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/*************************************************************************/
/* display_server_javascript.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* the following conditions: */
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/* The above copyright notice and this permission notice shall be */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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# include "platform/javascript/display_server_javascript.h"
# include "drivers/dummy/rasterizer_dummy.h"
# include "platform/javascript/os_javascript.h"
# include <emscripten.h>
# include <png.h>
# include "dom_keys.inc"
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# include "godot_js.h"
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# define DOM_BUTTON_LEFT 0
# define DOM_BUTTON_MIDDLE 1
# define DOM_BUTTON_RIGHT 2
# define DOM_BUTTON_XBUTTON1 3
# define DOM_BUTTON_XBUTTON2 4
DisplayServerJavaScript * DisplayServerJavaScript : : get_singleton ( ) {
return static_cast < DisplayServerJavaScript * > ( DisplayServer : : get_singleton ( ) ) ;
}
// Window (canvas)
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void DisplayServerJavaScript : : focus_canvas ( ) {
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godot_js_display_canvas_focus ( ) ;
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}
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bool DisplayServerJavaScript : : is_canvas_focused ( ) {
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return godot_js_display_canvas_is_focused ( ) ! = 0 ;
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}
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bool DisplayServerJavaScript : : check_size_force_redraw ( ) {
int canvas_width ;
int canvas_height ;
emscripten_get_canvas_element_size ( DisplayServerJavaScript : : canvas_id , & canvas_width , & canvas_height ) ;
if ( last_width ! = canvas_width | | last_height ! = canvas_height ) {
last_width = canvas_width ;
last_height = canvas_height ;
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// Update the framebuffer size for redraw.
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emscripten_set_canvas_element_size ( DisplayServerJavaScript : : canvas_id , canvas_width , canvas_height ) ;
return true ;
}
return false ;
}
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Point2 DisplayServerJavaScript : : compute_position_in_canvas ( int p_x , int p_y ) {
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DisplayServerJavaScript * display = get_singleton ( ) ;
int canvas_x ;
int canvas_y ;
godot_js_display_canvas_bounding_rect_position_get ( & canvas_x , & canvas_y ) ;
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int canvas_width ;
int canvas_height ;
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emscripten_get_canvas_element_size ( display - > canvas_id , & canvas_width , & canvas_height ) ;
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double element_width ;
double element_height ;
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emscripten_get_element_css_size ( display - > canvas_id , & element_width , & element_height ) ;
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return Point2 ( ( int ) ( canvas_width / element_width * ( p_x - canvas_x ) ) ,
( int ) ( canvas_height / element_height * ( p_y - canvas_y ) ) ) ;
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}
EM_BOOL DisplayServerJavaScript : : fullscreen_change_callback ( int p_event_type , const EmscriptenFullscreenChangeEvent * p_event , void * p_user_data ) {
DisplayServerJavaScript * display = get_singleton ( ) ;
// Empty ID is canvas.
String target_id = String : : utf8 ( p_event - > id ) ;
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if ( target_id . empty ( ) | | target_id = = String : : utf8 ( display - > canvas_id ) ) {
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// This event property is the only reliable data on
// browser fullscreen state.
if ( p_event - > isFullscreen ) {
display - > window_mode = WINDOW_MODE_FULLSCREEN ;
} else {
display - > window_mode = WINDOW_MODE_WINDOWED ;
}
}
return false ;
}
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// Drag and drop callback.
void DisplayServerJavaScript : : drop_files_js_callback ( char * * p_filev , int p_filec ) {
DisplayServerJavaScript * ds = get_singleton ( ) ;
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if ( ! ds ) {
ERR_FAIL_MSG ( " Unable to drop files because the DisplayServer is not active " ) ;
}
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if ( ds - > drop_files_callback . is_null ( ) ) {
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return ;
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}
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Vector < String > files ;
for ( int i = 0 ; i < p_filec ; i + + ) {
files . push_back ( String : : utf8 ( p_filev [ i ] ) ) ;
}
Variant v = files ;
Variant * vp = & v ;
Variant ret ;
Callable : : CallError ce ;
ds - > drop_files_callback . call ( ( const Variant * * ) & vp , 1 , ret , ce ) ;
}
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// JavaScript quit request callback.
void DisplayServerJavaScript : : request_quit_callback ( ) {
DisplayServerJavaScript * ds = get_singleton ( ) ;
if ( ds & & ! ds - > window_event_callback . is_null ( ) ) {
Variant event = int ( DisplayServer : : WINDOW_EVENT_CLOSE_REQUEST ) ;
Variant * eventp = & event ;
Variant ret ;
Callable : : CallError ce ;
ds - > window_event_callback . call ( ( const Variant * * ) & eventp , 1 , ret , ce ) ;
}
}
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// Keys
template < typename T >
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void DisplayServerJavaScript : : dom2godot_mod ( T * emscripten_event_ptr , Ref < InputEventWithModifiers > godot_event ) {
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godot_event - > set_shift ( emscripten_event_ptr - > shiftKey ) ;
godot_event - > set_alt ( emscripten_event_ptr - > altKey ) ;
godot_event - > set_control ( emscripten_event_ptr - > ctrlKey ) ;
godot_event - > set_metakey ( emscripten_event_ptr - > metaKey ) ;
}
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Ref < InputEventKey > DisplayServerJavaScript : : setup_key_event ( const EmscriptenKeyboardEvent * emscripten_event ) {
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Ref < InputEventKey > ev ;
ev . instance ( ) ;
ev - > set_echo ( emscripten_event - > repeat ) ;
dom2godot_mod ( emscripten_event , ev ) ;
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ev - > set_keycode ( dom_code2godot_scancode ( emscripten_event - > code , emscripten_event - > key , false ) ) ;
ev - > set_physical_keycode ( dom_code2godot_scancode ( emscripten_event - > code , emscripten_event - > key , true ) ) ;
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String unicode = String : : utf8 ( emscripten_event - > key ) ;
// Check if empty or multi-character (e.g. `CapsLock`).
