2016-06-18 14:46:12 +02:00
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/*************************************************************************/
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/* polygon_2d.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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2017-08-27 14:16:55 +02:00
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/* https://godotengine.org */
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2016-06-18 14:46:12 +02:00
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/*************************************************************************/
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2020-01-01 11:16:22 +01:00
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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2016-06-18 14:46:12 +02:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2018-01-05 00:50:27 +01:00
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2014-07-07 22:44:21 +02:00
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#include "polygon_2d.h"
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2018-08-16 14:36:36 +02:00
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2017-12-27 09:28:02 +01:00
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#include "core/math/geometry.h"
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2018-05-03 22:29:15 +02:00
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#include "skeleton_2d.h"
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2018-08-16 14:36:36 +02:00
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2019-10-21 23:37:07 +02:00
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#ifdef TOOLS_ENABLED
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2017-11-07 08:58:35 +01:00
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Dictionary Polygon2D::_edit_get_state() const {
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Dictionary state = Node2D::_edit_get_state();
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state["offset"] = offset;
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return state;
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}
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void Polygon2D::_edit_set_state(const Dictionary &p_state) {
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Node2D::_edit_set_state(p_state);
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set_offset(p_state["offset"]);
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}
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void Polygon2D::_edit_set_pivot(const Point2 &p_pivot) {
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set_position(get_transform().xform(p_pivot));
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set_offset(get_offset() - p_pivot);
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}
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Point2 Polygon2D::_edit_get_pivot() const {
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return Vector2();
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}
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bool Polygon2D::_edit_use_pivot() const {
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return true;
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}
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2014-07-07 22:44:21 +02:00
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2017-11-07 08:58:35 +01:00
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Rect2 Polygon2D::_edit_get_rect() const {
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2017-03-05 16:44:50 +01:00
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if (rect_cache_dirty) {
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int l = polygon.size();
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2020-02-17 22:06:54 +01:00
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const Vector2 *r = polygon.ptr();
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2017-03-05 16:44:50 +01:00
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item_rect = Rect2();
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for (int i = 0; i < l; i++) {
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2014-07-07 22:44:21 +02:00
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Vector2 pos = r[i] + offset;
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2017-03-05 16:44:50 +01:00
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if (i == 0)
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2017-06-04 00:25:13 +02:00
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item_rect.position = pos;
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2014-07-07 22:44:21 +02:00
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else
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item_rect.expand_to(pos);
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}
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2017-03-05 16:44:50 +01:00
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rect_cache_dirty = false;
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2014-07-07 22:44:21 +02:00
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}
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return item_rect;
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}
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2018-03-08 21:35:41 +01:00
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bool Polygon2D::_edit_use_rect() const {
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2019-07-08 11:35:52 +02:00
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return polygon.size() > 0;
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2018-03-08 21:35:41 +01:00
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}
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2017-12-27 09:28:02 +01:00
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bool Polygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
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2019-01-08 23:10:24 +01:00
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Vector<Vector2> polygon2d = Variant(polygon);
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if (internal_vertices > 0) {
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polygon2d.resize(polygon2d.size() - internal_vertices);
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}
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return Geometry::is_point_in_polygon(p_point - get_offset(), polygon2d);
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2014-07-07 22:44:21 +02:00
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}
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2019-10-21 23:37:07 +02:00
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#endif
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2014-07-07 22:44:21 +02:00
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2019-02-17 00:08:17 +01:00
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void Polygon2D::_skeleton_bone_setup_changed() {
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update();
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}
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2014-07-07 22:44:21 +02:00
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void Polygon2D::_notification(int p_what) {
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2017-03-05 16:44:50 +01:00
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switch (p_what) {
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2014-07-07 22:44:21 +02:00
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case NOTIFICATION_DRAW: {
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2017-03-05 16:44:50 +01:00
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if (polygon.size() < 3)
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2014-07-07 22:44:21 +02:00
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return;
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2020-04-02 01:20:12 +02:00
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Skeleton2D *skeleton_node = nullptr;
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2018-05-03 22:29:15 +02:00
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if (has_node(skeleton)) {
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skeleton_node = Object::cast_to<Skeleton2D>(get_node(skeleton));
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}
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2020-02-12 18:24:06 +01:00
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ObjectID new_skeleton_id;
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2019-02-17 00:08:17 +01:00
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if (skeleton_node) {
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2020-03-27 19:21:27 +01:00
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RS::get_singleton()->canvas_item_attach_skeleton(get_canvas_item(), skeleton_node->get_skeleton());
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2019-02-17 00:08:17 +01:00
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new_skeleton_id = skeleton_node->get_instance_id();
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} else {
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2020-03-27 19:21:27 +01:00
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RS::get_singleton()->canvas_item_attach_skeleton(get_canvas_item(), RID());
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2019-02-17 00:08:17 +01:00
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}
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if (new_skeleton_id != current_skeleton_id) {
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Object *old_skeleton = ObjectDB::get_instance(current_skeleton_id);
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if (old_skeleton) {
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2020-02-21 18:28:45 +01:00
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old_skeleton->disconnect("bone_setup_changed", callable_mp(this, &Polygon2D::_skeleton_bone_setup_changed));
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2019-02-17 00:08:17 +01:00
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}
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if (skeleton_node) {
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2020-02-21 18:28:45 +01:00
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skeleton_node->connect("bone_setup_changed", callable_mp(this, &Polygon2D::_skeleton_bone_setup_changed));
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2019-02-17 00:08:17 +01:00
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}
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current_skeleton_id = new_skeleton_id;
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}
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2018-05-03 22:29:15 +02:00
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2014-07-07 22:44:21 +02:00
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Vector<Vector2> points;
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Vector<Vector2> uvs;
