2014-02-10 02:10:30 +01:00
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/*************************************************************************/
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/* editor_settings.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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2017-01-16 08:04:19 +01:00
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/* http:/www.godotengine.org */
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2014-02-10 02:10:30 +01:00
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/*************************************************************************/
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2017-01-01 22:01:57 +01:00
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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2017-04-08 00:11:42 +02:00
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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2014-02-10 02:10:30 +01:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor_settings.h"
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2017-01-16 08:04:19 +01:00
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2017-08-26 17:46:49 +02:00
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#include "core/io/compression.h"
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#include "core/io/config_file.h"
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#include "core/io/file_access_memory.h"
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#include "core/io/resource_loader.h"
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#include "core/io/resource_saver.h"
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#include "core/io/translation_loader_po.h"
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#include "core/os/dir_access.h"
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#include "core/os/file_access.h"
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#include "core/os/keyboard.h"
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#include "core/os/os.h"
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#include "core/project_settings.h"
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#include "core/version.h"
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#include "editor/editor_node.h"
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#include "editor/translations.gen.h"
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2017-03-05 16:44:50 +01:00
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#include "scene/main/node.h"
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2017-06-27 03:58:03 +02:00
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#include "scene/main/scene_tree.h"
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2017-03-05 16:44:50 +01:00
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#include "scene/main/viewport.h"
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2014-02-10 02:10:30 +01:00
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2017-10-28 15:40:55 +02:00
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// PRIVATE METHODS
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2014-02-10 02:10:30 +01:00
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2017-10-28 15:40:55 +02:00
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Ref<EditorSettings> EditorSettings::singleton = NULL;
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2014-02-10 02:10:30 +01:00
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2017-10-28 15:40:55 +02:00
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// Properties
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2014-02-10 02:10:30 +01:00
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2017-09-26 13:08:25 +02:00
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bool EditorSettings::_set(const StringName &p_name, const Variant &p_value, bool p_emit_signal) {
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2014-02-10 02:10:30 +01:00
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_THREAD_SAFE_METHOD_
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2016-06-05 02:31:29 +02:00
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2017-03-05 16:44:50 +01:00
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if (p_name.operator String() == "shortcuts") {
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2016-06-05 02:31:29 +02:00
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2017-03-05 16:44:50 +01:00
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Array arr = p_value;
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ERR_FAIL_COND_V(arr.size() && arr.size() & 1, true);
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for (int i = 0; i < arr.size(); i += 2) {
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2016-06-05 02:31:29 +02:00
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String name = arr[i];
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2017-05-20 17:38:03 +02:00
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Ref<InputEvent> shortcut = arr[i + 1];
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2016-06-05 02:31:29 +02:00
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Ref<ShortCut> sc;
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sc.instance();
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sc->set_shortcut(shortcut);
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2017-03-05 16:44:50 +01:00
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add_shortcut(name, sc);
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2016-06-05 02:31:29 +02:00
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}
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return true;
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}
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2017-11-30 04:11:53 +01:00
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if (p_value.get_type() == Variant::NIL) {
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2014-02-10 02:10:30 +01:00
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props.erase(p_name);
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2017-11-30 04:11:53 +01:00
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} else {
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2014-02-10 02:10:30 +01:00
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if (props.has(p_name))
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2017-03-05 16:44:50 +01:00
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props[p_name].variant = p_value;
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2014-02-10 02:10:30 +01:00
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else
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2017-03-05 16:44:50 +01:00
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props[p_name] = VariantContainer(p_value, last_order++);
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2016-06-12 02:16:14 +02:00
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if (save_changed_setting) {
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2017-03-05 16:44:50 +01:00
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props[p_name].save = true;
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2016-06-12 02:16:14 +02:00
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}
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2014-02-10 02:10:30 +01:00
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}
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2017-09-26 13:08:25 +02:00
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if (p_emit_signal) {
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emit_signal("settings_changed");
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}
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2014-02-10 02:10:30 +01:00
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return true;
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}
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2017-08-26 17:46:49 +02:00
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2017-03-05 16:44:50 +01:00
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bool EditorSettings::_get(const StringName &p_name, Variant &r_ret) const {
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2014-02-10 02:10:30 +01:00
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_THREAD_SAFE_METHOD_
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2017-03-05 16:44:50 +01:00
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if (p_name.operator String() == "shortcuts") {
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2016-06-05 02:31:29 +02:00
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Array arr;
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2017-03-05 16:44:50 +01:00
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for (const Map<String, Ref<ShortCut> >::Element *E = shortcuts.front(); E; E = E->next()) {
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2016-06-05 02:31:29 +02:00
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2017-03-05 16:44:50 +01:00
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Ref<ShortCut> sc = E->get();
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2016-06-05 02:31:29 +02:00
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2016-07-04 00:13:45 +02:00
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if (optimize_save) {
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if (!sc->has_meta("original")) {
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continue; //this came from settings but is not any longer used
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}
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2017-05-20 17:38:03 +02:00
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Ref<InputEvent> original = sc->get_meta("original");
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if (sc->is_shortcut(original) || (original.is_null() && sc->get_shortcut().is_null()))
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2016-07-04 00:13:45 +02:00
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continue; //not changed from default, don't save
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}
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2016-06-05 02:31:29 +02:00
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arr.push_back(E->key());
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arr.push_back(sc->get_shortcut());
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}
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2017-03-05 16:44:50 +01:00
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r_ret = arr;
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2016-06-05 02:31:29 +02:00
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return true;
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}
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2017-03-05 16:44:50 +01:00
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const VariantContainer *v = props.getptr(p_name);
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2017-01-05 23:41:36 +01:00
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if (!v) {
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2017-03-05 16:44:50 +01:00
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print_line("EditorSettings::_get - Warning, not found: " + String(p_name));
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2014-02-10 02:10:30 +01:00
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return false;
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2017-01-05 23:41:36 +01:00
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}
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2014-02-10 02:10:30 +01:00
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r_ret = v->variant;
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return true;
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}
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2017-09-25 05:26:41 +02:00
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void EditorSettings::_initial_set(const StringName &p_name, const Variant &p_value) {
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set(p_name, p_value);
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props[p_name].initial = p_value;
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2017-11-20 18:34:13 +01:00
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props[p_name].has_default_value = true;
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2017-09-25 05:26:41 +02:00
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}
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2014-02-10 02:10:30 +01:00
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struct _EVCSort {
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String name;
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Variant::Type type;
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int order;
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2016-06-12 02:16:14 +02:00
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bool save;
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2014-02-10 02:10:30 +01:00
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2017-03-05 16:44:50 +01:00
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bool operator<(const _EVCSort &p_vcs) const { return order < p_vcs.order; }
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2014-02-10 02:10:30 +01:00
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};
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void EditorSettings::_get_property_list(List<PropertyInfo> *p_list) const {
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_THREAD_SAFE_METHOD_
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2017-03-05 16:44:50 +01:00
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const String *k = NULL;
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2014-02-10 02:10:30 +01:00
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Set<_EVCSort> vclist;
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2017-03-05 16:44:50 +01:00
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while ((k = props.next(k))) {
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2014-02-10 02:10:30 +01:00
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2017-03-05 16:44:50 +01:00
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const VariantContainer *v = props.getptr(*k);
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2014-02-10 02:10:30 +01:00
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if (v->hide_from_editor)
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continue;
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_EVCSort vc;
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2017-03-05 16:44:50 +01:00
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vc.name = *k;
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vc.order = v->order;
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vc.type = v->variant.get_type();
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vc.save = v->save;
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2014-02-10 02:10:30 +01:00
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vclist.insert(vc);
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}
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2017-03-05 16:44:50 +01:00
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for (Set<_EVCSort>::Element *E = vclist.front(); E; E = E->next()) {
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2014-02-10 02:10:30 +01:00
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2016-06-12 02:16:14 +02:00
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int pinfo = 0;
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2016-07-04 00:13:45 +02:00
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if (E->get().save || !optimize_save) {
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2017-03-05 16:44:50 +01:00
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pinfo |= PROPERTY_USAGE_STORAGE;
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2016-06-12 02:16:14 +02:00
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}
