extends Sprite2D
var angular_speed = PI
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
rotation += angular_speed * delta
#pass