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2018-05-03 22:29:15 +02:00
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Vector<int> bones;
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Vector<float> weights;
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2014-07-07 22:44:21 +02:00
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2019-01-08 23:10:24 +01:00
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int len = polygon.size();
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if ((invert || polygons.size() == 0) && internal_vertices > 0) {
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//if no polygons are around, internal vertices must not be drawn, else let them be
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len -= internal_vertices;
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}
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if (len <= 0) {
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return;
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}
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points.resize(len);
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2014-07-07 22:44:21 +02:00
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{
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2020-02-17 22:06:54 +01:00
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const Vector2 *polyr = polygon.ptr();
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2017-03-05 16:44:50 +01:00
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for (int i = 0; i < len; i++) {
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2018-07-25 03:11:03 +02:00
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points.write[i] = polyr[i] + offset;
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2014-07-07 22:44:21 +02:00
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}
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}
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if (invert) {
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Rect2 bounds;
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2017-03-05 16:44:50 +01:00
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int highest_idx = -1;
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float highest_y = -1e20;
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float sum = 0;
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2014-07-07 22:44:21 +02:00
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2017-03-05 16:44:50 +01:00
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for (int i = 0; i < len; i++) {
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if (i == 0)
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2017-06-04 00:25:13 +02:00
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bounds.position = points[i];
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2014-07-07 22:44:21 +02:00
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else
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bounds.expand_to(points[i]);
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2017-03-05 16:44:50 +01:00
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if (points[i].y > highest_y) {
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highest_idx = i;
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highest_y = points[i].y;
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2014-07-07 22:44:21 +02:00
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}
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2017-03-05 16:44:50 +01:00
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int ni = (i + 1) % len;
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sum += (points[ni].x - points[i].x) * (points[ni].y + points[i].y);
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2014-07-07 22:44:21 +02:00
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}
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2017-03-05 16:44:50 +01:00
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bounds = bounds.grow(invert_border);
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2014-07-07 22:44:21 +02:00
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2017-03-05 16:44:50 +01:00
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Vector2 ep[7] = {
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Vector2(points[highest_idx].x, points[highest_idx].y + invert_border),
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2017-06-04 00:25:13 +02:00
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Vector2(bounds.position + bounds.size),
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Vector2(bounds.position + Vector2(bounds.size.x, 0)),
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Vector2(bounds.position),
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Vector2(bounds.position + Vector2(0, bounds.size.y)),
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2017-03-05 16:44:50 +01:00
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Vector2(points[highest_idx].x - CMP_EPSILON, points[highest_idx].y + invert_border),
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Vector2(points[highest_idx].x - CMP_EPSILON, points[highest_idx].y),
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2014-07-07 22:44:21 +02:00
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};
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2017-03-05 16:44:50 +01:00
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if (sum > 0) {
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SWAP(ep[1], ep[4]);
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SWAP(ep[2], ep[3]);
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SWAP(ep[5], ep[0]);
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2018-07-25 03:11:03 +02:00
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SWAP(ep[6], points.write[highest_idx]);
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2014-07-07 22:44:21 +02:00
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}
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2017-03-05 16:44:50 +01:00
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points.resize(points.size() + 7);
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for (int i = points.size() - 1; i >= highest_idx + 7; i--) {
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2018-07-25 03:11:03 +02:00
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points.write[i] = points[i - 7];
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2014-07-07 22:44:21 +02:00
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}
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2017-03-05 16:44:50 +01:00
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for (int i = 0; i < 7; i++) {
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2018-07-25 03:11:03 +02:00
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points.write[highest_idx + i + 1] = ep[i];
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2014-07-07 22:44:21 +02:00
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}
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2017-03-05 16:44:50 +01:00
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len = points.size();
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2014-07-07 22:44:21 +02:00
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}
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if (texture.is_valid()) {
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2017-03-05 16:44:50 +01:00
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Transform2D texmat(tex_rot, tex_ofs);
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2014-07-07 22:44:21 +02:00
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texmat.scale(tex_scale);
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2017-08-21 21:15:36 +02:00
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Size2 tex_size = texture->get_size();
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2019-01-08 23:10:24 +01:00
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uvs.resize(len);
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2014-07-07 22:44:21 +02:00
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2017-03-05 16:44:50 +01:00
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if (points.size() == uv.size()) {
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2020-02-17 22:06:54 +01:00
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const Vector2 *uvr = uv.ptr();
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2014-07-07 22:44:21 +02:00
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2017-03-05 16:44:50 +01:00
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for (int i = 0; i < len; i++) {
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2018-07-25 03:11:03 +02:00
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uvs.write[i] = texmat.xform(uvr[i]) / tex_size;
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2014-07-07 22:44:21 +02:00
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}
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} else {
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2017-03-05 16:44:50 +01:00
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for (int i = 0; i < len; i++) {
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2018-07-25 03:11:03 +02:00
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uvs.write[i] = texmat.xform(points[i]) / tex_size;
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2014-07-07 22:44:21 +02:00
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}
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}
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}
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2018-11-23 13:35:43 +01:00
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if (skeleton_node && !invert && bone_weights.size()) {
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2018-05-03 22:29:15 +02:00
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//a skeleton is set! fill indices and weights
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2019-01-08 23:10:24 +01:00
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int vc = len;
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2018-05-03 22:29:15 +02:00
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bones.resize(vc * 4);
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weights.resize(vc * 4);
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int *bonesw = bones.ptrw();
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float *weightsw = weights.ptrw();
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for (int i = 0; i < vc * 4; i++) {
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bonesw[i] = 0;
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weightsw[i] = 0;
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}
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for (int i = 0; i < bone_weights.size(); i++) {
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if (bone_weights[i].weights.size() != points.size()) {
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continue; //different number of vertices, sorry not using.
