Cleanup of c# api files and bindings generator

- We no longer generate RID and NodePath C# classes. Both will be maintained manually.
- We no longer generate C# declarations and runtime registration of internal calls for the following classes: RID, NodePath, String, GD, SignalAwaiter and Godot.Object (partial base).
- We no longer auto-generate the base members of Godot.Object. They will be maintained manually as a partial class.

This makes it easier to maintain these C# classes and their internal calls, as well as the bindings generator which no longer generates C# classes that don't derive from Godot Object, and it no longer generates the Godot.Object base members (which where unreadable in the bindings generator code).

- Added missing 'RID(Object from)' constructor to the RID C# class.
- Replaced MONO_GLUE_DISABLED constant macro with MONO_GLUE_ENABLED.
- Add sources in module/mono/glue even if glue is disabled, but surround glue files with ifdef MONO_GLUE_ENABLED.
This commit is contained in:
Ignacio Etcheverry 2018-09-04 05:40:41 +02:00
parent 0d04fb76e1
commit b1356a3590
27 changed files with 1410 additions and 754 deletions

View file

@ -57,6 +57,7 @@ def make_cs_files_header(src, dst):
env_mono.add_source_files(env.modules_sources, '*.cpp')
env_mono.add_source_files(env.modules_sources, 'glue/*.cpp')
env_mono.add_source_files(env.modules_sources, 'mono_gd/*.cpp')
env_mono.add_source_files(env.modules_sources, 'utils/*.cpp')
@ -72,9 +73,7 @@ vars.Update(env_mono)
# Glue sources
if env_mono['mono_glue']:
env_mono.add_source_files(env.modules_sources, 'glue/*.cpp')
else:
env_mono.Append(CPPDEFINES=['MONO_GLUE_DISABLED'])
env_mono.Append(CPPDEFINES=['MONO_GLUE_ENABLED'])
if ARGUMENTS.get('yolo_copy', False):
env_mono.Append(CPPDEFINES=['YOLO_COPY'])

View file

@ -107,7 +107,7 @@ void CSharpLanguage::init() {
gdmono = memnew(GDMono);
gdmono->initialize();
#ifdef MONO_GLUE_DISABLED
#ifndef MONO_GLUE_ENABLED
WARN_PRINT("This binary is built with `mono_glue=no` and cannot be used for scripting");
#endif

