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/**************************************************************************/
/* theme_db.cpp */
/**************************************************************************/
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/* GODOT ENGINE */
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/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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# include "theme_db.h"
# include "core/config/project_settings.h"
# include "core/io/resource_loader.h"
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# include "scene/gui/control.h"
# include "scene/main/node.h"
# include "scene/main/window.h"
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# include "scene/resources/font.h"
# include "scene/resources/style_box.h"
# include "scene/resources/texture.h"
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# include "scene/theme/default_theme.h"
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# include "servers/text_server.h"
// Default engine theme creation and configuration.
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void ThemeDB : : initialize_theme ( ) {
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// Default theme-related project settings.
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// Allow creating the default theme at a different scale to suit higher/lower base resolutions.
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float default_theme_scale = GLOBAL_DEF ( PropertyInfo ( Variant : : FLOAT , " gui/theme/default_theme_scale " , PROPERTY_HINT_RANGE , " 0.5,8,0.01 " , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED ) , 1.0 ) ;
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String project_theme_path = GLOBAL_DEF_RST_BASIC ( PropertyInfo ( Variant : : STRING , " gui/theme/custom " , PROPERTY_HINT_FILE , " *.tres,*.res,*.theme " , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED ) , " " ) ;
String project_font_path = GLOBAL_DEF_RST_BASIC ( PropertyInfo ( Variant : : STRING , " gui/theme/custom_font " , PROPERTY_HINT_FILE , " *.tres,*.res,*.otf,*.ttf,*.woff,*.woff2,*.fnt,*.font,*.pfb,*.pfm " , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED ) , " " ) ;
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TextServer : : FontAntialiasing font_antialiasing = ( TextServer : : FontAntialiasing ) ( int ) GLOBAL_DEF_RST ( PropertyInfo ( Variant : : INT , " gui/theme/default_font_antialiasing " , PROPERTY_HINT_ENUM , " None,Grayscale,LCD Subpixel " , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED ) , 1 ) ;
TextServer : : Hinting font_hinting = ( TextServer : : Hinting ) ( int ) GLOBAL_DEF_RST ( PropertyInfo ( Variant : : INT , " gui/theme/default_font_hinting " , PROPERTY_HINT_ENUM , " None,Light,Normal " , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED ) , TextServer : : HINTING_LIGHT ) ;
TextServer : : SubpixelPositioning font_subpixel_positioning = ( TextServer : : SubpixelPositioning ) ( int ) GLOBAL_DEF_RST ( PropertyInfo ( Variant : : INT , " gui/theme/default_font_subpixel_positioning " , PROPERTY_HINT_ENUM , " Disabled,Auto,One Half of a Pixel,One Quarter of a Pixel " , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED ) , TextServer : : SUBPIXEL_POSITIONING_AUTO ) ;
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const bool font_msdf = GLOBAL_DEF_RST ( " gui/theme/default_font_multichannel_signed_distance_field " , false ) ;
const bool font_generate_mipmaps = GLOBAL_DEF_RST ( " gui/theme/default_font_generate_mipmaps " , false ) ;
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GLOBAL_DEF_RST ( PropertyInfo ( Variant : : INT , " gui/theme/lcd_subpixel_layout " , PROPERTY_HINT_ENUM , " Disabled,Horizontal RGB,Horizontal BGR,Vertical RGB,Vertical BGR " ) , 1 ) ;
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ProjectSettings : : get_singleton ( ) - > set_restart_if_changed ( " gui/theme/lcd_subpixel_layout " , false ) ;
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// Attempt to load custom project theme and font.
if ( ! project_theme_path . is_empty ( ) ) {
Ref < Theme > theme = ResourceLoader : : load ( project_theme_path ) ;
if ( theme . is_valid ( ) ) {
set_project_theme ( theme ) ;
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} else {
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ERR_PRINT ( " Error loading custom project theme ' " + project_theme_path + " ' " ) ;
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}
}
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Ref < Font > project_font ;
if ( ! project_font_path . is_empty ( ) ) {
project_font = ResourceLoader : : load ( project_font_path ) ;
if ( project_font . is_valid ( ) ) {
set_fallback_font ( project_font ) ;
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} else {
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ERR_PRINT ( " Error loading custom project font ' " + project_font_path + " ' " ) ;
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}
}
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// Always generate the default theme to serve as a fallback for all required theme definitions.