if ( unicode . length ( ) ! = 1 ) {
// Might be empty as well, but better than nonsense.
unicode = String : : utf8 ( emscripten_event - > charValue ) ;
}
if ( unicode . length ( ) = = 1 ) {
ev - > set_unicode ( unicode [ 0 ] ) ;
}
return ev ;
}
EM_BOOL DisplayServerJavaScript : : keydown_callback ( int p_event_type , const EmscriptenKeyboardEvent * p_event , void * p_user_data ) {
DisplayServerJavaScript * display = get_singleton ( ) ;
Ref < InputEventKey > ev = setup_key_event ( p_event ) ;
ev - > set_pressed ( true ) ;
if ( ev - > get_unicode ( ) = = 0 & & keycode_has_unicode ( ev - > get_keycode ( ) ) ) {
// Defer to keypress event for legacy unicode retrieval.
display - > deferred_key_event = ev ;
// Do not suppress keypress event.
return false ;
}
Input : : get_singleton ( ) - > parse_input_event ( ev ) ;
return true ;
}
EM_BOOL DisplayServerJavaScript : : keypress_callback ( int p_event_type , const EmscriptenKeyboardEvent * p_event , void * p_user_data ) {
DisplayServerJavaScript * display = get_singleton ( ) ;
display - > deferred_key_event - > set_unicode ( p_event - > charCode ) ;
Input : : get_singleton ( ) - > parse_input_event ( display - > deferred_key_event ) ;
return true ;
}
EM_BOOL DisplayServerJavaScript : : keyup_callback ( int p_event_type , const EmscriptenKeyboardEvent * p_event , void * p_user_data ) {
Ref < InputEventKey > ev = setup_key_event ( p_event ) ;
ev - > set_pressed ( false ) ;
Input : : get_singleton ( ) - > parse_input_event ( ev ) ;
return ev - > get_keycode ( ) ! = KEY_UNKNOWN & & ev - > get_keycode ( ) ! = 0 ;
}
// Mouse
EM_BOOL DisplayServerJavaScript : : mouse_button_callback ( int p_event_type , const EmscriptenMouseEvent * p_event , void * p_user_data ) {
DisplayServerJavaScript * display = get_singleton ( ) ;
Ref < InputEventMouseButton > ev ;
ev . instance ( ) ;
ev - > set_pressed ( p_event_type = = EMSCRIPTEN_EVENT_MOUSEDOWN ) ;
ev - > set_position ( compute_position_in_canvas ( p_event - > clientX , p_event - > clientY ) ) ;
ev - > set_global_position ( ev - > get_position ( ) ) ;
dom2godot_mod ( p_event , ev ) ;
switch ( p_event - > button ) {
case DOM_BUTTON_LEFT :
ev - > set_button_index ( BUTTON_LEFT ) ;
break ;
case DOM_BUTTON_MIDDLE :
ev - > set_button_index ( BUTTON_MIDDLE ) ;
break ;
case DOM_BUTTON_RIGHT :
ev - > set_button_index ( BUTTON_RIGHT ) ;
break ;
case DOM_BUTTON_XBUTTON1 :
ev - > set_button_index ( BUTTON_XBUTTON1 ) ;
break ;
case DOM_BUTTON_XBUTTON2 :
ev - > set_button_index ( BUTTON_XBUTTON2 ) ;
break ;
default :
return false ;
}
if ( ev - > is_pressed ( ) ) {
double diff = emscripten_get_now ( ) - display - > last_click_ms ;
if ( ev - > get_button_index ( ) = = display - > last_click_button_index ) {
if ( diff < 400 & & Point2 ( display - > last_click_pos ) . distance_to ( ev - > get_position ( ) ) < 5 ) {
display - > last_click_ms = 0 ;
display - > last_click_pos = Point2 ( - 100 , - 100 ) ;
display - > last_click_button_index = - 1 ;
ev - > set_doubleclick ( true ) ;
}
} else {
display - > last_click_button_index = ev - > get_button_index ( ) ;
}
if ( ! ev - > is_doubleclick ( ) ) {
display - > last_click_ms + = diff ;
display - > last_click_pos = ev - > get_position ( ) ;
}
}
Input * input = Input : : get_singleton ( ) ;
int mask = input - > get_mouse_button_mask ( ) ;
int button_flag = 1 < < ( ev - > get_button_index ( ) - 1 ) ;
if ( ev - > is_pressed ( ) ) {
// Since the event is consumed, focus manually. The containing iframe,
// if exists, may not have focus yet, so focus even if already focused.
focus_canvas ( ) ;
mask | = button_flag ;
} else if ( mask & button_flag ) {
mask & = ~ button_flag ;
} else {
// Received release event, but press was outside the canvas, so ignore.
return false ;
}
ev - > set_button_mask ( mask ) ;
input - > parse_input_event ( ev ) ;
// Prevent multi-click text selection and wheel-click scrolling anchor.
// Context menu is prevented through contextmenu event.
return true ;
}
EM_BOOL DisplayServerJavaScript : : mousemove_callback ( int p_event_type , const EmscriptenMouseEvent * p_event , void * p_user_data ) {
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DisplayServerJavaScript * ds = get_singleton ( ) ;
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Input * input = Input : : get_singleton ( ) ;
int input_mask = input - > get_mouse_button_mask ( ) ;
Point2 pos = compute_position_in_canvas ( p_event - > clientX , p_event - > clientY ) ;
// For motion outside the canvas, only read mouse movement if dragging
// started inside the canvas; imitating desktop app behaviour.
