virtualx-engine/scene/3d/editable_shape.h

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2014-02-10 02:10:30 +01:00
/*************************************************************************/
/* editable_shape.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef EDITABLE_SHAPE_H
#define EDITABLE_SHAPE_H
#include "scene/3d/spatial.h"
#include "scene/resources/shape.h"
class EditableShape : public Spatial {
OBJ_TYPE(EditableShape,Spatial);
//can hold either of those
BSP_Tree bsp;
Ref<Shape> shape;
void _update_parent();
protected:
void _notification(int p_what);
void set_bsp_tree(const BSP_Tree& p_bsp);
void set_shape(const Ref<Shape>& p_shape);
public:
EditableShape();
};
class EditableSphere : public EditableShape {
OBJ_TYPE( EditableSphere, EditableShape );
float radius;
protected:
static void _bind_methods();
public:
void set_radius(float p_radius);
float get_radius() const;
EditableSphere();
};
#endif // EDITABLE_SHAPE_H