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2016-06-12 20:34:58 +02:00
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if (!E->get().name.begins_with("_") && !E->get().name.begins_with("projects/")) {
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2017-03-05 16:44:50 +01:00
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pinfo |= PROPERTY_USAGE_EDITOR;
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2016-06-12 02:16:14 +02:00
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} else {
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2017-03-05 16:44:50 +01:00
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pinfo |= PROPERTY_USAGE_STORAGE; //hiddens must always be saved
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2016-06-12 02:16:14 +02:00
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}
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2014-02-10 02:10:30 +01:00
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PropertyInfo pi(E->get().type, E->get().name);
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2017-03-05 16:44:50 +01:00
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pi.usage = pinfo;
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2014-02-10 02:10:30 +01:00
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if (hints.has(E->get().name))
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2017-03-05 16:44:50 +01:00
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pi = hints[E->get().name];
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2014-02-10 02:10:30 +01:00
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2017-03-05 16:44:50 +01:00
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p_list->push_back(pi);
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2014-02-10 02:10:30 +01:00
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}
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2016-06-05 02:31:29 +02:00
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2017-03-05 16:44:50 +01:00
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p_list->push_back(PropertyInfo(Variant::ARRAY, "shortcuts", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); //do not edit
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2014-02-10 02:10:30 +01:00
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}
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2017-10-28 15:40:55 +02:00
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void EditorSettings::_add_property_info_bind(const Dictionary &p_info) {
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2017-10-05 20:34:34 +02:00
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2017-10-28 15:40:55 +02:00
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ERR_FAIL_COND(!p_info.has("name"));
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ERR_FAIL_COND(!p_info.has("type"));
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2017-10-05 20:34:34 +02:00
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2017-10-28 15:40:55 +02:00
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PropertyInfo pinfo;
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pinfo.name = p_info["name"];
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ERR_FAIL_COND(!props.has(pinfo.name));
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pinfo.type = Variant::Type(p_info["type"].operator int());
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ERR_FAIL_INDEX(pinfo.type, Variant::VARIANT_MAX);
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2014-02-10 02:10:30 +01:00
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2017-10-28 15:40:55 +02:00
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if (p_info.has("hint"))
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pinfo.hint = PropertyHint(p_info["hint"].operator int());
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if (p_info.has("hint_string"))
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pinfo.hint_string = p_info["hint_string"];
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2014-02-10 02:10:30 +01:00
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2017-10-28 15:40:55 +02:00
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add_property_hint(pinfo);
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2014-02-10 02:10:30 +01:00
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}
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2017-10-28 15:40:55 +02:00
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// Default configs
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2017-10-28 23:25:28 +02:00
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bool EditorSettings::has_default_value(const String &p_setting) const {
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_THREAD_SAFE_METHOD_
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if (!props.has(p_setting))
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return false;
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2017-11-20 18:34:13 +01:00
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return props[p_setting].has_default_value;
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2017-10-28 23:25:28 +02:00
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}
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2014-02-10 02:10:30 +01:00
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2017-10-28 15:40:55 +02:00
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void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
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2014-02-10 02:10:30 +01:00
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_THREAD_SAFE_METHOD_
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2017-10-28 15:40:55 +02:00
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{
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String lang_hint = "en";
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String host_lang = OS::get_singleton()->get_locale();
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host_lang = TranslationServer::standardize_locale(host_lang);
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2014-02-10 02:10:30 +01:00
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2017-10-28 15:40:55 +02:00
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String best;
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2017-09-25 05:26:41 +02:00
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2017-10-28 15:40:55 +02:00
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for (int i = 0; i < translations.size(); i++) {
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String locale = translations[i]->get_locale();
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lang_hint += ",";
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lang_hint += locale;
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2014-02-10 02:10:30 +01:00
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2017-10-28 15:40:55 +02:00
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if (host_lang == locale) {
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best = locale;
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}
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2017-08-26 05:40:45 +02:00
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2017-10-28 15:40:55 +02:00
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if (best == String() && host_lang.begins_with(locale)) {
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best = locale;
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}
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}
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2017-08-26 05:40:45 +02:00
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2017-10-28 15:40:55 +02:00
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if (best == String()) {
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best = "en";
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}
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2017-08-03 18:23:46 +02:00
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2017-10-28 15:40:55 +02:00
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_initial_set("interface/editor/editor_language", best);
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hints["interface/editor/editor_language"] = PropertyInfo(Variant::STRING, "interface/editor/editor_language", PROPERTY_HINT_ENUM, lang_hint, PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
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}
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2017-08-03 18:23:46 +02:00
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2017-10-28 15:40:55 +02:00
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_initial_set("interface/editor/hidpi_mode", 0);
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hints["interface/editor/hidpi_mode"] = PropertyInfo(Variant::INT, "interface/editor/hidpi_mode", PROPERTY_HINT_ENUM, "Auto,VeryLoDPI,LoDPI,MidDPI,HiDPI", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
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_initial_set("interface/editor/show_script_in_scene_tabs", false);
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_initial_set("interface/editor/font_size", 14);
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hints["interface/editor/font_size"] = PropertyInfo(Variant::INT, "interface/editor/font_size", PROPERTY_HINT_RANGE, "10,40,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
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_initial_set("interface/editor/source_font_size", 14);
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hints["interface/editor/source_font_size"] = PropertyInfo(Variant::INT, "interface/editor/source_font_size", PROPERTY_HINT_RANGE, "8,96,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
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_initial_set("interface/editor/custom_font", "");
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|
hints["interface/editor/custom_font"] = PropertyInfo(Variant::STRING, "interface/editor/custom_font", PROPERTY_HINT_GLOBAL_FILE, "*.font,*.tres,*.res", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
|
|
|
|
_initial_set("interface/editor/dim_editor_on_dialog_popup", true);
|
|
|
|
_initial_set("interface/editor/dim_amount", 0.6f);
|
|
|
|
hints["interface/editor/dim_amount"] = PropertyInfo(Variant::REAL, "interface/editor/dim_amount", PROPERTY_HINT_RANGE, "0,1,0.01", PROPERTY_USAGE_DEFAULT);
|
|
|
|
_initial_set("interface/editor/dim_transition_time", 0.08f);
|
|
|
|
hints["interface/editor/dim_transition_time"] = PropertyInfo(Variant::REAL, "interface/editor/dim_transition_time", PROPERTY_HINT_RANGE, "0,1,0.001", PROPERTY_USAGE_DEFAULT);
|
2017-08-03 18:23:46 +02:00
|
|
|
|
2017-10-28 15:40:55 +02:00
|
|
|
_initial_set("interface/editor/separate_distraction_mode", false);
|
2017-08-03 18:23:46 +02:00
|
|
|
|
2017-10-28 15:40:55 +02:00
|
|
|
_initial_set("interface/editor/save_each_scene_on_quit", true); // Regression
|
|
|
|
_initial_set("interface/editor/quit_confirmation", true);
|
2017-07-12 20:46:08 +02:00
|
|
|
|
2017-10-28 15:40:55 +02:00
|
|
|
_initial_set("interface/theme/preset", 0);
|
|
|
|
hints["interface/theme/preset"] = PropertyInfo(Variant::INT, "interface/theme/preset", PROPERTY_HINT_ENUM, "Default,Grey,Godot 2,Arc,Light,Alien,Custom", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
|
|
|
|
_initial_set("interface/theme/icon_and_font_color", 0);
|
|
|
|
hints["interface/theme/icon_and_font_color"] = PropertyInfo(Variant::INT, "interface/theme/icon_and_font_color", PROPERTY_HINT_ENUM, "Auto,Dark,Light", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
|
|
|
|
_initial_set("interface/theme/base_color", Color::html("#323b4f"));
|
|
|
|
hints["interface/theme/accent_color"] = PropertyInfo(Variant::COLOR, "interface/theme/accent_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
|
|
|
|
_initial_set("interface/theme/accent_color", Color::html("#699ce8"));
|
|
|
|
hints["interface/theme/base_color"] = PropertyInfo(Variant::COLOR, "interface/theme/base_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
|
|
|
|
_initial_set("interface/theme/contrast", 0.25);
|
|
|
|
hints["interface/theme/contrast"] = PropertyInfo(Variant::REAL, "interface/theme/contrast", PROPERTY_HINT_RANGE, "0.01, 1, 0.01");
|
|
|
|
_initial_set("interface/theme/highlight_tabs", false);
|
|
|
|
_initial_set("interface/theme/border_size", 1);
|
|
|
|
_initial_set("interface/theme/use_graph_node_headers", false);
|
|
|
|
hints["interface/theme/border_size"] = PropertyInfo(Variant::INT, "interface/theme/border_size", PROPERTY_HINT_RANGE, "0,2,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
|
|
|
|
_initial_set("interface/theme/additional_spacing", 0);
|
|
|
|
hints["interface/theme/additional_spacing"] = PropertyInfo(Variant::REAL, "interface/theme/additional_spacing", PROPERTY_HINT_RANGE, "0,5,0.1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
|
|
|
|
_initial_set("interface/theme/custom_theme", "");
|
|
|
|
hints["interface/theme/custom_theme"] = PropertyInfo(Variant::STRING, "interface/theme/custom_theme", PROPERTY_HINT_GLOBAL_FILE, "*.res,*.tres,*.theme", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
|
2017-08-03 18:23:46 +02:00
|
|
|
|
2017-10-28 15:40:55 +02:00
|
|
|
_initial_set("interface/scene_tabs/show_extension", false);
|
|
|
|
_initial_set("interface/scene_tabs/show_thumbnail_on_hover", true);
|
|
|
|
_initial_set("interface/scene_tabs/resize_if_many_tabs", true);
|
|
|
|
_initial_set("interface/scene_tabs/minimum_width", 50);
|
|
|
|
hints["interface/scene_tabs/minimum_width"] = PropertyInfo(Variant::INT, "interface/scene_tabs/minimum_width", PROPERTY_HINT_RANGE, "50,500,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
|
2017-08-03 18:23:46 +02:00
|
|
|
|
2017-10-28 15:40:55 +02:00
|
|
|
_initial_set("filesystem/directories/autoscan_project_path", "");
|
|
|
|
hints["filesystem/directories/autoscan_project_path"] = PropertyInfo(Variant::STRING, "filesystem/directories/autoscan_project_path", PROPERTY_HINT_GLOBAL_DIR);
|
|
|
|
_initial_set("filesystem/directories/default_project_path", OS::get_singleton()->has_environment("HOME") ? OS::get_singleton()->get_environment("HOME") : OS::get_singleton()->get_system_dir(OS::SYSTEM_DIR_DOCUMENTS));
|
|
|
|
hints["filesystem/directories/default_project_path"] = PropertyInfo(Variant::STRING, "filesystem/directories/default_project_path", PROPERTY_HINT_GLOBAL_DIR);
|
|
|
|
_initial_set("filesystem/directories/default_project_export_path", "");
|
2017-11-21 00:10:31 +01:00
|
|
|
hints["filesystem/directories/default_project_export_path"] = PropertyInfo(Variant::STRING, "filesystem/directories/default_project_export_path", PROPERTY_HINT_GLOBAL_DIR);
|
2017-10-28 15:40:55 +02:00
|
|
|
_initial_set("interface/editor/show_script_in_scene_tabs", false);
|
2017-07-12 20:46:08 +02:00
|
|
|
|
2017-10-28 15:40:55 +02:00
|
|
|
_initial_set("text_editor/theme/color_theme", "Adaptive");
|
|
|
|
hints["text_editor/theme/color_theme"] = PropertyInfo(Variant::STRING, "text_editor/theme/color_theme", PROPERTY_HINT_ENUM, "Adaptive,Default");
|
2014-02-10 02:10:30 +01:00
|
|
|
|
2017-10-28 15:40:55 +02:00
|
|
|
_initial_set("text_editor/theme/line_spacing", 4);
|
2014-02-10 02:10:30 +01:00
|
|
|
|
2017-10-28 15:40:55 +02:00
|
|
|
_load_default_text_editor_theme();
|
2014-02-10 02:10:30 +01:00
|
|
|
|
2017-10-28 15:40:55 +02:00
|
|
|
_initial_set("text_editor/highlighting/syntax_highlighting", true);
|
2014-02-10 02:10:30 +01:00
|
|
|
|
2017-10-28 15:40:55 +02:00
|
|
|
_initial_set("text_editor/highlighting/highlight_all_occurrences", true);
|
|
|
|
_initial_set("text_editor/highlighting/highlight_current_line", true);
|
|
|
|
_initial_set("text_editor/cursor/scroll_past_end_of_file", false);
|
2017-01-11 20:52:21 +01:00
|
|
|
|
2017-10-28 15:40:55 +02:00
|
|
|
_initial_set("text_editor/indent/type", 0);
|
|
|
|
hints["text_editor/indent/type"] = PropertyInfo(Variant::INT, "text_editor/indent/type", PROPERTY_HINT_ENUM, "Tabs,Spaces");
|
|
|
|
_initial_set("text_editor/indent/size", 4);
|
|
|
|
hints["text_editor/indent/size"] = PropertyInfo(Variant::INT, "text_editor/indent/size", PROPERTY_HINT_RANGE, "1, 64, 1"); // size of 0 crashes.
