2023-09-08 21:50:34 +02:00
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extends Node
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var live
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var time
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var origmpos
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var mousepos
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2023-10-24 18:36:04 +02:00
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var timelimit = 15000
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var wait
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2023-11-01 17:35:54 +01:00
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var hiscoresfile = "user://hiscores.save"
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2023-11-12 18:20:59 +01:00
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var gamelevel
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var levelmax
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2023-11-23 20:19:21 +01:00
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var firstrun
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2024-01-16 13:58:51 +01:00
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var musictracks = ["res://music/x-force.wav", "res://music/alien-bulls.wav", "res://music/eternity.wav", "res://music/truth.wav", "res://music/broken.wav", "res://music/maran.wav", "res://music/orion.wav", "res://music/rose.wav", "res://music/oskars.wav", "res://music/rock.wav", "res://music/yes-i-see.wav", "res://music/tekilla.wav", "res://music/sweetest-sin.wav"]
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var sfxtracks = ["res://sfx/title.wav", "res://sfx/crash.ogg", "res://sfx/complete.ogg"]
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var debug = false
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2024-08-04 19:39:05 +02:00
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var release = "R0.1.4-beta"
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2023-11-23 20:19:21 +01:00
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var sk = false
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2023-12-02 21:44:54 +01:00
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var xm = 0
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var ym = 0
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2023-09-08 21:50:34 +02:00
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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