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/**************************************************************************/
/* audio_stream_player_3d.cpp */
/**************************************************************************/
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/* GODOT ENGINE */
/* https://godotengine.org */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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# include "audio_stream_player_3d.h"
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# include "core/config/project_settings.h"
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# include "scene/3d/area_3d.h"
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# include "scene/3d/audio_listener_3d.h"
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# include "scene/3d/camera_3d.h"
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# include "scene/main/viewport.h"
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# include "scene/scene_string_names.h"
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// Based on "A Novel Multichannel Panning Method for Standard and Arbitrary Loudspeaker Configurations" by Ramy Sadek and Chris Kyriakakis (2004)
// Speaker-Placement Correction Amplitude Panning (SPCAP)
class Spcap {
private :
struct Speaker {
Vector3 direction ;
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real_t effective_number_of_speakers = 0 ; // precalculated
mutable real_t squared_gain = 0 ; // temporary
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} ;
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Vector < Speaker > speakers ;
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public :
Spcap ( unsigned int speaker_count , const Vector3 * speaker_directions ) {
this - > speakers . resize ( speaker_count ) ;
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Speaker * w = this - > speakers . ptrw ( ) ;
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for ( unsigned int speaker_num = 0 ; speaker_num < speaker_count ; speaker_num + + ) {
w [ speaker_num ] . direction = speaker_directions [ speaker_num ] ;
w [ speaker_num ] . squared_gain = 0.0 ;
w [ speaker_num ] . effective_number_of_speakers = 0.0 ;
for ( unsigned int other_speaker_num = 0 ; other_speaker_num < speaker_count ; other_speaker_num + + ) {
w [ speaker_num ] . effective_number_of_speakers + = 0.5 * ( 1.0 + w [ speaker_num ] . direction . dot ( w [ other_speaker_num ] . direction ) ) ;
}
}
}
unsigned int get_speaker_count ( ) const {
return ( unsigned int ) this - > speakers . size ( ) ;
}
Vector3 get_speaker_direction ( unsigned int index ) const {
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return this - > speakers . ptr ( ) [ index ] . direction ;
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}
void calculate ( const Vector3 & source_direction , real_t tightness , unsigned int volume_count , real_t * volumes ) const {
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const Speaker * r = this - > speakers . ptr ( ) ;
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real_t sum_squared_gains = 0.0 ;
for ( unsigned int speaker_num = 0 ; speaker_num < ( unsigned int ) this - > speakers . size ( ) ; speaker_num + + ) {
real_t initial_gain = 0.5 * powf ( 1.0 + r [ speaker_num ] . direction . dot ( source_direction ) , tightness ) / r [ speaker_num ] . effective_number_of_speakers ;
r [ speaker_num ] . squared_gain = initial_gain * initial_gain ;
sum_squared_gains + = r [ speaker_num ] . squared_gain ;
}
for ( unsigned int speaker_num = 0 ; speaker_num < MIN ( volume_count , ( unsigned int ) this - > speakers . size ( ) ) ; speaker_num + + ) {
volumes [ speaker_num ] = sqrtf ( r [ speaker_num ] . squared_gain / sum_squared_gains ) ;
}
}
} ;
//TODO: hardcoded main speaker directions for 2, 3.1, 5.1 and 7.1 setups - these are simplified and could also be made configurable
static const Vector3 speaker_directions [ 7 ] = {
Vector3 ( - 1.0 , 0.0 , - 1.0 ) . normalized ( ) , // front-left
Vector3 ( 1.0 , 0.0 , - 1.0 ) . normalized ( ) , // front-right
Vector3 ( 0.0 , 0.0 , - 1.0 ) . normalized ( ) , // center
Vector3 ( - 1.0 , 0.0 , 1.0 ) . normalized ( ) , // rear-left
Vector3 ( 1.0 , 0.0 , 1.0 ) . normalized ( ) , // rear-right
Vector3 ( - 1.0 , 0.0 , 0.0 ) . normalized ( ) , // side-left
Vector3 ( 1.0 , 0.0 , 0.0 ) . normalized ( ) , // side-right
} ;
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void AudioStreamPlayer3D : : _calc_output_vol ( const Vector3 & source_dir , real_t tightness , Vector < AudioFrame > & output ) {
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unsigned int speaker_count = 0 ; // only main speakers (no LFE)
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switch ( AudioServer : : get_singleton ( ) - > get_speaker_mode ( ) ) {
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case AudioServer : : SPEAKER_MODE_STEREO :
speaker_count = 2 ;
break ;
case AudioServer : : SPEAKER_SURROUND_31 :
speaker_count = 3 ;
break ;
case AudioServer : : SPEAKER_SURROUND_51 :
speaker_count = 5 ;
break ;
case AudioServer : : SPEAKER_SURROUND_71 :
speaker_count = 7 ;
break ;
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}
Spcap spcap ( speaker_count , speaker_directions ) ; //TODO: should only be created/recreated once the speaker mode / speaker positions changes
real_t volumes [ 7 ] ;
spcap . calculate ( source_dir , tightness , speaker_count , volumes ) ;
switch ( AudioServer : : get_singleton ( ) - > get_speaker_mode ( ) ) {
case AudioServer : : SPEAKER_SURROUND_71 :
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output . write [ 3 ] . l = volumes [ 5 ] ; // side-left
output . write [ 3 ] . r = volumes [ 6 ] ; // side-right
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[[fallthrough]] ;
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case AudioServer : : SPEAKER_SURROUND_51 :
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output . write [ 2 ] . l = volumes [ 3 ] ; // rear-left
output . write [ 2 ] . r = volumes [ 4 ] ; // rear-right
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[[fallthrough]] ;
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case AudioServer : : SPEAKER_SURROUND_31 :
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output . write [ 1 ] . r = 1.0 ; // LFE - always full power
output . write [ 1 ] . l = volumes [ 2 ] ; // center
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[[fallthrough]] ;
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case AudioServer : : SPEAKER_MODE_STEREO :
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output . write [ 0 ] . r = volumes [ 1 ] ; // front-right
output . write [ 0 ] . l = volumes [ 0 ] ; // front-left
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break ;
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}
}
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void AudioStreamPlayer3D : : _calc_reverb_vol ( Area3D * area , Vector3 listener_area_pos , Vector < AudioFrame > direct_path_vol , Vector < AudioFrame > & reverb_vol ) {
reverb_vol . resize ( 4 ) ;
reverb_vol . write [ 0 ] = AudioFrame ( 0 , 0 ) ;
reverb_vol . write [ 1 ] = AudioFrame ( 0 , 0 ) ;
reverb_vol . write [ 2 ] = AudioFrame ( 0 , 0 ) ;
reverb_vol . write [ 3 ] = AudioFrame ( 0 , 0 ) ;
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float uniformity = area - > get_reverb_uniformity ( ) ;
float area_send = area - > get_reverb_amount ( ) ;
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if ( uniformity > 0.0 ) {
float distance = listener_area_pos . length ( ) ;
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float attenuation = Math : : db_to_linear ( _get_attenuation_db ( distance ) ) ;
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// Determine the fraction of sound that would come from each speaker if they were all driven uniformly.