|
|
|
|
_initial_set("text_editor/indent/auto_indent", true);
|
|
|
|
_initial_set("text_editor/indent/convert_indent_on_save", false);
|
|
|
|
_initial_set("text_editor/indent/draw_tabs", true);
|
2014-02-10 02:10:30 +01:00
|
|
|
|
2017-10-28 15:40:55 +02:00
|
|
|
_initial_set("text_editor/line_numbers/show_line_numbers", true);
|
|
|
|
_initial_set("text_editor/line_numbers/line_numbers_zero_padded", false);
|
|
|
|
_initial_set("text_editor/line_numbers/show_breakpoint_gutter", true);
|
2017-11-13 00:12:17 +01:00
|
|
|
_initial_set("text_editor/line_numbers/code_folding", true);
|
2017-10-28 15:40:55 +02:00
|
|
|
_initial_set("text_editor/line_numbers/show_line_length_guideline", false);
|
|
|
|
_initial_set("text_editor/line_numbers/line_length_guideline_column", 80);
|
|
|
|
hints["text_editor/line_numbers/line_length_guideline_column"] = PropertyInfo(Variant::INT, "text_editor/line_numbers/line_length_guideline_column", PROPERTY_HINT_RANGE, "20, 160, 10");
|
2016-02-19 08:41:08 +01:00
|
|
|
|
2017-10-28 15:40:55 +02:00
|
|
|
_initial_set("text_editor/open_scripts/smooth_scrolling", true);
|
|
|
|
_initial_set("text_editor/open_scripts/v_scroll_speed", 80);
|
|
|
|
_initial_set("text_editor/open_scripts/show_members_overview", true);
|
2016-02-19 08:41:08 +01:00
|
|
|
|
2017-10-28 15:40:55 +02:00
|
|
|
_initial_set("text_editor/files/trim_trailing_whitespace_on_save", false);
|
|
|
|
_initial_set("text_editor/completion/idle_parse_delay", 2);
|
|
|
|
_initial_set("text_editor/tools/create_signal_callbacks", true);
|
|
|
|
_initial_set("text_editor/files/autosave_interval_secs", 0);
|
2014-02-10 02:10:30 +01:00
|
|
|
|
2017-10-28 15:40:55 +02:00
|
|
|
_initial_set("text_editor/cursor/block_caret", false);
|
|
|
|
_initial_set("text_editor/cursor/caret_blink", false);
|
|
|
|
_initial_set("text_editor/cursor/caret_blink_speed", 0.65);
|
|
|
|
hints["text_editor/cursor/caret_blink_speed"] = PropertyInfo(Variant::REAL, "text_editor/cursor/caret_blink_speed", PROPERTY_HINT_RANGE, "0.1, 10, 0.1");
|
2014-02-10 02:10:30 +01:00
|
|
|
|
2017-10-28 15:40:55 +02:00
|
|
|
_initial_set("text_editor/theme/font", "");
|
|
|
|
hints["text_editor/theme/font"] = PropertyInfo(Variant::STRING, "text_editor/theme/font", PROPERTY_HINT_GLOBAL_FILE, "*.font,*.tres,*.res");
|
|
|
|
_initial_set("text_editor/completion/auto_brace_complete", false);
|
|
|
|
_initial_set("text_editor/files/restore_scripts_on_load", true);
|
|
|
|
_initial_set("text_editor/completion/complete_file_paths", true);
|
|
|
|
_initial_set("text_editor/files/maximum_recent_files", 20);
|
|
|
|
hints["text_editor/files/maximum_recent_files"] = PropertyInfo(Variant::INT, "text_editor/files/maximum_recent_files", PROPERTY_HINT_RANGE, "1, 200, 0");
|
2014-02-10 02:10:30 +01:00
|
|
|
|
2017-10-28 15:40:55 +02:00
|
|
|
_initial_set("docks/scene_tree/start_create_dialog_fully_expanded", false);
|
|
|
|
_initial_set("docks/scene_tree/draw_relationship_lines", false);
|
|
|
|
_initial_set("docks/scene_tree/relationship_line_color", Color::html("464646"));
|
2014-02-10 02:10:30 +01:00
|
|
|
|
2017-10-28 15:40:55 +02:00
|
|
|
_initial_set("editors/grid_map/pick_distance", 5000.0);
|
2014-02-10 02:10:30 +01:00
|
|
|
|
2017-10-28 15:40:55 +02:00
|
|
|
_initial_set("editors/3d/grid_color", Color::html("808080"));
|
|
|
|
hints["editors/3d/grid_color"] = PropertyInfo(Variant::COLOR, "editors/3d/grid_color", PROPERTY_HINT_COLOR_NO_ALPHA, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
|
2014-02-10 02:10:30 +01:00
|
|
|
|
2017-11-25 23:03:26 +01:00
|
|
|
_initial_set("editors/3d/default_fov", 70.0);
|
|
|
|
_initial_set("editors/3d/default_z_near", 0.05);
|
2017-10-28 15:40:55 +02:00
|
|
|
_initial_set("editors/3d/default_z_far", 500.0);
|
|
|
|
|
|
|
|
// navigation
|
|
|
|
_initial_set("editors/3d/navigation/navigation_scheme", 0);
|
|
|
|
hints["editors/3d/navigation/navigation_scheme"] = PropertyInfo(Variant::INT, "editors/3d/navigation/navigation_scheme", PROPERTY_HINT_ENUM, "Godot,Maya,Modo");
|
|
|
|
_initial_set("editors/3d/navigation/zoom_style", 0);
|
|
|
|
hints["editors/3d/navigation/zoom_style"] = PropertyInfo(Variant::INT, "editors/3d/navigation/zoom_style", PROPERTY_HINT_ENUM, "Vertical, Horizontal");
|
|
|
|
|
|
|
|
_initial_set("editors/3d/navigation/emulate_3_button_mouse", false);
|
|
|
|
_initial_set("editors/3d/navigation/orbit_modifier", 0);
|
|
|
|
hints["editors/3d/navigation/orbit_modifier"] = PropertyInfo(Variant::INT, "editors/3d/navigation/orbit_modifier", PROPERTY_HINT_ENUM, "None,Shift,Alt,Meta,Ctrl");
|
|
|
|
_initial_set("editors/3d/navigation/pan_modifier", 1);
|
|
|
|
hints["editors/3d/navigation/pan_modifier"] = PropertyInfo(Variant::INT, "editors/3d/navigation/pan_modifier", PROPERTY_HINT_ENUM, "None,Shift,Alt,Meta,Ctrl");
|
|
|
|
_initial_set("editors/3d/navigation/zoom_modifier", 4);
|
|
|
|
hints["editors/3d/navigation/zoom_modifier"] = PropertyInfo(Variant::INT, "editors/3d/navigation/zoom_modifier", PROPERTY_HINT_ENUM, "None,Shift,Alt,Meta,Ctrl");
|
|
|
|
|
|
|
|
// _initial_set("editors/3d/navigation/emulate_numpad", false); not used at the moment
|
|
|
|
_initial_set("editors/3d/navigation/warped_mouse_panning", true);
|
|
|
|
|
|
|
|
// navigation feel
|
|
|
|
_initial_set("editors/3d/navigation_feel/orbit_sensitivity", 0.4);
|
|
|
|
hints["editors/3d/navigation_feel/orbit_sensitivity"] = PropertyInfo(Variant::REAL, "editors/3d/navigation_feel/orbit_sensitivity", PROPERTY_HINT_RANGE, "0.0, 2, 0.01");
|
|
|
|
|
|
|
|
_initial_set("editors/3d/navigation_feel/orbit_inertia", 0.05);
|
|
|
|
hints["editors/3d/navigation_feel/orbit_inertia"] = PropertyInfo(Variant::REAL, "editors/3d/navigation_feel/orbit_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01");
|
|
|
|
_initial_set("editors/3d/navigation_feel/translation_inertia", 0.15);
|
|
|
|
hints["editors/3d/navigation_feel/translation_inertia"] = PropertyInfo(Variant::REAL, "editors/3d/navigation_feel/translation_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01");
|
|
|
|
_initial_set("editors/3d/navigation_feel/zoom_inertia", 0.075);
|
|
|
|
hints["editors/3d/navigation_feel/zoom_inertia"] = PropertyInfo(Variant::REAL, "editors/3d/navigation_feel/zoom_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01");
|
|
|
|
_initial_set("editors/3d/navigation_feel/manipulation_orbit_inertia", 0.075);
|
|
|
|
hints["editors/3d/navigation_feel/manipulation_orbit_inertia"] = PropertyInfo(Variant::REAL, "editors/3d/navigation_feel/manipulation_orbit_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01");
|
|
|
|
_initial_set("editors/3d/navigation_feel/manipulation_translation_inertia", 0.075);
|
|
|
|
hints["editors/3d/navigation_feel/manipulation_translation_inertia"] = PropertyInfo(Variant::REAL, "editors/3d/navigation_feel/manipulation_translation_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01");
|
|
|
|
|
|
|
|
// freelook
|
|
|
|
_initial_set("editors/3d/freelook/freelook_inertia", 0.1);
|
|
|
|
hints["editors/3d/freelook/freelook_inertia"] = PropertyInfo(Variant::REAL, "editors/3d/freelook/freelook_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01");
|
|
|
|
_initial_set("editors/3d/freelook/freelook_base_speed", 5.0);
|
|
|
|
hints["editors/3d/freelook/freelook_base_speed"] = PropertyInfo(Variant::REAL, "editors/3d/freelook/freelook_base_speed", PROPERTY_HINT_RANGE, "0.0, 10, 0.01");
|
|
|
|
_initial_set("editors/3d/freelook/freelook_activation_modifier", 0);
|
|
|
|
hints["editors/3d/freelook/freelook_activation_modifier"] = PropertyInfo(Variant::INT, "editors/3d/freelook/freelook_activation_modifier", PROPERTY_HINT_ENUM, "None,Shift,Alt,Meta,Ctrl");
|
|
|
|
_initial_set("editors/3d/freelook/freelook_modifier_speed_factor", 3.0);
|
|
|
|
hints["editors/3d/freelook/freelook_modifier_speed_factor"] = PropertyInfo(Variant::REAL, "editors/3d/freelook/freelook_modifier_speed_factor", PROPERTY_HINT_RANGE, "0.0, 10.0, 0.1");
|
|
|
|
_initial_set("editors/3d/freelook/freelook_speed_zoom_link", false);
|
|
|
|
|
2017-12-05 21:42:33 +01:00
|
|
|
_initial_set("editors/2d/guides_color", Color(0.6, 0.0, 0.8));
|
2017-10-28 15:40:55 +02:00
|
|
|
_initial_set("editors/2d/bone_width", 5);
|
|
|
|
_initial_set("editors/2d/bone_color1", Color(1.0, 1.0, 1.0, 0.9));
|
|
|
|
_initial_set("editors/2d/bone_color2", Color(0.75, 0.75, 0.75, 0.9));
|
|
|
|
_initial_set("editors/2d/bone_selected_color", Color(0.9, 0.45, 0.45, 0.9));
|
|
|
|
_initial_set("editors/2d/bone_ik_color", Color(0.9, 0.9, 0.45, 0.9));
|
|
|
|
_initial_set("editors/2d/keep_margins_when_changing_anchors", false);
|
|
|
|
_initial_set("editors/2d/warped_mouse_panning", true);
|
2017-10-10 02:30:13 +02:00
|
|
|
_initial_set("editors/2d/simple_spacebar_panning", false);
|
2017-10-28 15:40:55 +02:00
|
|
|
_initial_set("editors/2d/scroll_to_pan", false);
|
|
|
|
_initial_set("editors/2d/pan_speed", 20);
|
|
|
|
|
|
|
|
_initial_set("editors/poly_editor/point_grab_radius", 8);
|
|
|
|
_initial_set("editors/poly_editor/show_previous_outline", true);
|
|
|
|
|
|
|
|
_initial_set("run/window_placement/rect", 1);
|
|
|
|
hints["run/window_placement/rect"] = PropertyInfo(Variant::INT, "run/window_placement/rect", PROPERTY_HINT_ENUM, "Top Left,Centered,Custom Position,Force Maximized,Force Fullscreen");
|
|
|
|
String screen_hints = TTR("Default (Same as Editor)");
|
|
|
|
for (int i = 0; i < OS::get_singleton()->get_screen_count(); i++) {
|
|
|
|
screen_hints += ",Monitor " + itos(i + 1);
|
|
|
|
}
|
|
|
|
_initial_set("run/window_placement/rect_custom_position", Vector2());
|
|
|
|
_initial_set("run/window_placement/screen", 0);
|
|
|
|
hints["run/window_placement/screen"] = PropertyInfo(Variant::INT, "run/window_placement/screen", PROPERTY_HINT_ENUM, screen_hints);
|
|
|
|
|
|
|
|
_initial_set("filesystem/on_save/compress_binary_resources", true);
|
|
|
|
_initial_set("filesystem/on_save/save_modified_external_resources", true);
|
|
|
|
|
|
|
|
_initial_set("text_editor/tools/create_signal_callbacks", true);
|
|
|
|
|
|
|
|
_initial_set("filesystem/file_dialog/show_hidden_files", false);
|
|
|
|
_initial_set("filesystem/file_dialog/display_mode", 0);
|
|
|
|
hints["filesystem/file_dialog/display_mode"] = PropertyInfo(Variant::INT, "filesystem/file_dialog/display_mode", PROPERTY_HINT_ENUM, "Thumbnails,List");
|
|
|
|
_initial_set("filesystem/file_dialog/thumbnail_size", 64);
|
|
|
|
hints["filesystem/file_dialog/thumbnail_size"] = PropertyInfo(Variant::INT, "filesystem/file_dialog/thumbnail_size", PROPERTY_HINT_RANGE, "32,128,16");
|
|
|
|
|
|
|
|
_initial_set("docks/filesystem/display_mode", 0);
|
|
|
|
hints["docks/filesystem/display_mode"] = PropertyInfo(Variant::INT, "docks/filesystem/display_mode", PROPERTY_HINT_ENUM, "Thumbnails,List");
|
|
|
|
_initial_set("docks/filesystem/thumbnail_size", 64);
|
|
|
|
hints["docks/filesystem/thumbnail_size"] = PropertyInfo(Variant::INT, "docks/filesystem/thumbnail_size", PROPERTY_HINT_RANGE, "32,128,16");
|
|
|
|
_initial_set("docks/filesystem/display_mode", 0);
|
|
|
|
hints["docks/filesystem/display_mode"] = PropertyInfo(Variant::INT, "docks/filesystem/display_mode", PROPERTY_HINT_ENUM, "Thumbnails,List");
|
|
|
|