View file

@ -48,7 +48,7 @@
#include "csharp_project.h"
#include "net_solution.h"
#define CS_INDENT " "
#define CS_INDENT " " // 4 whitespaces
#define INDENT1 CS_INDENT
#define INDENT2 INDENT1 INDENT1
@ -68,23 +68,18 @@
#define CLOSE_BLOCK_L3 INDENT3 CLOSE_BLOCK
#define CLOSE_BLOCK_L4 INDENT4 CLOSE_BLOCK
#define LOCAL_RET "ret"
#define CS_FIELD_MEMORYOWN "memoryOwn"
#define CS_PARAM_METHODBIND "method"
#define CS_PARAM_INSTANCE "ptr"
#define CS_SMETHOD_GETINSTANCE "GetPtr"
#define CS_FIELD_SINGLETON "instance"
#define CS_PROP_SINGLETON "Instance"
#define CS_CLASS_SIGNALAWAITER "SignalAwaiter"
#define CS_METHOD_CALL "Call"
#define GLUE_HEADER_FILE "glue_header.h"
#define ICALL_PREFIX "godot_icall_"
#define SINGLETON_ICALL_SUFFIX "_get_singleton"
#define ICALL_GET_METHODBIND ICALL_PREFIX "ClassDB_get_method"
#define ICALL_CONNECT_SIGNAL_AWAITER ICALL_PREFIX "Object_connect_signal_awaiter"
#define ICALL_OBJECT_DTOR ICALL_PREFIX "Object_Dtor"
#define ICALL_GET_METHODBIND ICALL_PREFIX "Object_ClassDB_get_method"
#define C_LOCAL_RET "ret"
#define C_LOCAL_PTRCALL_ARGS "call_args"
#define C_MACRO_OBJECT_CONSTRUCT "GODOTSHARP_INSTANCE_OBJECT"
@ -101,7 +96,7 @@
#define C_METHOD_MONOARRAY_TO(m_type) C_NS_MONOMARSHAL "::mono_array_to_" #m_type
#define C_METHOD_MONOARRAY_FROM(m_type) C_NS_MONOMARSHAL "::" #m_type "_to_mono_array"
#define BINDINGS_GENERATOR_VERSION UINT32_C(2)
#define BINDINGS_GENERATOR_VERSION UINT32_C(3)
const char *BindingsGenerator::TypeInterface::DEFAULT_VARARG_C_IN = "\t%0 %1_in = %1;\n";
@ -196,48 +191,6 @@ String BindingsGenerator::_determine_enum_prefix(const EnumInterface &p_ienum) {
return front->get().name.substr(0, candidate_len);
}
void BindingsGenerator::_generate_header_icalls() {
core_custom_icalls.clear();
core_custom_icalls.push_back(InternalCall(ICALL_GET_METHODBIND, "IntPtr", "string type, string method"));
core_custom_icalls.push_back(InternalCall(ICALL_OBJECT_DTOR, "void", "object obj, IntPtr ptr"));
core_custom_icalls.push_back(InternalCall(ICALL_CONNECT_SIGNAL_AWAITER, "Error",
"IntPtr source, string signal, IntPtr target, " CS_CLASS_SIGNALAWAITER " awaiter"));
core_custom_icalls.push_back(InternalCall(ICALL_PREFIX "NodePath_Ctor", "IntPtr", "string path"));
core_custom_icalls.push_back(InternalCall(ICALL_PREFIX "NodePath_Dtor", "void", "IntPtr ptr"));
core_custom_icalls.push_back(InternalCall(ICALL_PREFIX "NodePath_operator_String", "string", "IntPtr ptr"));
core_custom_icalls.push_back(InternalCall(ICALL_PREFIX "RID_Ctor", "IntPtr", "IntPtr from"));
core_custom_icalls.push_back(InternalCall(ICALL_PREFIX "RID_Dtor", "void", "IntPtr ptr"));
core_custom_icalls.push_back(InternalCall(ICALL_PREFIX "String_md5_buffer", "byte[]", "string str"));
core_custom_icalls.push_back(InternalCall(ICALL_PREFIX "String_md5_text", "string", "string str"));
core_custom_icalls.push_back(InternalCall(ICALL_PREFIX "String_rfind", "int", "string str, string what, int from"));
core_custom_icalls.push_back(InternalCall(ICALL_PREFIX "String_rfindn", "int", "string str, string what, int from"));
core_custom_icalls.push_back(InternalCall(ICALL_PREFIX "String_sha256_buffer", "byte[]", "string str"));
core_custom_icalls.push_back(InternalCall(ICALL_PREFIX "String_sha256_text", "string", "string str"));
core_custom_icalls.push_back(InternalCall(ICALL_PREFIX "Godot_bytes2var", "object", "byte[] bytes"));
core_custom_icalls.push_back(InternalCall(ICALL_PREFIX "Godot_convert", "object", "object what, int type"));
core_custom_icalls.push_back(InternalCall(ICALL_PREFIX "Godot_hash", "int", "object var"));
core_custom_icalls.push_back(InternalCall(ICALL_PREFIX "Godot_instance_from_id", "Object", "int instance_id"));
core_custom_icalls.push_back(InternalCall(ICALL_PREFIX "Godot_print", "void", "object[] what"));
core_custom_icalls.push_back(InternalCall(ICALL_PREFIX "Godot_printerr", "void", "object[] what"));
core_custom_icalls.push_back(InternalCall(ICALL_PREFIX "Godot_printraw", "void", "object[] what"));
core_custom_icalls.push_back(InternalCall(ICALL_PREFIX "Godot_prints", "void", "object[] what"));
core_custom_icalls.push_back(InternalCall(ICALL_PREFIX "Godot_printt", "void", "object[] what"));
core_custom_icalls.push_back(InternalCall(ICALL_PREFIX "Godot_seed", "void", "int seed"));
core_custom_icalls.push_back(InternalCall(ICALL_PREFIX "Godot_str", "string", "object[] what"));
core_custom_icalls.push_back(InternalCall(ICALL_PREFIX "Godot_str2var", "object", "string str"));
core_custom_icalls.push_back(InternalCall(ICALL_PREFIX "Godot_type_exists", "bool", "string type"));
core_custom_icalls.push_back(InternalCall(ICALL_PREFIX "Godot_var2bytes", "byte[]", "object what"));
core_custom_icalls.push_back(InternalCall(ICALL_PREFIX "Godot_var2str", "string", "object var"));
core_custom_icalls.push_back(InternalCall(ICALL_PREFIX "Godot_weakref", "WeakRef", "IntPtr obj"));
}
void BindingsGenerator::_generate_method_icalls(const TypeInterface &p_itype) {
for (const List<MethodInterface>::Element *E = p_itype.methods.front(); E; E = E->next()) {
@ -248,13 +201,8 @@ void BindingsGenerator::_generate_method_icalls(const TypeInterface &p_itype) {
const TypeInterface *return_type = _get_type_or_placeholder(imethod.return_type);
String im_sig;
String im_unique_sig;
if (p_itype.is_object_type) {
im_sig += "IntPtr " CS_PARAM_METHODBIND ", ";
im_unique_sig += imethod.return_type.cname.operator String() + ",IntPtr,IntPtr";
}
String im_sig = "IntPtr " CS_PARAM_METHODBIND ", ";
String im_unique_sig = imethod.return_type.cname.operator String() + ",IntPtr,IntPtr";
im_sig += "IntPtr " CS_PARAM_INSTANCE;
@ -268,37 +216,28 @@ void BindingsGenerator::_generate_method_icalls(const TypeInterface &p_itype) {
im_sig += " arg";
im_sig += itos(i + 1);
if (p_itype.is_object_type) {
im_unique_sig += ",";
im_unique_sig += get_unique_sig(*arg_type);
}
im_unique_sig += ",";
im_unique_sig += get_unique_sig(*arg_type);
i++;
}
// godot_icall_{argc}_{icallcount}
String icall_method = ICALL_PREFIX;
if (p_itype.is_object_type) {
icall_method += itos(imethod.arguments.size()) + "_" + itos(method_icalls.size()); // godot_icall_{argc}_{icallcount}
} else {
icall_method += p_itype.name + "_" + imethod.name; // godot_icall_{Type}_{method}
}
icall_method += itos(imethod.arguments.size());
icall_method += "_";
icall_method += itos(method_icalls.size());
InternalCall im_icall = InternalCall(p_itype.api_type, icall_method, return_type->im_type_out, im_sig, im_unique_sig);
if (p_itype.is_object_type) {
List<InternalCall>::Element *match = method_icalls.find(im_icall);
List<InternalCall>::Element *match = method_icalls.find(im_icall);
if (match) {
if (p_itype.api_type != ClassDB::API_EDITOR)
match->get().editor_only = false;
method_icalls_map.insert(&E->get(), &match->get());
} else {
List<InternalCall>::Element *added = method_icalls.push_back(im_icall);
method_icalls_map.insert(&E->get(), &added->get());
}
if (match) {
if (p_itype.api_type != ClassDB::API_EDITOR)
match->get().editor_only = false;
method_icalls_map.insert(&E->get(), &match->get());
} else {
List<InternalCall>::Element *added = builtin_method_icalls.push_back(im_icall);
List<InternalCall>::Element *added = method_icalls.push_back(im_icall);
method_icalls_map.insert(&E->get(), &added->get());
}
}
@ -483,20 +422,6 @@ Error BindingsGenerator::generate_cs_core_project(const String &p_output_dir, bo
compile_items.push_back(output_file);
}
#define GENERATE_BUILTIN_TYPE(m_name) \
{ \
String output_file = path_join(core_dir, #m_name ".cs"); \
Error err = _generate_cs_type(builtin_types[#m_name], output_file); \
if (err != OK) \
return err; \
compile_items.push_back(output_file); \
}
GENERATE_BUILTIN_TYPE(NodePath);
GENERATE_BUILTIN_TYPE(RID);
#undef GENERATE_BUILTIN_TYPE
// Generate sources from compressed files
Map<String, CompressedFile> compressed_files;
@ -537,29 +462,26 @@ Error BindingsGenerator::generate_cs_core_project(const String &p_output_dir, bo
cs_icalls_content.push_back("namespace " BINDINGS_NAMESPACE "\n" OPEN_BLOCK);
cs_icalls_content.push_back(INDENT1 "internal static class " BINDINGS_CLASS_NATIVECALLS "\n" INDENT1 OPEN_BLOCK);
cs_icalls_content.push_back(INDENT2 "internal static ulong godot_api_hash = ");
cs_icalls_content.push_back(MEMBER_BEGIN "internal static ulong godot_api_hash = ");
cs_icalls_content.push_back(String::num_uint64(GDMono::get_singleton()->get_api_core_hash()) + ";\n");
cs_icalls_content.push_back(INDENT2 "internal static uint bindings_version = ");
cs_icalls_content.push_back(MEMBER_BEGIN "internal static uint bindings_version = ");
cs_icalls_content.push_back(String::num_uint64(BINDINGS_GENERATOR_VERSION) + ";\n");
cs_icalls_content.push_back(INDENT2 "internal static uint cs_glue_version = ");
cs_icalls_content.push_back(MEMBER_BEGIN "internal static uint cs_glue_version = ");
cs_icalls_content.push_back(String::num_uint64(CS_GLUE_VERSION) + ";\n");
cs_icalls_content.push_back("\n");
#define ADD_INTERNAL_CALL(m_icall) \
if (!m_icall.editor_only) { \
cs_icalls_content.push_back(INDENT2 "[MethodImpl(MethodImplOptions.InternalCall)]\n"); \
cs_icalls_content.push_back(INDENT2 "internal extern static "); \
cs_icalls_content.push_back(m_icall.im_type_out + " "); \
cs_icalls_content.push_back(m_icall.name + "("); \
cs_icalls_content.push_back(m_icall.im_sig + ");\n"); \
#define ADD_INTERNAL_CALL(m_icall) \
if (!m_icall.editor_only) { \
cs_icalls_content.push_back(MEMBER_BEGIN "[MethodImpl(MethodImplOptions.InternalCall)]\n"); \
cs_icalls_content.push_back(INDENT2 "internal extern static "); \
cs_icalls_content.push_back(m_icall.im_type_out + " "); \
cs_icalls_content.push_back(m_icall.name + "("); \
cs_icalls_content.push_back(m_icall.im_sig + ");\n"); \
}
for (const List<InternalCall>::Element *E = core_custom_icalls.front(); E; E = E->next())
ADD_INTERNAL_CALL(E->get());
for (const List<InternalCall>::Element *E = method_icalls.front(); E; E = E->next())
ADD_INTERNAL_CALL(E->get());
for (const List<InternalCall>::Element *E = builtin_method_icalls.front(); E; E = E->next())
ADD_INTERNAL_CALL(E->get());
#undef ADD_INTERNAL_CALL
@ -658,8 +580,6 @@ Error BindingsGenerator::generate_cs_editor_project(const String &p_output_dir,
cs_icalls_content.push_back(m_icall.im_sig + ");\n"); \
}
// No need to add builtin_method_icalls. Builtin types are core only
for (const List<InternalCall>::Element *E = editor_custom_icalls.front(); E; E = E->next())
ADD_INTERNAL_CALL(E->get());
for (const List<InternalCall>::Element *E = method_icalls.front(); E; E = E->next())
@ -693,18 +613,34 @@ Error BindingsGenerator::generate_cs_editor_project(const String &p_output_dir,
return OK;
}
// TODO: there are constants that hide inherited members. must explicitly use `new` to avoid warnings
// e.g.: warning CS0108: 'SpriteBase3D.FLAG_MAX' hides inherited member 'GeometryInstance.FLAG_MAX'. Use the new keyword if hiding was intended.
// FIXME: There are some members that hide other inherited members.
// - In the case of both members being the same kind, the new one must be declared
// explicitly as `new` to avoid the warning (and we must print a message about it).
// - In the case of both members being of a different kind, then the new one must
// be renamed to avoid the name collision (and we must print a warning about it).
// - Csc warning e.g.:
// ObjectType/LineEdit.cs(140,38): warning CS0108: 'LineEdit.FocusMode' hides inherited member 'Control.FocusMode'. Use the new keyword if hiding was intended.
Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const String &p_output_file) {
CRASH_COND(!itype.is_object_type);
bool is_derived_type = itype.base_name != StringName();
if (!is_derived_type) {
// Some Godot.Object assertions
CRASH_COND(itype.cname != name_cache.type_Object);
CRASH_COND(!itype.is_instantiable);
CRASH_COND(itype.api_type != ClassDB::API_CORE);
CRASH_COND(itype.is_reference);
CRASH_COND(itype.is_singleton);
}
List<InternalCall> &custom_icalls = itype.api_type == ClassDB::API_EDITOR ? editor_custom_icalls : core_custom_icalls;
if (verbose_output)
OS::get_singleton()->print(String("Generating " + itype.proxy_name + ".cs...\n").utf8());
String ctor_method(ICALL_PREFIX + itype.proxy_name + "_Ctor");
String ctor_method(ICALL_PREFIX + itype.proxy_name + "_Ctor"); // Used only for derived types
List<String> output;
@ -733,28 +669,24 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
}
output.push_back(INDENT1 "public ");
if (itype.is_object_type) {
if (itype.is_singleton) {
output.push_back("static partial class ");
} else {
output.push_back(itype.is_instantiable ? "partial class " : "abstract partial class ");
}
if (itype.is_singleton) {
output.push_back("static partial class ");
} else {
output.push_back("partial class ");
output.push_back(itype.is_instantiable ? "partial class " : "abstract partial class ");
}
output.push_back(itype.proxy_name);
if (itype.is_singleton) {
output.push_back("\n");
} else if (!is_derived_type || !itype.is_object_type /* assuming only object types inherit */) {
output.push_back(" : IDisposable\n");
} else if (obj_types.has(itype.base_name)) {
output.push_back(" : ");
output.push_back(obj_types[itype.base_name].proxy_name);
output.push_back("\n");
} else {
ERR_PRINTS("Base type '" + itype.base_name.operator String() + "' does not exist, for class " + itype.name);
return ERR_INVALID_DATA;
} else if (is_derived_type) {
if (obj_types.has(itype.base_name)) {
output.push_back(" : ");
output.push_back(obj_types[itype.base_name].proxy_name);
output.push_back("\n");
} else {
ERR_PRINTS("Base type '" + itype.base_name.operator String() + "' does not exist, for class " + itype.name);
return ERR_INVALID_DATA;
}
}
output.push_back(INDENT1 "{");
@ -851,9 +783,6 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
output.push_back(INDENT2 CLOSE_BLOCK);
}
if (itype.enums.size())
output.push_back("\n");
// Add properties
for (const List<PropertyInterface>::Element *E = itype.properties.front(); E; E = E->next()) {
@ -865,43 +794,9 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
ERR_FAIL_V(prop_err);
}
}
if (class_doc->properties.size())
output.push_back("\n");
}
if (!itype.is_object_type) {
output.push_back(MEMBER_BEGIN "private const string " BINDINGS_NATIVE_NAME_FIELD " = \"" + itype.name + "\";\n");
output.push_back(MEMBER_BEGIN "private bool disposed = false;\n");
output.push_back(MEMBER_BEGIN "internal IntPtr " BINDINGS_PTR_FIELD ";\n");
output.push_back(MEMBER_BEGIN "internal static IntPtr " CS_SMETHOD_GETINSTANCE "(");
output.push_back(itype.proxy_name);
output.push_back(" instance)\n" OPEN_BLOCK_L2 "return instance == null ? IntPtr.Zero : instance." BINDINGS_PTR_FIELD ";\n" CLOSE_BLOCK_L2);
// Add Destructor
output.push_back(MEMBER_BEGIN "~");
output.push_back(itype.proxy_name);
output.push_back("()\n" OPEN_BLOCK_L2 "Dispose(false);\n" CLOSE_BLOCK_L2);
// Add the Dispose from IDisposable
output.push_back(MEMBER_BEGIN "public void Dispose()\n" OPEN_BLOCK_L2 "Dispose(true);\n" INDENT3 "GC.SuppressFinalize(this);\n" CLOSE_BLOCK_L2);
// Add the virtual Dispose
output.push_back(MEMBER_BEGIN "protected virtual void Dispose(bool disposing)\n" OPEN_BLOCK_L2
"if (disposed) return;\n" INDENT3
"if (" BINDINGS_PTR_FIELD " != IntPtr.Zero)\n" OPEN_BLOCK_L3 "NativeCalls.godot_icall_");
output.push_back(itype.proxy_name);