float center_val [ 3 ] = { 0.5f , 0.25f , 0.16666f } ;
int channel_count = AudioServer : : get_singleton ( ) - > get_channel_count ( ) ;
AudioFrame center_frame ( center_val [ channel_count - 1 ] , center_val [ channel_count - 1 ] ) ;
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if ( attenuation < 1.0 ) {
//pan the uniform sound
Vector3 rev_pos = listener_area_pos ;
rev_pos . y = 0 ;
rev_pos . normalize ( ) ;
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// Stereo pair.
float c = rev_pos . x * 0.5 + 0.5 ;
reverb_vol . write [ 0 ] . l = 1.0 - c ;
reverb_vol . write [ 0 ] . r = c ;
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if ( channel_count > = 3 ) {
// Center pair + Side pair
float xl = Vector3 ( - 1 , 0 , - 1 ) . normalized ( ) . dot ( rev_pos ) * 0.5 + 0.5 ;
float xr = Vector3 ( 1 , 0 , - 1 ) . normalized ( ) . dot ( rev_pos ) * 0.5 + 0.5 ;
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reverb_vol . write [ 1 ] . l = xl ;
reverb_vol . write [ 1 ] . r = xr ;
reverb_vol . write [ 2 ] . l = 1.0 - xr ;
reverb_vol . write [ 2 ] . r = 1.0 - xl ;
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}
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if ( channel_count > = 4 ) {
// Rear pair
// FIXME: Not sure what math should be done here
reverb_vol . write [ 3 ] . l = 1.0 - c ;
reverb_vol . write [ 3 ] . r = c ;
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}
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for ( int i = 0 ; i < channel_count ; i + + ) {
reverb_vol . write [ i ] = reverb_vol [ i ] . lerp ( center_frame , attenuation ) ;
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}
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} else {
for ( int i = 0 ; i < channel_count ; i + + ) {
reverb_vol . write [ i ] = center_frame ;
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}
}
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for ( int i = 0 ; i < channel_count ; i + + ) {
reverb_vol . write [ i ] = direct_path_vol [ i ] . lerp ( reverb_vol [ i ] * attenuation , uniformity ) ;
reverb_vol . write [ i ] * = area_send ;
}
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} else {
for ( int i = 0 ; i < 4 ; i + + ) {
reverb_vol . write [ i ] = direct_path_vol [ i ] * area_send ;
}
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}
}
float AudioStreamPlayer3D : : _get_attenuation_db ( float p_distance ) const {
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float att = 0 ;
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switch ( attenuation_model ) {
case ATTENUATION_INVERSE_DISTANCE : {
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att = Math : : linear_to_db ( 1.0 / ( ( p_distance / unit_size ) + CMP_EPSILON ) ) ;
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} break ;
case ATTENUATION_INVERSE_SQUARE_DISTANCE : {
float d = ( p_distance / unit_size ) ;
d * = d ;
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att = Math : : linear_to_db ( 1.0 / ( d + CMP_EPSILON ) ) ;
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} break ;
case ATTENUATION_LOGARITHMIC : {
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att = - 20 * Math : : log ( p_distance / unit_size + CMP_EPSILON ) ;
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} break ;
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case ATTENUATION_DISABLED :
break ;
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default : {
ERR_PRINT ( " Unknown attenuation type " ) ;
break ;
}
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}
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att + = volume_db ;
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if ( att > max_db ) {
att = max_db ;
}
return att ;
}
void AudioStreamPlayer3D : : _notification ( int p_what ) {
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switch ( p_what ) {
case NOTIFICATION_ENTER_TREE : {
velocity_tracker - > reset ( get_global_transform ( ) . origin ) ;
AudioServer : : get_singleton ( ) - > add_listener_changed_callback ( _listener_changed_cb , this ) ;
if ( autoplay & & ! Engine : : get_singleton ( ) - > is_editor_hint ( ) ) {
play ( ) ;
}
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set_stream_paused ( false ) ;
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} break ;
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case NOTIFICATION_EXIT_TREE : {
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set_stream_paused ( true ) ;
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AudioServer : : get_singleton ( ) - > remove_listener_changed_callback ( _listener_changed_cb , this ) ;
} break ;
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case NOTIFICATION_PREDELETE : {
stop ( ) ;
} break ;
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case NOTIFICATION_PAUSED : {
if ( ! can_process ( ) ) {
// Node can't process so we start fading out to silence.
set_stream_paused ( true ) ;
}
} break ;
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case NOTIFICATION_UNPAUSED : {
set_stream_paused ( false ) ;
} break ;
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case NOTIFICATION_TRANSFORM_CHANGED : {
if ( doppler_tracking ! = DOPPLER_TRACKING_DISABLED ) {
velocity_tracker - > update_position ( get_global_transform ( ) . origin ) ;
}
} break ;
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case NOTIFICATION_INTERNAL_PHYSICS_PROCESS : {
// Update anything related to position first, if possible of course.
