b24fe3dd20
-=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo) |
||
---|---|---|
.. | ||
area.cpp | ||
area.h | ||
baked_light_instance.cpp | ||
baked_light_instance.h | ||
body_shape.cpp | ||
body_shape.h | ||
bone_attachment.cpp | ||
bone_attachment.h | ||
camera.cpp | ||
camera.h | ||
car_body.cpp | ||
car_body.h | ||
character_camera.cpp | ||
character_camera.h | ||
collision_object.cpp | ||
collision_object.h | ||
collision_polygon.cpp | ||
collision_polygon.h | ||
editable_shape.cpp | ||
editable_shape.h | ||
follow_camera.cpp | ||
follow_camera.h | ||
immediate_geometry.cpp | ||
immediate_geometry.h | ||
interpolated_camera.cpp | ||
interpolated_camera.h | ||
light.cpp | ||
light.h | ||
mesh_instance.cpp | ||
mesh_instance.h | ||
multimesh_instance.cpp | ||
multimesh_instance.h | ||
navigation.cpp | ||
navigation.h | ||
navigation_agent.cpp | ||
navigation_agent.h | ||
navigation_mesh.cpp | ||
navigation_mesh.h | ||
optimized_spatial_scene.cpp | ||
optimized_spatial_scene.h | ||
particles.cpp | ||
particles.h | ||
path.cpp | ||
path.h | ||
physics_body.cpp | ||
physics_body.h | ||
physics_joint.cpp | ||
physics_joint.h | ||
portal.cpp | ||
portal.h | ||
position_3d.cpp | ||
position_3d.h | ||
proximity_group.cpp | ||
proximity_group.h | ||
quad.cpp | ||
quad.h | ||
ray_cast.cpp | ||
ray_cast.h | ||
room_instance.cpp | ||
room_instance.h | ||
scenario_fx.cpp | ||
scenario_fx.h | ||
SCsub | ||
skeleton.cpp | ||
skeleton.h | ||
spatial.cpp | ||
spatial.h | ||
spatial_indexer.cpp | ||
spatial_indexer.h | ||
spatial_player.cpp | ||
spatial_player.h | ||
spatial_sample_player.cpp | ||
spatial_sample_player.h | ||
spatial_stream_player.cpp | ||
spatial_stream_player.h | ||
sprite_3d.cpp | ||
sprite_3d.h | ||
test_cube.cpp | ||
test_cube.h | ||
vehicle_body.cpp | ||
vehicle_body.h | ||
visibility_notifier.cpp | ||
visibility_notifier.h | ||
visual_instance.cpp | ||
visual_instance.h |