output.push_back("_Dtor(" BINDINGS_PTR_FIELD ");\n" INDENT5 BINDINGS_PTR_FIELD " = IntPtr.Zero;\n" CLOSE_BLOCK_L3 INDENT3
"GC.SuppressFinalize(this);\n" INDENT3 "disposed = true;\n" CLOSE_BLOCK_L2);
output.push_back(MEMBER_BEGIN "internal ");
output.push_back(itype.proxy_name);
output.push_back("(IntPtr " BINDINGS_PTR_FIELD ")\n" OPEN_BLOCK_L2 "this." BINDINGS_PTR_FIELD " = " BINDINGS_PTR_FIELD ";\n" CLOSE_BLOCK_L2);
output.push_back(MEMBER_BEGIN "public IntPtr NativeInstance\n" OPEN_BLOCK_L2
"get { return " BINDINGS_PTR_FIELD "; }\n" CLOSE_BLOCK_L2);
} else if (itype.is_singleton) {
if (itype.is_singleton) {
// Add the type name and the singleton pointer as static fields
output.push_back(MEMBER_BEGIN "private const string " BINDINGS_NATIVE_NAME_FIELD " = \"");
@ -913,21 +808,13 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
output.push_back("." ICALL_PREFIX);
output.push_back(itype.name);
output.push_back(SINGLETON_ICALL_SUFFIX "();\n");
} else {
} else if (is_derived_type) {
// Add member fields
output.push_back(MEMBER_BEGIN "private const string " BINDINGS_NATIVE_NAME_FIELD " = \"");
output.push_back(itype.name);
output.push_back("\";\n");
// Only the base class stores the pointer to the native object
// This pointer is expected to be and must be of type Object*
if (!is_derived_type) {
output.push_back(MEMBER_BEGIN "private bool disposed = false;\n");
output.push_back(INDENT2 "internal IntPtr " BINDINGS_PTR_FIELD ";\n");
output.push_back(INDENT2 "internal bool " CS_FIELD_MEMORYOWN ";\n");
}
// Add default constructor
if (itype.is_instantiable) {
output.push_back(MEMBER_BEGIN "public ");
@ -952,67 +839,9 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
// Add.. em.. trick constructor. Sort of.
output.push_back(MEMBER_BEGIN "internal ");
output.push_back(itype.proxy_name);
if (is_derived_type) {
output.push_back("(bool " CS_FIELD_MEMORYOWN ") : base(" CS_FIELD_MEMORYOWN ") {}\n");
} else {
output.push_back("(bool " CS_FIELD_MEMORYOWN ")\n" OPEN_BLOCK_L2
"this." CS_FIELD_MEMORYOWN " = " CS_FIELD_MEMORYOWN ";\n" CLOSE_BLOCK_L2);
}
// Add methods
if (!is_derived_type) {
output.push_back(MEMBER_BEGIN "public IntPtr NativeInstance\n" OPEN_BLOCK_L2
"get { return " BINDINGS_PTR_FIELD "; }\n" CLOSE_BLOCK_L2);
output.push_back(MEMBER_BEGIN "internal static IntPtr " CS_SMETHOD_GETINSTANCE "(Object instance)\n" OPEN_BLOCK_L2
"return instance == null ? IntPtr.Zero : instance." BINDINGS_PTR_FIELD ";\n" CLOSE_BLOCK_L2);
}
if (!is_derived_type) {
// Add destructor
output.push_back(MEMBER_BEGIN "~");
output.push_back(itype.proxy_name);
output.push_back("()\n" OPEN_BLOCK_L2 "Dispose(false);\n" CLOSE_BLOCK_L2);
// Add the Dispose from IDisposable
output.push_back(MEMBER_BEGIN "public void Dispose()\n" OPEN_BLOCK_L2 "Dispose(true);\n" INDENT3 "GC.SuppressFinalize(this);\n" CLOSE_BLOCK_L2);
// Add the virtual Dispose
output.push_back(MEMBER_BEGIN "protected virtual void Dispose(bool disposing)\n" OPEN_BLOCK_L2
"if (disposed) return;\n" INDENT3
"if (" BINDINGS_PTR_FIELD " != IntPtr.Zero)\n" OPEN_BLOCK_L3
"if (" CS_FIELD_MEMORYOWN ")\n" OPEN_BLOCK_L4 CS_FIELD_MEMORYOWN
" = false;\n" INDENT5 BINDINGS_CLASS_NATIVECALLS "." ICALL_OBJECT_DTOR
"(this, " BINDINGS_PTR_FIELD ");\n" CLOSE_BLOCK_L4 CLOSE_BLOCK_L3 INDENT3
"this." BINDINGS_PTR_FIELD " = IntPtr.Zero;\n" INDENT3
"GC.SuppressFinalize(this);\n" INDENT3 "disposed = true;\n" CLOSE_BLOCK_L2);
Map<StringName, TypeInterface>::Element *array_itype = builtin_types.find(name_cache.type_Array);
if (!array_itype) {
ERR_PRINT("BUG: Array type interface not found!");
return ERR_BUG;
}
OrderedHashMap<StringName, TypeInterface>::Element object_itype = obj_types.find("Object");
if (!object_itype) {
ERR_PRINT("BUG: Object type interface not found!");
return ERR_BUG;
}
output.push_back(MEMBER_BEGIN "public " CS_CLASS_SIGNALAWAITER " ToSignal(");
output.push_back(object_itype.get().cs_type);
output.push_back(" source, string signal)\n" OPEN_BLOCK_L2
"return new " CS_CLASS_SIGNALAWAITER "(source, signal, this);\n" CLOSE_BLOCK_L2);
}
output.push_back("(bool " CS_FIELD_MEMORYOWN ") : base(" CS_FIELD_MEMORYOWN ") {}\n");
}
Map<StringName, String>::Element *extra_member = extra_members.find(itype.cname);
if (extra_member)
output.push_back(extra_member->get());
int method_bind_count = 0;
for (const List<MethodInterface>::Element *E = itype.methods.front(); E; E = E->next()) {
const MethodInterface &imethod = E->get();
@ -1030,7 +859,7 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
custom_icalls.push_back(singleton_icall);
}
if (itype.is_instantiable) {
if (is_derived_type && itype.is_instantiable) {
InternalCall ctor_icall = InternalCall(itype.api_type, ctor_method, "IntPtr", itype.proxy_name + " obj");
if (!find_icall_by_name(ctor_icall.name, custom_icalls))
@ -1178,9 +1007,7 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf
String arguments_sig;
String cs_in_statements;
String icall_params;
if (p_itype.is_object_type)
icall_params += method_bind_field + ", ";
String icall_params = method_bind_field + ", ";
icall_params += sformat(p_itype.cs_in, "this");
List<String> default_args_doc;
@ -1257,9 +1084,9 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf
// Generate method
{
if (p_itype.is_object_type && !p_imethod.is_virtual && !p_imethod.requires_object_call) {
if (!p_imethod.is_virtual && !p_imethod.requires_object_call) {
p_output.push_back(MEMBER_BEGIN "private static IntPtr ");
p_output.push_back(method_bind_field + " = " BINDINGS_CLASS_NATIVECALLS "." ICALL_GET_METHODBIND "(" BINDINGS_NATIVE_NAME_FIELD ", \"");
p_output.push_back(method_bind_field + " = Object." ICALL_GET_METHODBIND "(" BINDINGS_NATIVE_NAME_FIELD ", \"");
p_output.push_back(p_imethod.name);
p_output.push_back("\");\n");
}
@ -1372,19 +1199,31 @@ Error BindingsGenerator::generate_glue(const String &p_output_dir) {
List<String> output;
output.push_back("#include \"" GLUE_HEADER_FILE "\"\n"
"\n");
output.push_back("/* THIS FILE IS GENERATED DO NOT EDIT */\n");
output.push_back("#include \"" GLUE_HEADER_FILE "\"\n");
output.push_back("\n#ifdef MONO_GLUE_ENABLED\n");
generated_icall_funcs.clear();
for (OrderedHashMap<StringName, TypeInterface>::Element type_elem = obj_types.front(); type_elem; type_elem = type_elem.next()) {
const TypeInterface &itype = type_elem.get();
bool is_derived_type = itype.base_name != StringName();
if (!is_derived_type) {
// Some Object assertions
CRASH_COND(itype.cname != name_cache.type_Object);
CRASH_COND(!itype.is_instantiable);
CRASH_COND(itype.api_type != ClassDB::API_CORE);
CRASH_COND(itype.is_reference);
CRASH_COND(itype.is_singleton);
}
List<InternalCall> &custom_icalls = itype.api_type == ClassDB::API_EDITOR ? editor_custom_icalls : core_custom_icalls;
OS::get_singleton()->print(String("Generating " + itype.name + "...\n").utf8());
String ctor_method(ICALL_PREFIX + itype.proxy_name + "_Ctor");
String ctor_method(ICALL_PREFIX + itype.proxy_name + "_Ctor"); // Used only for derived types
for (const List<MethodInterface>::Element *E = itype.methods.front(); E; E = E->next()) {
const MethodInterface &imethod = E->get();
@ -1409,7 +1248,7 @@ Error BindingsGenerator::generate_glue(const String &p_output_dir) {
output.push_back("\");\n" CLOSE_BLOCK "\n");
}
if (itype.is_instantiable) {
if (is_derived_type && itype.is_instantiable) {
InternalCall ctor_icall = InternalCall(itype.api_type, ctor_method, "IntPtr", itype.proxy_name + " obj");
if (!find_icall_by_name(ctor_icall.name, custom_icalls))
@ -1426,7 +1265,7 @@ Error BindingsGenerator::generate_glue(const String &p_output_dir) {
}
}
output.push_back("namespace GodotSharpBindings\n" OPEN_BLOCK);
output.push_back("namespace GodotSharpBindings\n" OPEN_BLOCK "\n");
output.push_back("uint64_t get_core_api_hash() { return ");
output.push_back(String::num_uint64(GDMono::get_singleton()->get_api_core_hash()) + "; }\n");
@ -1441,8 +1280,8 @@ Error BindingsGenerator::generate_glue(const String &p_output_dir) {
output.push_back("uint32_t get_cs_glue_version() { return ");
output.push_back(String::num_uint64(CS_GLUE_VERSION) + "; }\n");
output.push_back("void register_generated_icalls() " OPEN_BLOCK);
output.push_back("\tgodot_register_header_icalls();");
output.push_back("\nvoid register_generated_icalls() " OPEN_BLOCK);
output.push_back("\tgodot_register_glue_header_icalls();\n");
#define ADD_INTERNAL_CALL_REGISTRATION(m_icall) \
{ \
@ -1505,12 +1344,11 @@ Error BindingsGenerator::generate_glue(const String &p_output_dir) {
output.push_back("#endif\n");
}
for (const List<InternalCall>::Element *E = builtin_method_icalls.front(); E; E = E->next())
ADD_INTERNAL_CALL_REGISTRATION(E->get());
#undef ADD_INTERNAL_CALL_REGISTRATION
output.push_back(CLOSE_BLOCK "}\n");
output.push_back(CLOSE_BLOCK "\n} // namespace GodotSharpBindings\n");
output.push_back("\n#endif // MONO_GLUE_ENABLED\n");
Error save_err = _save_file(path_join(p_output_dir, "mono_glue.gen.cpp"), output);
if (save_err != OK)
@ -1591,9 +1429,6 @@ Error BindingsGenerator::_generate_glue_method(const BindingsGenerator::TypeInte
i++;
}
if (!p_itype.is_object_type)
return OK; // no auto-generated icall functions for builtin types
const Map<const MethodInterface *, const InternalCall *>::Element *match = method_icalls_map.find(&p_imethod);
ERR_FAIL_NULL_V(match, ERR_BUG);
@ -1628,7 +1463,7 @@ Error BindingsGenerator::_generate_glue_method(const BindingsGenerator::TypeInte
}
p_output.push_back("\t" + ptrcall_return_type);
p_output.push_back(" " LOCAL_RET);
p_output.push_back(" " C_LOCAL_RET);
p_output.push_back(initialization + ";\n");
p_output.push_back("\tERR_FAIL_NULL_V(" CS_PARAM_INSTANCE);
p_output.push_back(fail_ret);
@ -1678,7 +1513,7 @@ Error BindingsGenerator::_generate_glue_method(const BindingsGenerator::TypeInte
p_output.push_back("\tVariant::CallError vcall_error;\n\t");
if (!ret_void)
p_output.push_back(LOCAL_RET " = ");
p_output.push_back(C_LOCAL_RET " = ");
p_output.push_back(CS_PARAM_METHODBIND "->call(" CS_PARAM_INSTANCE ", ");
p_output.push_back(p_imethod.arguments.size() ? "(const Variant**)" C_LOCAL_PTRCALL_ARGS ".ptr()" : "NULL");
@ -1686,14 +1521,14 @@ Error BindingsGenerator::_generate_glue_method(const BindingsGenerator::TypeInte
} else {
p_output.push_back("\t" CS_PARAM_METHODBIND "->ptrcall(" CS_PARAM_INSTANCE ", ");
p_output.push_back(p_imethod.arguments.size() ? C_LOCAL_PTRCALL_ARGS ", " : "NULL, ");
p_output.push_back(!ret_void ? "&" LOCAL_RET ");\n" : "NULL);\n");
p_output.push_back(!ret_void ? "&" C_LOCAL_RET ");\n" : "NULL);\n");
}
if (!ret_void) {
if (return_type->c_out.empty())
p_output.push_back("\treturn " LOCAL_RET ";\n");
p_output.push_back("\treturn " C_LOCAL_RET ";\n");
else
p_output.push_back(sformat(return_type->c_out, return_type->c_type_out, LOCAL_RET, return_type->name));
p_output.push_back(sformat(return_type->c_out, return_type->c_type_out, C_LOCAL_RET, return_type->name));
}
p_output.push_back(CLOSE_BLOCK "\n");
@ -1752,9 +1587,6 @@ const BindingsGenerator::TypeInterface *BindingsGenerator::_get_type_or_placehol
return &placeholder_types.insert(placeholder.cname, placeholder)->get();
}
static void _create_constant_interface_from(const StringName &p_constant, const DocData::ClassDoc &p_classdoc) {
}
void BindingsGenerator::_populate_object_type_interfaces() {
obj_types.clear();
@ -1889,9 +1721,6 @@ void BindingsGenerator::_populate_object_type_interfaces() {
if (virtual_method_list.find(method_info)) {
// A virtual method without the virtual flag. This is a special case.
// This type of method can only be found in Object derived types.
ERR_FAIL_COND(!itype.is_object_type);
// There is no method bind, so let's fallback to Godot's object.Call(string, params)
imethod.requires_object_call = true;
@ -2273,13 +2102,6 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.cs_out = "return new %1(%0);";
itype.im_type_in = "IntPtr";
itype.im_type_out = "IntPtr";
_populate_builtin_type(itype, Variant::NODE_PATH);
extra_members.insert(itype.cname, MEMBER_BEGIN "public NodePath() : this(string.Empty) {}\n" MEMBER_BEGIN "public NodePath(string path)\n" OPEN_BLOCK_L2
"this." BINDINGS_PTR_FIELD " = NativeCalls.godot_icall_NodePath_Ctor(path);\n" CLOSE_BLOCK_L2
MEMBER_BEGIN "public static implicit operator NodePath(string from)\n" OPEN_BLOCK_L2 "return new NodePath(from);\n" CLOSE_BLOCK_L2
MEMBER_BEGIN "public static implicit operator string(NodePath from)\n" OPEN_BLOCK_L2
"return NativeCalls." ICALL_PREFIX "NodePath_operator_String(NodePath." CS_SMETHOD_GETINSTANCE "(from));\n" CLOSE_BLOCK_L2
MEMBER_BEGIN "public override string ToString()\n" OPEN_BLOCK_L2 "return (string)this;\n" CLOSE_BLOCK_L2);
builtin_types.insert(itype.cname, itype);
// RID
@ -2296,9 +2118,6 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.cs_out = "return new %1(%0);";
itype.im_type_in = "IntPtr";
itype.im_type_out = "IntPtr";
_populate_builtin_type(itype, Variant::_RID);
extra_members.insert(itype.cname, MEMBER_BEGIN "internal RID()\n" OPEN_BLOCK_L2
"this." BINDINGS_PTR_FIELD " = IntPtr.Zero;\n" CLOSE_BLOCK_L2);
builtin_types.insert(itype.cname, itype);
// Variant
@ -2413,60 +2232,6 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
builtin_types.insert(itype.cname, itype);
}
void BindingsGenerator::_populate_builtin_type(TypeInterface &r_itype, Variant::Type vtype) {
Variant::CallError cerror;
Variant v = Variant::construct(vtype, NULL, 0, cerror);
List<MethodInfo> method_list;
v.get_method_list(&method_list);
method_list.sort();
for (List<MethodInfo>::Element *E = method_list.front(); E; E = E->next()) {
MethodInfo &mi = E->get();
MethodInterface imethod;
imethod.name = mi.name;
imethod.cname = imethod.name;
imethod.proxy_name = escape_csharp_keyword(snake_to_pascal_case(mi.name));
for (int i = 0; i < mi.arguments.size(); i++) {
ArgumentInterface iarg;
PropertyInfo pi = mi.arguments[i];
iarg.name = pi.name;
if (pi.type == Variant::NIL)
iarg.type.cname = name_cache.type_Variant;
else
iarg.type.cname = Variant::get_type_name(pi.type);
if ((mi.default_arguments.size() - mi.arguments.size() + i) >= 0)
_default_argument_from_variant(Variant::construct(pi.type, NULL, 0, cerror), iarg);
imethod.add_argument(iarg);
}
if (mi.return_val.type == Variant::NIL) {
if (mi.return_val.name != "")
imethod.return_type.cname = name_cache.type_Variant;
} else {
imethod.return_type.cname = Variant::get_type_name(mi.return_val.type);
}
if (r_itype.class_doc) {
for (int i = 0; i < r_itype.class_doc->methods.size(); i++) {
if (r_itype.class_doc->methods[i].name == imethod.name) {
imethod.method_doc = &r_itype.class_doc->methods[i];
break;
}
}
}
r_itype.methods.push_back(imethod);
}
}
void BindingsGenerator::_populate_global_constants() {
int global_constants_count = GlobalConstants::get_global_constant_count();
@ -2564,15 +2329,13 @@ void BindingsGenerator::initialize() {
_populate_global_constants();
// Populate internal calls (after populating type interfaces and global constants)
// Generate internal calls (after populating type interfaces and global constants)
_generate_header_icalls();
core_custom_icalls.clear();
editor_custom_icalls.clear();
for (OrderedHashMap<StringName, TypeInterface>::Element E = obj_types.front(); E; E = E.next())
_generate_method_icalls(E.get());
_generate_method_icalls(builtin_types["NodePath"]);
_generate_method_icalls(builtin_types["RID"]);
}
void BindingsGenerator::handle_cmdline_args(const List<String> &p_cmdline_args) {