_initial_set("docks/filesystem/always_show_folders", true);
|
|
|
|
|
|
|
|
_initial_set("editors/animation/autorename_animation_tracks", true);
|
|
|
|
_initial_set("editors/animation/confirm_insert_track", true);
|
2017-10-30 19:43:19 +01:00
|
|
|
_initial_set("editors/animation/onion_layers_past_color", Color(1, 0, 0));
|
|
|
|
_initial_set("editors/animation/onion_layers_future_color", Color(0, 1, 0));
|
2017-10-28 15:40:55 +02:00
|
|
|
|
|
|
|
_initial_set("docks/property_editor/texture_preview_width", 48);
|
|
|
|
_initial_set("docks/property_editor/auto_refresh_interval", 0.3);
|
|
|
|
_initial_set("text_editor/help/doc_path", "");
|
|
|
|
_initial_set("text_editor/help/show_help_index", true);
|
|
|
|
|
|
|
|
_initial_set("filesystem/import/ask_save_before_reimport", false);
|
|
|
|
|
|
|
|
_initial_set("filesystem/import/pvrtc_texture_tool", "");
|
|
|
|
#ifdef WINDOWS_ENABLED
|
|
|
|
hints["filesystem/import/pvrtc_texture_tool"] = PropertyInfo(Variant::STRING, "filesystem/import/pvrtc_texture_tool", PROPERTY_HINT_GLOBAL_FILE, "*.exe");
|
|
|
|
#else
|
|
|
|
hints["filesystem/import/pvrtc_texture_tool"] = PropertyInfo(Variant::STRING, "filesystem/import/pvrtc_texture_tool", PROPERTY_HINT_GLOBAL_FILE, "");
|
|
|
|
#endif
|
|
|
|
_initial_set("filesystem/import/pvrtc_fast_conversion", false);
|
|
|
|
|
|
|
|
_initial_set("run/auto_save/save_before_running", true);
|
|
|
|
_initial_set("run/output/always_clear_output_on_play", true);
|
|
|
|
_initial_set("run/output/always_open_output_on_play", true);
|
|
|
|
_initial_set("run/output/always_close_output_on_stop", false);
|
|
|
|
_initial_set("filesystem/resources/save_compressed_resources", true);
|
|
|
|
_initial_set("filesystem/resources/auto_reload_modified_images", true);
|
|
|
|
|
|
|
|
_initial_set("filesystem/import/automatic_reimport_on_sources_changed", true);
|
|
|
|
|
|
|
|
if (p_extra_config.is_valid()) {
|
|
|
|
|
|
|
|
if (p_extra_config->has_section("init_projects") && p_extra_config->has_section_key("init_projects", "list")) {
|
|
|
|
|
|
|
|
Vector<String> list = p_extra_config->get_value("init_projects", "list");
|
|
|
|
for (int i = 0; i < list.size(); i++) {
|
|
|
|
|
|
|
|
String name = list[i].replace("/", "::");
|
|
|
|
set("projects/" + name, list[i]);
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
if (p_extra_config->has_section("presets")) {
|
|
|
|
|
|
|
|
List<String> keys;
|
|
|
|
p_extra_config->get_section_keys("presets", &keys);
|
|
|
|
|
|
|
|
for (List<String>::Element *E = keys.front(); E; E = E->next()) {
|
|
|
|
|
|
|
|
String key = E->get();
|
|
|
|
Variant val = p_extra_config->get_value("presets", key);
|
|
|
|
set(key, val);
|
|
|
|
};
|
|
|
|
};
|
|
|
|
};
|
|
|
|
}
|
|
|
|
|
|
|
|
void EditorSettings::_load_default_text_editor_theme() {
|
|
|
|
_initial_set("text_editor/highlighting/background_color", Color::html("3b000000"));
|
|
|
|
_initial_set("text_editor/highlighting/completion_background_color", Color::html("2C2A32"));
|
|
|
|
_initial_set("text_editor/highlighting/completion_selected_color", Color::html("434244"));
|
|
|
|
_initial_set("text_editor/highlighting/completion_existing_color", Color::html("21dfdfdf"));
|
|
|
|
_initial_set("text_editor/highlighting/completion_scroll_color", Color::html("ffffff"));
|
|
|
|
_initial_set("text_editor/highlighting/completion_font_color", Color::html("aaaaaa"));
|
|
|
|
_initial_set("text_editor/highlighting/caret_color", Color::html("aaaaaa"));
|
|
|
|
_initial_set("text_editor/highlighting/caret_background_color", Color::html("000000"));
|
|
|
|
_initial_set("text_editor/highlighting/line_number_color", Color::html("66aaaaaa"));
|
|
|
|
_initial_set("text_editor/highlighting/text_color", Color::html("aaaaaa"));
|
|
|
|
_initial_set("text_editor/highlighting/text_selected_color", Color::html("000000"));
|
|
|
|
_initial_set("text_editor/highlighting/keyword_color", Color::html("ffffb3"));
|
|
|
|
_initial_set("text_editor/highlighting/base_type_color", Color::html("a4ffd4"));
|
|
|
|
_initial_set("text_editor/highlighting/engine_type_color", Color::html("83d3ff"));
|
|
|
|
_initial_set("text_editor/highlighting/function_color", Color::html("66a2ce"));
|
|
|
|
_initial_set("text_editor/highlighting/member_variable_color", Color::html("e64e59"));
|
|
|
|
_initial_set("text_editor/highlighting/comment_color", Color::html("676767"));
|
|
|
|
_initial_set("text_editor/highlighting/string_color", Color::html("ef6ebe"));
|
|
|
|
_initial_set("text_editor/highlighting/number_color", Color::html("EB9532"));
|
|
|
|
_initial_set("text_editor/highlighting/symbol_color", Color::html("badfff"));
|
|
|
|
_initial_set("text_editor/highlighting/selection_color", Color::html("6ca9c2"));
|
|
|
|
_initial_set("text_editor/highlighting/brace_mismatch_color", Color(1, 0.2, 0.2));
|
|
|
|
_initial_set("text_editor/highlighting/current_line_color", Color(0.3, 0.5, 0.8, 0.15));
|
|
|
|
_initial_set("text_editor/highlighting/line_length_guideline_color", Color(0.3, 0.5, 0.8, 0.1));
|
|
|
|
_initial_set("text_editor/highlighting/mark_color", Color(1.0, 0.4, 0.4, 0.4));
|
|
|
|
_initial_set("text_editor/highlighting/breakpoint_color", Color(0.8, 0.8, 0.4, 0.2));
|
|
|
|
_initial_set("text_editor/highlighting/word_highlighted_color", Color(0.8, 0.9, 0.9, 0.15));
|
|
|
|
_initial_set("text_editor/highlighting/search_result_color", Color(0.05, 0.25, 0.05, 1));
|
|
|
|
_initial_set("text_editor/highlighting/search_result_border_color", Color(0.1, 0.45, 0.1, 1));
|
|
|
|
}
|
|
|
|
|
|
|
|
bool EditorSettings::_save_text_editor_theme(String p_file) {
|
|
|
|
String theme_section = "color_theme";
|
|
|
|
Ref<ConfigFile> cf = memnew(ConfigFile); // hex is better?
|
|
|
|
cf->set_value(theme_section, "background_color", ((Color)get("text_editor/highlighting/background_color")).to_html());
|
|
|
|
cf->set_value(theme_section, "completion_background_color", ((Color)get("text_editor/highlighting/completion_background_color")).to_html());
|
|
|
|
cf->set_value(theme_section, "completion_selected_color", ((Color)get("text_editor/highlighting/completion_selected_color")).to_html());
|
|
|
|
cf->set_value(theme_section, "completion_existing_color", ((Color)get("text_editor/highlighting/completion_existing_color")).to_html());
|
|
|
|
cf->set_value(theme_section, "completion_scroll_color", ((Color)get("text_editor/highlighting/completion_scroll_color")).to_html());
|
|
|
|
cf->set_value(theme_section, "completion_font_color", ((Color)get("text_editor/highlighting/completion_font_color")).to_html());
|
|
|
|
cf->set_value(theme_section, "caret_color", ((Color)get("text_editor/highlighting/caret_color")).to_html());
|
|
|
|
cf->set_value(theme_section, "caret_background_color", ((Color)get("text_editor/highlighting/caret_background_color")).to_html());
|
|
|
|
cf->set_value(theme_section, "line_number_color", ((Color)get("text_editor/highlighting/line_number_color")).to_html());
|
|
|
|
cf->set_value(theme_section, "text_color", ((Color)get("text_editor/highlighting/text_color")).to_html());
|
|
|
|
cf->set_value(theme_section, "text_selected_color", ((Color)get("text_editor/highlighting/text_selected_color")).to_html());
|
|
|
|
cf->set_value(theme_section, "keyword_color", ((Color)get("text_editor/highlighting/keyword_color")).to_html());
|
|
|
|
cf->set_value(theme_section, "base_type_color", ((Color)get("text_editor/highlighting/base_type_color")).to_html());
|
|
|
|
cf->set_value(theme_section, "engine_type_color", ((Color)get("text_editor/highlighting/engine_type_color")).to_html());
|
|
|
|
cf->set_value(theme_section, "function_color", ((Color)get("text_editor/highlighting/function_color")).to_html());
|
|
|
|
cf->set_value(theme_section, "member_variable_color", ((Color)get("text_editor/highlighting/member_variable_color")).to_html());
|
|
|
|
cf->set_value(theme_section, "comment_color", ((Color)get("text_editor/highlighting/comment_color")).to_html());
|
|
|
|
cf->set_value(theme_section, "string_color", ((Color)get("text_editor/highlighting/string_color")).to_html());
|
|
|
|
cf->set_value(theme_section, "number_color", ((Color)get("text_editor/highlighting/number_color")).to_html());
|
|
|
|
cf->set_value(theme_section, "symbol_color", ((Color)get("text_editor/highlighting/symbol_color")).to_html());
|
|
|
|
cf->set_value(theme_section, "selection_color", ((Color)get("text_editor/highlighting/selection_color")).to_html());
|
|
|
|
cf->set_value(theme_section, "brace_mismatch_color", ((Color)get("text_editor/highlighting/brace_mismatch_color")).to_html());
|
|
|
|
cf->set_value(theme_section, "current_line_color", ((Color)get("text_editor/highlighting/current_line_color")).to_html());
|
|
|
|
cf->set_value(theme_section, "line_length_guideline_color", ((Color)get("text_editor/highlighting/line_length_guideline_color")).to_html());
|
|
|
|
cf->set_value(theme_section, "mark_color", ((Color)get("text_editor/highlighting/mark_color")).to_html());
|
|
|
|
cf->set_value(theme_section, "breakpoint_color", ((Color)get("text_editor/highlighting/breakpoint_color")).to_html());
|
|
|
|
cf->set_value(theme_section, "word_highlighted_color", ((Color)get("text_editor/highlighting/word_highlighted_color")).to_html());
|
|
|
|
cf->set_value(theme_section, "search_result_color", ((Color)get("text_editor/highlighting/search_result_color")).to_html());
|
|
|
|
cf->set_value(theme_section, "search_result_border_color", ((Color)get("text_editor/highlighting/search_result_border_color")).to_html());
|
|
|
|
|
|
|
|
Error err = cf->save(p_file);
|
|
|
|
|
|
|
|
if (err == OK) {
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
static Dictionary _get_builtin_script_templates() {
|
|
|
|
Dictionary templates;
|
|
|
|
|
|
|
|
//No Comments
|
|
|
|
templates["no_comments.gd"] =
|
|
|
|
"extends %BASE%\n"
|
|
|
|
"\n"
|
|
|
|
"func _ready():\n"
|
|
|
|
"%TS%pass\n";
|
|
|
|
|
|
|
|
//Empty
|
|
|
|
templates["empty.gd"] =
|
|
|
|
"extends %BASE%"
|
|
|
|
"\n"
|
|
|
|
"\n";
|
|
|
|
|
|
|
|
return templates;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void _create_script_templates(const String &p_path) {
|
|
|
|
|
|
|
|
Dictionary templates = _get_builtin_script_templates();
|
|
|
|
List<Variant> keys;
|
|
|
|
templates.get_key_list(&keys);
|
|
|
|
FileAccess *file = FileAccess::create(FileAccess::ACCESS_FILESYSTEM);
|
|
|
|
|
|
|
|
DirAccess *dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
|
|
|
|
dir->change_dir(p_path);
|
|
|
|
for (int i = 0; i < keys.size(); i++) {
|
|
|
|
if (!dir->file_exists(keys[i])) {
|
|
|
|
Error err = file->reopen(p_path.plus_file((String)keys[i]), FileAccess::WRITE);
|
|
|
|
ERR_FAIL_COND(err != OK);
|
|
|
|
file->store_string(templates[keys[i]]);
|
|
|
|
file->close();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
memdelete(dir);
|
|
|
|
memdelete(file);
|
|
|
|
}
|
|
|
|
|
|
|
|
// PUBLIC METHODS
|
|
|
|
|
|
|
|
EditorSettings *EditorSettings::get_singleton() {
|
|
|
|
|
|
|
|
return singleton.ptr();
|
|
|
|
}
|
|
|
|
|
|
|
|
void EditorSettings::create() {
|
|
|
|
|
|
|
|
if (singleton.ptr())
|
|
|
|
return; //pointless
|
|
|
|
|
|
|
|
DirAccess *dir = NULL;
|
|
|
|
|
Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513.