Vector < AudioFrame > volume_vector ;
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if ( setplay . get ( ) > 0 | | ( active . is_set ( ) & & last_mix_count ! = AudioServer : : get_singleton ( ) - > get_mix_count ( ) ) | | force_update_panning ) {
force_update_panning = false ;
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volume_vector = _update_panning ( ) ;
}
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if ( setplayback . is_valid ( ) & & setplay . get ( ) > = 0 ) {
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active . set ( ) ;
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HashMap < StringName , Vector < AudioFrame > > bus_map ;
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bus_map [ _get_actual_bus ( ) ] = volume_vector ;
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AudioServer : : get_singleton ( ) - > start_playback_stream ( setplayback , bus_map , setplay . get ( ) , actual_pitch_scale , linear_attenuation , attenuation_filter_cutoff_hz ) ;
setplayback . unref ( ) ;
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setplay . set ( - 1 ) ;
}
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if ( ! stream_playbacks . is_empty ( ) & & active . is_set ( ) ) {
// Stop playing if no longer active.
Vector < Ref < AudioStreamPlayback > > playbacks_to_remove ;
for ( Ref < AudioStreamPlayback > & playback : stream_playbacks ) {
if ( playback . is_valid ( ) & & ! AudioServer : : get_singleton ( ) - > is_playback_active ( playback ) & & ! AudioServer : : get_singleton ( ) - > is_playback_paused ( playback ) ) {
playbacks_to_remove . push_back ( playback ) ;
}
}
// Now go through and remove playbacks that have finished. Removing elements from a Vector in a range based for is asking for trouble.
for ( Ref < AudioStreamPlayback > & playback : playbacks_to_remove ) {
stream_playbacks . erase ( playback ) ;
}
if ( ! playbacks_to_remove . is_empty ( ) & & stream_playbacks . is_empty ( ) ) {
// This node is no longer actively playing audio.
active . clear ( ) ;
set_physics_process_internal ( false ) ;
}
if ( ! playbacks_to_remove . is_empty ( ) ) {
emit_signal ( SNAME ( " finished " ) ) ;
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}
}
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while ( stream_playbacks . size ( ) > max_polyphony ) {
AudioServer : : get_singleton ( ) - > stop_playback_stream ( stream_playbacks [ 0 ] ) ;
stream_playbacks . remove_at ( 0 ) ;
}
} break ;
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}
}
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// Interacts with PhysicsServer3D, so can only be called during _physics_process
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Area3D * AudioStreamPlayer3D : : _get_overriding_area ( ) {
//check if any area is diverting sound into a bus
Ref < World3D > world_3d = get_world_3d ( ) ;
ERR_FAIL_COND_V ( world_3d . is_null ( ) , nullptr ) ;
Vector3 global_pos = get_global_transform ( ) . origin ;
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PhysicsDirectSpaceState3D * space_state = PhysicsServer3D : : get_singleton ( ) - > space_get_direct_state ( world_3d - > get_space ( ) ) ;
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PhysicsDirectSpaceState3D : : ShapeResult sr [ MAX_INTERSECT_AREAS ] ;
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PhysicsDirectSpaceState3D : : PointParameters point_params ;
point_params . position = global_pos ;
point_params . collision_mask = area_mask ;
point_params . collide_with_bodies = false ;
point_params . collide_with_areas = true ;
int areas = space_state - > intersect_point ( point_params , sr , MAX_INTERSECT_AREAS ) ;
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for ( int i = 0 ; i < areas ; i + + ) {
if ( ! sr [ i ] . collider ) {
continue ;
}
Area3D * tarea = Object : : cast_to < Area3D > ( sr [ i ] . collider ) ;
if ( ! tarea ) {
continue ;
}
if ( ! tarea - > is_overriding_audio_bus ( ) & & ! tarea - > is_using_reverb_bus ( ) ) {
continue ;
}
return tarea ;
}
return nullptr ;
}
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// Interacts with PhysicsServer3D, so can only be called during _physics_process
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StringName AudioStreamPlayer3D : : _get_actual_bus ( ) {
Area3D * overriding_area = _get_overriding_area ( ) ;
if ( overriding_area & & overriding_area - > is_overriding_audio_bus ( ) & & ! overriding_area - > is_using_reverb_bus ( ) ) {
return overriding_area - > get_audio_bus_name ( ) ;
}
return bus ;
}
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// Interacts with PhysicsServer3D, so can only be called during _physics_process
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Vector < AudioFrame > AudioStreamPlayer3D : : _update_panning ( ) {
Vector < AudioFrame > output_volume_vector ;
output_volume_vector . resize ( 4 ) ;
for ( AudioFrame & frame : output_volume_vector ) {
frame = AudioFrame ( 0 , 0 ) ;
}
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if ( ! active . is_set ( ) | | stream . is_null ( ) ) {
return output_volume_vector ;
}
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Vector3 linear_velocity ;
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//compute linear velocity for doppler
if ( doppler_tracking ! = DOPPLER_TRACKING_DISABLED ) {
linear_velocity = velocity_tracker - > get_tracked_linear_velocity ( ) ;
}
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Vector3 global_pos = get_global_transform ( ) . origin ;
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Ref < World3D > world_3d = get_world_3d ( ) ;
ERR_FAIL_COND_V ( world_3d . is_null ( ) , output_volume_vector ) ;
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HashSet < Camera3D * > cameras = world_3d - > get_cameras ( ) ;
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cameras . insert ( get_viewport ( ) - > get_camera_3d ( ) ) ;
PhysicsDirectSpaceState3D * space_state = PhysicsServer3D : : get_singleton ( ) - > space_get_direct_state ( world_3d - > get_space ( ) ) ;
for ( Camera3D * camera : cameras ) {
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if ( ! camera ) {