View file

@ -456,10 +456,7 @@ class BindingsGenerator {
List<EnumInterface> global_enums;
List<ConstantInterface> global_constants;
Map<StringName, String> extra_members;
List<InternalCall> method_icalls;
List<InternalCall> builtin_method_icalls;
Map<const MethodInterface *, const InternalCall *> method_icalls_map;
List<const InternalCall *> generated_icall_funcs;
@ -518,14 +515,12 @@ class BindingsGenerator {
String _determine_enum_prefix(const EnumInterface &p_ienum);
void _generate_header_icalls();
void _generate_method_icalls(const TypeInterface &p_itype);
const TypeInterface *_get_type_or_null(const TypeReference &p_typeref);
const TypeInterface *_get_type_or_placeholder(const TypeReference &p_typeref);
void _default_argument_from_variant(const Variant &p_val, ArgumentInterface &r_iarg);
void _populate_builtin_type(TypeInterface &r_itype, Variant::Type vtype);
void _populate_object_type_interfaces();
void _populate_builtin_type_interfaces();

View file

@ -0,0 +1,96 @@
/*************************************************************************/
/* base_object_glue.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "base_object_glue.h"
#ifdef MONO_GLUE_ENABLED
#include "core/reference.h"
#include "core/string_db.h"
#include "../mono_gd/gd_mono_internals.h"
#include "../mono_gd/gd_mono_utils.h"
#include "../signal_awaiter_utils.h"
Object *godot_icall_Object_Ctor(MonoObject *obj) {
Object *instance = memnew(Object);
GDMonoInternals::tie_managed_to_unmanaged(obj, instance);
return instance;
}
void godot_icall_Object_Dtor(MonoObject *obj, Object *ptr) {
#ifdef DEBUG_ENABLED
CRASH_COND(ptr == NULL);
#endif
_GodotSharp::get_singleton()->queue_dispose(obj, ptr);
}
MethodBind *godot_icall_Object_ClassDB_get_method(MonoString *p_type, MonoString *p_method) {
StringName type(GDMonoMarshal::mono_string_to_godot(p_type));
StringName method(GDMonoMarshal::mono_string_to_godot(p_method));
return ClassDB::get_method(type, method);
}
MonoObject *godot_icall_Object_weakref(Object *p_obj) {
if (!p_obj)
return NULL;
Ref<WeakRef> wref;
Reference *ref = Object::cast_to<Reference>(p_obj);
if (ref) {
REF r = ref;
if (!r.is_valid())
return NULL;
wref.instance();
wref->set_ref(r);
} else {
wref.instance();
wref->set_obj(p_obj);
}
return GDMonoUtils::create_managed_for_godot_object(CACHED_CLASS(WeakRef), Reference::get_class_static(), Object::cast_to<Object>(wref.ptr()));
}
Error godot_icall_SignalAwaiter_connect(Object *p_source, MonoString *p_signal, Object *p_target, MonoObject *p_awaiter) {
String signal = GDMonoMarshal::mono_string_to_godot(p_signal);
return SignalAwaiterUtils::connect_signal_awaiter(p_source, signal, p_target, p_awaiter);
}
void godot_register_object_icalls() {
mono_add_internal_call("Godot.Object::godot_icall_Object_Ctor", (void *)godot_icall_Object_Ctor);
mono_add_internal_call("Godot.Object::godot_icall_Object_Dtor", (void *)godot_icall_Object_Dtor);
mono_add_internal_call("Godot.Object::godot_icall_Object_ClassDB_get_method", (void *)godot_icall_Object_ClassDB_get_method);
mono_add_internal_call("Godot.Object::godot_icall_Object_weakref", (void *)godot_icall_Object_weakref);
mono_add_internal_call("Godot.SignalAwaiter::godot_icall_SignalAwaiter_connect", (void *)godot_icall_SignalAwaiter_connect);
}
#endif // MONO_GLUE_ENABLED

View file

@ -0,0 +1,57 @@
/*************************************************************************/
/* base_object_glue.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef BASE_OBJECT_GLUE_H
#define BASE_OBJECT_GLUE_H
#ifdef MONO_GLUE_ENABLED
#include "core/class_db.h"
#include "core/object.h"
#include "../mono_gd/gd_mono_marshal.h"
Object *godot_icall_Object_Ctor(MonoObject *obj);
void godot_icall_Object_Dtor(MonoObject *obj, Object *ptr);
MethodBind *godot_icall_Object_ClassDB_get_method(MonoString *p_type, MonoString *p_method);
MonoObject *godot_icall_Object_weakref(Object *p_obj);
Error godot_icall_SignalAwaiter_connect(Object *p_source, MonoString *p_signal, Object *p_target, MonoObject *p_awaiter);
// Register internal calls
void godot_register_object_icalls();
#endif // MONO_GLUE_ENABLED
#endif // BASE_OBJECT_GLUE_H

View file

@ -30,9 +30,12 @@
#include "collections_glue.h"
#ifdef MONO_GLUE_ENABLED
#include <mono/metadata/exception.h>
#include "../mono_gd/gd_mono_class.h"
#include "../mono_gd/gd_mono_utils.h"
Array *godot_icall_Array_Ctor() {
return memnew(Array);
@ -238,3 +241,5 @@ void godot_register_collections_icalls() {
mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Remove", (void *)godot_icall_Dictionary_Remove);
mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_TryGetValue", (void *)godot_icall_Dictionary_TryGetValue);
}
#endif // MONO_GLUE_ENABLED

View file

@ -31,6 +31,8 @@
#ifndef COLLECTIONS_GLUE_H
#define COLLECTIONS_GLUE_H
#ifdef MONO_GLUE_ENABLED
#include "core/array.h"
#include "../mono_gd/gd_mono_marshal.h"
@ -97,4 +99,6 @@ bool godot_icall_Dictionary_TryGetValue(Dictionary *ptr, MonoObject *key, MonoOb
void godot_register_collections_icalls();
#endif // MONO_GLUE_ENABLED
#endif // COLLECTIONS_GLUE_H

View file

@ -30,45 +30,6 @@ namespace Godot.Collections
public class Array : IList<object>, ICollection<object>, IEnumerable<object>, IDisposable
{
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static IntPtr godot_icall_Array_Ctor();
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Array_Dtor(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static object godot_icall_Array_At(IntPtr ptr, int index);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Array_SetAt(IntPtr ptr, int index, object value);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static int godot_icall_Array_Count(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Array_Add(IntPtr ptr, object item);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Array_Clear(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static bool godot_icall_Array_Contains(IntPtr ptr, object item);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Array_CopyTo(IntPtr ptr, object[] array, int arrayIndex);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static int godot_icall_Array_IndexOf(IntPtr ptr, object item);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Array_Insert(IntPtr ptr, int index, object item);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static bool godot_icall_Array_Remove(IntPtr ptr, object item);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Array_RemoveAt(IntPtr ptr, int index);
ArraySafeHandle safeHandle;
bool disposed = false;
@ -200,6 +161,45 @@ namespace Godot.Collections
{
return GetEnumerator();
}
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static IntPtr godot_icall_Array_Ctor();
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Array_Dtor(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static object godot_icall_Array_At(IntPtr ptr, int index);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Array_SetAt(IntPtr ptr, int index, object value);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static int godot_icall_Array_Count(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Array_Add(IntPtr ptr, object item);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Array_Clear(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static bool godot_icall_Array_Contains(IntPtr ptr, object item);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Array_CopyTo(IntPtr ptr, object[] array, int arrayIndex);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static int godot_icall_Array_IndexOf(IntPtr ptr, object item);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Array_Insert(IntPtr ptr, int index, object item);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static bool godot_icall_Array_Remove(IntPtr ptr, object item);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Array_RemoveAt(IntPtr ptr, int index);
}
public class Array<T> : IList<T>, ICollection<T>, IEnumerable<T>