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}
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if (!skeleton_node->has_node(bone_weights[i].path)) {
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continue; //node does not exist
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}
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Bone2D *bone = Object::cast_to<Bone2D>(skeleton_node->get_node(bone_weights[i].path));
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if (!bone) {
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continue;
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}
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int bone_index = bone->get_index_in_skeleton();
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2020-02-17 22:06:54 +01:00
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const float *r = bone_weights[i].weights.ptr();
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2018-05-03 22:29:15 +02:00
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for (int j = 0; j < vc; j++) {
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if (r[j] == 0.0)
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continue; //weight is unpainted, skip
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//find an index with a weight
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for (int k = 0; k < 4; k++) {
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if (weightsw[j * 4 + k] < r[j]) {
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//this is less than this weight, insert weight!
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for (int l = 3; l > k; l--) {
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weightsw[j * 4 + l] = weightsw[j * 4 + l - 1];
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bonesw[j * 4 + l] = bonesw[j * 4 + l - 1];
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}
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weightsw[j * 4 + k] = r[j];
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bonesw[j * 4 + k] = bone_index;
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break;
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}
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}
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}
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}
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//normalize the weights
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for (int i = 0; i < vc; i++) {
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float tw = 0;
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for (int j = 0; j < 4; j++) {
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tw += weightsw[i * 4 + j];
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}
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if (tw == 0)
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continue; //unpainted, do nothing
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//normalize
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for (int j = 0; j < 4; j++) {
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weightsw[i * 4 + j] /= tw;
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}
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}
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}
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|
2014-07-07 22:44:21 +02:00
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Vector<Color> colors;
|
2019-01-08 23:10:24 +01:00
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if (vertex_colors.size() == points.size()) {
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colors.resize(len);
|
2020-02-17 22:06:54 +01:00
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const Color *color_r = vertex_colors.ptr();
|
2019-01-08 23:10:24 +01:00
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|
|
for (int i = 0; i < len; i++) {
|
2018-07-25 03:11:03 +02:00
|
|
|
colors.write[i] = color_r[i];
|
2016-05-23 03:40:45 +02:00
|
|
|
}
|
2019-01-08 23:10:24 +01:00
|
|
|
} else {
|
|
|
|
colors.push_back(color);
|
2016-05-23 03:40:45 +02:00
|
|
|
}
|
|
|
|
|
2019-01-08 23:10:24 +01:00
|
|
|
if (invert || polygons.size() == 0) {
|
2018-05-03 22:29:15 +02:00
|
|
|
Vector<int> indices = Geometry::triangulate_polygon(points);
|
2019-03-02 16:04:24 +01:00
|
|
|
if (indices.size()) {
|
2020-03-27 19:21:27 +01:00
|
|
|
RS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, bones, weights, texture.is_valid() ? texture->get_rid() : RID(), -1, normal_map.is_valid() ? normal_map->get_rid() : RID(), specular_map.is_valid() ? specular_map->get_rid() : RID(), Color(specular_color.r, specular_color.g, specular_color.b, shininess));
|
2019-03-02 16:04:24 +01:00
|
|
|
}
|
2018-02-25 16:06:30 +01:00
|
|
|
} else {
|
2019-01-08 23:10:24 +01:00
|
|
|
//draw individual polygons
|
|
|
|
Vector<int> total_indices;
|
|
|
|
for (int i = 0; i < polygons.size(); i++) {
|
2020-02-17 22:06:54 +01:00
|
|
|
Vector<int> src_indices = polygons[i];
|
2019-01-08 23:10:24 +01:00
|
|
|
int ic = src_indices.size();
|
|
|
|
if (ic < 3)
|
|
|
|
continue;
|
2020-02-17 22:06:54 +01:00
|
|
|