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if ( ! ds - > cursor_inside_canvas & & ! input_mask )
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return false ;
Ref < InputEventMouseMotion > ev ;
ev . instance ( ) ;
dom2godot_mod ( p_event , ev ) ;
ev - > set_button_mask ( input_mask ) ;
ev - > set_position ( pos ) ;
ev - > set_global_position ( ev - > get_position ( ) ) ;
ev - > set_relative ( Vector2 ( p_event - > movementX , p_event - > movementY ) ) ;
input - > set_mouse_position ( ev - > get_position ( ) ) ;
ev - > set_speed ( input - > get_last_mouse_speed ( ) ) ;
input - > parse_input_event ( ev ) ;
// Don't suppress mouseover/-leave events.
return false ;
}
// Cursor
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const char * DisplayServerJavaScript : : godot2dom_cursor ( DisplayServer : : CursorShape p_shape ) {
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switch ( p_shape ) {
case DisplayServer : : CURSOR_ARROW :
return " auto " ;
case DisplayServer : : CURSOR_IBEAM :
return " text " ;
case DisplayServer : : CURSOR_POINTING_HAND :
return " pointer " ;
case DisplayServer : : CURSOR_CROSS :
return " crosshair " ;
case DisplayServer : : CURSOR_WAIT :
return " progress " ;
case DisplayServer : : CURSOR_BUSY :
return " wait " ;
case DisplayServer : : CURSOR_DRAG :
return " grab " ;
case DisplayServer : : CURSOR_CAN_DROP :
return " grabbing " ;
case DisplayServer : : CURSOR_FORBIDDEN :
return " no-drop " ;
case DisplayServer : : CURSOR_VSIZE :
return " ns-resize " ;
case DisplayServer : : CURSOR_HSIZE :
return " ew-resize " ;
case DisplayServer : : CURSOR_BDIAGSIZE :
return " nesw-resize " ;
case DisplayServer : : CURSOR_FDIAGSIZE :
return " nwse-resize " ;
case DisplayServer : : CURSOR_MOVE :
return " move " ;
case DisplayServer : : CURSOR_VSPLIT :
return " row-resize " ;
case DisplayServer : : CURSOR_HSPLIT :
return " col-resize " ;
case DisplayServer : : CURSOR_HELP :
return " help " ;
default :
return " auto " ;
}
}
void DisplayServerJavaScript : : cursor_set_shape ( CursorShape p_shape ) {
ERR_FAIL_INDEX ( p_shape , CURSOR_MAX ) ;
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if ( cursor_shape = = p_shape ) {
return ;
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}
cursor_shape = p_shape ;
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godot_js_display_cursor_set_shape ( godot2dom_cursor ( cursor_shape ) ) ;
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}
DisplayServer : : CursorShape DisplayServerJavaScript : : cursor_get_shape ( ) const {
return cursor_shape ;
}
void DisplayServerJavaScript : : cursor_set_custom_image ( const RES & p_cursor , CursorShape p_shape , const Vector2 & p_hotspot ) {
if ( p_cursor . is_valid ( ) ) {
Ref < Texture2D > texture = p_cursor ;
Ref < AtlasTexture > atlas_texture = p_cursor ;
Ref < Image > image ;
Size2 texture_size ;
Rect2 atlas_rect ;
if ( texture . is_valid ( ) ) {
image = texture - > get_data ( ) ;
}
if ( ! image . is_valid ( ) & & atlas_texture . is_valid ( ) ) {
texture = atlas_texture - > get_atlas ( ) ;
atlas_rect . size . width = texture - > get_width ( ) ;
atlas_rect . size . height = texture - > get_height ( ) ;
atlas_rect . position . x = atlas_texture - > get_region ( ) . position . x ;
atlas_rect . position . y = atlas_texture - > get_region ( ) . position . y ;
texture_size . width = atlas_texture - > get_region ( ) . size . x ;
texture_size . height = atlas_texture - > get_region ( ) . size . y ;
} else if ( image . is_valid ( ) ) {
texture_size . width = texture - > get_width ( ) ;
texture_size . height = texture - > get_height ( ) ;
}
ERR_FAIL_COND ( ! texture . is_valid ( ) ) ;
ERR_FAIL_COND ( p_hotspot . x < 0 | | p_hotspot . y < 0 ) ;
ERR_FAIL_COND ( texture_size . width > 256 | | texture_size . height > 256 ) ;
ERR_FAIL_COND ( p_hotspot . x > texture_size . width | | p_hotspot . y > texture_size . height ) ;
image = texture - > get_data ( ) ;
ERR_FAIL_COND ( ! image . is_valid ( ) ) ;
image = image - > duplicate ( ) ;
if ( atlas_texture . is_valid ( ) )
image - > crop_from_point (
atlas_rect . position . x ,
atlas_rect . position . y ,
texture_size . width ,
texture_size . height ) ;
if ( image - > get_format ( ) ! = Image : : FORMAT_RGBA8 ) {
image - > convert ( Image : : FORMAT_RGBA8 ) ;
}
png_image png_meta ;
memset ( & png_meta , 0 , sizeof png_meta ) ;
png_meta . version = PNG_IMAGE_VERSION ;
png_meta . width = texture_size . width ;
png_meta . height = texture_size . height ;
png_meta . format = PNG_FORMAT_RGBA ;
PackedByteArray png ;
size_t len ;
PackedByteArray data = image - > get_data ( ) ;
ERR_FAIL_COND ( ! png_image_write_get_memory_size ( png_meta , len , 0 , data . ptr ( ) , 0 , nullptr ) ) ;
png . resize ( len ) ;
ERR_FAIL_COND ( ! png_image_write_to_memory ( & png_meta , png . ptrw ( ) , & len , 0 , data . ptr ( ) , 0 , nullptr ) ) ;
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godot_js_display_cursor_set_custom_shape ( godot2dom_cursor ( p_shape ) , png . ptr ( ) , len , p_hotspot . x , p_hotspot . y ) ;
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} else {
