f
This commit is contained in:
parent
12a3b66948
commit
fdb39125d0
11 changed files with 202 additions and 5 deletions
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@ -2,7 +2,7 @@ extends Node2D
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# Called when the node enters the scene tree for the first time.
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var galaxy = load("res://levels/galaxy/galaxy.tscn").instantiate()
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var galaxy = load("res://levels/galaxy.tscn").instantiate()
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func _ready():
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get_tree().root.add_child.call_deferred(galaxy)
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14
backgounds/wormhole.gd
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14
backgounds/wormhole.gd
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@ -0,0 +1,14 @@
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extends Node2D
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# Called when the node enters the scene tree for the first time.
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var wormhole = load("res://levels/wormhole.tscn").instantiate()
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func _ready():
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get_tree().root.add_child.call_deferred(wormhole)
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#pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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12
backgounds/wormhole.tscn
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12
backgounds/wormhole.tscn
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@ -0,0 +1,12 @@
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[gd_scene load_steps=3 format=3 uid="uid://by7ktb1k5ml5y"]
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[ext_resource type="Script" path="res://backgounds/wormhole.gd" id="1_fibhv"]
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[ext_resource type="Texture2D" uid="uid://bcfmwk0ffy73n" path="res://backgounds/wormhole.png" id="2_6mic1"]
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[node name="wormhole" type="Node2D"]
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script = ExtResource("1_fibhv")
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[node name="TextureRect" type="TextureRect" parent="."]
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offset_right = 1280.0
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offset_bottom = 720.0
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texture = ExtResource("2_6mic1")
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@ -1,4 +1,4 @@
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[gd_scene load_steps=2 format=3 uid="uid://bet7e2s6kn3mr"]
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[gd_scene load_steps=2 format=3 uid="uid://dyaorf0qpfokg"]
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[ext_resource type="Script" path="res://bootclick.gd" id="1_52bti"]
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@ -13,7 +13,7 @@ func _process(delta):
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var ym = 0
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var velocity = Vector2.ZERO
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if Input.get_joy_axis(0,JOY_AXIS_LEFT_X) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_X) < -0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) < -0.2:
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velocity = (Vector2.RIGHT.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_AXIS_LEFT_X))-Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
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velocity = (Vector2.RIGHT.rotated(rotation) * -400 * delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_X))-Vector2.UP.rotated(rotation) * -400 *delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
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else:
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if Input.is_action_pressed("ui_left"):
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xm = -1
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@ -23,7 +23,7 @@ func _process(delta):
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ym = -1
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if Input.is_action_pressed("ui_down"):
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ym = 1
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velocity = (Vector2.RIGHT.rotated(rotation) * -400 * xm)-Vector2.UP.rotated(rotation) * -400 * ym
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velocity = (Vector2.RIGHT.rotated(rotation) * -400 * xm * delta)-Vector2.UP.rotated(rotation) * -400 * ym * delta
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#if Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) != 0:
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# velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
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position += velocity * delta
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@ -6,7 +6,7 @@ var bgsound := AudioStreamPlayer.new()
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func _ready():
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add_child(bgsound)
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var titlemusic = load("res://music/alien-bulls.mp3")
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var titlemusic = load("res://music/eternity.mp3")
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bgsound.stream = titlemusic
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bgsound.play(0)
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#pass # Replace with function body.
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17
levels/wormhole.gd
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17
levels/wormhole.gd
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@ -0,0 +1,17 @@
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extends Node2D
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# Called when the node enters the scene tree for the first time.
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var bgsound := AudioStreamPlayer.new()
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func _ready():
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add_child(bgsound)
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var titlemusic = load("res://music/alien-bulls.mp3")
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bgsound.stream = titlemusic
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bgsound.play(0)
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#pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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116
levels/wormhole.tscn
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116
levels/wormhole.tscn
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@ -0,0 +1,116 @@
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[gd_scene load_steps=11 format=3 uid="uid://b82huqhu88xt6"]
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[ext_resource type="Script" path="res://levels/galaxy.gd" id="1_x0xiy"]
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[ext_resource type="Texture2D" uid="uid://8lioamk650y7" path="res://sprites/css.png" id="2_y6cio"]
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[ext_resource type="Script" path="res://levels/css1.gd" id="3_4xg6i"]
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[ext_resource type="Texture2D" uid="uid://uscirt5qj0me" path="res://sprites/sat.png" id="4_4mf4s"]
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[ext_resource type="Texture2D" uid="uid://dlqjt7dmqfn4m" path="res://sprites/iss.png" id="5_hhxgq"]
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[ext_resource type="Texture2D" uid="uid://b8gbi6lsddd0g" path="res://sprites/tc.png" id="6_f0a2t"]
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[ext_resource type="Texture2D" uid="uid://dqukmd8obdfhi" path="res://sprites/bus.png" id="7_ymm87"]
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[ext_resource type="Texture2D" uid="uid://bows52y4q3suo" path="res://sprites/antenna.png" id="8_7cq8u"]
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[ext_resource type="Script" path="res://levels/antenna.gd" id="9_cr36o"]
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[ext_resource type="Texture2D" uid="uid://cpd31c6o18rmh" path="res://sprites/ss.png" id="10_shrek"]
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[node name="wormhole" type="Node2D"]
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script = ExtResource("1_x0xiy")
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[node name="css1" type="Sprite2D" parent="."]
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position = Vector2(852, 455)
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scale = Vector2(0.3, 0.3)
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texture = ExtResource("2_y6cio")
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script = ExtResource("3_4xg6i")
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[node name="css2" type="Sprite2D" parent="."]
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position = Vector2(908, 688)
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scale = Vector2(0.3, 0.3)
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texture = ExtResource("2_y6cio")
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script = ExtResource("3_4xg6i")
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[node name="css3" type="Sprite2D" parent="."]