const int *r = src_indices.ptr();
|
2019-01-08 23:10:24 +01:00
|
|
|
|
|
|
|
Vector<Vector2> tmp_points;
|
|
|
|
tmp_points.resize(ic);
|
|
|
|
|
|
|
|
for (int j = 0; j < ic; j++) {
|
|
|
|
int idx = r[j];
|
|
|
|
ERR_CONTINUE(idx < 0 || idx >= points.size());
|
|
|
|
tmp_points.write[j] = points[r[j]];
|
|
|
|
}
|
|
|
|
Vector<int> indices = Geometry::triangulate_polygon(tmp_points);
|
|
|
|
int ic2 = indices.size();
|
|
|
|
const int *r2 = indices.ptr();
|
|
|
|
|
|
|
|
int bic = total_indices.size();
|
|
|
|
total_indices.resize(bic + ic2);
|
|
|
|
int *w2 = total_indices.ptrw();
|
|
|
|
|
|
|
|
for (int j = 0; j < ic2; j++) {
|
|
|
|
w2[j + bic] = r[r2[j]];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (total_indices.size()) {
|
2020-03-27 19:21:27 +01:00
|
|
|
RS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), total_indices, points, colors, uvs, bones, weights, texture.is_valid() ? texture->get_rid() : RID());
|
2019-01-08 23:10:24 +01:00
|
|
|
}
|
2018-02-25 16:06:30 +01:00
|
|
|
}
|
2014-07-07 22:44:21 +02:00
|
|
|
|
|
|
|
} break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-02-17 22:06:54 +01:00
|
|
|
void Polygon2D::set_polygon(const Vector<Vector2> &p_polygon) {
|
2017-03-05 16:44:50 +01:00
|
|
|
polygon = p_polygon;
|
|
|
|
rect_cache_dirty = true;
|
2014-07-07 22:44:21 +02:00
|
|
|
update();
|
|
|
|
}
|
|
|
|
|
2020-02-17 22:06:54 +01:00
|
|
|
Vector<Vector2> Polygon2D::get_polygon() const {
|
2014-07-07 22:44:21 +02:00
|
|
|
return polygon;
|
|
|
|
}
|
|
|
|
|
2019-01-08 23:10:24 +01:00
|
|
|
void Polygon2D::set_internal_vertex_count(int p_count) {
|
|
|
|
internal_vertices = p_count;
|
|
|
|
}
|
|
|
|
|
|
|
|
int Polygon2D::get_internal_vertex_count() const {
|
|
|
|
return internal_vertices;
|
|
|
|
}
|
|
|
|
|
2020-02-17 22:06:54 +01:00
|
|
|
void Polygon2D::set_uv(const Vector<Vector2> &p_uv) {
|
2017-03-05 16:44:50 +01:00
|
|
|
uv = p_uv;
|
2014-07-07 22:44:21 +02:00
|
|
|
update();
|
|
|
|
}
|
|
|
|
|
2020-02-17 22:06:54 +01:00
|
|
|
Vector<Vector2> Polygon2D::get_uv() const {
|
2014-07-07 22:44:21 +02:00
|
|
|
return uv;
|
|
|
|
}
|
|
|
|
|
2019-01-08 23:10:24 +01:00
|
|
|
void Polygon2D::set_polygons(const Array &p_polygons) {
|
|
|
|
polygons = p_polygons;
|
2018-02-25 16:06:30 +01:00
|
|
|
update();
|
|
|
|
}
|
|
|
|
|
2019-01-08 23:10:24 +01:00
|
|
|
Array Polygon2D::get_polygons() const {
|
|
|
|
return polygons;
|
2018-02-25 16:06:30 +01:00
|
|
|
}
|
|
|
|
|
2017-03-05 16:44:50 +01:00
|
|
|
void Polygon2D::set_color(const Color &p_color) {
|
|
|
|
color = p_color;
|
2014-07-07 22:44:21 +02:00
|
|
|
update();
|
|
|
|
}
|
2020-05-14 14:29:06 +02:00
|
|
|
|
2017-03-05 16:44:50 +01:00
|
|
|
Color Polygon2D::get_color() const {
|
2014-07-07 22:44:21 +02:00
|
|
|
return color;
|
|
|
|
}
|
|
|
|
|
2020-02-17 22:06:54 +01:00
|
|
|
void Polygon2D::set_vertex_colors(const Vector<Color> &p_colors) {
|
2017-03-05 16:44:50 +01:00
|
|
|
vertex_colors = p_colors;
|
2016-05-23 03:40:45 +02:00
|
|
|
update();
|
|
|
|
}
|
2020-05-14 14:29:06 +02:00
|
|
|
|
2020-02-17 22:06:54 +01:00
|
|
|
Vector<Color> Polygon2D::get_vertex_colors() const {
|
2016-05-23 03:40:45 +02:00
|
|
|
return vertex_colors;
|
|
|
|
}
|
|
|
|
|
2019-06-11 20:43:37 +02:00
|
|
|
void Polygon2D::set_texture(const Ref<Texture2D> &p_texture) {
|
2017-03-05 16:44:50 +01:00
|
|
|
texture = p_texture;
|
2014-07-07 22:44:21 +02:00
|
|
|
|
2015-04-29 03:05:01 +02:00
|
|
|
/*if (texture.is_valid()) {
|
2014-07-07 22:44:21 +02:00
|
|
|
uint32_t flags=texture->get_flags();
|
|
|
|
flags&=~Texture::FLAG_REPEAT;
|
|
|
|
if (tex_tile)
|
|
|
|
flags|=Texture::FLAG_REPEAT;
|
|
|
|
|
|
|
|
texture->set_flags(flags);
|
2015-04-29 03:05:01 +02:00
|
|
|
}*/
|
2014-07-07 22:44:21 +02:00
|
|
|
update();
|
|
|
|
}
|
2020-05-14 14:29:06 +02:00
|
|
|
|
2019-06-11 20:43:37 +02:00
|
|
|
Ref<Texture2D> Polygon2D::get_texture() const {
|
2014-07-07 22:44:21 +02:00
|
|
|
return texture;
|
|
|
|
}
|
|
|
|
|
2019-07-05 03:54:32 +02:00
|
|
|
void Polygon2D::set_normal_map(const Ref<Texture2D> &p_normal_map) {
|
|
|
|
normal_map = p_normal_map;
|
|
|
|
update();
|
|
|
|
}
|
|
|
|
|
|
|
|
Ref<Texture2D> Polygon2D::get_normal_map() const {
|
|
|
|
return normal_map;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Polygon2D::set_specular_map(const Ref<Texture2D> &p_specular_map) {
|
|
|
|
specular_map = p_specular_map;
|
|
|
|
update();
|
|
|
|
}
|
|
|
|
|
|
|
|
Ref<Texture2D> Polygon2D::get_specular_map() const {
|
|
|
|
return specular_map;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Polygon2D::set_specular_color(const Color &p_specular_color) {
|
|
|
|
specular_color = p_specular_color;
|
|
|
|
update();
|
|
|
|
}
|
|
|
|
|
|
|
|
Color Polygon2D::get_specular_color() const {
|
|
|
|
return specular_color;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Polygon2D::set_shininess(float p_shininess) {
|
|
|
|
shininess = CLAMP(p_shininess, 0.0, 1.0);
|
|
|
|
update();
|
|
|
|
}
|
|
|
|
|
|
|
|
float Polygon2D::get_shininess() const {
|
|
|
|
return shininess;
|
|
|
|
}
|
|
|
|
|
2017-03-05 16:44:50 +01:00
|
|
|
void Polygon2D::set_texture_offset(const Vector2 &p_offset) {
|
|
|
|
tex_ofs = p_offset;
|
2014-07-07 22:44:21 +02:00