View file

@ -34,48 +34,6 @@ namespace Godot.Collections
IEnumerable<KeyValuePair<object, object>>,
IDisposable
{
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static IntPtr godot_icall_Dictionary_Ctor();
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Dictionary_Dtor(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static object godot_icall_Dictionary_GetValue(IntPtr ptr, object key);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Dictionary_SetValue(IntPtr ptr, object key, object value);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static IntPtr godot_icall_Dictionary_Keys(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static IntPtr godot_icall_Dictionary_Values(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static int godot_icall_Dictionary_Count(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Dictionary_Add(IntPtr ptr, object key, object value);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Dictionary_Clear(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static bool godot_icall_Dictionary_Contains(IntPtr ptr, object key, object value);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static bool godot_icall_Dictionary_ContainsKey(IntPtr ptr, object key);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static bool godot_icall_Dictionary_RemoveKey(IntPtr ptr, object key);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static bool godot_icall_Dictionary_Remove(IntPtr ptr, object key, object value);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static bool godot_icall_Dictionary_TryGetValue(IntPtr ptr, object key, out object value);
DictionarySafeHandle safeHandle;
bool disposed = false;
@ -240,8 +198,49 @@ namespace Godot.Collections
{
return GetEnumerator();
}
}
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static IntPtr godot_icall_Dictionary_Ctor();
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Dictionary_Dtor(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static object godot_icall_Dictionary_GetValue(IntPtr ptr, object key);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Dictionary_SetValue(IntPtr ptr, object key, object value);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static IntPtr godot_icall_Dictionary_Keys(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static IntPtr godot_icall_Dictionary_Values(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static int godot_icall_Dictionary_Count(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Dictionary_Add(IntPtr ptr, object key, object value);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Dictionary_Clear(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static bool godot_icall_Dictionary_Contains(IntPtr ptr, object key, object value);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static bool godot_icall_Dictionary_ContainsKey(IntPtr ptr, object key);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static bool godot_icall_Dictionary_RemoveKey(IntPtr ptr, object key);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static bool godot_icall_Dictionary_Remove(IntPtr ptr, object key, object value);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static bool godot_icall_Dictionary_TryGetValue(IntPtr ptr, object key, out object value);
}
public class Dictionary<TKey, TValue> :
IDictionary<TKey, TValue>,

View file

@ -1,4 +1,5 @@
using System;
using System.Runtime.CompilerServices;
namespace Godot
{
@ -11,7 +12,10 @@ namespace Godot
public static WeakRef WeakRef(Object obj)
{
return NativeCalls.godot_icall_Godot_weakref(Object.GetPtr(obj));
return godot_icall_Object_weakref(Object.GetPtr(obj));
}
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static WeakRef godot_icall_Object_weakref(IntPtr obj);
}
}

View file

@ -1,11 +1,12 @@
using System;
using System.Runtime.CompilerServices;
#if REAL_T_IS_DOUBLE
using real_t = System.Double;
#else
using real_t = System.Single;
#endif
// TODO: Add comments describing what this class does. It is not obvious.
// TODO: Add comments describing what this class does. It is not obvious.
namespace Godot
{
@ -13,12 +14,12 @@ namespace Godot
{
public static object Bytes2Var(byte[] bytes)
{
return NativeCalls.godot_icall_Godot_bytes2var(bytes);
return godot_icall_GD_bytes2var(bytes);
}
public static object Convert(object what, int type)
{
return NativeCalls.godot_icall_Godot_convert(what, type);
return godot_icall_GD_convert(what, type);
}
public static real_t Db2Linear(real_t db)
@ -46,12 +47,12 @@ namespace Godot
public static int Hash(object var)
{
return NativeCalls.godot_icall_Godot_hash(var);
return godot_icall_GD_hash(var);
}
public static Object InstanceFromId(int instanceId)
{
return NativeCalls.godot_icall_Godot_instance_from_id(instanceId);
return godot_icall_GD_instance_from_id(instanceId);
}
public static real_t Linear2Db(real_t linear)
@ -71,7 +72,7 @@ namespace Godot
public static void Print(params object[] what)
{
NativeCalls.godot_icall_Godot_print(what);
godot_icall_GD_print(what);
}
public static void PrintStack()
@ -81,22 +82,22 @@ namespace Godot
public static void PrintErr(params object[] what)
{
NativeCalls.godot_icall_Godot_printerr(what);
godot_icall_GD_printerr(what);
}
public static void PrintRaw(params object[] what)
{
NativeCalls.godot_icall_Godot_printraw(what);
godot_icall_GD_printraw(what);
}
public static void PrintS(params object[] what)
{
NativeCalls.godot_icall_Godot_prints(what);
godot_icall_GD_prints(what);
}
public static void PrintT(params object[] what)
{
NativeCalls.godot_icall_Godot_printt(what);
godot_icall_GD_printt(what);
}
public static int[] Range(int length)
@ -165,32 +166,77 @@ namespace Godot
public static void Seed(int seed)
{
NativeCalls.godot_icall_Godot_seed(seed);
godot_icall_GD_seed(seed);
}
public static string Str(params object[] what)
{
return NativeCalls.godot_icall_Godot_str(what);
return godot_icall_GD_str(what);
}
public static object Str2Var(string str)
{
return NativeCalls.godot_icall_Godot_str2var(str);
return godot_icall_GD_str2var(str);
}
public static bool TypeExists(string type)
{
return NativeCalls.godot_icall_Godot_type_exists(type);
return godot_icall_GD_type_exists(type);
}
public static byte[] Var2Bytes(object var)
{
return NativeCalls.godot_icall_Godot_var2bytes(var);
return godot_icall_GD_var2bytes(var);
}
public static string Var2Str(object var)
{
return NativeCalls.godot_icall_Godot_var2str(var);
return godot_icall_GD_var2str(var);
}
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static object godot_icall_GD_bytes2var(byte[] bytes);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static object godot_icall_GD_convert(object what, int type);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static int godot_icall_GD_hash(object var);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static Object godot_icall_GD_instance_from_id(int instance_id);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_GD_print(object[] what);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_GD_printerr(object[] what);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_GD_printraw(object[] what);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_GD_prints(object[] what);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_GD_printt(object[] what);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_GD_seed(int seed);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static string godot_icall_GD_str(object[] what);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static object godot_icall_GD_str2var(string str);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static bool godot_icall_GD_type_exists(string type);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static byte[] godot_icall_GD_var2bytes(object what);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static string godot_icall_GD_var2str(object var);
}
}

View file

@ -0,0 +1,147 @@
using System;
using System.Runtime.CompilerServices;
namespace Godot
{
public partial class NodePath : IDisposable
{
private bool disposed = false;
internal IntPtr ptr;
internal static IntPtr GetPtr(NodePath instance)
{
return instance == null ? IntPtr.Zero : instance.ptr;
}
~NodePath()
{
Dispose(false);
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing)
{
if (disposed)
return;
if (ptr != IntPtr.Zero)
{
godot_icall_NodePath_Dtor(ptr);
ptr = IntPtr.Zero;
}
disposed = true;
}
internal NodePath(IntPtr ptr)
{
this.ptr = ptr;
}
public IntPtr NativeInstance
{
get { return ptr; }
}
public NodePath() : this(string.Empty) {}
public NodePath(string path)
{
this.ptr = godot_icall_NodePath_Ctor(path);
}
public static implicit operator NodePath(string from)
{
return new NodePath(from);
}
public static implicit operator string(NodePath from)
{
return godot_icall_NodePath_operator_String(NodePath.GetPtr(from));
}
public override string ToString()
{
return (string)this;
}
public NodePath GetAsPropertyPath()
{
return new NodePath(godot_icall_NodePath_get_as_property_path(NodePath.GetPtr(this)));
}
public string GetConcatenatedSubnames()
{
return godot_icall_NodePath_get_concatenated_subnames(NodePath.GetPtr(this));
}
public string GetName(int idx)
{
return godot_icall_NodePath_get_name(NodePath.GetPtr(this), idx);
}
public int GetNameCount()
{
return godot_icall_NodePath_get_name_count(NodePath.GetPtr(this));
}
public string GetSubname(int idx)
{
return godot_icall_NodePath_get_subname(NodePath.GetPtr(this), idx);
}
public int GetSubnameCount()
{
return godot_icall_NodePath_get_subname_count(NodePath.GetPtr(this));
}
public bool IsAbsolute()
{
return godot_icall_NodePath_is_absolute(NodePath.GetPtr(this));
}
public bool IsEmpty()
{
return godot_icall_NodePath_is_empty(NodePath.GetPtr(this));
}
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static IntPtr godot_icall_NodePath_Ctor(string path);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_NodePath_Dtor(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static string godot_icall_NodePath_operator_String(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static IntPtr godot_icall_NodePath_get_as_property_path(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static string godot_icall_NodePath_get_concatenated_subnames(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static string godot_icall_NodePath_get_name(IntPtr ptr, int arg1);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static int godot_icall_NodePath_get_name_count(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static string godot_icall_NodePath_get_subname(IntPtr ptr, int arg1);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static int godot_icall_NodePath_get_subname_count(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static bool godot_icall_NodePath_is_absolute(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static bool godot_icall_NodePath_is_empty(IntPtr ptr);
}
}

View file

@ -0,0 +1,81 @@
using System;
using System.Runtime.CompilerServices;
namespace Godot
{
public partial class Object : IDisposable
{
private bool disposed = false;
private const string nativeName = "Object";
internal IntPtr ptr;
internal bool memoryOwn;
public Object() : this(false)
{
if (ptr == IntPtr.Zero)
ptr = godot_icall_Object_Ctor(this);
}
internal Object(bool memoryOwn)
{
this.memoryOwn = memoryOwn;
}
public IntPtr NativeInstance
{
get { return ptr; }
}
internal static IntPtr GetPtr(Object instance)
{
return instance == null ? IntPtr.Zero : instance.ptr;
}
~Object()
{
Dispose(false);
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing)
{
if (disposed)
return;
if (ptr != IntPtr.Zero)
{
if (memoryOwn)
{
memoryOwn = false;
godot_icall_Object_Dtor(this, ptr);
}
this.ptr = IntPtr.Zero;
}
disposed = true;
}
public SignalAwaiter ToSignal(Object source, string signal)
{
return new SignalAwaiter(source, signal, this);
}
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static IntPtr godot_icall_Object_Ctor(Object obj);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Object_Dtor(object obj, IntPtr ptr);
// Used by the generated API
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static IntPtr godot_icall_Object_ClassDB_get_method(string type, string method);
}
}

View file

@ -0,0 +1,76 @@
using System;
using System.Runtime.CompilerServices;
namespace Godot
{
public partial class RID : IDisposable
{
private bool disposed = false;
internal IntPtr ptr;
internal static IntPtr GetPtr(RID instance)
{
return instance == null ? IntPtr.Zero : instance.ptr;
}
~RID()
{
Dispose(false);
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing)
{
if (disposed)
return;
if (ptr != IntPtr.Zero)
{
godot_icall_RID_Dtor(ptr);
ptr = IntPtr.Zero;
}
disposed = true;
}
internal RID(IntPtr ptr)
{
this.ptr = ptr;
}
public IntPtr NativeInstance
{
get { return ptr; }
}
internal RID()
{
this.ptr = IntPtr.Zero;
}
public RID(Object from)
{
this.ptr = godot_icall_RID_Ctor(Object.GetPtr(from));
}
public int GetId()
{
return godot_icall_RID_get_id(RID.GetPtr(this));
}
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static IntPtr godot_icall_RID_Ctor(IntPtr from);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_RID_Dtor(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static int godot_icall_RID_get_id(IntPtr ptr);
}
}