if ( RenderingServer : : get_singleton ( ) ) {
make_default_theme ( default_theme_scale , project_font , font_subpixel_positioning , font_hinting , font_antialiasing , font_msdf , font_generate_mipmaps ) ;
}
_init_default_theme_context ( ) ;
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}
void ThemeDB : : initialize_theme_noproject ( ) {
if ( RenderingServer : : get_singleton ( ) ) {
make_default_theme ( 1.0 , Ref < Font > ( ) ) ;
}
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_init_default_theme_context ( ) ;
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}
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void ThemeDB : : finalize_theme ( ) {
if ( ! RenderingServer : : get_singleton ( ) ) {
WARN_PRINT ( " Finalizing theme when there is no RenderingServer is an error; check the order of operations. " ) ;
}
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_finalize_theme_contexts ( ) ;
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default_theme . unref ( ) ;
fallback_font . unref ( ) ;
fallback_icon . unref ( ) ;
fallback_stylebox . unref ( ) ;
}
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// Global Theme resources.
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void ThemeDB : : set_default_theme ( const Ref < Theme > & p_default ) {
default_theme = p_default ;
}
Ref < Theme > ThemeDB : : get_default_theme ( ) {
return default_theme ;
}
void ThemeDB : : set_project_theme ( const Ref < Theme > & p_project_default ) {
project_theme = p_project_default ;
}
Ref < Theme > ThemeDB : : get_project_theme ( ) {
return project_theme ;
}
// Universal fallback values for theme item types.
void ThemeDB : : set_fallback_base_scale ( float p_base_scale ) {
if ( fallback_base_scale = = p_base_scale ) {
return ;
}
fallback_base_scale = p_base_scale ;
emit_signal ( SNAME ( " fallback_changed " ) ) ;
}
float ThemeDB : : get_fallback_base_scale ( ) {
return fallback_base_scale ;
}
void ThemeDB : : set_fallback_font ( const Ref < Font > & p_font ) {
if ( fallback_font = = p_font ) {
return ;
}
fallback_font = p_font ;
emit_signal ( SNAME ( " fallback_changed " ) ) ;
}
Ref < Font > ThemeDB : : get_fallback_font ( ) {
return fallback_font ;
}
void ThemeDB : : set_fallback_font_size ( int p_font_size ) {
if ( fallback_font_size = = p_font_size ) {
return ;
}
fallback_font_size = p_font_size ;
emit_signal ( SNAME ( " fallback_changed " ) ) ;
}
int ThemeDB : : get_fallback_font_size ( ) {
return fallback_font_size ;
}
void ThemeDB : : set_fallback_icon ( const Ref < Texture2D > & p_icon ) {
if ( fallback_icon = = p_icon ) {
return ;
}
fallback_icon = p_icon ;
emit_signal ( SNAME ( " fallback_changed " ) ) ;
}
Ref < Texture2D > ThemeDB : : get_fallback_icon ( ) {
return fallback_icon ;
}
void ThemeDB : : set_fallback_stylebox ( const Ref < StyleBox > & p_stylebox ) {
if ( fallback_stylebox = = p_stylebox ) {
return ;
}
fallback_stylebox = p_stylebox ;
emit_signal ( SNAME ( " fallback_changed " ) ) ;
}
Ref < StyleBox > ThemeDB : : get_fallback_stylebox ( ) {
return fallback_stylebox ;
}
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void ThemeDB : : get_native_type_dependencies ( const StringName & p_base_type , List < StringName > * p_list ) {
ERR_FAIL_NULL ( p_list ) ;
// TODO: It may make sense to stop at Control/Window, because their parent classes cannot be used in
// a meaningful way.
StringName class_name = p_base_type ;
while ( class_name ! = StringName ( ) ) {
p_list - > push_back ( class_name ) ;
class_name = ClassDB : : get_parent_class_nocheck ( class_name ) ;
}
}
// Global theme contexts.