2017-11-17 17:11:41 +01:00
|
|
|
String data_path;
|
|
|
|
String data_dir;
|
2017-10-28 15:40:55 +02:00
|
|
|
String config_path;
|
|
|
|
String config_dir;
|
Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513.
2017-11-17 17:11:41 +01:00
|
|
|
String cache_path;
|
|
|
|
String cache_dir;
|
|
|
|
|
2017-10-28 15:40:55 +02:00
|
|
|
Ref<ConfigFile> extra_config = memnew(ConfigFile);
|
|
|
|
|
|
|
|
String exe_path = OS::get_singleton()->get_executable_path().get_base_dir();
|
|
|
|
DirAccess *d = DirAccess::create_for_path(exe_path);
|
|
|
|
bool self_contained = false;
|
|
|
|
|
|
|
|
if (d->file_exists(exe_path + "/._sc_")) {
|
|
|
|
self_contained = true;
|
|
|
|
extra_config->load(exe_path + "/._sc_");
|
|
|
|
} else if (d->file_exists(exe_path + "/_sc_")) {
|
|
|
|
self_contained = true;
|
|
|
|
extra_config->load(exe_path + "/_sc_");
|
|
|
|
}
|
|
|
|
memdelete(d);
|
|
|
|
|
|
|
|
if (self_contained) {
|
Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513.
2017-11-17 17:11:41 +01:00
|
|
|
|
|
|
|
// editor is self contained, all in same folder
|
|
|
|
data_path = exe_path;
|
|
|
|
data_dir = data_path.plus_file("editor_data");
|
2017-10-28 15:40:55 +02:00
|
|
|
config_path = exe_path;
|
Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513.
2017-11-17 17:11:41 +01:00
|
|
|
config_dir = data_dir;
|
|
|
|
cache_path = exe_path;
|
|
|
|
cache_dir = data_dir.plus_file("cache");
|
2017-10-28 15:40:55 +02:00
|
|
|
} else {
|
|
|
|
|
Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513.
2017-11-17 17:11:41 +01:00
|
|
|
// Typically XDG_DATA_HOME or %APPDATA%
|
|
|
|
data_path = OS::get_singleton()->get_data_path();
|
|
|
|
data_dir = data_path.plus_file(OS::get_singleton()->get_godot_dir_name());
|
|
|
|
// Can be different from data_path e.g. on Linux or macOS
|
|
|
|
config_path = OS::get_singleton()->get_config_path();
|
|
|
|
config_dir = config_path.plus_file(OS::get_singleton()->get_godot_dir_name());
|
|
|
|
// Can be different from above paths, otherwise a subfolder of data_dir
|
|
|
|
cache_path = OS::get_singleton()->get_cache_path();
|
|
|
|
if (cache_path == data_path) {
|
|
|
|
cache_dir = data_dir.plus_file("cache");
|
|
|
|
} else {
|
|
|
|
cache_dir = cache_path.plus_file(OS::get_singleton()->get_godot_dir_name());
|
2017-10-28 15:40:55 +02:00
|
|
|
}
|
Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513.
2017-11-17 17:11:41 +01:00
|
|
|
}
|
2017-10-28 15:40:55 +02:00
|
|
|
|
|
|
|
ClassDB::register_class<EditorSettings>(); //otherwise it can't be unserialized
|
Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513.
2017-11-17 17:11:41 +01:00
|
|
|
|
2017-10-28 15:40:55 +02:00
|
|
|
String config_file_path;
|
|
|
|
|
Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513.
2017-11-17 17:11:41 +01:00
|
|
|
if (data_path != "" && config_path != "" && cache_path != "") {
|
|
|
|
|
|
|
|
// Validate/create data dir and subdirectories
|
2017-10-28 15:40:55 +02:00
|
|
|
|
|
|
|
dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
|
Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513.
2017-11-17 17:11:41 +01:00
|
|
|
if (dir->change_dir(data_path) != OK) {
|
|
|
|
ERR_PRINT("Cannot find path for data directory!");
|
2017-10-28 15:40:55 +02:00
|
|
|
memdelete(dir);
|
|
|
|
goto fail;
|
|
|
|
}
|
|
|
|
|
Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513.
2017-11-17 17:11:41 +01:00
|
|
|
if (dir->change_dir(data_dir) != OK) {
|
|
|
|
dir->make_dir(data_dir);
|
|
|
|
if (dir->change_dir(data_dir) != OK) {
|
|
|
|
ERR_PRINT("Cannot create data directory!");
|
2017-10-28 15:40:55 +02:00
|
|
|
memdelete(dir);
|
|
|
|
goto fail;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (dir->change_dir("templates") != OK) {
|
|
|
|
dir->make_dir("templates");
|
|
|
|
} else {
|
|
|
|
dir->change_dir("..");
|
|
|
|
}
|
2014-02-10 02:10:30 +01:00
|
|
|
|
Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513.
2017-11-17 17:11:41 +01:00
|
|
|
// Validate/create cache dir
|
|
|
|
|
|
|
|
if (dir->change_dir(cache_path) != OK) {
|
|
|
|
ERR_PRINT("Cannot find path for cache directory!");
|
|
|
|
memdelete(dir);
|
|
|
|
goto fail;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (dir->change_dir(cache_dir) != OK) {
|
|
|
|
dir->make_dir(cache_dir);
|
|
|
|
if (dir->change_dir(cache_dir) != OK) {
|
|
|
|
ERR_PRINT("Cannot create cache directory!");
|
|
|
|
memdelete(dir);
|
|
|
|
goto fail;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Validate/create config dir and subdirectories
|
|
|
|
|
2017-10-28 15:40:55 +02:00
|
|
|
if (dir->change_dir(config_path) != OK) {
|
|
|
|
ERR_PRINT("Cannot find path for config directory!");
|
|
|
|
memdelete(dir);
|
|
|
|
goto fail;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (dir->change_dir(config_dir) != OK) {
|
|
|
|
dir->make_dir(config_dir);
|
|
|
|
if (dir->change_dir(config_dir) != OK) {
|
|
|
|
ERR_PRINT("Cannot create config directory!");
|
|
|
|
memdelete(dir);
|
|
|
|
goto fail;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-03-05 16:44:50 +01:00
|
|
|
if (dir->change_dir("text_editor_themes") != OK) {
|
2016-04-12 16:45:31 +02:00
|
|
|
dir->make_dir("text_editor_themes");
|
|
|
|
} else {
|
|
|
|
dir->change_dir("..");
|
|
|
|
}
|
|
|
|
|
2017-06-13 22:03:08 +02:00
|
|
|
if (dir->change_dir("script_templates") != OK) {
|
|
|
|
dir->make_dir("script_templates");
|
|
|
|
} else {
|
|
|
|
dir->change_dir("..");
|
|
|
|
}
|
2017-11-17 21:48:24 +01:00
|
|
|
_create_script_templates(dir->get_current_dir().plus_file("script_templates"));
|
2014-02-10 02:10:30 +01:00
|
|
|
|
2017-11-17 21:48:24 +01:00
|
|
|
if (dir->change_dir("projects") != OK) {
|
|
|
|
dir->make_dir("projects");
|
2015-06-06 14:44:38 +02:00
|
|
|
} else {
|
|
|
|
dir->change_dir("..");
|
|
|
|
}
|
|
|
|
|
Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513.
2017-11-17 17:11:41 +01:00
|
|
|
// Validate/create project-specific config dir
|
2015-06-06 14:44:38 +02:00
|
|
|
|
2017-11-17 21:48:24 +01:00
|
|
|
dir->change_dir("projects");
|
2017-11-17 15:50:18 +01:00
|
|
|
String project_config_dir = ProjectSettings::get_singleton()->get_resource_path();
|
|
|
|
if (project_config_dir.ends_with("/"))
|
|
|
|
project_config_dir = config_path.substr(0, project_config_dir.size() - 1);
|
|
|
|
project_config_dir = project_config_dir.get_file() + "-" + project_config_dir.md5_text();
|
2015-06-06 14:44:38 +02:00
|
|
|
|
Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513.
2017-11-17 17:11:41 +01:00
|
|
|
if (dir->change_dir(project_config_dir) != OK) {
|
2017-11-17 15:50:18 +01:00
|
|
|
dir->make_dir(project_config_dir);
|
2015-06-06 14:44:38 +02:00
|
|
|
} else {
|
|
|
|
dir->change_dir("..");
|
|
|
|
}
|
|
|
|
dir->change_dir("..");
|
|
|
|
|
Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513.
2017-11-17 17:11:41 +01:00
|
|
|
// Validate editor config file
|
2016-06-05 02:31:29 +02:00
|
|
|
|
2017-11-20 07:40:06 +01:00
|
|
|
String config_file_name = "editor_settings-" + itos(VERSION_MAJOR) + ".tres";
|
Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513.
2017-11-17 17:11:41 +01:00
|
|
|
config_file_path = config_dir.plus_file(config_file_name);
|
2017-01-11 22:38:00 +01:00
|
|
|
if (!dir->file_exists(config_file_name)) {
|
2017-01-05 23:41:36 +01:00
|
|
|
goto fail;
|
2014-02-10 02:10:30 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
memdelete(dir);
|
|
|
|
|
2017-11-17 15:50:18 +01:00
|
|
|
singleton = ResourceLoader::load(config_file_path, "EditorSettings");
|
2016-06-05 02:31:29 +02:00
|
|
|
|
2014-02-10 02:10:30 +01:00
|
|
|
if (singleton.is_null()) {
|
|
|
|
WARN_PRINT("Could not open config file.");
|
|
|
|
goto fail;
|
|
|
|
}
|
|
|
|
|
2017-03-05 16:44:50 +01:00
|
|
|
singleton->save_changed_setting = true;
|
|
|
|
singleton->config_file_path = config_file_path;
|
2017-11-17 15:50:18 +01:00
|
|
|
singleton->project_config_dir = project_config_dir;
|
Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513.