View file

@ -1,4 +1,5 @@
using System;
using System.Runtime.CompilerServices;
namespace Godot
{
@ -10,12 +11,12 @@ namespace Godot
public SignalAwaiter(Object source, string signal, Object target)
{
NativeCalls.godot_icall_Object_connect_signal_awaiter(
Object.GetPtr(source),
signal, Object.GetPtr(target), this
);
godot_icall_SignalAwaiter_connect(Object.GetPtr(source), signal, Object.GetPtr(target), this);
}
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static Error godot_icall_SignalAwaiter_connect(IntPtr source, string signal, IntPtr target, SignalAwaiter awaiter);
public bool IsCompleted
{
get

View file

@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Runtime.CompilerServices;
using System.Security;
using System.Text;
using System.Text.RegularExpressions;
@ -609,17 +610,23 @@ namespace Godot
// </summary>
public static byte[] MD5Buffer(this string instance)
{
return NativeCalls.godot_icall_String_md5_buffer(instance);
return godot_icall_String_md5_buffer(instance);
}
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static byte[] godot_icall_String_md5_buffer(string str);
// <summary>
// Return the MD5 hash of the string as a string.
// </summary>
public static string MD5Text(this string instance)
{
return NativeCalls.godot_icall_String_md5_text(instance);
return godot_icall_String_md5_text(instance);
}
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static string godot_icall_String_md5_text(string str);
// <summary>
// Perform a case-insensitive comparison to another string, return -1 if less, 0 if equal and +1 if greater.
// </summary>
@ -752,17 +759,23 @@ namespace Godot
// </summary>
public static int RFind(this string instance, string what, int from = -1)
{
return NativeCalls.godot_icall_String_rfind(instance, what, from);
return godot_icall_String_rfind(instance, what, from);
}
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static int godot_icall_String_rfind(string str, string what, int from);
// <summary>
// Perform a search for a substring, but start from the end of the string instead of the beginning. Also search case-insensitive.
// </summary>
public static int RFindN(this string instance, string what, int from = -1)
{
return NativeCalls.godot_icall_String_rfindn(instance, what, from);
return godot_icall_String_rfindn(instance, what, from);
}
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static int godot_icall_String_rfindn(string str, string what, int from);
// <summary>
// Return the right side of the string from a given position.
// </summary>
@ -779,17 +792,23 @@ namespace Godot
public static byte[] SHA256Buffer(this string instance)
{
return NativeCalls.godot_icall_String_sha256_buffer(instance);
return godot_icall_String_sha256_buffer(instance);
}
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static byte[] godot_icall_String_sha256_buffer(string str);
// <summary>
// Return the SHA-256 hash of the string as a string.
// </summary>
public static string SHA256Text(this string instance)
{
return NativeCalls.godot_icall_String_sha256_text(instance);
return godot_icall_String_sha256_text(instance);
}
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static string godot_icall_String_sha256_text(string str);
// <summary>
// Return the similarity index of the text compared to this string. 1 means totally similar and 0 means totally dissimilar.
// </summary>

View file

@ -0,0 +1,202 @@
/*************************************************************************/
/* gd_glue.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "gd_glue.h"
#ifdef MONO_GLUE_ENABLED
#include "core/array.h"
#include "core/io/marshalls.h"
#include "core/os/os.h"
#include "core/ustring.h"
#include "core/variant.h"
#include "core/variant_parser.h"
#include "../mono_gd/gd_mono_utils.h"
MonoObject *godot_icall_GD_bytes2var(MonoArray *p_bytes) {
Variant ret;
PoolByteArray varr = GDMonoMarshal::mono_array_to_PoolByteArray(p_bytes);
PoolByteArray::Read r = varr.read();
Error err = decode_variant(ret, r.ptr(), varr.size(), NULL);
if (err != OK) {
ret = RTR("Not enough bytes for decoding bytes, or invalid format.");
}
return GDMonoMarshal::variant_to_mono_object(ret);
}
MonoObject *godot_icall_GD_convert(MonoObject *p_what, int p_type) {
Variant what = GDMonoMarshal::mono_object_to_variant(p_what);
const Variant *args[1] = { &what };
Variant::CallError ce;
Variant ret = Variant::construct(Variant::Type(p_type), args, 1, ce);
ERR_FAIL_COND_V(ce.error != Variant::CallError::CALL_OK, NULL);
return GDMonoMarshal::variant_to_mono_object(ret);
}
int godot_icall_GD_hash(MonoObject *p_var) {
return GDMonoMarshal::mono_object_to_variant(p_var).hash();
}
MonoObject *godot_icall_GD_instance_from_id(int p_instance_id) {
return GDMonoUtils::unmanaged_get_managed(ObjectDB::get_instance(p_instance_id));
}
void godot_icall_GD_print(MonoArray *p_what) {
Array what = GDMonoMarshal::mono_array_to_Array(p_what);
String str;
for (int i = 0; i < what.size(); i++)
str += what[i].operator String();
print_line(str);
}
void godot_icall_GD_printerr(MonoArray *p_what) {
Array what = GDMonoMarshal::mono_array_to_Array(p_what);
String str;
for (int i = 0; i < what.size(); i++)
str += what[i].operator String();
OS::get_singleton()->printerr("%s\n", str.utf8().get_data());
}
void godot_icall_GD_printraw(MonoArray *p_what) {
Array what = GDMonoMarshal::mono_array_to_Array(p_what);
String str;
for (int i = 0; i < what.size(); i++)
str += what[i].operator String();
OS::get_singleton()->print("%s", str.utf8().get_data());
}
void godot_icall_GD_prints(MonoArray *p_what) {
Array what = GDMonoMarshal::mono_array_to_Array(p_what);
String str;
for (int i = 0; i < what.size(); i++) {
if (i)
str += " ";
str += what[i].operator String();
}
print_line(str);
}
void godot_icall_GD_printt(MonoArray *p_what) {
Array what = GDMonoMarshal::mono_array_to_Array(p_what);
String str;
for (int i = 0; i < what.size(); i++) {
if (i)
str += "\t";
str += what[i].operator String();
}
print_line(str);
}
void godot_icall_GD_seed(int p_seed) {
Math::seed(p_seed);
}
MonoString *godot_icall_GD_str(MonoArray *p_what) {
String str;
Array what = GDMonoMarshal::mono_array_to_Array(p_what);
for (int i = 0; i < what.size(); i++) {
String os = what[i].operator String();
if (i == 0)
str = os;
else
str += os;
}
return GDMonoMarshal::mono_string_from_godot(str);
}
MonoObject *godot_icall_GD_str2var(MonoString *p_str) {
Variant ret;
VariantParser::StreamString ss;
ss.s = GDMonoMarshal::mono_string_to_godot(p_str);
String errs;
int line;
Error err = VariantParser::parse(&ss, ret, errs, line);
if (err != OK) {
String err_str = "Parse error at line " + itos(line) + ": " + errs;
ERR_PRINTS(err_str);
ret = err_str;
}
return GDMonoMarshal::variant_to_mono_object(ret);
}
bool godot_icall_GD_type_exists(MonoString *p_type) {
return ClassDB::class_exists(GDMonoMarshal::mono_string_to_godot(p_type));
}
MonoArray *godot_icall_GD_var2bytes(MonoObject *p_var) {
Variant var = GDMonoMarshal::mono_object_to_variant(p_var);
PoolByteArray barr;
int len;
Error err = encode_variant(var, NULL, len);
ERR_EXPLAIN("Unexpected error encoding variable to bytes, likely unserializable type found (Object or RID).");
ERR_FAIL_COND_V(err != OK, NULL);
barr.resize(len);
{
PoolByteArray::Write w = barr.write();
encode_variant(var, w.ptr(), len);
}
return GDMonoMarshal::PoolByteArray_to_mono_array(barr);
}
MonoString *godot_icall_GD_var2str(MonoObject *p_var) {
String vars;
VariantWriter::write_to_string(GDMonoMarshal::mono_object_to_variant(p_var), vars);
return GDMonoMarshal::mono_string_from_godot(vars);
}
void godot_register_gd_icalls() {
mono_add_internal_call("Godot.GD::godot_icall_GD_bytes2var", (void *)godot_icall_GD_bytes2var);
mono_add_internal_call("Godot.GD::godot_icall_GD_convert", (void *)godot_icall_GD_convert);
mono_add_internal_call("Godot.GD::godot_icall_GD_hash", (void *)godot_icall_GD_hash);
mono_add_internal_call("Godot.GD::godot_icall_GD_instance_from_id", (void *)godot_icall_GD_instance_from_id);
mono_add_internal_call("Godot.GD::godot_icall_GD_print", (void *)godot_icall_GD_print);
mono_add_internal_call("Godot.GD::godot_icall_GD_printerr", (void *)godot_icall_GD_printerr);
mono_add_internal_call("Godot.GD::godot_icall_GD_printraw", (void *)godot_icall_GD_printraw);
mono_add_internal_call("Godot.GD::godot_icall_GD_prints", (void *)godot_icall_GD_prints);
mono_add_internal_call("Godot.GD::godot_icall_GD_printt", (void *)godot_icall_GD_printt);
mono_add_internal_call("Godot.GD::godot_icall_GD_seed", (void *)godot_icall_GD_seed);
mono_add_internal_call("Godot.GD::godot_icall_GD_str", (void *)godot_icall_GD_str);
mono_add_internal_call("Godot.GD::godot_icall_GD_str2var", (void *)godot_icall_GD_str2var);
mono_add_internal_call("Godot.GD::godot_icall_GD_type_exists", (void *)godot_icall_GD_type_exists);
mono_add_internal_call("Godot.GD::godot_icall_GD_var2bytes", (void *)godot_icall_GD_var2bytes);
mono_add_internal_call("Godot.GD::godot_icall_GD_var2str", (void *)godot_icall_GD_var2str);
}
#endif // MONO_GLUE_ENABLED

View file

@ -0,0 +1,74 @@
/*************************************************************************/
/* gd_glue.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GD_GLUE_H
#define GD_GLUE_H
#ifdef MONO_GLUE_ENABLED
#include "../mono_gd/gd_mono_marshal.h"
MonoObject *godot_icall_GD_bytes2var(MonoArray *p_bytes);
MonoObject *godot_icall_GD_convert(MonoObject *p_what, int p_type);
int godot_icall_GD_hash(MonoObject *p_var);
MonoObject *godot_icall_GD_instance_from_id(int p_instance_id);
void godot_icall_GD_print(MonoArray *p_what);
void godot_icall_GD_printerr(MonoArray *p_what);
void godot_icall_GD_printraw(MonoArray *p_what);
void godot_icall_GD_prints(MonoArray *p_what);
void godot_icall_GD_printt(MonoArray *p_what);
void godot_icall_GD_seed(int p_seed);
MonoString *godot_icall_GD_str(MonoArray *p_what);
MonoObject *godot_icall_GD_str2var(MonoString *p_str);
bool godot_icall_GD_type_exists(MonoString *p_type);
MonoArray *godot_icall_GD_var2bytes(MonoObject *p_var);
MonoString *godot_icall_GD_var2str(MonoObject *p_var);
// Register internal calls
void godot_register_gd_icalls();
#endif // MONO_GLUE_ENABLED
#endif // GD_GLUE_H

