2023-09-11 18:34:36 +02:00
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extends Sprite2D
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var origpos
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#var origmpos
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# Called when the node enters the scene tree for the first time.
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#var velocity = Input.get_vector("move_left", "move_right", "move_forward", "move_back")
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func _ready():
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origpos = self.position
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#origmpos = get_viewport().get_mouse_position()
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#pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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var xm = 0
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var ym = 0
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var velocity = Vector2.ZERO
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2023-10-09 18:37:22 +02:00
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if Global.live == 1:
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2023-12-02 22:25:04 +01:00
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velocity = (Vector2.RIGHT.rotated(rotation) * -1000 * Global.xm * delta)-Vector2.UP.rotated(rotation) * -1000 * Global.ym * delta
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2023-09-11 18:34:36 +02:00
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#origmpos = get_viewport().get_mouse_position()
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#if Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) != 0:
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# velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
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2023-12-02 22:25:04 +01:00
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position += velocity
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2023-10-09 18:37:22 +02:00
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if position.x < 782:
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Global.live = 2
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2023-09-11 18:34:36 +02:00
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#pass
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