virtualx-engine-docs/_sources/classes/class_cubemesh.rst.txt
2024-10-23 09:41:33 -07:00

122 lines
4.7 KiB
ReStructuredText
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

:github_url: hide
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/CubeMesh.xml.
.. _class_CubeMesh:
CubeMesh
========
**Inherits:** :ref:`PrimitiveMesh<class_PrimitiveMesh>` **<** :ref:`Mesh<class_Mesh>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Generate an axis-aligned cuboid :ref:`PrimitiveMesh<class_PrimitiveMesh>`.
.. rst-class:: classref-introduction-group
Description
-----------
Generate an axis-aligned cuboid :ref:`PrimitiveMesh<class_PrimitiveMesh>`.
The cube's UV layout is arranged in a 3×2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material's UV property to ``Vector3(3, 2, 1)``.
\ **Note:** When using a large textured **CubeMesh** (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase :ref:`subdivide_depth<class_CubeMesh_property_subdivide_depth>`, :ref:`subdivide_height<class_CubeMesh_property_subdivide_height>` and :ref:`subdivide_width<class_CubeMesh_property_subdivide_width>` until you no longer notice UV jittering.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+-------------------------------+-------------------------------------------------------------------+------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`size<class_CubeMesh_property_size>` | ``Vector3( 2, 2, 2 )`` |
+-------------------------------+-------------------------------------------------------------------+------------------------+
| :ref:`int<class_int>` | :ref:`subdivide_depth<class_CubeMesh_property_subdivide_depth>` | ``0`` |
+-------------------------------+-------------------------------------------------------------------+------------------------+
| :ref:`int<class_int>` | :ref:`subdivide_height<class_CubeMesh_property_subdivide_height>` | ``0`` |
+-------------------------------+-------------------------------------------------------------------+------------------------+
| :ref:`int<class_int>` | :ref:`subdivide_width<class_CubeMesh_property_subdivide_width>` | ``0`` |
+-------------------------------+-------------------------------------------------------------------+------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_CubeMesh_property_size:
.. rst-class:: classref-property
:ref:`Vector3<class_Vector3>` **size** = ``Vector3( 2, 2, 2 )``
.. rst-class:: classref-property-setget
- void **set_size** **(** :ref:`Vector3<class_Vector3>` value **)**
- :ref:`Vector3<class_Vector3>` **get_size** **(** **)**
Size of the cuboid mesh.
.. rst-class:: classref-item-separator
----
.. _class_CubeMesh_property_subdivide_depth:
.. rst-class:: classref-property
:ref:`int<class_int>` **subdivide_depth** = ``0``
.. rst-class:: classref-property-setget
- void **set_subdivide_depth** **(** :ref:`int<class_int>` value **)**
- :ref:`int<class_int>` **get_subdivide_depth** **(** **)**
Number of extra edge loops inserted along the Z axis.
.. rst-class:: classref-item-separator
----
.. _class_CubeMesh_property_subdivide_height:
.. rst-class:: classref-property
:ref:`int<class_int>` **subdivide_height** = ``0``
.. rst-class:: classref-property-setget
- void **set_subdivide_height** **(** :ref:`int<class_int>` value **)**
- :ref:`int<class_int>` **get_subdivide_height** **(** **)**
Number of extra edge loops inserted along the Y axis.
.. rst-class:: classref-item-separator
----
.. _class_CubeMesh_property_subdivide_width:
.. rst-class:: classref-property
:ref:`int<class_int>` **subdivide_width** = ``0``
.. rst-class:: classref-property-setget
- void **set_subdivide_width** **(** :ref:`int<class_int>` value **)**
- :ref:`int<class_int>` **get_subdivide_width** **(** **)**
Number of extra edge loops inserted along the X axis.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`