2017-11-17 17:11:41 +01:00
|
|
|
singleton->settings_dir = config_dir;
|
|
|
|
singleton->data_dir = data_dir;
|
|
|
|
singleton->cache_dir = cache_dir;
|
2014-02-10 02:10:30 +01:00
|
|
|
|
|
|
|
if (OS::get_singleton()->is_stdout_verbose()) {
|
|
|
|
|
2016-05-04 15:28:37 +02:00
|
|
|
print_line("EditorSettings: Load OK!");
|
2014-02-10 02:10:30 +01:00
|
|
|
}
|
|
|
|
|
2016-05-28 00:58:28 +02:00
|
|
|
singleton->setup_language();
|
2015-08-06 07:37:40 +02:00
|
|
|
singleton->setup_network();
|
2015-06-06 14:44:38 +02:00
|
|
|
singleton->load_favorites();
|
2016-04-12 16:45:31 +02:00
|
|
|
singleton->list_text_editor_themes();
|
2014-02-10 02:10:30 +01:00
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2017-10-28 15:40:55 +02:00
|
|
|
fail:
|
2017-01-05 23:41:36 +01:00
|
|
|
|
2017-10-28 15:40:55 +02:00
|
|
|
// patch init projects
|
|
|
|
if (extra_config->has_section("init_projects")) {
|
|
|
|
Vector<String> list = extra_config->get_value("init_projects", "list");
|
|
|
|
for (int i = 0; i < list.size(); i++) {
|
2017-01-05 23:41:36 +01:00
|
|
|
|
2017-10-28 15:40:55 +02:00
|
|
|
list[i] = exe_path + "/" + list[i];
|
|
|
|
};
|
|
|
|
extra_config->set_value("init_projects", "list", list);
|
|
|
|
};
|
2017-01-05 23:41:36 +01:00
|
|
|
|
2017-10-28 15:40:55 +02:00
|
|
|
singleton = Ref<EditorSettings>(memnew(EditorSettings));
|
|
|
|
singleton->save_changed_setting = true;
|
|
|
|
singleton->config_file_path = config_file_path;
|
Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513.
2017-11-17 17:11:41 +01:00
|
|
|
singleton->settings_dir = config_dir;
|
|
|
|
singleton->data_dir = data_dir;
|
|
|
|
singleton->cache_dir = cache_dir;
|
2017-10-28 15:40:55 +02:00
|
|
|
singleton->_load_defaults(extra_config);
|
|
|
|
singleton->setup_language();
|
|
|
|
singleton->setup_network();
|
|
|
|
singleton->list_text_editor_themes();
|
|
|
|
}
|
2017-01-05 23:41:36 +01:00
|
|
|
|
2017-10-28 15:40:55 +02:00
|
|
|
void EditorSettings::setup_language() {
|
2017-03-05 16:44:50 +01:00
|
|
|
|
2017-10-28 15:40:55 +02:00
|
|
|
String lang = get("interface/editor/editor_language");
|
|
|
|
if (lang == "en")
|
|
|
|
return; //none to do
|
2017-03-05 16:44:50 +01:00
|
|
|
|
2017-10-28 15:40:55 +02:00
|
|
|
for (int i = 0; i < translations.size(); i++) {
|
|
|
|
if (translations[i]->get_locale() == lang) {
|
|
|
|
TranslationServer::get_singleton()->set_tool_translation(translations[i]);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2017-09-19 02:30:48 +02:00
|
|
|
|
2017-10-28 15:40:55 +02:00
|
|
|
void EditorSettings::setup_network() {
|
2017-09-19 02:30:48 +02:00
|
|
|
|
2017-10-28 15:40:55 +02:00
|
|
|
List<IP_Address> local_ip;
|
|
|
|
IP::get_singleton()->get_local_addresses(&local_ip);
|
|
|
|
String lip = "127.0.0.1";
|
|
|
|
String hint;
|
|
|
|
String current = has_setting("network/debug/remote_host") ? get("network/debug/remote_host") : "";
|
|
|
|
int port = has_setting("network/debug/remote_port") ? (int)get("network/debug/remote_port") : 6007;
|
2017-01-05 23:41:36 +01:00
|
|
|
|
2017-10-28 15:40:55 +02:00
|
|
|
for (List<IP_Address>::Element *E = local_ip.front(); E; E = E->next()) {
|
2017-09-19 02:30:48 +02:00
|
|
|
|
2017-10-28 15:40:55 +02:00
|
|
|
String ip = E->get();
|
2017-09-19 01:30:14 +02:00
|
|
|
|
2017-10-28 15:40:55 +02:00
|
|
|
// link-local IPv6 addresses don't work, skipping them
|
|
|
|
if (ip.begins_with("fe80:0:0:0:")) // fe80::/64
|
|
|
|
continue;
|
|
|
|
if (ip == current)
|
|
|
|
lip = current; //so it saves
|
|
|
|
if (hint != "")
|
|
|
|
hint += ",";
|
|
|
|
hint += ip;
|
|
|
|
}
|
2017-05-01 20:57:35 +02:00
|
|
|
|
2017-10-28 23:25:28 +02:00
|
|
|
_initial_set("network/debug/remote_host", lip);
|
2017-10-28 15:40:55 +02:00
|
|
|
add_property_hint(PropertyInfo(Variant::STRING, "network/debug/remote_host", PROPERTY_HINT_ENUM, hint));
|
2017-03-22 21:18:47 +01:00
|
|
|
|
2017-10-28 23:25:28 +02:00
|
|
|
_initial_set("network/debug/remote_port", port);
|
2017-10-28 15:40:55 +02:00
|
|
|
add_property_hint(PropertyInfo(Variant::INT, "network/debug/remote_port", PROPERTY_HINT_RANGE, "1,65535,1"));
|
|
|
|
}
|
2017-04-25 14:18:08 +02:00
|
|
|
|
2017-10-28 15:40:55 +02:00
|
|
|
void EditorSettings::save() {
|
2015-08-06 07:37:40 +02:00
|
|
|
|
2017-10-28 15:40:55 +02:00
|
|
|
//_THREAD_SAFE_METHOD_
|
2014-02-10 02:10:30 +01:00
|
|
|
|
2017-10-28 15:40:55 +02:00
|
|
|
if (!singleton.ptr())
|
|
|
|
return;
|
2014-02-10 02:10:30 +01:00
|
|
|
|
2017-10-28 15:40:55 +02:00
|
|
|
if (singleton->config_file_path == "") {
|
|
|
|
ERR_PRINT("Cannot save EditorSettings config, no valid path");
|
|
|
|
return;
|
|
|
|
}
|
2014-02-10 02:10:30 +01:00
|
|
|
|
2017-10-28 15:40:55 +02:00
|
|
|
Error err = ResourceSaver::save(singleton->config_file_path, singleton);
|
2016-08-16 18:25:42 +02:00
|
|
|
|
2017-10-28 15:40:55 +02:00
|
|
|
if (err != OK) {
|
|
|
|
ERR_PRINT("Can't Save!");
|
|
|
|
return;
|
|
|
|
}
|
2014-02-10 02:10:30 +01:00
|
|
|
|
2017-10-28 15:40:55 +02:00
|
|
|
if (OS::get_singleton()->is_stdout_verbose()) {
|
|
|
|
print_line("EditorSettings Save OK!");
|
|
|
|
}
|
|
|
|
}
|
2014-02-10 02:10:30 +01:00
|
|
|
|
2017-10-28 15:40:55 +02:00
|
|
|
void EditorSettings::destroy() {
|
2014-02-10 02:10:30 +01:00
|
|
|
|
2017-10-28 15:40:55 +02:00
|
|
|
if (!singleton.ptr())
|
|
|
|
return;
|
|
|
|
save();
|
|
|
|
singleton = Ref<EditorSettings>();
|
|
|
|
}
|
2014-02-10 02:10:30 +01:00
|
|
|
|
2017-10-28 15:40:55 +02:00
|
|
|
void EditorSettings::set_optimize_save(bool p_optimize) {
|
2016-02-22 00:15:47 +01:00
|
|
|
|
2017-10-28 15:40:55 +02:00
|
|
|
optimize_save = p_optimize;
|
|
|
|
}
|
2016-05-27 19:18:40 +02:00
|
|
|
|
2017-10-28 15:40:55 +02:00
|
|
|
// Properties
|
2016-02-22 00:15:47 +01:00
|
|
|
|
2017-10-28 15:40:55 +02:00
|
|
|
void EditorSettings::set_setting(const String &p_setting, const Variant &p_value) {
|
|
|
|
_THREAD_SAFE_METHOD_
|
|
|
|
set(p_setting, p_value);
|
|
|
|
}
|
2016-02-27 16:11:40 +01:00
|
|
|
|
2017-10-28 15:40:55 +02:00
|
|
|
Variant EditorSettings::get_setting(const String &p_setting) const {
|
|
|
|
_THREAD_SAFE_METHOD_
|
|
|
|
return get(p_setting);
|
|
|
|
}
|
2016-02-27 16:11:40 +01:00
|
|
|
|
2017-10-31 15:24:35 +01:00
|
|
|
bool EditorSettings::has_setting(const String &p_setting) const {
|
2016-02-27 16:11:40 +01:00
|
|
|
|
2017-10-28 15:40:55 +02:00
|
|
|
_THREAD_SAFE_METHOD_
|
2016-02-27 16:11:40 +01:00
|
|
|
|
2017-10-31 15:24:35 +01:00
|
|
|
return props.has(p_setting);
|
2017-10-28 15:40:55 +02:00
|
|
|
}
|
2016-02-27 16:11:40 +01:00
|
|
|
|
2017-10-31 15:24:35 +01:00
|
|
|
void EditorSettings::erase(const String &p_setting) {
|
2016-02-22 00:15:47 +01:00
|
|
|
|
2017-10-28 15:40:55 +02:00
|
|
|
_THREAD_SAFE_METHOD_
|
|
|
|
|
2017-10-31 15:24:35 +01:00
|
|
|
props.erase(p_setting);
|
2016-04-12 16:45:31 +02:00
|
|
|
}
|
|
|
|
|
2017-10-31 15:24:35 +01:00
|
|
|
void EditorSettings::raise_order(const String &p_setting) {
|
2017-10-28 15:40:55 +02:00
|
|
|
_THREAD_SAFE_METHOD_
|
|
|
|
|
2017-10-31 15:24:35 +01:00
|
|
|
ERR_FAIL_COND(!props.has(p_setting));
|
|
|
|
props[p_setting].order = ++last_order;
|
2014-02-10 02:10:30 +01:00
|
|
|
}
|
|
|
|
|
2017-10-31 15:24:35 +01:00
|
|
|
void EditorSettings::set_initial_value(const StringName &p_setting, const Variant &p_value) {
|
2014-02-10 02:10:30 +01:00
|
|
|
|
2017-11-30 04:11:53 +01:00
|
|
|
_THREAD_SAFE_METHOD_
|
|
|
|
|
2017-11-17 21:22:27 +01:00
|
|
|
if (!props.has(p_setting))
|
|
|
|
return;
|
2017-10-31 15:24:35 +01:00
|
|
|
props[p_setting].initial = p_value;
|
2017-11-20 18:34:13 +01:00
|
|
|
props[p_setting].has_default_value = true;
|
2017-10-28 15:40:55 +02:00
|
|
|
}
|
2014-02-10 02:10:30 +01:00
|
|
|
|
2017-10-31 15:24:35 +01:00
|
|
|
Variant _EDITOR_DEF(const String &p_setting, const Variant &p_default) {
|
2014-02-10 02:10:30 +01:00
|
|
|
|
2017-10-28 23:25:28 +02:00
|
|
|
Variant ret = p_default;
|
2017-10-31 15:24:35 +01:00
|
|
|
if (EditorSettings::get_singleton()->has_setting(p_setting))
|
2017-10-28 23:25:28 +02:00
|
|
|
ret = EditorSettings::get_singleton()->get(p_setting);
|
2017-11-20 18:34:13 +01:00
|
|
|
else
|
2017-11-30 04:11:53 +01:00
|
|
|
EditorSettings::get_singleton()->set_manually(p_setting, p_default);
|
|
|
|
|
2017-11-20 18:34:13 +01:00
|
|
|
if (!EditorSettings::get_singleton()->has_default_value(p_setting))
|
|
|
|
EditorSettings::get_singleton()->set_initial_value(p_setting, p_default);
|
2014-02-10 02:10:30 +01:00
|
|
|
|
2017-10-28 23:25:28 +02:00
|
|
|
return ret;
|
2017-10-28 15:40:55 +02:00
|
|
|
}
|
2014-02-10 02:10:30 +01:00
|
|
|
|
2017-10-31 15:24:35 +01:00
|
|
|
Variant _EDITOR_GET(const String &p_setting) {
|
2017-10-28 15:40:55 +02:00
|
|
|
|
2017-10-31 15:24:35 +01:00
|
|
|
ERR_FAIL_COND_V(!EditorSettings::get_singleton()->has_setting(p_setting), Variant())
|
|
|
|
return EditorSettings::get_singleton()->get(p_setting);
|
2014-02-10 02:10:30 +01:00
|
|
|
}
|
|
|
|
|
2017-10-31 15:24:35 +01:00
|
|
|
bool EditorSettings::property_can_revert(const String &p_setting) {
|
2016-08-16 22:10:53 +02:00
|
|
|
|
2017-10-31 15:24:35 +01:00
|
|
|
if (!props.has(p_setting))
|
2017-10-28 15:40:55 +02:00
|
|
|
return false;
|
2016-08-16 22:10:53 +02:00
|
|
|
|
2017-11-30 04:11:53 +01:00
|
|
|
if (!props[p_setting].has_default_value)
|
|
|
|
return false;
|
|
|
|
|
2017-10-31 15:24:35 +01:00
|
|
|
return props[p_setting].initial != props[p_setting].variant;
|
2017-10-28 15:40:55 +02:00
|
|
|
}
|
2016-08-16 22:10:53 +02:00
|
|
|
|
2017-10-31 15:24:35 +01:00
|
|
|
Variant EditorSettings::property_get_revert(const String &p_setting) {
|
2016-08-16 22:10:53 +02:00
|
|
|
|
2017-11-30 04:11:53 +01:00
|
|
|
if (!props.has(p_setting) || !props[p_setting].has_default_value)
|
2017-10-28 15:40:55 +02:00
|
|
|
return Variant();
|
|
|
|
|
2017-10-31 15:24:35 +01:00
|
|
|
return props[p_setting].initial;
|
2016-08-16 22:10:53 +02:00
|
|
|
}
|
|
|
|
|
2017-03-05 16:44:50 +01:00
|
|
|
void EditorSettings::add_property_hint(const PropertyInfo &p_hint) {
|
2014-02-10 02:10:30 +01:00
|
|
|
|
|
|
|
_THREAD_SAFE_METHOD_
|
|
|
|
|
2017-03-05 16:44:50 +01:00
|
|
|
hints[p_hint.name] = p_hint;
|
2014-02-10 02:10:30 +01:00
|
|
|
}
|
|
|
|
|
Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513.