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position = Vector2(2931, 925)
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scale = Vector2(0.3, 0.3)
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texture = ExtResource("2_y6cio")
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script = ExtResource("3_4xg6i")
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[node name="sat1" type="Sprite2D" parent="."]
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position = Vector2(994, -488)
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scale = Vector2(0.3, 0.3)
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texture = ExtResource("4_4mf4s")
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script = ExtResource("3_4xg6i")
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[node name="sat2" type="Sprite2D" parent="."]
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position = Vector2(1177, -4)
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scale = Vector2(0.3, 0.3)
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texture = ExtResource("4_4mf4s")
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script = ExtResource("3_4xg6i")
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[node name="sat3" type="Sprite2D" parent="."]
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position = Vector2(2721, -234)
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scale = Vector2(0.3, 0.3)
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texture = ExtResource("4_4mf4s")
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script = ExtResource("3_4xg6i")
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[node name="iss1" type="Sprite2D" parent="."]
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position = Vector2(1517, 236)
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scale = Vector2(0.5, 0.5)
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texture = ExtResource("5_hhxgq")
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script = ExtResource("3_4xg6i")
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[node name="iss2" type="Sprite2D" parent="."]
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position = Vector2(1991, -175)
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scale = Vector2(0.5, 0.5)
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texture = ExtResource("5_hhxgq")
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script = ExtResource("3_4xg6i")
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[node name="iss3" type="Sprite2D" parent="."]
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position = Vector2(3236, 4)
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scale = Vector2(0.5, 0.5)
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texture = ExtResource("5_hhxgq")
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script = ExtResource("3_4xg6i")
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[node name="tc1" type="Sprite2D" parent="."]
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position = Vector2(1633, 928)
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scale = Vector2(0.3, 0.3)
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texture = ExtResource("6_f0a2t")
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script = ExtResource("3_4xg6i")
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[node name="tc2" type="Sprite2D" parent="."]
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position = Vector2(2258, 1316)
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scale = Vector2(0.3, 0.3)
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texture = ExtResource("6_f0a2t")
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script = ExtResource("3_4xg6i")
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[node name="tc3" type="Sprite2D" parent="."]
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position = Vector2(3445, 1440)
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scale = Vector2(0.3, 0.3)
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texture = ExtResource("6_f0a2t")
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script = ExtResource("3_4xg6i")
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[node name="bus1" type="Sprite2D" parent="."]
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position = Vector2(991, 1389)
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scale = Vector2(0.3, 0.3)
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texture = ExtResource("7_ymm87")
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script = ExtResource("3_4xg6i")
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[node name="bus2" type="Sprite2D" parent="."]
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position = Vector2(2266, 530)
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scale = Vector2(0.3, 0.3)
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texture = ExtResource("7_ymm87")
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script = ExtResource("3_4xg6i")
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[node name="bus3" type="Sprite2D" parent="."]
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position = Vector2(3960, 656)
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scale = Vector2(0.3, 0.3)
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texture = ExtResource("7_ymm87")
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script = ExtResource("3_4xg6i")
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[node name="antenna" type="Sprite2D" parent="."]
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position = Vector2(3980, -208)
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scale = Vector2(0.3, 0.3)
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texture = ExtResource("8_7cq8u")
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script = ExtResource("9_cr36o")
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[node name="ss" type="Sprite2D" parent="."]
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position = Vector2(640, 360)
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scale = Vector2(0.3, 0.3)
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texture = ExtResource("10_shrek")
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BIN
music/eternity.mp3
Normal file
BIN
music/eternity.mp3
Normal file
Binary file not shown.
19
music/eternity.mp3.import
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19
music/eternity.mp3.import
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[remap]
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importer="mp3"
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type="AudioStreamMP3"
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uid="uid://30kc6xpwgn7a"
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path="res://.godot/imported/eternity.mp3-d687c70039be7a8d8d6c934ce9739f75.mp3str"
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[deps]
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source_file="res://music/eternity.mp3"
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dest_files=["res://.godot/imported/eternity.mp3-d687c70039be7a8d8d6c934ce9739f75.mp3str"]
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[params]
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loop=true
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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19
title.gd
19
title.gd
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# Called when the node enters the scene tree for the first time.
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var bgsound := AudioStreamPlayer.new()
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#var galaxy = preload("res://backgounds/galaxy.tscn").instantiate()
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#var wormhole = preload("res://backgounds/wormhole.tscn").instantiate()
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func _ready():
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add_child(bgsound)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _input(event):
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# Mouse in viewport coordinates.
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if event is InputEventMouseButton || Input.is_joy_button_pressed(0,JOY_BUTTON_X) || Input.is_joy_button_pressed(0,JOY_BUTTON_Y) || Input.is_joy_button_pressed(0,JOY_BUTTON_A) || Input.is_joy_button_pressed(0,JOY_BUTTON_B) || Input.is_joy_button_pressed(0,JOY_BUTTON_BACK) || Input.is_joy_button_pressed(0,JOY_BUTTON_START) || Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) || Input.is_joy_button_pressed(0,JOY_BUTTON_LEFT_SHOULDER):
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#print("Mouse Click/Unclick at: ", event.position)
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_level()
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func _level():
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# This is like autoloading the scene, only
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# it happens after already loading the main scene.
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if fmod(Time.get_unix_time_from_system(), 2) == 0:
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get_tree().change_scene_to_file("res://backgounds/galaxy.tscn")
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else:
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get_tree().change_scene_to_file("res://backgounds/wormhole.tscn")
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#get_tree().root.add_child(title)
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#get_tree().root.remove_child(boot)
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#boot.queue_free()
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