View file

@ -28,27 +28,44 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "builtin_types_glue.h"
#include "collections_glue.h"
#ifdef MONO_GLUE_ENABLED
#include "base_object_glue.h"
#include "collections_glue.h"
#include "gd_glue.h"
#include "nodepath_glue.h"
#include "rid_glue.h"
#include "string_glue.h"
/**
* Registers internal calls that were not generated. This function is called
* from the generated GodotSharpBindings::register_generated_icalls() function.
*/
void godot_register_glue_header_icalls() {
godot_register_collections_icalls();
godot_register_gd_icalls();
godot_register_nodepath_icalls();
godot_register_object_icalls();
godot_register_rid_icalls();
godot_register_string_icalls();
}
// Used by the generated glue
#include "core/array.h"
#include "core/class_db.h"
#include "core/dictionary.h"
#include "core/engine.h"
#include "core/method_bind.h"
#include "core/node_path.h"
#include "core/object.h"
#include "core/reference.h"
#include "core/typedefs.h"
#include "core/ustring.h"
#include "../csharp_script.h"
#include "../mono_gd/gd_mono_class.h"
#include "../mono_gd/gd_mono_internals.h"
#include "../mono_gd/gd_mono_marshal.h"
#include "../signal_awaiter_utils.h"
#include "bind/core_bind.h"
#include "class_db.h"
#include "engine.h"
#include "io/marshalls.h"
#include "object.h"
#include "os/os.h"
#include "reference.h"
#include "variant_parser.h"
#ifdef TOOLS_ENABLED
#include "editor/editor_node.h"
#endif
#include "../mono_gd/gd_mono_utils.h"
#define GODOTSHARP_INSTANCE_OBJECT(m_instance, m_type) \
static ClassDB::ClassInfo *ci = NULL; \
@ -57,257 +74,4 @@
} \
Object *m_instance = ci->creation_func();
void godot_icall_Object_Dtor(MonoObject *obj, Object *ptr) {
#ifdef DEBUG_ENABLED
CRASH_COND(ptr == NULL);
#endif
_GodotSharp::get_singleton()->queue_dispose(obj, ptr);
}
// -- ClassDB --
MethodBind *godot_icall_ClassDB_get_method(MonoString *p_type, MonoString *p_method) {
StringName type(GDMonoMarshal::mono_string_to_godot(p_type));
StringName method(GDMonoMarshal::mono_string_to_godot(p_method));
return ClassDB::get_method(type, method);
}
// -- SignalAwaiter --
Error godot_icall_Object_connect_signal_awaiter(Object *p_source, MonoString *p_signal, Object *p_target, MonoObject *p_awaiter) {
String signal = GDMonoMarshal::mono_string_to_godot(p_signal);
return SignalAwaiterUtils::connect_signal_awaiter(p_source, signal, p_target, p_awaiter);
}
// -- NodePath --
NodePath *godot_icall_NodePath_Ctor(MonoString *p_path) {
return memnew(NodePath(GDMonoMarshal::mono_string_to_godot(p_path)));
}
void godot_icall_NodePath_Dtor(NodePath *p_ptr) {
ERR_FAIL_NULL(p_ptr);
_GodotSharp::get_singleton()->queue_dispose(p_ptr);
}
MonoString *godot_icall_NodePath_operator_String(NodePath *p_np) {
return GDMonoMarshal::mono_string_from_godot(p_np->operator String());
}
// -- RID --
RID *godot_icall_RID_Ctor(Object *p_from) {
Resource *res_from = Object::cast_to<Resource>(p_from);
if (res_from)
return memnew(RID(res_from->get_rid()));
return memnew(RID);
}
void godot_icall_RID_Dtor(RID *p_ptr) {
ERR_FAIL_NULL(p_ptr);
_GodotSharp::get_singleton()->queue_dispose(p_ptr);
}
// -- String --
MonoArray *godot_icall_String_md5_buffer(MonoString *p_str) {
Vector<uint8_t> ret = GDMonoMarshal::mono_string_to_godot(p_str).md5_buffer();
// TODO Check possible Array/Vector<uint8_t> problem?
return GDMonoMarshal::Array_to_mono_array(Variant(ret));
}
MonoString *godot_icall_String_md5_text(MonoString *p_str) {
String ret = GDMonoMarshal::mono_string_to_godot(p_str).md5_text();
return GDMonoMarshal::mono_string_from_godot(ret);
}
int godot_icall_String_rfind(MonoString *p_str, MonoString *p_what, int p_from) {
String what = GDMonoMarshal::mono_string_to_godot(p_what);
return GDMonoMarshal::mono_string_to_godot(p_str).rfind(what, p_from);
}
int godot_icall_String_rfindn(MonoString *p_str, MonoString *p_what, int p_from) {
String what = GDMonoMarshal::mono_string_to_godot(p_what);
return GDMonoMarshal::mono_string_to_godot(p_str).rfindn(what, p_from);
}
MonoArray *godot_icall_String_sha256_buffer(MonoString *p_str) {
Vector<uint8_t> ret = GDMonoMarshal::mono_string_to_godot(p_str).sha256_buffer();
return GDMonoMarshal::Array_to_mono_array(Variant(ret));
}
MonoString *godot_icall_String_sha256_text(MonoString *p_str) {
String ret = GDMonoMarshal::mono_string_to_godot(p_str).sha256_text();
return GDMonoMarshal::mono_string_from_godot(ret);
}
// -- Global Scope --
MonoObject *godot_icall_Godot_bytes2var(MonoArray *p_bytes) {
Variant ret;
PoolByteArray varr = GDMonoMarshal::mono_array_to_PoolByteArray(p_bytes);
PoolByteArray::Read r = varr.read();
Error err = decode_variant(ret, r.ptr(), varr.size(), NULL);
if (err != OK) {
ret = RTR("Not enough bytes for decoding bytes, or invalid format.");
}
return GDMonoMarshal::variant_to_mono_object(ret);
}
MonoObject *godot_icall_Godot_convert(MonoObject *p_what, int p_type) {
Variant what = GDMonoMarshal::mono_object_to_variant(p_what);
const Variant *args[1] = { &what };
Variant::CallError ce;
Variant ret = Variant::construct(Variant::Type(p_type), args, 1, ce);
ERR_FAIL_COND_V(ce.error != Variant::CallError::CALL_OK, NULL);
return GDMonoMarshal::variant_to_mono_object(ret);
}
int godot_icall_Godot_hash(MonoObject *p_var) {
return GDMonoMarshal::mono_object_to_variant(p_var).hash();
}
MonoObject *godot_icall_Godot_instance_from_id(int p_instance_id) {
return GDMonoUtils::unmanaged_get_managed(ObjectDB::get_instance(p_instance_id));
}
void godot_icall_Godot_print(MonoArray *p_what) {
Array what = GDMonoMarshal::mono_array_to_Array(p_what);
String str;
for (int i = 0; i < what.size(); i++)
str += what[i].operator String();
print_line(str);
}
void godot_icall_Godot_printerr(MonoArray *p_what) {
Array what = GDMonoMarshal::mono_array_to_Array(p_what);
String str;
for (int i = 0; i < what.size(); i++)
str += what[i].operator String();
OS::get_singleton()->printerr("%s\n", str.utf8().get_data());
}
void godot_icall_Godot_printraw(MonoArray *p_what) {
Array what = GDMonoMarshal::mono_array_to_Array(p_what);
String str;
for (int i = 0; i < what.size(); i++)
str += what[i].operator String();
OS::get_singleton()->print("%s", str.utf8().get_data());
}
void godot_icall_Godot_prints(MonoArray *p_what) {
Array what = GDMonoMarshal::mono_array_to_Array(p_what);
String str;
for (int i = 0; i < what.size(); i++) {
if (i)
str += " ";
str += what[i].operator String();
}
print_line(str);
}
void godot_icall_Godot_printt(MonoArray *p_what) {
Array what = GDMonoMarshal::mono_array_to_Array(p_what);
String str;
for (int i = 0; i < what.size(); i++) {
if (i)
str += "\t";
str += what[i].operator String();
}
print_line(str);
}
void godot_icall_Godot_seed(int p_seed) {
Math::seed(p_seed);
}
MonoString *godot_icall_Godot_str(MonoArray *p_what) {
String str;
Array what = GDMonoMarshal::mono_array_to_Array(p_what);
for (int i = 0; i < what.size(); i++) {
String os = what[i].operator String();
if (i == 0)
str = os;
else
str += os;
}
return GDMonoMarshal::mono_string_from_godot(str);
}
MonoObject *godot_icall_Godot_str2var(MonoString *p_str) {
Variant ret;
VariantParser::StreamString ss;
ss.s = GDMonoMarshal::mono_string_to_godot(p_str);
String errs;
int line;
Error err = VariantParser::parse(&ss, ret, errs, line);
if (err != OK) {
String err_str = "Parse error at line " + itos(line) + ": " + errs;
ERR_PRINTS(err_str);
ret = err_str;
}
return GDMonoMarshal::variant_to_mono_object(ret);
}
bool godot_icall_Godot_type_exists(MonoString *p_type) {
return ClassDB::class_exists(GDMonoMarshal::mono_string_to_godot(p_type));
}
MonoArray *godot_icall_Godot_var2bytes(MonoObject *p_var) {
Variant var = GDMonoMarshal::mono_object_to_variant(p_var);
PoolByteArray barr;
int len;
Error err = encode_variant(var, NULL, len);
ERR_EXPLAIN("Unexpected error encoding variable to bytes, likely unserializable type found (Object or RID).");
ERR_FAIL_COND_V(err != OK, NULL);
barr.resize(len);
{
PoolByteArray::Write w = barr.write();
encode_variant(var, w.ptr(), len);
}
return GDMonoMarshal::PoolByteArray_to_mono_array(barr);
}
MonoString *godot_icall_Godot_var2str(MonoObject *p_var) {
String vars;
VariantWriter::write_to_string(GDMonoMarshal::mono_object_to_variant(p_var), vars);
return GDMonoMarshal::mono_string_from_godot(vars);
}
MonoObject *godot_icall_Godot_weakref(Object *p_obj) {
if (!p_obj)
return NULL;
Ref<WeakRef> wref;
Reference *ref = Object::cast_to<Reference>(p_obj);
if (ref) {
REF r = ref;
if (!r.is_valid())
return NULL;
wref.instance();
wref->set_ref(r);
} else {
wref.instance();
wref->set_obj(p_obj);
}
return GDMonoUtils::create_managed_for_godot_object(CACHED_CLASS(WeakRef), Reference::get_class_static(), Object::cast_to<Object>(wref.ptr()));
}
void godot_register_header_icalls() {
godot_register_builtin_type_icalls();
godot_register_collections_icalls();
}
#endif // MONO_GLUE_ENABLED

View file

@ -1,5 +1,5 @@
/*************************************************************************/
/* builtin_types_glue.h */
/* nodepath_glue.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@ -28,15 +28,24 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef BUILTIN_TYPES_GLUE_H
#define BUILTIN_TYPES_GLUE_H
#include "nodepath_glue.h"
#include "core/node_path.h"
#include "core/rid.h"
#ifdef MONO_GLUE_ENABLED
#include <mono/metadata/object.h>
#include "core/ustring.h"
#include "../mono_gd/gd_mono_marshal.h"
NodePath *godot_icall_NodePath_Ctor(MonoString *p_path) {
return memnew(NodePath(GDMonoMarshal::mono_string_to_godot(p_path)));
}
void godot_icall_NodePath_Dtor(NodePath *p_ptr) {
ERR_FAIL_NULL(p_ptr);
_GodotSharp::get_singleton()->queue_dispose(p_ptr);
}
MonoString *godot_icall_NodePath_operator_String(NodePath *p_np) {
return GDMonoMarshal::mono_string_from_godot(p_np->operator String());
}
MonoBoolean godot_icall_NodePath_is_absolute(NodePath *p_ptr) {
return (MonoBoolean)p_ptr->is_absolute();
@ -70,20 +79,18 @@ MonoBoolean godot_icall_NodePath_is_empty(NodePath *p_ptr) {
return (MonoBoolean)p_ptr->is_empty();
}
uint32_t godot_icall_RID_get_id(RID *p_ptr) {
return p_ptr->get_id();
void godot_register_nodepath_icalls() {
mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_Ctor", (void *)godot_icall_NodePath_Ctor);
mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_Dtor", (void *)godot_icall_NodePath_Dtor);
mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_operator_String", (void *)godot_icall_NodePath_operator_String);
mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_get_as_property_path", (void *)godot_icall_NodePath_get_as_property_path);
mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_get_concatenated_subnames", (void *)godot_icall_NodePath_get_concatenated_subnames);
mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_get_name", (void *)godot_icall_NodePath_get_name);
mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_get_name_count", (void *)godot_icall_NodePath_get_name_count);
mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_get_subname", (void *)godot_icall_NodePath_get_subname);
mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_get_subname_count", (void *)godot_icall_NodePath_get_subname_count);
mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_is_absolute", (void *)godot_icall_NodePath_is_absolute);
mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_is_empty", (void *)godot_icall_NodePath_is_empty);
}
void godot_register_builtin_type_icalls() {
mono_add_internal_call("Godot.NativeCalls::godot_icall_NodePath_get_as_property_path", (void *)godot_icall_NodePath_get_as_property_path);
mono_add_internal_call("Godot.NativeCalls::godot_icall_NodePath_get_concatenated_subnames", (void *)godot_icall_NodePath_get_concatenated_subnames);
mono_add_internal_call("Godot.NativeCalls::godot_icall_NodePath_get_name", (void *)godot_icall_NodePath_get_name);
mono_add_internal_call("Godot.NativeCalls::godot_icall_NodePath_get_name_count", (void *)godot_icall_NodePath_get_name_count);
mono_add_internal_call("Godot.NativeCalls::godot_icall_NodePath_get_subname", (void *)godot_icall_NodePath_get_subname);
mono_add_internal_call("Godot.NativeCalls::godot_icall_NodePath_get_subname_count", (void *)godot_icall_NodePath_get_subname_count);
mono_add_internal_call("Godot.NativeCalls::godot_icall_NodePath_is_absolute", (void *)godot_icall_NodePath_is_absolute);
mono_add_internal_call("Godot.NativeCalls::godot_icall_NodePath_is_empty", (void *)godot_icall_NodePath_is_empty);
mono_add_internal_call("Godot.NativeCalls::godot_icall_RID_get_id", (void *)godot_icall_RID_get_id);
}
#endif // BUILTIN_TYPES_GLUE_H
#endif // MONO_GLUE_ENABLED