godot_js_display_cursor_set_custom_shape ( godot2dom_cursor ( p_shape ) , NULL , 0 , 0 , 0 ) ;
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}
cursor_set_shape ( cursor_shape ) ;
}
// Mouse mode
void DisplayServerJavaScript : : mouse_set_mode ( MouseMode p_mode ) {
ERR_FAIL_COND_MSG ( p_mode = = MOUSE_MODE_CONFINED , " MOUSE_MODE_CONFINED is not supported for the HTML5 platform. " ) ;
if ( p_mode = = mouse_get_mode ( ) )
return ;
if ( p_mode = = MOUSE_MODE_VISIBLE ) {
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godot_js_display_cursor_set_visible ( 1 ) ;
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emscripten_exit_pointerlock ( ) ;
} else if ( p_mode = = MOUSE_MODE_HIDDEN ) {
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godot_js_display_cursor_set_visible ( 0 ) ;
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emscripten_exit_pointerlock ( ) ;
} else if ( p_mode = = MOUSE_MODE_CAPTURED ) {
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godot_js_display_cursor_set_visible ( 1 ) ;
EMSCRIPTEN_RESULT result = emscripten_request_pointerlock ( canvas_id , false ) ;
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ERR_FAIL_COND_MSG ( result = = EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED , " MOUSE_MODE_CAPTURED can only be entered from within an appropriate input callback. " ) ;
ERR_FAIL_COND_MSG ( result ! = EMSCRIPTEN_RESULT_SUCCESS , " MOUSE_MODE_CAPTURED can only be entered from within an appropriate input callback. " ) ;
}
}
DisplayServer : : MouseMode DisplayServerJavaScript : : mouse_get_mode ( ) const {
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if ( godot_js_display_cursor_is_hidden ( ) ) {
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return MOUSE_MODE_HIDDEN ;
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}
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EmscriptenPointerlockChangeEvent ev ;
emscripten_get_pointerlock_status ( & ev ) ;
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return ( ev . isActive & & String : : utf8 ( ev . id ) = = String : : utf8 ( canvas_id ) ) ? MOUSE_MODE_CAPTURED : MOUSE_MODE_VISIBLE ;
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}
// Wheel
EM_BOOL DisplayServerJavaScript : : wheel_callback ( int p_event_type , const EmscriptenWheelEvent * p_event , void * p_user_data ) {
ERR_FAIL_COND_V ( p_event_type ! = EMSCRIPTEN_EVENT_WHEEL , false ) ;
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DisplayServerJavaScript * ds = get_singleton ( ) ;
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if ( ! is_canvas_focused ( ) ) {
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if ( ds - > cursor_inside_canvas ) {
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focus_canvas ( ) ;
} else {
return false ;
}
}
Input * input = Input : : get_singleton ( ) ;
Ref < InputEventMouseButton > ev ;
ev . instance ( ) ;
ev - > set_position ( input - > get_mouse_position ( ) ) ;
ev - > set_global_position ( ev - > get_position ( ) ) ;
ev - > set_shift ( input - > is_key_pressed ( KEY_SHIFT ) ) ;
ev - > set_alt ( input - > is_key_pressed ( KEY_ALT ) ) ;
ev - > set_control ( input - > is_key_pressed ( KEY_CONTROL ) ) ;
ev - > set_metakey ( input - > is_key_pressed ( KEY_META ) ) ;
if ( p_event - > deltaY < 0 )
ev - > set_button_index ( BUTTON_WHEEL_UP ) ;
else if ( p_event - > deltaY > 0 )
ev - > set_button_index ( BUTTON_WHEEL_DOWN ) ;
else if ( p_event - > deltaX > 0 )
ev - > set_button_index ( BUTTON_WHEEL_LEFT ) ;
else if ( p_event - > deltaX < 0 )
ev - > set_button_index ( BUTTON_WHEEL_RIGHT ) ;
else
return false ;
// Different browsers give wildly different delta values, and we can't
// interpret deltaMode, so use default value for wheel events' factor.
int button_flag = 1 < < ( ev - > get_button_index ( ) - 1 ) ;
ev - > set_pressed ( true ) ;
ev - > set_button_mask ( input - > get_mouse_button_mask ( ) | button_flag ) ;
input - > parse_input_event ( ev ) ;
ev - > set_pressed ( false ) ;
ev - > set_button_mask ( input - > get_mouse_button_mask ( ) & ~ button_flag ) ;
input - > parse_input_event ( ev ) ;
return true ;
}
// Touch
EM_BOOL DisplayServerJavaScript : : touch_press_callback ( int p_event_type , const EmscriptenTouchEvent * p_event , void * p_user_data ) {
DisplayServerJavaScript * display = get_singleton ( ) ;
Ref < InputEventScreenTouch > ev ;
ev . instance ( ) ;
int lowest_id_index = - 1 ;
for ( int i = 0 ; i < p_event - > numTouches ; + + i ) {
const EmscriptenTouchPoint & touch = p_event - > touches [ i ] ;
if ( lowest_id_index = = - 1 | | touch . identifier < p_event - > touches [ lowest_id_index ] . identifier )
lowest_id_index = i ;
if ( ! touch . isChanged )
continue ;
ev - > set_index ( touch . identifier ) ;
ev - > set_position ( compute_position_in_canvas ( touch . clientX , touch . clientY ) ) ;
display - > touches [ i ] = ev - > get_position ( ) ;
ev - > set_pressed ( p_event_type = = EMSCRIPTEN_EVENT_TOUCHSTART ) ;
Input : : get_singleton ( ) - > parse_input_event ( ev ) ;
}
// Resume audio context after input in case autoplay was denied.