2017-11-17 17:11:41 +01:00
|
|
|
// Data directories
|
|
|
|
|
|
|
|
String EditorSettings::get_data_dir() const {
|
|
|
|
|
|
|
|
return data_dir;
|
|
|
|
}
|
|
|
|
|
|
|
|
String EditorSettings::get_templates_dir() const {
|
|
|
|
|
|
|
|
return get_data_dir().plus_file("templates");
|
|
|
|
}
|
|
|
|
|
|
|
|
// Config directories
|
2017-10-28 15:40:55 +02:00
|
|
|
|
2017-11-17 15:50:18 +01:00
|
|
|
String EditorSettings::get_settings_dir() const {
|
2017-10-28 15:40:55 +02:00
|
|
|
|
2017-11-17 15:50:18 +01:00
|
|
|
return settings_dir;
|
2017-10-28 15:40:55 +02:00
|
|
|
}
|
|
|
|
|
2017-11-17 15:50:18 +01:00
|
|
|
String EditorSettings::get_project_settings_dir() const {
|
2017-10-28 15:40:55 +02:00
|
|
|
|
2017-11-17 21:48:24 +01:00
|
|
|
return get_settings_dir().plus_file("projects").plus_file(project_config_dir);
|
2017-10-28 15:40:55 +02:00
|
|
|
}
|
|
|
|
|
Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513.
2017-11-17 17:11:41 +01:00
|
|
|
String EditorSettings::get_text_editor_themes_dir() const {
|
2017-10-28 15:40:55 +02:00
|
|
|
|
Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513.
2017-11-17 17:11:41 +01:00
|
|
|
return get_settings_dir().plus_file("text_editor_themes");
|
|
|
|
}
|
2017-10-28 15:40:55 +02:00
|
|
|
|
Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513.
2017-11-17 17:11:41 +01:00
|
|
|
String EditorSettings::get_script_templates_dir() const {
|
|
|
|
|
|
|
|
return get_settings_dir().plus_file("script_templates");
|
2017-10-28 15:40:55 +02:00
|
|
|
}
|
|
|
|
|
Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513.
2017-11-17 17:11:41 +01:00
|
|
|
// Cache directory
|
|
|
|
|
|
|
|
String EditorSettings::get_cache_dir() const {
|
2017-10-28 15:40:55 +02:00
|
|
|
|
Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513.
2017-11-17 17:11:41 +01:00
|
|
|
return cache_dir;
|
2017-10-28 15:40:55 +02:00
|
|
|
}
|
|
|
|
|
Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513.
2017-11-17 17:11:41 +01:00
|
|
|
// Metadata
|
|
|
|
|
2017-10-28 15:40:55 +02:00
|
|
|
void EditorSettings::set_project_metadata(const String &p_section, const String &p_key, Variant p_data) {
|
|
|
|
Ref<ConfigFile> cf = memnew(ConfigFile);
|
2017-11-17 15:50:18 +01:00
|
|
|
String path = get_project_settings_dir().plus_file("project_metadata.cfg");
|
2017-10-28 15:40:55 +02:00
|
|
|
cf->load(path);
|
|
|
|
cf->set_value(p_section, p_key, p_data);
|
|
|
|
cf->save(path);
|
|
|
|
}
|
|
|
|
|
|
|
|
Variant EditorSettings::get_project_metadata(const String &p_section, const String &p_key, Variant p_default) {
|
|
|
|
Ref<ConfigFile> cf = memnew(ConfigFile);
|
2017-11-17 15:50:18 +01:00
|
|
|
String path = get_project_settings_dir().plus_file("project_metadata.cfg");
|
2017-10-28 15:40:55 +02:00
|
|
|
Error err = cf->load(path);
|
|
|
|
if (err != OK) {
|
|
|
|
return p_default;
|
|
|
|
}
|
|
|
|
return cf->get_value(p_section, p_key, p_default);
|
|
|
|
}
|
|
|
|
|
2017-08-12 18:52:50 +02:00
|
|
|
void EditorSettings::set_favorite_dirs(const Vector<String> &p_favorites_dirs) {
|
2014-02-10 02:10:30 +01:00
|
|
|
|
2017-08-12 18:52:50 +02:00
|
|
|
favorite_dirs = p_favorites_dirs;
|
2017-11-17 15:50:18 +01:00
|
|
|
FileAccess *f = FileAccess::open(get_project_settings_dir().plus_file("favorite_dirs"), FileAccess::WRITE);
|
2015-06-06 14:44:38 +02:00
|
|
|
if (f) {
|
2017-03-05 16:44:50 +01:00
|
|
|
for (int i = 0; i < favorite_dirs.size(); i++)
|
2015-06-06 14:44:38 +02:00
|
|
|
f->store_line(favorite_dirs[i]);
|
|
|
|
memdelete(f);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Vector<String> EditorSettings::get_favorite_dirs() const {
|
|
|
|
|
|
|
|
return favorite_dirs;
|
|
|
|
}
|
|
|
|
|
2017-08-12 18:52:50 +02:00
|
|
|
void EditorSettings::set_recent_dirs(const Vector<String> &p_recent_dirs) {
|
2015-06-06 14:44:38 +02:00
|
|
|
|
2017-08-12 18:52:50 +02:00
|
|
|
recent_dirs = p_recent_dirs;
|
2017-11-17 15:50:18 +01:00
|
|
|
FileAccess *f = FileAccess::open(get_project_settings_dir().plus_file("recent_dirs"), FileAccess::WRITE);
|
2015-06-06 14:44:38 +02:00
|
|
|
if (f) {
|
2017-03-05 16:44:50 +01:00
|
|
|
for (int i = 0; i < recent_dirs.size(); i++)
|
2015-06-06 14:44:38 +02:00
|
|
|
f->store_line(recent_dirs[i]);
|
|
|
|
memdelete(f);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Vector<String> EditorSettings::get_recent_dirs() const {
|
|
|
|
|
|
|
|
return recent_dirs;
|
|
|
|
}
|
|
|
|
|
|
|
|
void EditorSettings::load_favorites() {
|
|
|
|
|
2017-11-17 15:50:18 +01:00
|
|
|
FileAccess *f = FileAccess::open(get_project_settings_dir().plus_file("favorite_dirs"), FileAccess::READ);
|
2015-06-06 14:44:38 +02:00
|
|
|
if (f) {
|
|
|
|
String line = f->get_line().strip_edges();
|
2017-03-05 16:44:50 +01:00
|
|
|
while (line != "") {
|
2015-06-06 14:44:38 +02:00
|
|
|
favorite_dirs.push_back(line);
|
|
|
|
line = f->get_line().strip_edges();
|
|
|
|
}
|
|
|
|
memdelete(f);
|
|
|
|
}
|
|
|
|
|
2017-11-17 15:50:18 +01:00
|
|
|
f = FileAccess::open(get_project_settings_dir().plus_file("recent_dirs"), FileAccess::READ);
|
2015-06-06 14:44:38 +02:00
|
|
|
if (f) {
|
|
|
|
String line = f->get_line().strip_edges();
|
2017-03-05 16:44:50 +01:00
|
|
|
while (line != "") {
|
2015-06-06 14:44:38 +02:00
|
|
|
recent_dirs.push_back(line);
|
|
|
|
line = f->get_line().strip_edges();
|
|
|
|
}
|
|
|
|
memdelete(f);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-04-12 16:45:31 +02:00
|
|
|
void EditorSettings::list_text_editor_themes() {
|
2017-09-15 03:02:05 +02:00
|
|
|
String themes = "Adaptive,Default";
|
2017-11-17 21:48:24 +01:00
|
|
|
DirAccess *d = DirAccess::open(get_text_editor_themes_dir());
|
2016-04-12 16:45:31 +02:00
|
|
|
if (d) {
|
|
|
|
d->list_dir_begin();
|
|
|
|
String file = d->get_next();
|
2017-03-05 16:44:50 +01:00
|
|
|
while (file != String()) {
|
2017-09-15 03:02:05 +02:00
|
|
|
if (file.get_extension() == "tet" && file.get_basename().to_lower() != "default" && file.get_basename().to_lower() != "adaptive") {
|
2017-01-14 04:51:09 +01:00
|
|
|
themes += "," + file.get_basename();
|
2016-04-12 16:45:31 +02:00
|
|
|
}
|
|
|
|
file = d->get_next();
|
|
|
|
}
|
|
|
|
d->list_dir_end();
|
|
|
|
memdelete(d);
|
|
|
|
}
|
2017-03-05 16:44:50 +01:00
|
|
|
add_property_hint(PropertyInfo(Variant::STRING, "text_editor/theme/color_theme", PROPERTY_HINT_ENUM, themes));
|
2016-04-12 16:45:31 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
void EditorSettings::load_text_editor_theme() {
|
2017-09-15 03:02:05 +02:00
|
|
|
if (get("text_editor/theme/color_theme") == "Default" || get("text_editor/theme/color_theme") == "Adaptive") {
|
2017-03-05 16:44:50 +01:00
|
|
|
_load_default_text_editor_theme(); // sorry for "Settings changed" console spam
|
2016-04-12 16:45:31 +02:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2017-11-17 21:48:24 +01:00
|
|
|
String theme_path = get_text_editor_themes_dir().plus_file((String)get("text_editor/theme/color_theme") + ".tet");
|
2016-04-12 16:45:31 +02:00
|
|
|
|
2017-03-05 16:44:50 +01:00
|
|
|
Ref<ConfigFile> cf = memnew(ConfigFile);
|
2016-04-12 16:45:31 +02:00
|
|
|
Error err = cf->load(theme_path);
|
|
|
|
|
|
|
|
if (err != OK) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
List<String> keys;
|
|
|
|
cf->get_section_keys("color_theme", &keys);
|
|
|
|
|
2017-03-05 16:44:50 +01:00
|
|
|
for (List<String>::Element *E = keys.front(); E; E = E->next()) {
|
2016-04-12 16:45:31 +02:00
|
|
|
String key = E->get();
|
|
|
|
String val = cf->get_value("color_theme", key);
|
|
|
|
|
|
|
|
// don't load if it's not already there!
