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414 lines
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:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/AnimationNodeBlendSpace2D.xml.
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.. _class_AnimationNodeBlendSpace2D:
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AnimationNodeBlendSpace2D
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=========================
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**Inherits:** :ref:`AnimationRootNode<class_AnimationRootNode>` **<** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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Blends linearly between three :ref:`AnimationNode<class_AnimationNode>` of any type placed in a 2D space.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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A resource to add to an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`.
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This node allows you to blend linearly between three animations using a :ref:`Vector2<class_Vector2>` weight.
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You can add vertices to the blend space with :ref:`add_blend_point<class_AnimationNodeBlendSpace2D_method_add_blend_point>` and automatically triangulate it by setting :ref:`auto_triangles<class_AnimationNodeBlendSpace2D_property_auto_triangles>` to ``true``. Otherwise, use :ref:`add_triangle<class_AnimationNodeBlendSpace2D_method_add_triangle>` and :ref:`remove_triangle<class_AnimationNodeBlendSpace2D_method_remove_triangle>` to create up the blend space by hand.
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.. rst-class:: classref-introduction-group
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Tutorials
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---------
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- :doc:`AnimationTree <../tutorials/animation/animation_tree>`
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- `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
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.. rst-class:: classref-reftable-group
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Properties
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----------
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.. table::
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:widths: auto
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+------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+
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| :ref:`bool<class_bool>` | :ref:`auto_triangles<class_AnimationNodeBlendSpace2D_property_auto_triangles>` | ``true`` |
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+------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+
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| :ref:`BlendMode<enum_AnimationNodeBlendSpace2D_BlendMode>` | :ref:`blend_mode<class_AnimationNodeBlendSpace2D_property_blend_mode>` | ``0`` |
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+------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`max_space<class_AnimationNodeBlendSpace2D_property_max_space>` | ``Vector2( 1, 1 )`` |
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+------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`min_space<class_AnimationNodeBlendSpace2D_property_min_space>` | ``Vector2( -1, -1 )`` |
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+------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`snap<class_AnimationNodeBlendSpace2D_property_snap>` | ``Vector2( 0.1, 0.1 )`` |
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+------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+
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| :ref:`String<class_String>` | :ref:`x_label<class_AnimationNodeBlendSpace2D_property_x_label>` | ``"x"`` |
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+------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+
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| :ref:`String<class_String>` | :ref:`y_label<class_AnimationNodeBlendSpace2D_property_y_label>` | ``"y"`` |
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+------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+
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.. rst-class:: classref-reftable-group
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Methods
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-------
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.. table::
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:widths: auto
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+---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`add_blend_point<class_AnimationNodeBlendSpace2D_method_add_blend_point>` **(** :ref:`AnimationRootNode<class_AnimationRootNode>` node, :ref:`Vector2<class_Vector2>` pos, :ref:`int<class_int>` at_index=-1 **)** |
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+---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`add_triangle<class_AnimationNodeBlendSpace2D_method_add_triangle>` **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y, :ref:`int<class_int>` z, :ref:`int<class_int>` at_index=-1 **)** |
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+---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_blend_point_count<class_AnimationNodeBlendSpace2D_method_get_blend_point_count>` **(** **)** |const| |
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+---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`AnimationRootNode<class_AnimationRootNode>` | :ref:`get_blend_point_node<class_AnimationNodeBlendSpace2D_method_get_blend_point_node>` **(** :ref:`int<class_int>` point **)** |const| |
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+---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`get_blend_point_position<class_AnimationNodeBlendSpace2D_method_get_blend_point_position>` **(** :ref:`int<class_int>` point **)** |const| |
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+---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_triangle_count<class_AnimationNodeBlendSpace2D_method_get_triangle_count>` **(** **)** |const| |
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+---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_triangle_point<class_AnimationNodeBlendSpace2D_method_get_triangle_point>` **(** :ref:`int<class_int>` triangle, :ref:`int<class_int>` point **)** |
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+---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`remove_blend_point<class_AnimationNodeBlendSpace2D_method_remove_blend_point>` **(** :ref:`int<class_int>` point **)** |
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+---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`remove_triangle<class_AnimationNodeBlendSpace2D_method_remove_triangle>` **(** :ref:`int<class_int>` triangle **)** |
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+---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_blend_point_node<class_AnimationNodeBlendSpace2D_method_set_blend_point_node>` **(** :ref:`int<class_int>` point, :ref:`AnimationRootNode<class_AnimationRootNode>` node **)** |
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+---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_blend_point_position<class_AnimationNodeBlendSpace2D_method_set_blend_point_position>` **(** :ref:`int<class_int>` point, :ref:`Vector2<class_Vector2>` pos **)** |
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+---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Signals
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-------
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.. _class_AnimationNodeBlendSpace2D_signal_triangles_updated:
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.. rst-class:: classref-signal
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**triangles_updated** **(** **)**
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Emitted every time the blend space's triangles are created, removed, or when one of their vertices changes position.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Enumerations
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------------
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.. _enum_AnimationNodeBlendSpace2D_BlendMode:
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.. rst-class:: classref-enumeration
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enum **BlendMode**:
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.. _class_AnimationNodeBlendSpace2D_constant_BLEND_MODE_INTERPOLATED:
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.. rst-class:: classref-enumeration-constant
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:ref:`BlendMode<enum_AnimationNodeBlendSpace2D_BlendMode>` **BLEND_MODE_INTERPOLATED** = ``0``
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The interpolation between animations is linear.