return true ;
}
EM_BOOL DisplayServerJavaScript : : touchmove_callback ( int p_event_type , const EmscriptenTouchEvent * p_event , void * p_user_data ) {
DisplayServerJavaScript * display = get_singleton ( ) ;
Ref < InputEventScreenDrag > ev ;
ev . instance ( ) ;
int lowest_id_index = - 1 ;
for ( int i = 0 ; i < p_event - > numTouches ; + + i ) {
const EmscriptenTouchPoint & touch = p_event - > touches [ i ] ;
if ( lowest_id_index = = - 1 | | touch . identifier < p_event - > touches [ lowest_id_index ] . identifier )
lowest_id_index = i ;
if ( ! touch . isChanged )
continue ;
ev - > set_index ( touch . identifier ) ;
ev - > set_position ( compute_position_in_canvas ( touch . clientX , touch . clientY ) ) ;
Point2 & prev = display - > touches [ i ] ;
ev - > set_relative ( ev - > get_position ( ) - prev ) ;
prev = ev - > get_position ( ) ;
Input : : get_singleton ( ) - > parse_input_event ( ev ) ;
}
return true ;
}
bool DisplayServerJavaScript : : screen_is_touchscreen ( int p_screen ) const {
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return godot_js_display_touchscreen_is_available ( ) ;
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}
// Gamepad
EM_BOOL DisplayServerJavaScript : : gamepad_change_callback ( int p_event_type , const EmscriptenGamepadEvent * p_event , void * p_user_data ) {
Input * input = Input : : get_singleton ( ) ;
if ( p_event_type = = EMSCRIPTEN_EVENT_GAMEPADCONNECTED ) {
String guid = " " ;
if ( String : : utf8 ( p_event - > mapping ) = = " standard " )
guid = " Default HTML5 Gamepad " ;
input - > joy_connection_changed ( p_event - > index , true , String : : utf8 ( p_event - > id ) , guid ) ;
} else {
input - > joy_connection_changed ( p_event - > index , false , " " ) ;
}
return true ;
}
void DisplayServerJavaScript : : process_joypads ( ) {
int joypad_count = emscripten_get_num_gamepads ( ) ;
Input * input = Input : : get_singleton ( ) ;
for ( int joypad = 0 ; joypad < joypad_count ; joypad + + ) {
EmscriptenGamepadEvent state ;
EMSCRIPTEN_RESULT query_result = emscripten_get_gamepad_status ( joypad , & state ) ;
// Chromium reserves gamepads slots, so NO_DATA is an expected result.
ERR_CONTINUE ( query_result ! = EMSCRIPTEN_RESULT_SUCCESS & &
query_result ! = EMSCRIPTEN_RESULT_NO_DATA ) ;
if ( query_result = = EMSCRIPTEN_RESULT_SUCCESS & & state . connected ) {
int button_count = MIN ( state . numButtons , 18 ) ;
int axis_count = MIN ( state . numAxes , 8 ) ;
for ( int button = 0 ; button < button_count ; button + + ) {
float value = state . analogButton [ button ] ;
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input - > joy_button ( joypad , button , value ) ;
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}
for ( int axis = 0 ; axis < axis_count ; axis + + ) {
Input : : JoyAxis joy_axis ;
joy_axis . min = - 1 ;
joy_axis . value = state . axis [ axis ] ;
input - > joy_axis ( joypad , axis , joy_axis ) ;
}
}
}
}
#if 0
bool DisplayServerJavaScript : : is_joy_known ( int p_device ) {
return Input : : get_singleton ( ) - > is_joy_mapped ( p_device ) ;
}
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String DisplayServerJavaScript : : get_joy_guid ( int p_device ) const {
return Input : : get_singleton ( ) - > get_joy_guid_remapped ( p_device ) ;
}
# endif
Vector < String > DisplayServerJavaScript : : get_rendering_drivers_func ( ) {
Vector < String > drivers ;
drivers . push_back ( " dummy " ) ;
return drivers ;
}
// Clipboard
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void DisplayServerJavaScript : : update_clipboard_callback ( const char * p_text ) {
get_singleton ( ) - > clipboard = p_text ;
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}
void DisplayServerJavaScript : : clipboard_set ( const String & p_text ) {
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clipboard = p_text ;
int err = godot_js_display_clipboard_set ( p_text . utf8 ( ) . get_data ( ) ) ;
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ERR_FAIL_COND_MSG ( err , " Clipboard API is not supported. " ) ;
}
String DisplayServerJavaScript : : clipboard_get ( ) const {
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godot_js_display_clipboard_get ( update_clipboard_callback ) ;
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return clipboard ;
}
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void DisplayServerJavaScript : : send_window_event_callback ( int p_notification ) {
DisplayServerJavaScript * ds = get_singleton ( ) ;
if ( ! ds ) {
return ;
}
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if ( p_notification = = DisplayServer : : WINDOW_EVENT_MOUSE_ENTER | | p_notification = = DisplayServer : : WINDOW_EVENT_MOUSE_EXIT ) {
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ds - > cursor_inside_canvas = p_notification = = DisplayServer : : WINDOW_EVENT_MOUSE_ENTER ;
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}
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if ( ! ds - > window_event_callback . is_null ( ) ) {
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Variant event = int ( p_notification ) ;
Variant * eventp = & event ;
Variant ret ;
Callable : : CallError ce ;
ds - > window_event_callback . call ( ( const Variant * * ) & eventp , 1 , ret , ce ) ;
}
}
void DisplayServerJavaScript : : alert ( const String & p_alert , const String & p_title ) {
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godot_js_display_alert ( p_alert . utf8 ( ) . get_data ( ) ) ;
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}
void DisplayServerJavaScript : : set_icon ( const Ref < Image > & p_icon ) {
ERR_FAIL_COND ( p_icon . is_null ( ) ) ;
Ref < Image > icon = p_icon ;
if ( icon - > is_compressed ( ) ) {
icon = icon - > duplicate ( ) ;
ERR_FAIL_COND ( icon - > decompress ( ) ! = OK ) ;
}
if ( icon - > get_format ( ) ! = Image : : FORMAT_RGBA8 ) {
if ( icon = = p_icon )
icon = icon - > duplicate ( ) ;
icon - > convert ( Image : : FORMAT_RGBA8 ) ;
}
png_image png_meta ;
memset ( & png_meta , 0 , sizeof png_meta ) ;
png_meta . version = PNG_IMAGE_VERSION ;
png_meta . width = icon - > get_width ( ) ;
png_meta . height = icon - > get_height ( ) ;
png_meta . format = PNG_FORMAT_RGBA ;
PackedByteArray png ;
size_t len ;
PackedByteArray data = icon - > get_data ( ) ;
ERR_FAIL_COND ( ! png_image_write_get_memory_size ( png_meta , len , 0 , data . ptr ( ) , 0 , nullptr ) ) ;
png . resize ( len ) ;
ERR_FAIL_COND ( ! png_image_write_to_memory ( & png_meta , png . ptrw ( ) , & len , 0 , data . ptr ( ) , 0 , nullptr ) ) ;
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godot_js_display_window_icon_set ( png . ptr ( ) , len ) ;
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}
void DisplayServerJavaScript : : _dispatch_input_event ( const Ref < InputEvent > & p_event ) {
OS_JavaScript * os = OS_JavaScript : : get_singleton ( ) ;
// Resume audio context after input in case autoplay was denied.