|
|
|
update();
|
|
|
|
}
|
2020-05-14 14:29:06 +02:00
|
|
|
|
2017-03-05 16:44:50 +01:00
|
|
|
Vector2 Polygon2D::get_texture_offset() const {
|
2014-07-07 22:44:21 +02:00
|
|
|
return tex_ofs;
|
|
|
|
}
|
|
|
|
|
2017-03-05 16:44:50 +01:00
|
|
|
void Polygon2D::set_texture_rotation(float p_rot) {
|
|
|
|
tex_rot = p_rot;
|
2014-07-07 22:44:21 +02:00
|
|
|
update();
|
|
|
|
}
|
2020-05-14 14:29:06 +02:00
|
|
|
|
2017-03-05 16:44:50 +01:00
|
|
|
float Polygon2D::get_texture_rotation() const {
|
2014-07-07 22:44:21 +02:00
|
|
|
return tex_rot;
|
|
|
|
}
|
|
|
|
|
2017-11-10 11:07:52 +01:00
|
|
|
void Polygon2D::set_texture_rotation_degrees(float p_rot) {
|
2014-07-07 22:44:21 +02:00
|
|
|
set_texture_rotation(Math::deg2rad(p_rot));
|
|
|
|
}
|
2020-05-14 14:29:06 +02:00
|
|
|
|
2017-11-10 11:07:52 +01:00
|
|
|
float Polygon2D::get_texture_rotation_degrees() const {
|
2014-07-07 22:44:21 +02:00
|
|
|
return Math::rad2deg(get_texture_rotation());
|
|
|
|
}
|
|
|
|
|
2017-03-05 16:44:50 +01:00
|
|
|
void Polygon2D::set_texture_scale(const Size2 &p_scale) {
|
|
|
|
tex_scale = p_scale;
|
2014-07-07 22:44:21 +02:00
|
|
|
update();
|
|
|
|
}
|
2020-05-14 14:29:06 +02:00
|
|
|
|
2017-03-05 16:44:50 +01:00
|
|
|
Size2 Polygon2D::get_texture_scale() const {
|
2014-07-07 22:44:21 +02:00
|
|
|
return tex_scale;
|
|
|
|
}
|
|
|
|
|
2017-03-05 16:44:50 +01:00
|
|
|
void Polygon2D::set_invert(bool p_invert) {
|
|
|
|
invert = p_invert;
|
2014-07-07 22:44:21 +02:00
|
|
|
update();
|
|
|
|
}
|
2020-05-14 14:29:06 +02:00
|
|
|
|
2017-03-05 16:44:50 +01:00
|
|
|
bool Polygon2D::get_invert() const {
|
2014-07-07 22:44:21 +02:00
|
|
|
return invert;
|
|
|
|
}
|
|
|
|
|
2017-08-19 18:14:04 +02:00
|
|
|
void Polygon2D::set_antialiased(bool p_antialiased) {
|
|
|
|
antialiased = p_antialiased;
|
|
|
|
update();
|
|
|
|
}
|
2020-05-14 14:29:06 +02:00
|
|
|
|
2017-08-19 18:14:04 +02:00
|
|
|
bool Polygon2D::get_antialiased() const {
|
|
|
|
return antialiased;
|
|
|
|
}
|
|
|
|
|
2017-03-05 16:44:50 +01:00
|
|
|
void Polygon2D::set_invert_border(float p_invert_border) {
|
|
|
|
invert_border = p_invert_border;
|
2014-07-07 22:44:21 +02:00
|
|
|
update();
|
|
|
|
}
|
2020-05-14 14:29:06 +02:00
|
|
|
|
2017-03-05 16:44:50 +01:00
|
|
|
float Polygon2D::get_invert_border() const {
|
2014-07-07 22:44:21 +02:00
|
|
|
return invert_border;
|
|
|
|
}
|
|
|
|
|
2017-03-05 16:44:50 +01:00
|
|
|
void Polygon2D::set_offset(const Vector2 &p_offset) {
|
|
|
|
offset = p_offset;
|
|
|
|
rect_cache_dirty = true;
|
2014-07-07 22:44:21 +02:00
|
|
|
update();
|
2017-11-07 08:58:35 +01:00
|
|
|
_change_notify("offset");
|
2014-07-07 22:44:21 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
Vector2 Polygon2D::get_offset() const {
|
|
|
|
return offset;
|
|
|
|
}
|
|
|
|
|
2020-02-17 22:06:54 +01:00
|
|
|
void Polygon2D::add_bone(const NodePath &p_path, const Vector<float> &p_weights) {
|
2018-05-02 16:00:35 +02:00
|
|
|
Bone bone;
|
|
|
|
bone.path = p_path;
|
|
|
|
bone.weights = p_weights;
|
|
|
|
bone_weights.push_back(bone);
|
|
|
|
}
|
2020-05-14 14:29:06 +02:00
|
|
|
|
2018-05-02 16:00:35 +02:00
|
|
|
int Polygon2D::get_bone_count() const {
|
|
|
|
return bone_weights.size();
|
|
|
|
}
|
2020-05-14 14:29:06 +02:00
|
|
|
|
2018-05-02 16:00:35 +02:00
|
|
|
NodePath Polygon2D::get_bone_path(int p_index) const {
|
|
|
|
ERR_FAIL_INDEX_V(p_index, bone_weights.size(), NodePath());
|
|
|
|
return bone_weights[p_index].path;
|
|
|
|
}
|
2020-05-14 14:29:06 +02:00
|
|
|
|
2020-02-17 22:06:54 +01:00
|
|
|
Vector<float> Polygon2D::get_bone_weights(int p_index) const {
|
|
|
|
ERR_FAIL_INDEX_V(p_index, bone_weights.size(), Vector<float>());
|
2018-05-02 16:00:35 +02:00
|
|
|
return bone_weights[p_index].weights;
|
|
|
|
}
|
2020-05-14 14:29:06 +02:00
|
|
|
|
2018-05-02 16:00:35 +02:00
|
|
|
void Polygon2D::erase_bone(int p_idx) {
|
|
|
|
ERR_FAIL_INDEX(p_idx, bone_weights.size());
|
|
|
|
bone_weights.remove(p_idx);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Polygon2D::clear_bones() {
|
|
|
|
bone_weights.clear();
|
|
|
|
}
|
|
|
|
|
2020-02-17 22:06:54 +01:00
|
|
|
void Polygon2D::set_bone_weights(int p_index, const Vector<float> &p_weights) {
|
2018-05-02 16:00:35 +02:00
|
|
|
ERR_FAIL_INDEX(p_index, bone_weights.size());
|
2018-07-25 03:11:03 +02:00
|
|
|
bone_weights.write[p_index].weights = p_weights;
|
2018-05-02 16:00:35 +02:00
|
|
|
update();
|
|
|
|
}
|
2020-05-14 14:29:06 +02:00
|
|
|
|
2018-05-02 16:00:35 +02:00
|
|
|
void Polygon2D::set_bone_path(int p_index, const NodePath &p_path) {
|
|
|
|
ERR_FAIL_INDEX(p_index, bone_weights.size());
|
2018-07-25 03:11:03 +02:00
|
|
|
bone_weights.write[p_index].path = p_path;
|
2018-05-02 16:00:35 +02:00
|
|
|
update();
|
|
|
|
}
|
|
|
|
|
|
|
|
Array Polygon2D::_get_bones() const {
|
|
|
|
Array bones;
|
|
|
|
for (int i = 0; i < get_bone_count(); i++) {
|
|
|
|
bones.push_back(get_bone_path(i));
|
|
|
|
bones.push_back(get_bone_weights(i));
|
|
|
|
}
|
|
|
|
return bones;
|
|
|
|
}
|
2020-05-14 14:29:06 +02:00
|
|
|
|
2018-05-02 16:00:35 +02:00
|
|
|
void Polygon2D::_set_bones(const Array &p_bones) {
|
|
|
|
ERR_FAIL_COND(p_bones.size() & 1);
|
|
|
|
clear_bones();
|
|
|
|