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.. _class_AnimationNodeBlendSpace2D_constant_BLEND_MODE_DISCRETE:
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.. rst-class:: classref-enumeration-constant
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:ref:`BlendMode<enum_AnimationNodeBlendSpace2D_BlendMode>` **BLEND_MODE_DISCRETE** = ``1``
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The blend space plays the animation of the node the blending position is closest to. Useful for frame-by-frame 2D animations.
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.. _class_AnimationNodeBlendSpace2D_constant_BLEND_MODE_DISCRETE_CARRY:
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.. rst-class:: classref-enumeration-constant
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:ref:`BlendMode<enum_AnimationNodeBlendSpace2D_BlendMode>` **BLEND_MODE_DISCRETE_CARRY** = ``2``
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Similar to :ref:`BLEND_MODE_DISCRETE<class_AnimationNodeBlendSpace2D_constant_BLEND_MODE_DISCRETE>`, but starts the new animation at the last animation's playback position.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_AnimationNodeBlendSpace2D_property_auto_triangles:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **auto_triangles** = ``true``
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.. rst-class:: classref-property-setget
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- void **set_auto_triangles** **(** :ref:`bool<class_bool>` value **)**
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- :ref:`bool<class_bool>` **get_auto_triangles** **(** **)**
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If ``true``, the blend space is triangulated automatically. The mesh updates every time you add or remove points with :ref:`add_blend_point<class_AnimationNodeBlendSpace2D_method_add_blend_point>` and :ref:`remove_blend_point<class_AnimationNodeBlendSpace2D_method_remove_blend_point>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeBlendSpace2D_property_blend_mode:
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.. rst-class:: classref-property
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:ref:`BlendMode<enum_AnimationNodeBlendSpace2D_BlendMode>` **blend_mode** = ``0``
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.. rst-class:: classref-property-setget
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- void **set_blend_mode** **(** :ref:`BlendMode<enum_AnimationNodeBlendSpace2D_BlendMode>` value **)**
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- :ref:`BlendMode<enum_AnimationNodeBlendSpace2D_BlendMode>` **get_blend_mode** **(** **)**
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Controls the interpolation between animations. See :ref:`BlendMode<enum_AnimationNodeBlendSpace2D_BlendMode>` constants.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeBlendSpace2D_property_max_space:
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.. rst-class:: classref-property
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:ref:`Vector2<class_Vector2>` **max_space** = ``Vector2( 1, 1 )``
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.. rst-class:: classref-property-setget
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- void **set_max_space** **(** :ref:`Vector2<class_Vector2>` value **)**
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- :ref:`Vector2<class_Vector2>` **get_max_space** **(** **)**
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The blend space's X and Y axes' upper limit for the points' position. See :ref:`add_blend_point<class_AnimationNodeBlendSpace2D_method_add_blend_point>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeBlendSpace2D_property_min_space:
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.. rst-class:: classref-property
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:ref:`Vector2<class_Vector2>` **min_space** = ``Vector2( -1, -1 )``
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.. rst-class:: classref-property-setget
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- void **set_min_space** **(** :ref:`Vector2<class_Vector2>` value **)**
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- :ref:`Vector2<class_Vector2>` **get_min_space** **(** **)**
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The blend space's X and Y axes' lower limit for the points' position. See :ref:`add_blend_point<class_AnimationNodeBlendSpace2D_method_add_blend_point>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeBlendSpace2D_property_snap:
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.. rst-class:: classref-property
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:ref:`Vector2<class_Vector2>` **snap** = ``Vector2( 0.1, 0.1 )``
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.. rst-class:: classref-property-setget
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- void **set_snap** **(** :ref:`Vector2<class_Vector2>` value **)**
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- :ref:`Vector2<class_Vector2>` **get_snap** **(** **)**
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Position increment to snap to when moving a point.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeBlendSpace2D_property_x_label:
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.. rst-class:: classref-property
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:ref:`String<class_String>` **x_label** = ``"x"``
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.. rst-class:: classref-property-setget
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- void **set_x_label** **(** :ref:`String<class_String>` value **)**
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- :ref:`String<class_String>` **get_x_label** **(** **)**
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Name of the blend space's X axis.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeBlendSpace2D_property_y_label:
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.. rst-class:: classref-property
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:ref:`String<class_String>` **y_label** = ``"y"``