continue ;
}
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Viewport * vp = camera - > get_viewport ( ) ;
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if ( ! vp ) {
continue ;
}
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if ( ! vp - > is_audio_listener_3d ( ) ) {
continue ;
}
bool listener_is_camera = true ;
Node3D * listener_node = camera ;
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AudioListener3D * listener = vp - > get_audio_listener_3d ( ) ;
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if ( listener ) {
listener_node = listener ;
listener_is_camera = false ;
}
Vector3 local_pos = listener_node - > get_global_transform ( ) . orthonormalized ( ) . affine_inverse ( ) . xform ( global_pos ) ;
float dist = local_pos . length ( ) ;
Vector3 area_sound_pos ;
Vector3 listener_area_pos ;
Area3D * area = _get_overriding_area ( ) ;
if ( area & & area - > is_using_reverb_bus ( ) & & area - > get_reverb_uniformity ( ) > 0 ) {
area_sound_pos = space_state - > get_closest_point_to_object_volume ( area - > get_rid ( ) , listener_node - > get_global_transform ( ) . origin ) ;
listener_area_pos = listener_node - > get_global_transform ( ) . affine_inverse ( ) . xform ( area_sound_pos ) ;
}
if ( max_distance > 0 ) {
float total_max = max_distance ;
if ( area & & area - > is_using_reverb_bus ( ) & & area - > get_reverb_uniformity ( ) > 0 ) {
total_max = MAX ( total_max , listener_area_pos . length ( ) ) ;
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}
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if ( total_max > max_distance ) {
continue ; //can't hear this sound in this listener
}
}
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float multiplier = Math : : db_to_linear ( _get_attenuation_db ( dist ) ) ;
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if ( max_distance > 0 ) {
multiplier * = MAX ( 0 , 1.0 - ( dist / max_distance ) ) ;
}
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float db_att = ( 1.0 - MIN ( 1.0 , multiplier ) ) * attenuation_filter_db ;
if ( emission_angle_enabled ) {
Vector3 listenertopos = global_pos - listener_node - > get_global_transform ( ) . origin ;
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float c = listenertopos . normalized ( ) . dot ( get_global_transform ( ) . basis . get_column ( 2 ) . normalized ( ) ) ; //it's z negative
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float angle = Math : : rad_to_deg ( Math : : acos ( c ) ) ;
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if ( angle > emission_angle ) {
db_att - = - emission_angle_filter_attenuation_db ;
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}
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}
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linear_attenuation = Math : : db_to_linear ( db_att ) ;
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for ( Ref < AudioStreamPlayback > & playback : stream_playbacks ) {
AudioServer : : get_singleton ( ) - > set_playback_highshelf_params ( playback , linear_attenuation , attenuation_filter_cutoff_hz ) ;
}
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// Bake in a constant factor here to allow the project setting defaults for 2d and 3d to be normalized to 1.0.
float tightness = cached_global_panning_strength * 2.0f ;
tightness * = panning_strength ;
_calc_output_vol ( local_pos . normalized ( ) , tightness , output_volume_vector ) ;
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for ( unsigned int k = 0 ; k < 4 ; k + + ) {
output_volume_vector . write [ k ] = multiplier * output_volume_vector [ k ] ;
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}
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HashMap < StringName , Vector < AudioFrame > > bus_volumes ;
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if ( area ) {
if ( area - > is_overriding_audio_bus ( ) ) {
//override audio bus
bus_volumes [ area - > get_audio_bus_name ( ) ] = output_volume_vector ;
}
if ( area - > is_using_reverb_bus ( ) ) {
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StringName reverb_bus_name = area - > get_reverb_bus_name ( ) ;
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Vector < AudioFrame > reverb_vol ;
_calc_reverb_vol ( area , listener_area_pos , output_volume_vector , reverb_vol ) ;
bus_volumes [ reverb_bus_name ] = reverb_vol ;
}
} else {
bus_volumes [ bus ] = output_volume_vector ;
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}
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for ( Ref < AudioStreamPlayback > & playback : stream_playbacks ) {
AudioServer : : get_singleton ( ) - > set_playback_bus_volumes_linear ( playback , bus_volumes ) ;
}
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if ( doppler_tracking ! = DOPPLER_TRACKING_DISABLED ) {
Vector3 listener_velocity ;
if ( listener_is_camera ) {
listener_velocity = camera - > get_doppler_tracked_velocity ( ) ;
}
Vector3 local_velocity = listener_node - > get_global_transform ( ) . orthonormalized ( ) . basis . xform_inv ( linear_velocity - listener_velocity ) ;
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if ( local_velocity ! = Vector3 ( ) ) {
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float approaching = local_pos . normalized ( ) . dot ( local_velocity . normalized ( ) ) ;
float velocity = local_velocity . length ( ) ;
float speed_of_sound = 343.0 ;
float doppler_pitch_scale = pitch_scale * speed_of_sound / ( speed_of_sound + velocity * approaching ) ;
doppler_pitch_scale = CLAMP ( doppler_pitch_scale , ( 1 / 8.0 ) , 8.0 ) ; //avoid crazy stuff
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actual_pitch_scale = doppler_pitch_scale ;
} else {
actual_pitch_scale = pitch_scale ;
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}
} else {
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actual_pitch_scale = pitch_scale ;
}
for ( Ref < AudioStreamPlayback > & playback : stream_playbacks ) {
AudioServer : : get_singleton ( ) - > set_playback_pitch_scale ( playback , actual_pitch_scale ) ;
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}
}