os - > resume_audio ( ) ;
Callable cb = get_singleton ( ) - > input_event_callback ;
if ( ! cb . is_null ( ) ) {
Variant ev = p_event ;
Variant * evp = & ev ;
Variant ret ;
Callable : : CallError ce ;
cb . call ( ( const Variant * * ) & evp , 1 , ret , ce ) ;
}
}
DisplayServer * DisplayServerJavaScript : : create_func ( const String & p_rendering_driver , DisplayServer : : WindowMode p_mode , uint32_t p_flags , const Vector2i & p_resolution , Error & r_error ) {
return memnew ( DisplayServerJavaScript ( p_rendering_driver , p_mode , p_flags , p_resolution , r_error ) ) ;
}
DisplayServerJavaScript : : DisplayServerJavaScript ( const String & p_rendering_driver , WindowMode p_mode , uint32_t p_flags , const Vector2i & p_resolution , Error & r_error ) {
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r_error = OK ; // Always succeeds for now.
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// Ensure the canvas ID.
godot_js_config_canvas_id_get ( canvas_id , 256 ) ;
// Check if it's windows.
swap_cancel_ok = godot_js_display_is_swap_ok_cancel ( ) = = 1 ;
// Expose method for requesting quit.
godot_js_os_request_quit_cb ( request_quit_callback ) ;
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RasterizerDummy : : make_current ( ) ; // TODO GLES2 in Godot 4.0... or webgpu?
#if 0
EmscriptenWebGLContextAttributes attributes ;
emscripten_webgl_init_context_attributes ( & attributes ) ;
attributes . alpha = GLOBAL_GET ( " display/window/per_pixel_transparency/allowed " ) ;
attributes . antialias = false ;
ERR_FAIL_INDEX_V ( p_video_driver , VIDEO_DRIVER_MAX , ERR_INVALID_PARAMETER ) ;
if ( p_desired . layered ) {
set_window_per_pixel_transparency_enabled ( true ) ;
}
bool gl_initialization_error = false ;
if ( RasterizerGLES2 : : is_viable ( ) = = OK ) {
attributes . majorVersion = 1 ;
RasterizerGLES2 : : register_config ( ) ;
RasterizerGLES2 : : make_current ( ) ;
} else {
gl_initialization_error = true ;
}
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EMSCRIPTEN_WEBGL_CONTEXT_HANDLE ctx = emscripten_webgl_create_context ( canvas_id , & attributes ) ;
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if ( emscripten_webgl_make_context_current ( ctx ) ! = EMSCRIPTEN_RESULT_SUCCESS ) {
gl_initialization_error = true ;
}
if ( gl_initialization_error ) {
OS : : get_singleton ( ) - > alert ( " Your browser does not seem to support WebGL. Please update your browser version. " ,
" Unable to initialize video driver " ) ;
return ERR_UNAVAILABLE ;
}
video_driver_index = p_video_driver ;
# endif
window_set_mode ( p_mode ) ;
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if ( godot_js_config_is_resize_on_start ( ) ) {
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window_set_size ( p_resolution ) ;
}
EMSCRIPTEN_RESULT result ;
# define EM_CHECK(ev) \
if ( result ! = EMSCRIPTEN_RESULT_SUCCESS ) \
ERR_PRINT ( " Error while setting " # ev " callback: Code " + itos ( result ) ) ;
# define SET_EM_CALLBACK(target, ev, cb) \
result = emscripten_set_ # # ev # # _callback ( target , nullptr , true , & cb ) ; \
EM_CHECK ( ev )
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# define SET_EM_WINDOW_CALLBACK(ev, cb) \
result = emscripten_set_ # # ev # # _callback ( EMSCRIPTEN_EVENT_TARGET_WINDOW , NULL , false , & cb ) ; \
EM_CHECK ( ev )
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# define SET_EM_CALLBACK_NOTARGET(ev, cb) \
result = emscripten_set_ # # ev # # _callback ( nullptr , true , & cb ) ; \
EM_CHECK ( ev )
// These callbacks from Emscripten's html5.h suffice to access most
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// JavaScript APIs.
