b1356a3590
- We no longer generate RID and NodePath C# classes. Both will be maintained manually. - We no longer generate C# declarations and runtime registration of internal calls for the following classes: RID, NodePath, String, GD, SignalAwaiter and Godot.Object (partial base). - We no longer auto-generate the base members of Godot.Object. They will be maintained manually as a partial class. This makes it easier to maintain these C# classes and their internal calls, as well as the bindings generator which no longer generates C# classes that don't derive from Godot Object, and it no longer generates the Godot.Object base members (which where unreadable in the bindings generator code). - Added missing 'RID(Object from)' constructor to the RID C# class. - Replaced MONO_GLUE_DISABLED constant macro with MONO_GLUE_ENABLED. - Add sources in module/mono/glue even if glue is disabled, but surround glue files with ifdef MONO_GLUE_ENABLED. |
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.. | ||
Attributes | ||
Extensions | ||
Interfaces | ||
AABB.cs | ||
Array.cs | ||
Basis.cs | ||
Color.cs | ||
DebuggingUtils.cs | ||
Dictionary.cs | ||
GD.cs | ||
GodotSynchronizationContext.cs | ||
GodotTaskScheduler.cs | ||
MarshalUtils.cs | ||
Mathf.cs | ||
MathfEx.cs | ||
NodePath.cs | ||
Object.base.cs | ||
Plane.cs | ||
Quat.cs | ||
Rect2.cs | ||
RID.cs | ||
SignalAwaiter.cs | ||
StringExtensions.cs | ||
Transform.cs | ||
Transform2D.cs | ||
Vector2.cs | ||
Vector3.cs |