fix result screen
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parent
0255b299ee
commit
cb75d54591
2 changed files with 6 additions and 2 deletions
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@ -1,12 +1,14 @@
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extends Node2D
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extends Node2D
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var crash := AudioStreamPlayer.new()
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var crash := AudioStreamPlayer.new()
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var wait
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready():
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add_child(crash)
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add_child(crash)
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var titlemusic = load("res://sfx/complete.ogg")
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var titlemusic = load("res://sfx/complete.ogg")
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crash.stream = titlemusic
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crash.stream = titlemusic
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crash.play(0)
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crash.play(0)
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wait = Time.get_ticks_msec()
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#pass # Replace with function body.
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#pass # Replace with function body.
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@ -16,7 +18,7 @@ func _process(delta):
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func _input(event):
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func _input(event):
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# Mouse in viewport coordinates.
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# Mouse in viewport coordinates.
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if event is InputEventMouseButton || Input.is_joy_button_pressed(0,JOY_BUTTON_X) || Input.is_joy_button_pressed(0,JOY_BUTTON_Y) || Input.is_joy_button_pressed(0,JOY_BUTTON_A) || Input.is_joy_button_pressed(0,JOY_BUTTON_B) || Input.is_joy_button_pressed(0,JOY_BUTTON_BACK) || Input.is_joy_button_pressed(0,JOY_BUTTON_START) || Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) || Input.is_joy_button_pressed(0,JOY_BUTTON_LEFT_SHOULDER):
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if (Time.get_ticks_msec() - wait) >= 1000 && (event is InputEventMouseButton || Input.is_joy_button_pressed(0,JOY_BUTTON_X) || Input.is_joy_button_pressed(0,JOY_BUTTON_Y) || Input.is_joy_button_pressed(0,JOY_BUTTON_A) || Input.is_joy_button_pressed(0,JOY_BUTTON_B) || Input.is_joy_button_pressed(0,JOY_BUTTON_BACK) || Input.is_joy_button_pressed(0,JOY_BUTTON_START) || Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) || Input.is_joy_button_pressed(0,JOY_BUTTON_LEFT_SHOULDER)):
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#print("Mouse Click/Unclick at: ", event.position)
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#print("Mouse Click/Unclick at: ", event.position)
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_title()
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_title()
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@ -1,12 +1,14 @@
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extends Node2D
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extends Node2D
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var crash := AudioStreamPlayer.new()
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var crash := AudioStreamPlayer.new()
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var wait
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready():
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add_child(crash)
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add_child(crash)
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var titlemusic = load("res://sfx/crash.ogg")
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var titlemusic = load("res://sfx/crash.ogg")
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crash.stream = titlemusic
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crash.stream = titlemusic
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crash.play(0)
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crash.play(0)
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wait = Time.get_ticks_msec()
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#pass # Replace with function body.
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#pass # Replace with function body.
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@ -16,7 +18,7 @@ func _process(delta):
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func _input(event):
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func _input(event):
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# Mouse in viewport coordinates.
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# Mouse in viewport coordinates.
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if event is InputEventMouseButton || Input.is_joy_button_pressed(0,JOY_BUTTON_X) || Input.is_joy_button_pressed(0,JOY_BUTTON_Y) || Input.is_joy_button_pressed(0,JOY_BUTTON_A) || Input.is_joy_button_pressed(0,JOY_BUTTON_B) || Input.is_joy_button_pressed(0,JOY_BUTTON_BACK) || Input.is_joy_button_pressed(0,JOY_BUTTON_START) || Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) || Input.is_joy_button_pressed(0,JOY_BUTTON_LEFT_SHOULDER):
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if (Time.get_ticks_msec() - wait) >= 1000 && (event is InputEventMouseButton || Input.is_joy_button_pressed(0,JOY_BUTTON_X) || Input.is_joy_button_pressed(0,JOY_BUTTON_Y) || Input.is_joy_button_pressed(0,JOY_BUTTON_A) || Input.is_joy_button_pressed(0,JOY_BUTTON_B) || Input.is_joy_button_pressed(0,JOY_BUTTON_BACK) || Input.is_joy_button_pressed(0,JOY_BUTTON_START) || Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) || Input.is_joy_button_pressed(0,JOY_BUTTON_LEFT_SHOULDER)):
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#print("Mouse Click/Unclick at: ", event.position)
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#print("Mouse Click/Unclick at: ", event.position)
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_title()
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_title()
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