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SET_EM_CALLBACK ( canvas_id , mousedown , mouse_button_callback )
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SET_EM_WINDOW_CALLBACK ( mousemove , mousemove_callback )
SET_EM_WINDOW_CALLBACK ( mouseup , mouse_button_callback )
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SET_EM_CALLBACK ( canvas_id , wheel , wheel_callback )
SET_EM_CALLBACK ( canvas_id , touchstart , touch_press_callback )
SET_EM_CALLBACK ( canvas_id , touchmove , touchmove_callback )
SET_EM_CALLBACK ( canvas_id , touchend , touch_press_callback )
SET_EM_CALLBACK ( canvas_id , touchcancel , touch_press_callback )
SET_EM_CALLBACK ( canvas_id , keydown , keydown_callback )
SET_EM_CALLBACK ( canvas_id , keypress , keypress_callback )
SET_EM_CALLBACK ( canvas_id , keyup , keyup_callback )
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SET_EM_CALLBACK ( EMSCRIPTEN_EVENT_TARGET_DOCUMENT , fullscreenchange , fullscreen_change_callback )
SET_EM_CALLBACK_NOTARGET ( gamepadconnected , gamepad_change_callback )
SET_EM_CALLBACK_NOTARGET ( gamepaddisconnected , gamepad_change_callback )
# undef SET_EM_CALLBACK_NOTARGET
# undef SET_EM_CALLBACK
# undef EM_CHECK
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// For APIs that are not (sufficiently) exposed, a
// library is used below (implemented in library_godot_display.js).
godot_js_display_notification_cb ( & send_window_event_callback ,
WINDOW_EVENT_MOUSE_ENTER ,
WINDOW_EVENT_MOUSE_EXIT ,
WINDOW_EVENT_FOCUS_IN ,
WINDOW_EVENT_FOCUS_OUT ) ;
godot_js_display_paste_cb ( update_clipboard_callback ) ;
godot_js_display_drop_files_cb ( drop_files_js_callback ) ;
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Input : : get_singleton ( ) - > set_event_dispatch_function ( _dispatch_input_event ) ;
}
DisplayServerJavaScript : : ~ DisplayServerJavaScript ( ) {
//emscripten_webgl_commit_frame();
//emscripten_webgl_destroy_context(webgl_ctx);
}
bool DisplayServerJavaScript : : has_feature ( Feature p_feature ) const {
switch ( p_feature ) {
//case FEATURE_CONSOLE_WINDOW:
//case FEATURE_GLOBAL_MENU:
//case FEATURE_HIDPI:
//case FEATURE_IME:
case FEATURE_ICON :
case FEATURE_CLIPBOARD :
case FEATURE_CURSOR_SHAPE :
case FEATURE_CUSTOM_CURSOR_SHAPE :
case FEATURE_MOUSE :
case FEATURE_TOUCHSCREEN :
return true ;
//case FEATURE_MOUSE_WARP:
//case FEATURE_NATIVE_DIALOG:
//case FEATURE_NATIVE_ICON:
//case FEATURE_NATIVE_VIDEO:
//case FEATURE_WINDOW_TRANSPARENCY:
//case FEATURE_KEEP_SCREEN_ON:
//case FEATURE_ORIENTATION:
//case FEATURE_VIRTUAL_KEYBOARD:
default :
return false ;
}
}
void DisplayServerJavaScript : : register_javascript_driver ( ) {
register_create_function ( " javascript " , create_func , get_rendering_drivers_func ) ;
}
String DisplayServerJavaScript : : get_name ( ) const {
return " javascript " ;
}
int DisplayServerJavaScript : : get_screen_count ( ) const {
return 1 ;
}
Point2i DisplayServerJavaScript : : screen_get_position ( int p_screen ) const {
return Point2i ( ) ; // TODO offsetX/Y?
}
Size2i DisplayServerJavaScript : : screen_get_size ( int p_screen ) const {
EmscriptenFullscreenChangeEvent ev ;
EMSCRIPTEN_RESULT result = emscripten_get_fullscreen_status ( & ev ) ;
ERR_FAIL_COND_V ( result ! = EMSCRIPTEN_RESULT_SUCCESS , Size2i ( ) ) ;
return Size2i ( ev . screenWidth , ev . screenHeight ) ;
}
Rect2i DisplayServerJavaScript : : screen_get_usable_rect ( int p_screen ) const {
int canvas [ 2 ] ;
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emscripten_get_canvas_element_size ( canvas_id , canvas , canvas + 1 ) ;
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return Rect2i ( 0 , 0 , canvas [ 0 ] , canvas [ 1 ] ) ;
}
int DisplayServerJavaScript : : screen_get_dpi ( int p_screen ) const {
return 96 ; // TODO maybe check pixel ratio via window.devicePixelRatio * 96? Inexact.
}
Vector < DisplayServer : : WindowID > DisplayServerJavaScript : : get_window_list ( ) const {
Vector < WindowID > ret ;
ret . push_back ( MAIN_WINDOW_ID ) ;
return ret ;
}
DisplayServerJavaScript : : WindowID DisplayServerJavaScript : : get_window_at_screen_position ( const Point2i & p_position ) const {
return MAIN_WINDOW_ID ;
}
void DisplayServerJavaScript : : window_attach_instance_id ( ObjectID p_instance , WindowID p_window ) {
window_attached_instance_id = p_instance ;
}
ObjectID DisplayServerJavaScript : : window_get_attached_instance_id ( WindowID p_window ) const {
return window_attached_instance_id ;
}
void DisplayServerJavaScript : : window_set_rect_changed_callback ( const Callable & p_callable , WindowID p_window ) {
// Not supported.