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.. rst-class:: classref-property-setget
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- void **set_y_label** **(** :ref:`String<class_String>` value **)**
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- :ref:`String<class_String>` **get_y_label** **(** **)**
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Name of the blend space's Y axis.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Method Descriptions
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-------------------
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.. _class_AnimationNodeBlendSpace2D_method_add_blend_point:
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.. rst-class:: classref-method
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void **add_blend_point** **(** :ref:`AnimationRootNode<class_AnimationRootNode>` node, :ref:`Vector2<class_Vector2>` pos, :ref:`int<class_int>` at_index=-1 **)**
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Adds a new point that represents a ``node`` at the position set by ``pos``. You can insert it at a specific index using the ``at_index`` argument. If you use the default value for ``at_index``, the point is inserted at the end of the blend points array.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeBlendSpace2D_method_add_triangle:
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.. rst-class:: classref-method
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void **add_triangle** **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y, :ref:`int<class_int>` z, :ref:`int<class_int>` at_index=-1 **)**
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Creates a new triangle using three points ``x``, ``y``, and ``z``. Triangles can overlap. You can insert the triangle at a specific index using the ``at_index`` argument. If you use the default value for ``at_index``, the point is inserted at the end of the blend points array.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeBlendSpace2D_method_get_blend_point_count:
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.. rst-class:: classref-method
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:ref:`int<class_int>` **get_blend_point_count** **(** **)** |const|
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Returns the number of points in the blend space.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeBlendSpace2D_method_get_blend_point_node:
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.. rst-class:: classref-method
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:ref:`AnimationRootNode<class_AnimationRootNode>` **get_blend_point_node** **(** :ref:`int<class_int>` point **)** |const|
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Returns the :ref:`AnimationRootNode<class_AnimationRootNode>` referenced by the point at index ``point``.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeBlendSpace2D_method_get_blend_point_position:
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.. rst-class:: classref-method
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:ref:`Vector2<class_Vector2>` **get_blend_point_position** **(** :ref:`int<class_int>` point **)** |const|
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Returns the position of the point at index ``point``.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeBlendSpace2D_method_get_triangle_count:
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.. rst-class:: classref-method
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:ref:`int<class_int>` **get_triangle_count** **(** **)** |const|
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Returns the number of triangles in the blend space.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeBlendSpace2D_method_get_triangle_point:
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.. rst-class:: classref-method
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:ref:`int<class_int>` **get_triangle_point** **(** :ref:`int<class_int>` triangle, :ref:`int<class_int>` point **)**
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Returns the position of the point at index ``point`` in the triangle of index ``triangle``.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeBlendSpace2D_method_remove_blend_point:
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.. rst-class:: classref-method
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void **remove_blend_point** **(** :ref:`int<class_int>` point **)**
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Removes the point at index ``point`` from the blend space.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeBlendSpace2D_method_remove_triangle:
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.. rst-class:: classref-method
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void **remove_triangle** **(** :ref:`int<class_int>` triangle **)**
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Removes the triangle at index ``triangle`` from the blend space.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeBlendSpace2D_method_set_blend_point_node:
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.. rst-class:: classref-method
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void **set_blend_point_node** **(** :ref:`int<class_int>` point, :ref:`AnimationRootNode<class_AnimationRootNode>` node **)**
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Changes the :ref:`AnimationNode<class_AnimationNode>` referenced by the point at index ``point``.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeBlendSpace2D_method_set_blend_point_position:
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.. rst-class:: classref-method
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void **set_blend_point_position** **(** :ref:`int<class_int>` point, :ref:`Vector2<class_Vector2>` pos **)**
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Updates the position of the point at index ``point`` on the blend axis.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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