ThemeContext * ThemeDB : : create_theme_context ( Node * p_node , List < Ref < Theme > > & p_themes ) {
ERR_FAIL_COND_V ( ! p_node - > is_inside_tree ( ) , nullptr ) ;
ERR_FAIL_COND_V ( theme_contexts . has ( p_node ) , nullptr ) ;
ERR_FAIL_COND_V ( p_themes . is_empty ( ) , nullptr ) ;
ThemeContext * context = memnew ( ThemeContext ) ;
context - > node = p_node ;
context - > parent = get_nearest_theme_context ( p_node ) ;
context - > set_themes ( p_themes ) ;
theme_contexts [ p_node ] = context ;
_propagate_theme_context ( p_node , context ) ;
p_node - > connect ( " tree_exited " , callable_mp ( this , & ThemeDB : : destroy_theme_context ) . bind ( p_node ) ) ;
return context ;
}
void ThemeDB : : destroy_theme_context ( Node * p_node ) {
ERR_FAIL_COND ( ! theme_contexts . has ( p_node ) ) ;
p_node - > disconnect ( " tree_exited " , callable_mp ( this , & ThemeDB : : destroy_theme_context ) ) ;
ThemeContext * context = theme_contexts [ p_node ] ;
theme_contexts . erase ( p_node ) ;
_propagate_theme_context ( p_node , context - > parent ) ;
memdelete ( context ) ;
}
void ThemeDB : : _propagate_theme_context ( Node * p_from_node , ThemeContext * p_context ) {
Control * from_control = Object : : cast_to < Control > ( p_from_node ) ;
Window * from_window = from_control ? nullptr : Object : : cast_to < Window > ( p_from_node ) ;
if ( from_control ) {
from_control - > set_theme_context ( p_context ) ;
} else if ( from_window ) {
from_window - > set_theme_context ( p_context ) ;
}
for ( int i = 0 ; i < p_from_node - > get_child_count ( ) ; i + + ) {
Node * child_node = p_from_node - > get_child ( i ) ;
// If the child is the root of another global context, stop the propagation
// in this branch.
if ( theme_contexts . has ( child_node ) ) {
theme_contexts [ child_node ] - > parent = p_context ;
continue ;
}
_propagate_theme_context ( child_node , p_context ) ;
}
}
void ThemeDB : : _init_default_theme_context ( ) {
default_theme_context = memnew ( ThemeContext ) ;
List < Ref < Theme > > themes ;
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// Only add the project theme to the default context when running projects.
# ifdef TOOLS_ENABLED
if ( ! Engine : : get_singleton ( ) - > is_editor_hint ( ) ) {
themes . push_back ( project_theme ) ;
}
# else
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themes . push_back ( project_theme ) ;
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# endif
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themes . push_back ( default_theme ) ;
default_theme_context - > set_themes ( themes ) ;
}
void ThemeDB : : _finalize_theme_contexts ( ) {
if ( default_theme_context ) {
memdelete ( default_theme_context ) ;
default_theme_context = nullptr ;
}
while ( theme_contexts . size ( ) ) {
HashMap < Node * , ThemeContext * > : : Iterator E = theme_contexts . begin ( ) ;
memdelete ( E - > value ) ;
theme_contexts . remove ( E ) ;
}
}
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ThemeContext * ThemeDB : : get_theme_context ( Node * p_node ) const {
if ( ! theme_contexts . has ( p_node ) ) {
return nullptr ;
}
return theme_contexts [ p_node ] ;
}
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ThemeContext * ThemeDB : : get_default_theme_context ( ) const {
return default_theme_context ;
}
ThemeContext * ThemeDB : : get_nearest_theme_context ( Node * p_for_node ) const {
ERR_FAIL_COND_V ( ! p_for_node - > is_inside_tree ( ) , nullptr ) ;
Node * parent_node = p_for_node - > get_parent ( ) ;
while ( parent_node ) {
if ( theme_contexts . has ( parent_node ) ) {
return theme_contexts [ parent_node ] ;
}
parent_node = parent_node - > get_parent ( ) ;
}
return nullptr ;
}
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// Theme item binding.
