virtualx-engine/modules/mono/glue/cs_files/Extensions/ObjectExtensions.cs
Ignacio Etcheverry b1356a3590 Cleanup of c# api files and bindings generator
- We no longer generate RID and NodePath C# classes. Both will be maintained manually.
- We no longer generate C# declarations and runtime registration of internal calls for the following classes: RID, NodePath, String, GD, SignalAwaiter and Godot.Object (partial base).
- We no longer auto-generate the base members of Godot.Object. They will be maintained manually as a partial class.

This makes it easier to maintain these C# classes and their internal calls, as well as the bindings generator which no longer generates C# classes that don't derive from Godot Object, and it no longer generates the Godot.Object base members (which where unreadable in the bindings generator code).

- Added missing 'RID(Object from)' constructor to the RID C# class.
- Replaced MONO_GLUE_DISABLED constant macro with MONO_GLUE_ENABLED.
- Add sources in module/mono/glue even if glue is disabled, but surround glue files with ifdef MONO_GLUE_ENABLED.
2018-09-12 03:23:45 +02:00

21 lines
548 B
C#

using System;
using System.Runtime.CompilerServices;
namespace Godot
{
public partial class Object
{
public static bool IsInstanceValid(Object instance)
{
return instance != null && instance.NativeInstance != IntPtr.Zero;
}
public static WeakRef WeakRef(Object obj)
{
return godot_icall_Object_weakref(Object.GetPtr(obj));
}
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static WeakRef godot_icall_Object_weakref(IntPtr obj);
}
}