}
void DisplayServerJavaScript : : window_set_window_event_callback ( const Callable & p_callable , WindowID p_window ) {
window_event_callback = p_callable ;
}
void DisplayServerJavaScript : : window_set_input_event_callback ( const Callable & p_callable , WindowID p_window ) {
input_event_callback = p_callable ;
}
void DisplayServerJavaScript : : window_set_input_text_callback ( const Callable & p_callable , WindowID p_window ) {
input_text_callback = p_callable ; // TODO unused... do I need this?
}
void DisplayServerJavaScript : : window_set_drop_files_callback ( const Callable & p_callable , WindowID p_window ) {
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drop_files_callback = p_callable ;
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}
void DisplayServerJavaScript : : window_set_title ( const String & p_title , WindowID p_window ) {
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godot_js_display_window_title_set ( p_title . utf8 ( ) . get_data ( ) ) ;
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}
int DisplayServerJavaScript : : window_get_current_screen ( WindowID p_window ) const {
return 1 ;
}
void DisplayServerJavaScript : : window_set_current_screen ( int p_screen , WindowID p_window ) {
// Not implemented.
}
Point2i DisplayServerJavaScript : : window_get_position ( WindowID p_window ) const {
return Point2i ( ) ; // TODO Does this need implementation?
}
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void DisplayServerJavaScript : : window_set_position ( const Point2i & p_position , WindowID p_window ) {
// Not supported.
}
void DisplayServerJavaScript : : window_set_transient ( WindowID p_window , WindowID p_parent ) {
// Not supported.
}
void DisplayServerJavaScript : : window_set_max_size ( const Size2i p_size , WindowID p_window ) {
// Not supported.
}
Size2i DisplayServerJavaScript : : window_get_max_size ( WindowID p_window ) const {
return Size2i ( ) ;
}
void DisplayServerJavaScript : : window_set_min_size ( const Size2i p_size , WindowID p_window ) {
// Not supported.
}
Size2i DisplayServerJavaScript : : window_get_min_size ( WindowID p_window ) const {
return Size2i ( ) ;
}
void DisplayServerJavaScript : : window_set_size ( const Size2i p_size , WindowID p_window ) {
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last_width = p_size . x ;
last_height = p_size . y ;
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double scale = godot_js_display_pixel_ratio_get ( ) ;
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emscripten_set_canvas_element_size ( canvas_id , p_size . x , p_size . y ) ;
emscripten_set_element_css_size ( canvas_id , p_size . x / scale , p_size . y / scale ) ;
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}
Size2i DisplayServerJavaScript : : window_get_size ( WindowID p_window ) const {
int canvas [ 2 ] ;
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emscripten_get_canvas_element_size ( canvas_id , canvas , canvas + 1 ) ;
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return Size2 ( canvas [ 0 ] , canvas [ 1 ] ) ;
}
Size2i DisplayServerJavaScript : : window_get_real_size ( WindowID p_window ) const {
return window_get_size ( p_window ) ;
}
void DisplayServerJavaScript : : window_set_mode ( WindowMode p_mode , WindowID p_window ) {
if ( window_mode = = p_mode )
return ;
switch ( p_mode ) {
case WINDOW_MODE_WINDOWED : {
if ( window_mode = = WINDOW_MODE_FULLSCREEN ) {
emscripten_exit_fullscreen ( ) ;
}
window_mode = WINDOW_MODE_WINDOWED ;
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window_set_size ( Size2i ( last_width , last_height ) ) ;
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} break ;
case WINDOW_MODE_FULLSCREEN : {
EmscriptenFullscreenStrategy strategy ;
strategy . scaleMode = EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH ;
strategy . canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF ;
strategy . filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT ;
strategy . canvasResizedCallback = nullptr ;
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EMSCRIPTEN_RESULT result = emscripten_request_fullscreen_strategy ( canvas_id , false , & strategy ) ;
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ERR_FAIL_COND_MSG ( result = = EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED , " Enabling fullscreen is only possible from an input callback for the HTML5 platform. " ) ;
ERR_FAIL_COND_MSG ( result ! = EMSCRIPTEN_RESULT_SUCCESS , " Enabling fullscreen is only possible from an input callback for the HTML5 platform. " ) ;
} break ;
case WINDOW_MODE_MAXIMIZED :
case WINDOW_MODE_MINIMIZED :
WARN_PRINT ( " WindowMode MAXIMIZED and MINIMIZED are not supported in HTML5 platform. " ) ;
break ;
default :
break ;
}
}
DisplayServerJavaScript : : WindowMode DisplayServerJavaScript : : window_get_mode ( WindowID p_window ) const {
return window_mode ;
}
bool DisplayServerJavaScript : : window_is_maximize_allowed ( WindowID p_window ) const {
return false ;
}
void DisplayServerJavaScript : : window_set_flag ( WindowFlags p_flag , bool p_enabled , WindowID p_window ) {
// Not supported.
}
bool DisplayServerJavaScript : : window_get_flag ( WindowFlags p_flag , WindowID p_window ) const {
return false ;
}
void DisplayServerJavaScript : : window_request_attention ( WindowID p_window ) {
// Not supported.
}
void DisplayServerJavaScript : : window_move_to_foreground ( WindowID p_window ) {
// Not supported.
}
bool DisplayServerJavaScript : : window_can_draw ( WindowID p_window ) const {
return true ;
}
bool DisplayServerJavaScript : : can_any_window_draw ( ) const {
return true ;
}
void DisplayServerJavaScript : : process_events ( ) {
if ( emscripten_sample_gamepad_data ( ) = = EMSCRIPTEN_RESULT_SUCCESS )
process_joypads ( ) ;
}
int DisplayServerJavaScript : : get_current_video_driver ( ) const {
return 1 ;
}
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bool DisplayServerJavaScript : : get_swap_cancel_ok ( ) {
return swap_cancel_ok ;
}
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void DisplayServerJavaScript : : swap_buffers ( ) {
//emscripten_webgl_commit_frame();
}