View file

@ -0,0 +1,68 @@
/*************************************************************************/
/* nodepath_glue.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef NODEPATH_GLUE_H
#define NODEPATH_GLUE_H
#ifdef MONO_GLUE_ENABLED
#include "core/node_path.h"
#include "../mono_gd/gd_mono_marshal.h"
NodePath *godot_icall_NodePath_Ctor(MonoString *p_path);
void godot_icall_NodePath_Dtor(NodePath *p_ptr);
MonoString *godot_icall_NodePath_operator_String(NodePath *p_np);
MonoBoolean godot_icall_NodePath_is_absolute(NodePath *p_ptr);
uint32_t godot_icall_NodePath_get_name_count(NodePath *p_ptr);
MonoString *godot_icall_NodePath_get_name(NodePath *p_ptr, uint32_t p_idx);
uint32_t godot_icall_NodePath_get_subname_count(NodePath *p_ptr);
MonoString *godot_icall_NodePath_get_subname(NodePath *p_ptr, uint32_t p_idx);
MonoString *godot_icall_NodePath_get_concatenated_subnames(NodePath *p_ptr);
NodePath *godot_icall_NodePath_get_as_property_path(NodePath *p_ptr);
MonoBoolean godot_icall_NodePath_is_empty(NodePath *p_ptr);
// Register internal calls
void godot_register_nodepath_icalls();
#endif // MONO_GLUE_ENABLED
#endif // NODEPATH_GLUE_H

View file

@ -0,0 +1,61 @@
/*************************************************************************/
/* rid_glue.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "rid_glue.h"
#ifdef MONO_GLUE_ENABLED
#include "core/resource.h"
RID *godot_icall_RID_Ctor(Object *p_from) {
Resource *res_from = Object::cast_to<Resource>(p_from);
if (res_from)
return memnew(RID(res_from->get_rid()));
return memnew(RID);
}
void godot_icall_RID_Dtor(RID *p_ptr) {
ERR_FAIL_NULL(p_ptr);
_GodotSharp::get_singleton()->queue_dispose(p_ptr);
}
uint32_t godot_icall_RID_get_id(RID *p_ptr) {
return p_ptr->get_id();
}
void godot_register_rid_icalls() {
mono_add_internal_call("Godot.RID::godot_icall_RID_Ctor", (void *)godot_icall_RID_Ctor);
mono_add_internal_call("Godot.RID::godot_icall_RID_Dtor", (void *)godot_icall_RID_Dtor);
mono_add_internal_call("Godot.RID::godot_icall_RID_get_id", (void *)godot_icall_RID_get_id);
}
#endif // MONO_GLUE_ENABLED

View file

@ -0,0 +1,53 @@
/*************************************************************************/
/* rid_glue.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef RID_GLUE_H
#define RID_GLUE_H
#ifdef MONO_GLUE_ENABLED
#include "core/object.h"
#include "core/rid.h"
#include "../mono_gd/gd_mono_marshal.h"
RID *godot_icall_RID_Ctor(Object *p_from);
void godot_icall_RID_Dtor(RID *p_ptr);
uint32_t godot_icall_RID_get_id(RID *p_ptr);
// Register internal calls
void godot_register_rid_icalls();
#endif // MONO_GLUE_ENABLED
#endif // RID_GLUE_H

View file

@ -0,0 +1,79 @@
/*************************************************************************/
/* string_glue.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "string_glue.h"
#ifdef MONO_GLUE_ENABLED
#include "core/ustring.h"
#include "core/variant.h"
#include "core/vector.h"
MonoArray *godot_icall_String_md5_buffer(MonoString *p_str) {
Vector<uint8_t> ret = GDMonoMarshal::mono_string_to_godot(p_str).md5_buffer();
// TODO Check possible Array/Vector<uint8_t> problem?
return GDMonoMarshal::Array_to_mono_array(Variant(ret));
}
MonoString *godot_icall_String_md5_text(MonoString *p_str) {
String ret = GDMonoMarshal::mono_string_to_godot(p_str).md5_text();
return GDMonoMarshal::mono_string_from_godot(ret);
}
int godot_icall_String_rfind(MonoString *p_str, MonoString *p_what, int p_from) {
String what = GDMonoMarshal::mono_string_to_godot(p_what);
return GDMonoMarshal::mono_string_to_godot(p_str).rfind(what, p_from);
}
int godot_icall_String_rfindn(MonoString *p_str, MonoString *p_what, int p_from) {
String what = GDMonoMarshal::mono_string_to_godot(p_what);
return GDMonoMarshal::mono_string_to_godot(p_str).rfindn(what, p_from);
}
MonoArray *godot_icall_String_sha256_buffer(MonoString *p_str) {
Vector<uint8_t> ret = GDMonoMarshal::mono_string_to_godot(p_str).sha256_buffer();
return GDMonoMarshal::Array_to_mono_array(Variant(ret));
}
MonoString *godot_icall_String_sha256_text(MonoString *p_str) {
String ret = GDMonoMarshal::mono_string_to_godot(p_str).sha256_text();
return GDMonoMarshal::mono_string_from_godot(ret);
}
void godot_register_string_icalls() {
mono_add_internal_call("Godot.String::godot_icall_String_md5_buffer", (void *)godot_icall_String_md5_buffer);
mono_add_internal_call("Godot.String::godot_icall_String_md5_text", (void *)godot_icall_String_md5_text);
mono_add_internal_call("Godot.String::godot_icall_String_rfind", (void *)godot_icall_String_rfind);
mono_add_internal_call("Godot.String::godot_icall_String_rfindn", (void *)godot_icall_String_rfindn);
mono_add_internal_call("Godot.String::godot_icall_String_sha256_buffer", (void *)godot_icall_String_sha256_buffer);
mono_add_internal_call("Godot.String::godot_icall_String_sha256_text", (void *)godot_icall_String_sha256_text);
}
#endif // MONO_GLUE_ENABLED

View file

@ -0,0 +1,56 @@
/*************************************************************************/
/* string_glue.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef STRING_GLUE_H
#define STRING_GLUE_H
#ifdef MONO_GLUE_ENABLED
#include "../mono_gd/gd_mono_marshal.h"
MonoArray *godot_icall_String_md5_buffer(MonoString *p_str);
MonoString *godot_icall_String_md5_text(MonoString *p_str);
int godot_icall_String_rfind(MonoString *p_str, MonoString *p_what, int p_from);
int godot_icall_String_rfindn(MonoString *p_str, MonoString *p_what, int p_from);
MonoArray *godot_icall_String_sha256_buffer(MonoString *p_str);
MonoString *godot_icall_String_sha256_text(MonoString *p_str);
// Register internal calls
void godot_register_string_icalls();
#endif // MONO_GLUE_ENABLED
#endif // STRING_GLUE_H

View file

@ -232,7 +232,7 @@ void GDMono::initialize() {
_register_internal_calls();
// The following assemblies are not required at initialization
#ifndef MONO_GLUE_DISABLED
#ifdef MONO_GLUE_ENABLED
if (_load_api_assemblies()) {
if (!core_api_assembly_out_of_sync && !editor_api_assembly_out_of_sync && GDMonoUtils::mono_cache.godot_api_cache_updated) {
// Everything is fine with the api assemblies, load the project assembly
@ -275,7 +275,7 @@ void GDMono::initialize() {
print_verbose("Mono: INITIALIZED");
}
#ifndef MONO_GLUE_DISABLED
#ifdef MONO_GLUE_ENABLED
namespace GodotSharpBindings {
uint64_t get_core_api_hash();
@ -290,7 +290,7 @@ void register_generated_icalls();
#endif
void GDMono::_register_internal_calls() {
#ifndef MONO_GLUE_DISABLED
#ifdef MONO_GLUE_ENABLED
GodotSharpBindings::register_generated_icalls();
#endif
@ -304,7 +304,7 @@ void GDMono::_initialize_and_check_api_hashes() {
api_core_hash = ClassDB::get_api_hash(ClassDB::API_CORE);
#ifndef MONO_GLUE_DISABLED
#ifdef MONO_GLUE_ENABLED
if (api_core_hash != GodotSharpBindings::get_core_api_hash()) {
ERR_PRINT("Mono: Core API hash mismatch!");
}
@ -313,7 +313,7 @@ void GDMono::_initialize_and_check_api_hashes() {
#ifdef TOOLS_ENABLED
api_editor_hash = ClassDB::get_api_hash(ClassDB::API_EDITOR);
#ifndef MONO_GLUE_DISABLED
#ifdef MONO_GLUE_ENABLED
if (api_editor_hash != GodotSharpBindings::get_editor_api_hash()) {
ERR_PRINT("Mono: Editor API hash mismatch!");
}
@ -431,7 +431,7 @@ bool GDMono::_load_core_api_assembly() {
bool success = load_assembly(API_ASSEMBLY_NAME, &core_api_assembly);
if (success) {
#ifndef MONO_GLUE_DISABLED
#ifdef MONO_GLUE_ENABLED
APIAssembly::Version api_assembly_ver = APIAssembly::Version::get_from_loaded_assembly(core_api_assembly, APIAssembly::API_CORE);
core_api_assembly_out_of_sync = GodotSharpBindings::get_core_api_hash() != api_assembly_ver.godot_api_hash ||
GodotSharpBindings::get_bindings_version() != api_assembly_ver.bindings_version ||
@ -457,7 +457,7 @@ bool GDMono::_load_editor_api_assembly() {
bool success = load_assembly(EDITOR_API_ASSEMBLY_NAME, &editor_api_assembly);
if (success) {
#ifndef MONO_GLUE_DISABLED
#ifdef MONO_GLUE_ENABLED
APIAssembly::Version api_assembly_ver = APIAssembly::Version::get_from_loaded_assembly(editor_api_assembly, APIAssembly::API_EDITOR);
editor_api_assembly_out_of_sync = GodotSharpBindings::get_editor_api_hash() != api_assembly_ver.godot_api_hash ||
GodotSharpBindings::get_bindings_version() != api_assembly_ver.bindings_version ||
@ -684,7 +684,7 @@ Error GDMono::reload_scripts_domain() {
return err;
}
#ifndef MONO_GLUE_DISABLED
#ifdef MONO_GLUE_ENABLED
if (!_load_api_assemblies()) {
return ERR_CANT_OPEN;
}