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void ThemeDB : : bind_class_item ( Theme : : DataType p_data_type , const StringName & p_class_name , const StringName & p_prop_name , const StringName & p_item_name , ThemeItemSetter p_setter ) {
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ERR_FAIL_COND_MSG ( theme_item_binds [ p_class_name ] . has ( p_prop_name ) , vformat ( " Failed to bind theme item '%s' in class '%s': already bound " , p_prop_name , p_class_name ) ) ;
ThemeItemBind bind ;
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bind . data_type = p_data_type ;
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bind . class_name = p_class_name ;
bind . item_name = p_item_name ;
bind . setter = p_setter ;
theme_item_binds [ p_class_name ] [ p_prop_name ] = bind ;
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theme_item_binds_list [ p_class_name ] . push_back ( bind ) ;
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}
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void ThemeDB : : bind_class_external_item ( Theme : : DataType p_data_type , const StringName & p_class_name , const StringName & p_prop_name , const StringName & p_item_name , const StringName & p_type_name , ThemeItemSetter p_setter ) {
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ERR_FAIL_COND_MSG ( theme_item_binds [ p_class_name ] . has ( p_prop_name ) , vformat ( " Failed to bind theme item '%s' in class '%s': already bound " , p_prop_name , p_class_name ) ) ;
ThemeItemBind bind ;
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bind . data_type = p_data_type ;
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bind . class_name = p_class_name ;
bind . item_name = p_item_name ;
bind . type_name = p_type_name ;
bind . external = true ;
bind . setter = p_setter ;
theme_item_binds [ p_class_name ] [ p_prop_name ] = bind ;
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theme_item_binds_list [ p_class_name ] . push_back ( bind ) ;
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}
void ThemeDB : : update_class_instance_items ( Node * p_instance ) {
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ERR_FAIL_NULL ( p_instance ) ;
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// Use the hierarchy to initialize all inherited theme caches. Setters carry the necessary
// context and will set the values appropriately.
StringName class_name = p_instance - > get_class ( ) ;
while ( class_name ! = StringName ( ) ) {
HashMap < StringName , HashMap < StringName , ThemeItemBind > > : : Iterator E = theme_item_binds . find ( class_name ) ;
if ( E ) {
for ( const KeyValue < StringName , ThemeItemBind > & F : E - > value ) {
F . value . setter ( p_instance ) ;
}
}
class_name = ClassDB : : get_parent_class_nocheck ( class_name ) ;
}
}
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void ThemeDB : : get_class_items ( const StringName & p_class_name , List < ThemeItemBind > * r_list , bool p_include_inherited , Theme : : DataType p_filter_type ) {
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List < StringName > class_hierarchy ;
StringName class_name = p_class_name ;
while ( class_name ! = StringName ( ) ) {
class_hierarchy . push_front ( class_name ) ; // Put parent classes in front.
class_name = ClassDB : : get_parent_class_nocheck ( class_name ) ;
}
HashSet < StringName > inherited_props ;
for ( const StringName & theme_type : class_hierarchy ) {
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HashMap < StringName , List < ThemeItemBind > > : : Iterator E = theme_item_binds_list . find ( theme_type ) ;
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if ( E ) {
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for ( const ThemeItemBind & F : E - > value ) {
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if ( p_filter_type ! = Theme : : DATA_TYPE_MAX & & F . data_type ! = p_filter_type ) {
continue ;
}
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if ( inherited_props . has ( F . item_name ) ) {
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continue ; // Skip inherited properties.
}
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if ( F . external | | F . class_name ! = p_class_name ) {
inherited_props . insert ( F . item_name ) ;
if ( ! p_include_inherited ) {
continue ; // Track properties defined in parent classes, and skip them.
}
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}
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r_list - > push_back ( F ) ;
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}
}
}
}
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void ThemeDB : : _sort_theme_items ( ) {
for ( KeyValue < StringName , List < ThemeDB : : ThemeItemBind > > & E : theme_item_binds_list ) {
E . value . sort_custom < ThemeItemBind : : SortByType > ( ) ;
}
}
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// Object methods.