for (int i = 0; i < p_bones.size(); i += 2) {
|
|
|
|
add_bone(p_bones[i], p_bones[i + 1]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Polygon2D::set_skeleton(const NodePath &p_skeleton) {
|
2018-05-03 22:29:15 +02:00
|
|
|
if (skeleton == p_skeleton)
|
|
|
|
return;
|
2018-05-02 16:00:35 +02:00
|
|
|
skeleton = p_skeleton;
|
|
|
|
update();
|
|
|
|
}
|
2018-05-03 22:29:15 +02:00
|
|
|
|
2018-05-02 16:00:35 +02:00
|
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NodePath Polygon2D::get_skeleton() const {
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return skeleton;
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}
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2014-07-07 22:44:21 +02:00
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void Polygon2D::_bind_methods() {
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2017-03-05 16:44:50 +01:00
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ClassDB::bind_method(D_METHOD("set_polygon", "polygon"), &Polygon2D::set_polygon);
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ClassDB::bind_method(D_METHOD("get_polygon"), &Polygon2D::get_polygon);
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2014-07-07 22:44:21 +02:00
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2017-03-05 16:44:50 +01:00
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ClassDB::bind_method(D_METHOD("set_uv", "uv"), &Polygon2D::set_uv);
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ClassDB::bind_method(D_METHOD("get_uv"), &Polygon2D::get_uv);
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2014-07-07 22:44:21 +02:00
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2017-03-05 16:44:50 +01:00
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ClassDB::bind_method(D_METHOD("set_color", "color"), &Polygon2D::set_color);
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ClassDB::bind_method(D_METHOD("get_color"), &Polygon2D::get_color);
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2014-07-07 22:44:21 +02:00
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2019-01-08 23:10:24 +01:00
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ClassDB::bind_method(D_METHOD("set_polygons", "polygons"), &Polygon2D::set_polygons);
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ClassDB::bind_method(D_METHOD("get_polygons"), &Polygon2D::get_polygons);
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2018-02-25 16:06:30 +01:00
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2017-03-05 16:44:50 +01:00
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ClassDB::bind_method(D_METHOD("set_vertex_colors", "vertex_colors"), &Polygon2D::set_vertex_colors);
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ClassDB::bind_method(D_METHOD("get_vertex_colors"), &Polygon2D::get_vertex_colors);
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2014-07-07 22:44:21 +02:00
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2017-08-09 13:19:41 +02:00
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ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Polygon2D::set_texture);
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ClassDB::bind_method(D_METHOD("get_texture"), &Polygon2D::get_texture);
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2014-07-07 22:44:21 +02:00
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2019-07-05 03:54:32 +02:00
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ClassDB::bind_method(D_METHOD("set_normal_map", "normal_map"), &Polygon2D::set_normal_map);
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ClassDB::bind_method(D_METHOD("get_normal_map"), &Polygon2D::get_normal_map);
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ClassDB::bind_method(D_METHOD("set_specular_map", "specular_map"), &Polygon2D::set_specular_map);
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ClassDB::bind_method(D_METHOD("get_specular_map"), &Polygon2D::get_specular_map);
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ClassDB::bind_method(D_METHOD("set_specular_color", "specular_color"), &Polygon2D::set_specular_color);
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ClassDB::bind_method(D_METHOD("get_specular_color"), &Polygon2D::get_specular_color);
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ClassDB::bind_method(D_METHOD("set_shininess", "shininess"), &Polygon2D::set_shininess);
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ClassDB::bind_method(D_METHOD("get_shininess"), &Polygon2D::get_shininess);
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2017-03-05 16:44:50 +01:00
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ClassDB::bind_method(D_METHOD("set_texture_offset", "texture_offset"), &Polygon2D::set_texture_offset);
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ClassDB::bind_method(D_METHOD("get_texture_offset"), &Polygon2D::get_texture_offset);
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2014-07-07 22:44:21 +02:00
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2017-03-05 16:44:50 +01:00
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ClassDB::bind_method(D_METHOD("set_texture_rotation", "texture_rotation"), &Polygon2D::set_texture_rotation);
