virtualx-engine-docs/_sources/classes/class_world2d.rst.txt

122 lines
4.5 KiB
Text
Raw Normal View History

2024-10-23 18:41:33 +02:00
:github_url: hide
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/World2D.xml.
.. _class_World2D:
World2D
=======
**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Class that has everything pertaining to a 2D world.
.. rst-class:: classref-introduction-group
Description
-----------
Class that has everything pertaining to a 2D world. A physics space, a visual scenario, a navigation map and a sound space. 2D nodes register their resources into the current 2D world.
.. rst-class:: classref-introduction-group
Tutorials
---------
- :doc:`../tutorials/physics/ray-casting`
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+-------------------------------------------------------------------+----------------------------------------------------------------------+
| :ref:`RID<class_RID>` | :ref:`canvas<class_World2D_property_canvas>` |
+-------------------------------------------------------------------+----------------------------------------------------------------------+
| :ref:`Physics2DDirectSpaceState<class_Physics2DDirectSpaceState>` | :ref:`direct_space_state<class_World2D_property_direct_space_state>` |
+-------------------------------------------------------------------+----------------------------------------------------------------------+
| :ref:`RID<class_RID>` | :ref:`navigation_map<class_World2D_property_navigation_map>` |
+-------------------------------------------------------------------+----------------------------------------------------------------------+
| :ref:`RID<class_RID>` | :ref:`space<class_World2D_property_space>` |
+-------------------------------------------------------------------+----------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_World2D_property_canvas:
.. rst-class:: classref-property
:ref:`RID<class_RID>` **canvas**
.. rst-class:: classref-property-setget
- :ref:`RID<class_RID>` **get_canvas** **(** **)**
The :ref:`RID<class_RID>` of this world's canvas resource. Used by the :ref:`VisualServer<class_VisualServer>` for 2D drawing.
.. rst-class:: classref-item-separator
----
.. _class_World2D_property_direct_space_state:
.. rst-class:: classref-property
:ref:`Physics2DDirectSpaceState<class_Physics2DDirectSpaceState>` **direct_space_state**
.. rst-class:: classref-property-setget
- :ref:`Physics2DDirectSpaceState<class_Physics2DDirectSpaceState>` **get_direct_space_state** **(** **)**
Direct access to the world's physics 2D space state. Used for querying current and potential collisions. When using multi-threaded physics, access is limited to ``_physics_process(delta)`` in the main thread.
.. rst-class:: classref-item-separator
----
.. _class_World2D_property_navigation_map:
.. rst-class:: classref-property
:ref:`RID<class_RID>` **navigation_map**
.. rst-class:: classref-property-setget
- :ref:`RID<class_RID>` **get_navigation_map** **(** **)**
The :ref:`RID<class_RID>` of this world's navigation map. Used by the :ref:`Navigation2DServer<class_Navigation2DServer>`.
.. rst-class:: classref-item-separator
----
.. _class_World2D_property_space:
.. rst-class:: classref-property
:ref:`RID<class_RID>` **space**
.. rst-class:: classref-property-setget
- :ref:`RID<class_RID>` **get_space** **(** **)**
The :ref:`RID<class_RID>` of this world's physics space resource. Used by the :ref:`Physics2DServer<class_Physics2DServer>` for 2D physics, treating it as both a space and an area.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`