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return output_volume_vector ;
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}
void AudioStreamPlayer3D : : set_stream ( Ref < AudioStream > p_stream ) {
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stop ( ) ;
stream = p_stream ;
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}
Ref < AudioStream > AudioStreamPlayer3D : : get_stream ( ) const {
return stream ;
}
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void AudioStreamPlayer3D : : set_volume_db ( float p_volume ) {
volume_db = p_volume ;
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}
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float AudioStreamPlayer3D : : get_volume_db ( ) const {
return volume_db ;
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}
void AudioStreamPlayer3D : : set_unit_size ( float p_volume ) {
unit_size = p_volume ;
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update_gizmos ( ) ;
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}
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float AudioStreamPlayer3D : : get_unit_size ( ) const {
return unit_size ;
}
void AudioStreamPlayer3D : : set_max_db ( float p_boost ) {
max_db = p_boost ;
}
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float AudioStreamPlayer3D : : get_max_db ( ) const {
return max_db ;
}
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void AudioStreamPlayer3D : : set_pitch_scale ( float p_pitch_scale ) {
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ERR_FAIL_COND ( ! ( p_pitch_scale > 0.0 ) ) ;
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pitch_scale = p_pitch_scale ;
}
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float AudioStreamPlayer3D : : get_pitch_scale ( ) const {
return pitch_scale ;
}
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void AudioStreamPlayer3D : : play ( float p_from_pos ) {
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if ( stream . is_null ( ) ) {
return ;
}
ERR_FAIL_COND_MSG ( ! is_inside_tree ( ) , " Playback can only happen when a node is inside the scene tree " ) ;
if ( stream - > is_monophonic ( ) & & is_playing ( ) ) {
stop ( ) ;
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}
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Ref < AudioStreamPlayback > stream_playback = stream - > instantiate_playback ( ) ;
ERR_FAIL_COND_MSG ( stream_playback . is_null ( ) , " Failed to instantiate playback. " ) ;
stream_playbacks . push_back ( stream_playback ) ;
setplayback = stream_playback ;
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setplay . set ( p_from_pos ) ;
active . set ( ) ;
set_physics_process_internal ( true ) ;
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}
void AudioStreamPlayer3D : : seek ( float p_seconds ) {
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if ( is_playing ( ) ) {
stop ( ) ;
play ( p_seconds ) ;
}
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}
void AudioStreamPlayer3D : : stop ( ) {
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setplay . set ( - 1 ) ;
for ( Ref < AudioStreamPlayback > & playback : stream_playbacks ) {
AudioServer : : get_singleton ( ) - > stop_playback_stream ( playback ) ;
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}
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stream_playbacks . clear ( ) ;
active . clear ( ) ;
set_physics_process_internal ( false ) ;
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}
bool AudioStreamPlayer3D : : is_playing ( ) const {
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for ( const Ref < AudioStreamPlayback > & playback : stream_playbacks ) {
if ( AudioServer : : get_singleton ( ) - > is_playback_active ( playback ) ) {
return true ;
}
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}
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if ( setplay . get ( ) > = 0 ) {
return true ; // play() has been called this frame, but no playback exists just yet.
}
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return false ;
}
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float AudioStreamPlayer3D : : get_playback_position ( ) {
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// Return the playback position of the most recently started playback stream.
if ( ! stream_playbacks . is_empty ( ) ) {
return AudioServer : : get_singleton ( ) - > get_playback_position ( stream_playbacks [ stream_playbacks . size ( ) - 1 ] ) ;
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}
return 0 ;
}
void AudioStreamPlayer3D : : set_bus ( const StringName & p_bus ) {
//if audio is active, must lock this
AudioServer : : get_singleton ( ) - > lock ( ) ;
bus = p_bus ;
AudioServer : : get_singleton ( ) - > unlock ( ) ;
}
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StringName AudioStreamPlayer3D : : get_bus ( ) const {
for ( int i = 0 ; i < AudioServer : : get_singleton ( ) - > get_bus_count ( ) ; i + + ) {
if ( AudioServer : : get_singleton ( ) - > get_bus_name ( i ) = = bus ) {
return bus ;
}
}
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return SceneStringNames : : get_singleton ( ) - > Master ;
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}
void AudioStreamPlayer3D : : set_autoplay ( bool p_enable ) {
autoplay = p_enable ;
}
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bool AudioStreamPlayer3D : : is_autoplay_enabled ( ) {
return autoplay ;
}
void AudioStreamPlayer3D : : _set_playing ( bool p_enable ) {
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if ( p_enable ) {
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play ( ) ;
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} else {
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stop ( ) ;
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}
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}
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bool AudioStreamPlayer3D : : _is_active ( ) const {
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return active . is_set ( ) ;
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}