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ClassDB::bind_method(D_METHOD("get_texture_rotation"), &Polygon2D::get_texture_rotation);
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2014-07-07 22:44:21 +02:00
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2017-11-10 11:07:52 +01:00
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ClassDB::bind_method(D_METHOD("set_texture_rotation_degrees", "texture_rotation"), &Polygon2D::set_texture_rotation_degrees);
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ClassDB::bind_method(D_METHOD("get_texture_rotation_degrees"), &Polygon2D::get_texture_rotation_degrees);
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2014-07-07 22:44:21 +02:00
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2017-03-05 16:44:50 +01:00
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ClassDB::bind_method(D_METHOD("set_texture_scale", "texture_scale"), &Polygon2D::set_texture_scale);
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ClassDB::bind_method(D_METHOD("get_texture_scale"), &Polygon2D::get_texture_scale);
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2014-07-07 22:44:21 +02:00
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2017-03-05 16:44:50 +01:00
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ClassDB::bind_method(D_METHOD("set_invert", "invert"), &Polygon2D::set_invert);
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ClassDB::bind_method(D_METHOD("get_invert"), &Polygon2D::get_invert);
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2014-07-07 22:44:21 +02:00
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2017-08-19 18:14:04 +02:00
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ClassDB::bind_method(D_METHOD("set_antialiased", "antialiased"), &Polygon2D::set_antialiased);
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ClassDB::bind_method(D_METHOD("get_antialiased"), &Polygon2D::get_antialiased);
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2017-03-05 16:44:50 +01:00
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ClassDB::bind_method(D_METHOD("set_invert_border", "invert_border"), &Polygon2D::set_invert_border);
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ClassDB::bind_method(D_METHOD("get_invert_border"), &Polygon2D::get_invert_border);
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2014-07-07 22:44:21 +02:00
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2017-03-05 16:44:50 +01:00
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ClassDB::bind_method(D_METHOD("set_offset", "offset"), &Polygon2D::set_offset);
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ClassDB::bind_method(D_METHOD("get_offset"), &Polygon2D::get_offset);
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2017-01-04 05:16:14 +01:00
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2018-05-02 16:00:35 +02:00
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ClassDB::bind_method(D_METHOD("add_bone", "path", "weights"), &Polygon2D::add_bone);
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ClassDB::bind_method(D_METHOD("get_bone_count"), &Polygon2D::get_bone_count);
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ClassDB::bind_method(D_METHOD("get_bone_path", "index"), &Polygon2D::get_bone_path);
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ClassDB::bind_method(D_METHOD("get_bone_weights", "index"), &Polygon2D::get_bone_weights);
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ClassDB::bind_method(D_METHOD("erase_bone", "index"), &Polygon2D::erase_bone);
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ClassDB::bind_method(D_METHOD("clear_bones"), &Polygon2D::clear_bones);
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ClassDB::bind_method(D_METHOD("set_bone_path", "index", "path"), &Polygon2D::set_bone_path);
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ClassDB::bind_method(D_METHOD("set_bone_weights", "index", "weights"), &Polygon2D::set_bone_weights);
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ClassDB::bind_method(D_METHOD("set_skeleton", "skeleton"), &Polygon2D::set_skeleton);
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ClassDB::bind_method(D_METHOD("get_skeleton"), &Polygon2D::get_skeleton);
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2019-01-08 23:10:24 +01:00
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ClassDB::bind_method(D_METHOD("set_internal_vertex_count", "internal_vertex_count"), &Polygon2D::set_internal_vertex_count);
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ClassDB::bind_method(D_METHOD("get_internal_vertex_count"), &Polygon2D::get_internal_vertex_count);
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2018-05-02 16:00:35 +02:00
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ClassDB::bind_method(D_METHOD("_set_bones", "bones"), &Polygon2D::_set_bones);
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ClassDB::bind_method(D_METHOD("_get_bones"), &Polygon2D::_get_bones);
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2017-03-05 16:44:50 +01:00
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ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
