2017-10-02 23:24:00 +02:00
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#!/usr/bin/env python
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2019-07-03 09:44:53 +02:00
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import build_scripts.tls_configure as tls_configure
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import build_scripts.mono_configure as mono_configure
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2017-10-02 23:24:00 +02:00
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Import('env')
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2017-12-12 16:18:55 +01:00
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Import('env_modules')
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env_mono = env_modules.Clone()
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2017-10-02 23:24:00 +02:00
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if env['tools']:
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2018-09-04 22:13:47 +02:00
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# NOTE: It is safe to generate this file here, since this is still executed serially
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2019-03-01 21:51:20 +01:00
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import build_scripts.make_cs_compressed_header as make_cs_compressed_header
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make_cs_compressed_header.generate_header(
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'glue/Managed/Files',
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'glue/cs_compressed.gen.h',
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'glue/cs_glue_version.gen.h'
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)
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2017-10-02 23:24:00 +02:00
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# Glue sources
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2018-02-11 04:48:46 +01:00
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if env_mono['mono_glue']:
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2018-09-04 05:40:41 +02:00
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env_mono.Append(CPPDEFINES=['MONO_GLUE_ENABLED'])
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2017-10-02 23:24:00 +02:00
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2019-03-01 21:51:20 +01:00
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import os.path
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if not os.path.isfile('glue/mono_glue.gen.cpp'):
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2019-07-03 09:44:53 +02:00
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raise RuntimeError("Mono glue sources not found. Did you forget to run '--generate-mono-glue'?")
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2019-03-01 21:51:20 +01:00
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2019-01-22 18:33:36 +01:00
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if env_mono['tools'] or env_mono['target'] != 'release':
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env_mono.Append(CPPDEFINES=['GD_MONO_HOT_RELOAD'])
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2019-03-01 21:51:20 +01:00
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# Configure Thread Local Storage
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2018-06-26 21:03:42 +02:00
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conf = Configure(env_mono)
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tls_configure.configure(conf)
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env_mono = conf.Finish()
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2019-03-01 21:51:20 +01:00
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# Configure Mono
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2017-10-02 23:24:00 +02:00
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2019-03-01 22:00:39 +01:00
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mono_configure.configure(env, env_mono)
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2017-10-24 22:47:27 +02:00
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2019-07-03 09:44:53 +02:00
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# Build Godot API solution
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if env_mono['tools'] and env_mono['mono_glue']:
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import build_scripts.api_solution_build as api_solution_build
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api_solution_build.build(env_mono)
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2017-10-24 22:47:27 +02:00
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2019-07-03 09:44:53 +02:00
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# Build GodotTools
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2017-10-24 22:47:27 +02:00
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2019-07-03 09:44:53 +02:00
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if env_mono['tools']:
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import build_scripts.godot_tools_build as godot_tools_build
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if env_mono['mono_glue']:
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godot_tools_build.build(env_mono)
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else:
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# Building without the glue sources so the Godot API solution may be missing.
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# GodotTools depends on the Godot API solution. As such, we will only build
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# GodotTools.ProjectEditor which doesn't depend on the Godot API solution and
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# is required by the bindings generator in order to be able to generated it.
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godot_tools_build.build_project_editor_only(env_mono)
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2019-08-26 17:46:57 +02:00
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# Add sources
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env_mono.add_source_files(env.modules_sources, '*.cpp')
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env_mono.add_source_files(env.modules_sources, 'glue/*.cpp')
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env_mono.add_source_files(env.modules_sources, 'mono_gd/*.cpp')
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env_mono.add_source_files(env.modules_sources, 'utils/*.cpp')
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if env['tools']:
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env_mono.add_source_files(env.modules_sources, 'editor/*.cpp')
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