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void AudioStreamPlayer3D : : _validate_property ( PropertyInfo & p_property ) const {
if ( p_property . name = = " bus " ) {
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String options ;
for ( int i = 0 ; i < AudioServer : : get_singleton ( ) - > get_bus_count ( ) ; i + + ) {
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if ( i > 0 ) {
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options + = " , " ;
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}
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String name = AudioServer : : get_singleton ( ) - > get_bus_name ( i ) ;
options + = name ;
}
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p_property . hint_string = options ;
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}
}
void AudioStreamPlayer3D : : _bus_layout_changed ( ) {
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notify_property_list_changed ( ) ;
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}
void AudioStreamPlayer3D : : set_max_distance ( float p_metres ) {
ERR_FAIL_COND ( p_metres < 0.0 ) ;
max_distance = p_metres ;
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update_gizmos ( ) ;
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}
float AudioStreamPlayer3D : : get_max_distance ( ) const {
return max_distance ;
}
void AudioStreamPlayer3D : : set_area_mask ( uint32_t p_mask ) {
area_mask = p_mask ;
}
uint32_t AudioStreamPlayer3D : : get_area_mask ( ) const {
return area_mask ;
}
void AudioStreamPlayer3D : : set_emission_angle_enabled ( bool p_enable ) {
emission_angle_enabled = p_enable ;
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update_gizmos ( ) ;
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}
bool AudioStreamPlayer3D : : is_emission_angle_enabled ( ) const {
return emission_angle_enabled ;
}
void AudioStreamPlayer3D : : set_emission_angle ( float p_angle ) {
ERR_FAIL_COND ( p_angle < 0 | | p_angle > 90 ) ;
emission_angle = p_angle ;
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update_gizmos ( ) ;
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}
float AudioStreamPlayer3D : : get_emission_angle ( ) const {
return emission_angle ;
}
void AudioStreamPlayer3D : : set_emission_angle_filter_attenuation_db ( float p_angle_attenuation_db ) {
emission_angle_filter_attenuation_db = p_angle_attenuation_db ;
}
float AudioStreamPlayer3D : : get_emission_angle_filter_attenuation_db ( ) const {
return emission_angle_filter_attenuation_db ;
}
void AudioStreamPlayer3D : : set_attenuation_filter_cutoff_hz ( float p_hz ) {
attenuation_filter_cutoff_hz = p_hz ;
}
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float AudioStreamPlayer3D : : get_attenuation_filter_cutoff_hz ( ) const {
return attenuation_filter_cutoff_hz ;
}
void AudioStreamPlayer3D : : set_attenuation_filter_db ( float p_db ) {
attenuation_filter_db = p_db ;
}
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float AudioStreamPlayer3D : : get_attenuation_filter_db ( ) const {
return attenuation_filter_db ;
}
void AudioStreamPlayer3D : : set_attenuation_model ( AttenuationModel p_model ) {
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ERR_FAIL_INDEX ( ( int ) p_model , 4 ) ;
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attenuation_model = p_model ;
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update_gizmos ( ) ;
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}
AudioStreamPlayer3D : : AttenuationModel AudioStreamPlayer3D : : get_attenuation_model ( ) const {
return attenuation_model ;
}
void AudioStreamPlayer3D : : set_doppler_tracking ( DopplerTracking p_tracking ) {
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if ( doppler_tracking = = p_tracking ) {
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return ;
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}
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doppler_tracking = p_tracking ;
if ( doppler_tracking ! = DOPPLER_TRACKING_DISABLED ) {
set_notify_transform ( true ) ;
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velocity_tracker - > set_track_physics_step ( doppler_tracking = = DOPPLER_TRACKING_PHYSICS_STEP ) ;
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if ( is_inside_tree ( ) ) {
velocity_tracker - > reset ( get_global_transform ( ) . origin ) ;
}
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} else {
set_notify_transform ( false ) ;
}
}
AudioStreamPlayer3D : : DopplerTracking AudioStreamPlayer3D : : get_doppler_tracking ( ) const {
return doppler_tracking ;
}
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void AudioStreamPlayer3D : : set_stream_paused ( bool p_pause ) {
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// TODO this does not have perfect recall, fix that maybe? If there are zero playbacks registered with the AudioServer, this bool isn't persisted.
for ( Ref < AudioStreamPlayback > & playback : stream_playbacks ) {
AudioServer : : get_singleton ( ) - > set_playback_paused ( playback , p_pause ) ;
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}
}
bool AudioStreamPlayer3D : : get_stream_paused ( ) const {
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// There's currently no way to pause some playback streams but not others. Check the first and don't bother looking at the rest.
if ( ! stream_playbacks . is_empty ( ) ) {
return AudioServer : : get_singleton ( ) - > is_playback_paused ( stream_playbacks [ 0 ] ) ;
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}
return false ;
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}
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bool AudioStreamPlayer3D : : has_stream_playback ( ) {
return ! stream_playbacks . is_empty ( ) ;
}
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Ref < AudioStreamPlayback > AudioStreamPlayer3D : : get_stream_playback ( ) {
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ERR_FAIL_COND_V_MSG ( stream_playbacks . is_empty ( ) , Ref < AudioStreamPlayback > ( ) , " Player is inactive. Call play() before requesting get_stream_playback(). " ) ;
return stream_playbacks [ stream_playbacks . size ( ) - 1 ] ;