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2017-08-19 18:14:04 +02:00
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "antialiased"), "set_antialiased", "get_antialiased");
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2019-06-11 20:43:37 +02:00
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ADD_GROUP("Texture2D", "");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
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ADD_GROUP("Texture2D", "texture_");
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2017-03-05 16:44:50 +01:00
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_offset"), "set_texture_offset", "get_texture_offset");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_scale"), "set_texture_scale", "get_texture_scale");
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "texture_rotation_degrees", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater"), "set_texture_rotation_degrees", "get_texture_rotation_degrees");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "texture_rotation", PROPERTY_HINT_NONE, "", 0), "set_texture_rotation", "get_texture_rotation");
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2019-07-05 03:54:32 +02:00
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ADD_GROUP("Lighting", "");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_normal_map", "get_normal_map");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "specular_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_specular_map", "get_specular_map");
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ADD_PROPERTY(PropertyInfo(Variant::COLOR, "specular_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_specular_color", "get_specular_color");
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "shininess", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_shininess", "get_shininess");
|
2018-05-02 16:00:35 +02:00
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|
ADD_GROUP("Skeleton", "");
|
2018-06-28 01:50:25 +02:00
|
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|
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton2D"), "set_skeleton", "get_skeleton");
|
2014-07-07 22:44:21 +02:00
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|
2017-03-05 16:44:50 +01:00
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|
ADD_GROUP("Invert", "invert_");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "invert_enable"), "set_invert", "get_invert");
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
|
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|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "invert_border", PROPERTY_HINT_RANGE, "0.1,16384,0.1"), "set_invert_border", "get_invert_border");
|
2018-05-02 16:00:35 +02:00
|
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|
|
2019-01-08 23:10:24 +01:00
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|
|
ADD_GROUP("Data", "");
|
2020-02-17 22:06:54 +01:00
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ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon");
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ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "uv"), "set_uv", "get_uv");
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ADD_PROPERTY(PropertyInfo(Variant::PACKED_COLOR_ARRAY, "vertex_colors"), "set_vertex_colors", "get_vertex_colors");
|
2019-01-08 23:10:24 +01:00
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|
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "polygons"), "set_polygons", "get_polygons");
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2018-05-02 16:00:35 +02:00
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|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bones", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_bones", "_get_bones");
|
2019-01-08 23:10:24 +01:00
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|
ADD_PROPERTY(PropertyInfo(Variant::INT, "internal_vertex_count", PROPERTY_HINT_RANGE, "0,1000"), "set_internal_vertex_count", "get_internal_vertex_count");
|
2014-07-07 22:44:21 +02:00
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|
|
}
|
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|
|
Polygon2D::Polygon2D() {
|
2020-05-14 11:00:19 +02:00
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|
|
invert = false;
|
2017-03-05 16:44:50 +01:00
|
|
|
invert_border = 100;
|
2017-08-19 18:14:04 +02:00
|
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|
antialiased = false;
|
2017-03-05 16:44:50 +01:00
|
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|
tex_rot = 0;
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|
tex_tile = true;
|
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|
|
tex_scale = Vector2(1, 1);
|
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|
|
color = Color(1, 1, 1);
|
|
|
|
rect_cache_dirty = true;
|
2019-01-08 23:10:24 +01:00
|
|
|
internal_vertices = 0;
|
2020-02-12 18:24:06 +01:00
|
|
|
|
2019-07-05 03:54:32 +02:00
|
|
|
specular_color = Color(1, 1, 1, 1);
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|
|
shininess = 1.0;
|
2014-07-07 22:44:21 +02:00
|
|
|
}
|