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void ThemeDB : : _bind_methods ( ) {
ClassDB : : bind_method ( D_METHOD ( " get_default_theme " ) , & ThemeDB : : get_default_theme ) ;
ClassDB : : bind_method ( D_METHOD ( " get_project_theme " ) , & ThemeDB : : get_project_theme ) ;
ClassDB : : bind_method ( D_METHOD ( " set_fallback_base_scale " , " base_scale " ) , & ThemeDB : : set_fallback_base_scale ) ;
ClassDB : : bind_method ( D_METHOD ( " get_fallback_base_scale " ) , & ThemeDB : : get_fallback_base_scale ) ;
ClassDB : : bind_method ( D_METHOD ( " set_fallback_font " , " font " ) , & ThemeDB : : set_fallback_font ) ;
ClassDB : : bind_method ( D_METHOD ( " get_fallback_font " ) , & ThemeDB : : get_fallback_font ) ;
ClassDB : : bind_method ( D_METHOD ( " set_fallback_font_size " , " font_size " ) , & ThemeDB : : set_fallback_font_size ) ;
ClassDB : : bind_method ( D_METHOD ( " get_fallback_font_size " ) , & ThemeDB : : get_fallback_font_size ) ;
ClassDB : : bind_method ( D_METHOD ( " set_fallback_icon " , " icon " ) , & ThemeDB : : set_fallback_icon ) ;
ClassDB : : bind_method ( D_METHOD ( " get_fallback_icon " ) , & ThemeDB : : get_fallback_icon ) ;
ClassDB : : bind_method ( D_METHOD ( " set_fallback_stylebox " , " stylebox " ) , & ThemeDB : : set_fallback_stylebox ) ;
ClassDB : : bind_method ( D_METHOD ( " get_fallback_stylebox " ) , & ThemeDB : : get_fallback_stylebox ) ;
ADD_GROUP ( " Fallback values " , " fallback_ " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : FLOAT , " fallback_base_scale " , PROPERTY_HINT_RANGE , " 0.0,2.0,0.01,or_greater " ) , " set_fallback_base_scale " , " get_fallback_base_scale " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : OBJECT , " fallback_font " , PROPERTY_HINT_RESOURCE_TYPE , " Font " , PROPERTY_USAGE_NONE ) , " set_fallback_font " , " get_fallback_font " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " fallback_font_size " , PROPERTY_HINT_RANGE , " 0,256,1,or_greater,suffix:px " ) , " set_fallback_font_size " , " get_fallback_font_size " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : OBJECT , " fallback_icon " , PROPERTY_HINT_RESOURCE_TYPE , " Texture2D " , PROPERTY_USAGE_NONE ) , " set_fallback_icon " , " get_fallback_icon " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : OBJECT , " fallback_stylebox " , PROPERTY_HINT_RESOURCE_TYPE , " StyleBox " , PROPERTY_USAGE_NONE ) , " set_fallback_stylebox " , " get_fallback_stylebox " ) ;
ADD_SIGNAL ( MethodInfo ( " fallback_changed " ) ) ;
}
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// Memory management, reference, and initialization.
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ThemeDB * ThemeDB : : singleton = nullptr ;
ThemeDB * ThemeDB : : get_singleton ( ) {
return singleton ;
}
ThemeDB : : ThemeDB ( ) {
singleton = this ;
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if ( MessageQueue : : get_singleton ( ) ) { // May not exist in tests etc.
callable_mp ( this , & ThemeDB : : _sort_theme_items ) . call_deferred ( ) ;
}
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}
ThemeDB : : ~ ThemeDB ( ) {
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// For technical reasons unit tests recreate and destroy the default
// theme over and over again. Make sure that finalize_theme() also
// frees any objects that can be recreated by initialize_theme*().
_finalize_theme_contexts ( ) ;
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default_theme . unref ( ) ;
project_theme . unref ( ) ;
fallback_font . unref ( ) ;
fallback_icon . unref ( ) ;
fallback_stylebox . unref ( ) ;
singleton = nullptr ;
}
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void ThemeContext : : _emit_changed ( ) {
emit_signal ( SNAME ( " changed " ) ) ;
}
void ThemeContext : : set_themes ( List < Ref < Theme > > & p_themes ) {
for ( const Ref < Theme > & theme : themes ) {
theme - > disconnect_changed ( callable_mp ( this , & ThemeContext : : _emit_changed ) ) ;
}
themes . clear ( ) ;
for ( const Ref < Theme > & theme : p_themes ) {
if ( theme . is_null ( ) ) {
continue ;
}
themes . push_back ( theme ) ;
theme - > connect_changed ( callable_mp ( this , & ThemeContext : : _emit_changed ) ) ;
}
_emit_changed ( ) ;
}
List < Ref < Theme > > ThemeContext : : get_themes ( ) const {
return themes ;
}
Ref < Theme > ThemeContext : : get_fallback_theme ( ) const {
// We expect all contexts to be valid and non-empty, but just in case...
if ( themes . size ( ) = = 0 ) {
return ThemeDB : : get_singleton ( ) - > get_default_theme ( ) ;
}
return themes . back ( ) - > get ( ) ;
}
void ThemeContext : : _bind_methods ( ) {
ADD_SIGNAL ( MethodInfo ( " changed " ) ) ;
}