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}
void AudioStreamPlayer3D : : set_max_polyphony ( int p_max_polyphony ) {
if ( p_max_polyphony > 0 ) {
max_polyphony = p_max_polyphony ;
}
}
int AudioStreamPlayer3D : : get_max_polyphony ( ) const {
return max_polyphony ;
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}
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void AudioStreamPlayer3D : : set_panning_strength ( float p_panning_strength ) {
ERR_FAIL_COND_MSG ( p_panning_strength < 0 , " Panning strength must be a positive number. " ) ;
panning_strength = p_panning_strength ;
}
float AudioStreamPlayer3D : : get_panning_strength ( ) const {
return panning_strength ;
}
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void AudioStreamPlayer3D : : _bind_methods ( ) {
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ClassDB : : bind_method ( D_METHOD ( " set_stream " , " stream " ) , & AudioStreamPlayer3D : : set_stream ) ;
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ClassDB : : bind_method ( D_METHOD ( " get_stream " ) , & AudioStreamPlayer3D : : get_stream ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_volume_db " , " volume_db " ) , & AudioStreamPlayer3D : : set_volume_db ) ;
ClassDB : : bind_method ( D_METHOD ( " get_volume_db " ) , & AudioStreamPlayer3D : : get_volume_db ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_unit_size " , " unit_size " ) , & AudioStreamPlayer3D : : set_unit_size ) ;
ClassDB : : bind_method ( D_METHOD ( " get_unit_size " ) , & AudioStreamPlayer3D : : get_unit_size ) ;
ClassDB : : bind_method ( D_METHOD ( " set_max_db " , " max_db " ) , & AudioStreamPlayer3D : : set_max_db ) ;
ClassDB : : bind_method ( D_METHOD ( " get_max_db " ) , & AudioStreamPlayer3D : : get_max_db ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_pitch_scale " , " pitch_scale " ) , & AudioStreamPlayer3D : : set_pitch_scale ) ;
ClassDB : : bind_method ( D_METHOD ( " get_pitch_scale " ) , & AudioStreamPlayer3D : : get_pitch_scale ) ;
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ClassDB : : bind_method ( D_METHOD ( " play " , " from_position " ) , & AudioStreamPlayer3D : : play , DEFVAL ( 0.0 ) ) ;
ClassDB : : bind_method ( D_METHOD ( " seek " , " to_position " ) , & AudioStreamPlayer3D : : seek ) ;
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ClassDB : : bind_method ( D_METHOD ( " stop " ) , & AudioStreamPlayer3D : : stop ) ;
ClassDB : : bind_method ( D_METHOD ( " is_playing " ) , & AudioStreamPlayer3D : : is_playing ) ;
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ClassDB : : bind_method ( D_METHOD ( " get_playback_position " ) , & AudioStreamPlayer3D : : get_playback_position ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_bus " , " bus " ) , & AudioStreamPlayer3D : : set_bus ) ;
ClassDB : : bind_method ( D_METHOD ( " get_bus " ) , & AudioStreamPlayer3D : : get_bus ) ;
ClassDB : : bind_method ( D_METHOD ( " set_autoplay " , " enable " ) , & AudioStreamPlayer3D : : set_autoplay ) ;
ClassDB : : bind_method ( D_METHOD ( " is_autoplay_enabled " ) , & AudioStreamPlayer3D : : is_autoplay_enabled ) ;
ClassDB : : bind_method ( D_METHOD ( " _set_playing " , " enable " ) , & AudioStreamPlayer3D : : _set_playing ) ;
ClassDB : : bind_method ( D_METHOD ( " _is_active " ) , & AudioStreamPlayer3D : : _is_active ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_max_distance " , " meters " ) , & AudioStreamPlayer3D : : set_max_distance ) ;
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ClassDB : : bind_method ( D_METHOD ( " get_max_distance " ) , & AudioStreamPlayer3D : : get_max_distance ) ;
ClassDB : : bind_method ( D_METHOD ( " set_area_mask " , " mask " ) , & AudioStreamPlayer3D : : set_area_mask ) ;
ClassDB : : bind_method ( D_METHOD ( " get_area_mask " ) , & AudioStreamPlayer3D : : get_area_mask ) ;
ClassDB : : bind_method ( D_METHOD ( " set_emission_angle " , " degrees " ) , & AudioStreamPlayer3D : : set_emission_angle ) ;
ClassDB : : bind_method ( D_METHOD ( " get_emission_angle " ) , & AudioStreamPlayer3D : : get_emission_angle ) ;
ClassDB : : bind_method ( D_METHOD ( " set_emission_angle_enabled " , " enabled " ) , & AudioStreamPlayer3D : : set_emission_angle_enabled ) ;
ClassDB : : bind_method ( D_METHOD ( " is_emission_angle_enabled " ) , & AudioStreamPlayer3D : : is_emission_angle_enabled ) ;
ClassDB : : bind_method ( D_METHOD ( " set_emission_angle_filter_attenuation_db " , " db " ) , & AudioStreamPlayer3D : : set_emission_angle_filter_attenuation_db ) ;
ClassDB : : bind_method ( D_METHOD ( " get_emission_angle_filter_attenuation_db " ) , & AudioStreamPlayer3D : : get_emission_angle_filter_attenuation_db ) ;
ClassDB : : bind_method ( D_METHOD ( " set_attenuation_filter_cutoff_hz " , " degrees " ) , & AudioStreamPlayer3D : : set_attenuation_filter_cutoff_hz ) ;
ClassDB : : bind_method ( D_METHOD ( " get_attenuation_filter_cutoff_hz " ) , & AudioStreamPlayer3D : : get_attenuation_filter_cutoff_hz ) ;
ClassDB : : bind_method ( D_METHOD ( " set_attenuation_filter_db " , " db " ) , & AudioStreamPlayer3D : : set_attenuation_filter_db ) ;
ClassDB : : bind_method ( D_METHOD ( " get_attenuation_filter_db " ) , & AudioStreamPlayer3D : : get_attenuation_filter_db ) ;
ClassDB : : bind_method ( D_METHOD ( " set_attenuation_model " , " model " ) , & AudioStreamPlayer3D : : set_attenuation_model ) ;
ClassDB : : bind_method ( D_METHOD ( " get_attenuation_model " ) , & AudioStreamPlayer3D : : get_attenuation_model ) ;
ClassDB : : bind_method ( D_METHOD ( " set_doppler_tracking " , " mode " ) , & AudioStreamPlayer3D : : set_doppler_tracking ) ;
ClassDB : : bind_method ( D_METHOD ( " get_doppler_tracking " ) , & AudioStreamPlayer3D : : get_doppler_tracking ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_stream_paused " , " pause " ) , & AudioStreamPlayer3D : : set_stream_paused ) ;
ClassDB : : bind_method ( D_METHOD ( " get_stream_paused " ) , & AudioStreamPlayer3D : : get_stream_paused ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_max_polyphony " , " max_polyphony " ) , & AudioStreamPlayer3D : : set_max_polyphony ) ;
ClassDB : : bind_method ( D_METHOD ( " get_max_polyphony " ) , & AudioStreamPlayer3D : : get_max_polyphony ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_panning_strength " , " panning_strength " ) , & AudioStreamPlayer3D : : set_panning_strength ) ;
ClassDB : : bind_method ( D_METHOD ( " get_panning_strength " ) , & AudioStreamPlayer3D : : get_panning_strength ) ;
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ClassDB : : bind_method ( D_METHOD ( " has_stream_playback " ) , & AudioStreamPlayer3D : : has_stream_playback ) ;
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ClassDB : : bind_method ( D_METHOD ( " get_stream_playback " ) , & AudioStreamPlayer3D : : get_stream_playback ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : OBJECT , " stream " , PROPERTY_HINT_RESOURCE_TYPE , " AudioStream " ) , " set_stream " , " get_stream " ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " attenuation_model " , PROPERTY_HINT_ENUM , " Inverse,Inverse Square,Logarithmic,Disabled " ) , " set_attenuation_model " , " get_attenuation_model " ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : FLOAT , " volume_db " , PROPERTY_HINT_RANGE , " -80,80,suffix:dB " ) , " set_volume_db " , " get_volume_db " ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : FLOAT , " unit_size " , PROPERTY_HINT_RANGE , " 0.1,100,0.01,or_greater " ) , " set_unit_size " , " get_unit_size " ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : FLOAT , " max_db " , PROPERTY_HINT_RANGE , " -24,6,suffix:dB " ) , " set_max_db " , " get_max_db " ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
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ADD_PROPERTY ( PropertyInfo ( Variant : : FLOAT , " pitch_scale " , PROPERTY_HINT_RANGE , " 0.01,4,0.01,or_greater " ) , " set_pitch_scale " , " get_pitch_scale " ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL , " playing " , PROPERTY_HINT_NONE , " " , PROPERTY_USAGE_EDITOR ) , " _set_playing " , " is_playing " ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL , " autoplay " ) , " set_autoplay " , " is_autoplay_enabled " ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL , " stream_paused " , PROPERTY_HINT_NONE , " " ) , " set_stream_paused " , " get_stream_paused " ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : FLOAT , " max_distance " , PROPERTY_HINT_RANGE , " 0,4096,0.01,or_greater,suffix:m " ) , " set_max_distance " , " get_max_distance " ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " max_polyphony " , PROPERTY_HINT_NONE , " " ) , " set_max_polyphony " , " get_max_polyphony " ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : FLOAT , " panning_strength " , PROPERTY_HINT_RANGE , " 0,3,0.01,or_greater " ) , " set_panning_strength " , " get_panning_strength " ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : STRING_NAME , " bus " , PROPERTY_HINT_ENUM , " " ) , " set_bus " , " get_bus " ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " area_mask " , PROPERTY_HINT_LAYERS_2D_PHYSICS ) , " set_area_mask " , " get_area_mask " ) ;
ADD_GROUP ( " Emission Angle " , " emission_angle " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL , " emission_angle_enabled " ) , " set_emission_angle_enabled " , " is_emission_angle_enabled " ) ;
Fix editor suffixes and degrees conversion
* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:
* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
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ADD_PROPERTY ( PropertyInfo ( Variant : : FLOAT , " emission_angle_degrees " , PROPERTY_HINT_RANGE , " 0.1,90,0.1,degrees " ) , " set_emission_angle " , " get_emission_angle " ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : FLOAT , " emission_angle_filter_attenuation_db " , PROPERTY_HINT_RANGE , " -80,0,0.1,suffix:dB " ) , " set_emission_angle_filter_attenuation_db " , " get_emission_angle_filter_attenuation_db " ) ;
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ADD_GROUP ( " Attenuation Filter " , " attenuation_filter_ " ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : FLOAT , " attenuation_filter_cutoff_hz " , PROPERTY_HINT_RANGE , " 1,20500,1,suffix:Hz " ) , " set_attenuation_filter_cutoff_hz " , " get_attenuation_filter_cutoff_hz " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : FLOAT , " attenuation_filter_db " , PROPERTY_HINT_RANGE , " -80,0,0.1,suffix:dB " ) , " set_attenuation_filter_db " , " get_attenuation_filter_db " ) ;
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ADD_GROUP ( " Doppler " , " doppler_ " ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " doppler_tracking " , PROPERTY_HINT_ENUM , " Disabled,Idle,Physics " ) , " set_doppler_tracking " , " get_doppler_tracking " ) ;
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BIND_ENUM_CONSTANT ( ATTENUATION_INVERSE_DISTANCE ) ;
BIND_ENUM_CONSTANT ( ATTENUATION_INVERSE_SQUARE_DISTANCE ) ;
BIND_ENUM_CONSTANT ( ATTENUATION_LOGARITHMIC ) ;
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BIND_ENUM_CONSTANT ( ATTENUATION_DISABLED ) ;
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BIND_ENUM_CONSTANT ( DOPPLER_TRACKING_DISABLED ) ;
BIND_ENUM_CONSTANT ( DOPPLER_TRACKING_IDLE_STEP ) ;
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BIND_ENUM_CONSTANT ( DOPPLER_TRACKING_PHYSICS_STEP ) ;
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ADD_SIGNAL ( MethodInfo ( " finished " ) ) ;
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}
AudioStreamPlayer3D : : AudioStreamPlayer3D ( ) {
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velocity_tracker . instantiate ( ) ;
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AudioServer : : get_singleton ( ) - > connect ( " bus_layout_changed " , callable_mp ( this , & AudioStreamPlayer3D : : _bus_layout_changed ) ) ;
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set_disable_scale ( true ) ;
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cached_global_panning_strength = GLOBAL_GET ( " audio/general/3d_panning_strength " ) ;
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}
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AudioStreamPlayer3D : : ~ AudioStreamPlayer3D ( ) {
}