|
2017-10-05 20:34:34 +02:00
|
|
|
if (has_setting("text_editor/highlighting/" + key)) {
|
2016-04-12 16:45:31 +02:00
|
|
|
|
|
|
|
// make sure it is actually a color
|
|
|
|
if (val.is_valid_html_color() && key.find("color") >= 0) {
|
2017-03-05 16:44:50 +01:00
|
|
|
props["text_editor/highlighting/" + key].variant = Color::html(val); // change manually to prevent "Settings changed" console spam
|
2016-04-12 16:45:31 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
emit_signal("settings_changed");
|
|
|
|
// if it doesn't load just use what is currently loaded
|
|
|
|
}
|
|
|
|
|
|
|
|
bool EditorSettings::import_text_editor_theme(String p_file) {
|
|
|
|
|
|
|
|
if (!p_file.ends_with(".tet")) {
|
|
|
|
return false;
|
|
|
|
} else {
|
|
|
|
if (p_file.get_file().to_lower() == "default.tet") {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2017-11-17 21:48:24 +01:00
|
|
|
DirAccess *d = DirAccess::open(get_text_editor_themes_dir());
|
2016-04-12 16:45:31 +02:00
|
|
|
if (d) {
|
2017-11-17 21:48:24 +01:00
|
|
|
d->copy(p_file, get_text_editor_themes_dir().plus_file(p_file.get_file()));
|
2016-04-12 16:45:31 +02:00
|
|
|
memdelete(d);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool EditorSettings::save_text_editor_theme() {
|
|
|
|
|
2017-01-05 23:41:36 +01:00
|
|
|
String p_file = get("text_editor/theme/color_theme");
|
2016-04-12 16:45:31 +02:00
|
|
|
|
2017-09-15 03:02:05 +02:00
|
|
|
if (p_file.get_file().to_lower() == "default" || p_file.get_file().to_lower() == "adaptive") {
|
2016-04-12 16:45:31 +02:00
|
|
|
return false;
|
|
|
|
}
|
2017-11-17 21:48:24 +01:00
|
|
|
String theme_path = get_text_editor_themes_dir().plus_file(p_file + ".tet");
|
2016-04-12 16:45:31 +02:00
|
|
|
return _save_text_editor_theme(theme_path);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool EditorSettings::save_text_editor_theme_as(String p_file) {
|
|
|
|
if (!p_file.ends_with(".tet")) {
|
|
|
|
p_file += ".tet";
|
|
|
|
}
|
|
|
|
|
2017-09-15 03:02:05 +02:00
|
|
|
if (p_file.get_file().to_lower() == "default.tet" || p_file.get_file().to_lower() == "adaptive.tet") {
|
2016-04-12 16:45:31 +02:00
|
|
|
return false;
|
|
|
|
}
|
2017-03-05 16:44:50 +01:00
|
|
|
if (_save_text_editor_theme(p_file)) {
|
2016-04-12 16:45:31 +02:00
|
|
|
|
|
|
|
// switch to theme is saved in the theme directory
|
|
|
|
list_text_editor_themes();
|
|
|
|
String theme_name = p_file.substr(0, p_file.length() - 4).get_file();
|
|
|
|
|
2017-11-17 21:48:24 +01:00
|
|
|
if (p_file.get_base_dir() == get_text_editor_themes_dir()) {
|
2017-09-25 05:26:41 +02:00
|
|
|
_initial_set("text_editor/theme/color_theme", theme_name);
|
2016-04-12 16:45:31 +02:00
|
|
|
load_text_editor_theme();
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2017-06-13 22:03:08 +02:00
|
|
|
Vector<String> EditorSettings::get_script_templates(const String &p_extension) {
|
|
|
|
|
|
|
|
Vector<String> templates;
|
2017-11-17 21:48:24 +01:00
|
|
|
DirAccess *d = DirAccess::open(get_script_templates_dir());
|
2017-06-13 22:03:08 +02:00
|
|
|
if (d) {
|
|
|
|
d->list_dir_begin();
|
|
|
|
String file = d->get_next();
|
|
|
|
while (file != String()) {
|
|
|
|
if (file.get_extension() == p_extension) {
|
|
|
|
templates.push_back(file.get_basename());
|
|
|
|
}
|
|
|
|
file = d->get_next();
|
|
|
|
}
|
|
|
|
d->list_dir_end();
|
|
|
|
memdelete(d);
|
|
|
|
}
|
|
|
|
return templates;
|
|
|
|
}
|
|
|
|
|
2017-11-17 21:48:24 +01:00
|
|
|
String EditorSettings::get_editor_layouts_config() const {
|
|
|
|
|
|
|
|
return get_settings_dir().plus_file("editor_layouts.cfg");
|
|
|
|
}
|
|
|
|
|
2017-10-28 15:40:55 +02:00
|
|
|
// Shortcuts
|
2014-02-10 02:10:30 +01:00
|
|
|
|
2017-03-05 16:44:50 +01:00
|
|
|
void EditorSettings::add_shortcut(const String &p_name, Ref<ShortCut> &p_shortcut) {
|
2016-06-05 02:31:29 +02:00
|
|
|
|
2017-03-05 16:44:50 +01:00
|
|
|
shortcuts[p_name] = p_shortcut;
|
2016-06-05 02:31:29 +02:00
|
|
|
}
|
|
|
|
|
2017-05-20 17:38:03 +02:00
|
|
|
bool EditorSettings::is_shortcut(const String &p_name, const Ref<InputEvent> &p_event) const {
|
2016-06-05 02:31:29 +02:00
|
|
|
|
2017-03-05 16:44:50 +01:00
|
|
|
const Map<String, Ref<ShortCut> >::Element *E = shortcuts.find(p_name);
|
2016-06-05 02:31:29 +02:00
|
|
|
if (!E) {
|
2017-03-05 16:44:50 +01:00
|
|
|
ERR_EXPLAIN("Unknown Shortcut: " + p_name);
|
2016-06-05 02:31:29 +02:00
|
|
|
ERR_FAIL_V(false);
|
|
|
|
}
|
|
|
|
|
|
|
|
return E->get()->is_shortcut(p_event);
|
|
|
|
}
|
|
|
|
|
2017-03-05 16:44:50 +01:00
|
|
|
Ref<ShortCut> EditorSettings::get_shortcut(const String &p_name) const {
|
2016-06-05 02:31:29 +02:00
|
|
|
|
2017-03-05 16:44:50 +01:00
|
|
|
const Map<String, Ref<ShortCut> >::Element *E = shortcuts.find(p_name);
|
2016-06-05 02:31:29 +02:00
|
|
|
if (!E)
|
|
|
|
return Ref<ShortCut>();
|
|
|
|
|
|
|
|
return E->get();
|
|
|
|
}
|
|
|
|
|
|
|
|
void EditorSettings::get_shortcut_list(List<String> *r_shortcuts) {
|
|
|
|
|
2017-03-05 16:44:50 +01:00
|
|
|
for (const Map<String, Ref<ShortCut> >::Element *E = shortcuts.front(); E; E = E->next()) {
|
2016-06-05 02:31:29 +02:00
|
|
|
|
|
|
|
r_shortcuts->push_back(E->key());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-10-28 15:40:55 +02:00
|
|
|
Ref<ShortCut> ED_GET_SHORTCUT(const String &p_path) {
|
2016-07-04 00:13:45 +02:00
|
|
|
|
2017-10-28 15:40:55 +02:00
|
|
|
Ref<ShortCut> sc = EditorSettings::get_singleton()->get_shortcut(p_path);
|
|
|
|
if (!sc.is_valid()) {
|
|
|
|
ERR_EXPLAIN("Used ED_GET_SHORTCUT with invalid shortcut: " + p_path);
|
|
|
|
ERR_FAIL_COND_V(!sc.is_valid(), sc);
|
|
|
|
}
|
|
|
|
|
|
|
|
return sc;
|
2016-07-04 00:13:45 +02:00
|
|
|
}
|
2016-06-05 02:31:29 +02:00
|
|
|
|
2017-10-28 15:40:55 +02:00
|
|
|
Ref<ShortCut> ED_SHORTCUT(const String &p_path, const String &p_name, uint32_t p_keycode) {
|
|
|
|
|
|
|
|
Ref<InputEventKey> ie;
|
|
|
|
if (p_keycode) {
|
|
|
|
ie.instance();
|
|
|
|
|
|
|
|
ie->set_unicode(p_keycode & KEY_CODE_MASK);
|
|
|
|
ie->set_scancode(p_keycode & KEY_CODE_MASK);
|
|
|
|
ie->set_shift(bool(p_keycode & KEY_MASK_SHIFT));
|
|
|
|
ie->set_alt(bool(p_keycode & KEY_MASK_ALT));
|
|
|
|
ie->set_control(bool(p_keycode & KEY_MASK_CTRL));
|
|
|
|
ie->set_metakey(bool(p_keycode & KEY_MASK_META));
|
2016-10-12 22:23:48 +02:00
|
|
|
}
|
|
|
|
|
2017-10-28 15:40:55 +02:00
|
|
|
Ref<ShortCut> sc = EditorSettings::get_singleton()->get_shortcut(p_path);
|
|
|
|
if (sc.is_valid()) {
|
2016-10-12 22:23:48 +02:00
|
|
|
|
2017-10-28 15:40:55 +02:00
|
|
|
sc->set_name(p_name); //keep name (the ones that come from disk have no name)
|
|
|
|
sc->set_meta("original", ie); //to compare against changes
|
|
|
|
return sc;
|
|
|
|
}
|
2017-09-25 05:26:41 +02:00
|
|
|
|
2017-10-28 15:40:55 +02:00
|
|
|
sc.instance();
|
|
|
|
sc->set_name(p_name);
|
|
|
|
sc->set_shortcut(ie);
|
|
|
|
sc->set_meta("original", ie); //to compare against changes
|
|
|
|
EditorSettings::get_singleton()->add_shortcut(p_path, sc);
|
2017-09-25 05:26:41 +02:00
|
|
|
|
2017-10-28 15:40:55 +02:00
|
|
|
return sc;
|
2017-09-25 05:26:41 +02:00
|
|
|
}
|
|
|
|
|
2017-10-28 15:40:55 +02:00
|
|
|
void EditorSettings::notify_changes() {
|
2017-09-25 05:26:41 +02:00
|
|
|
|
2017-10-28 15:40:55 +02:00
|
|
|
_THREAD_SAFE_METHOD_
|
2017-09-25 05:26:41 +02:00
|
|
|
|
2017-10-28 15:40:55 +02:00
|
|
|
SceneTree *sml = Object::cast_to<SceneTree>(OS::get_singleton()->get_main_loop());
|
2017-09-25 05:26:41 +02:00
|
|
|
|
2017-10-28 15:40:55 +02:00
|
|
|
if (!sml) {
|
|
|
|
return;
|
|
|
|
}
|
2017-09-25 05:26:41 +02:00
|
|
|
|
2017-10-28 15:40:55 +02:00
|
|
|
Node *root = sml->get_root()->get_child(0);
|
|
|
|
|
|
|
|
if (!root) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
root->propagate_notification(NOTIFICATION_EDITOR_SETTINGS_CHANGED);
|
2017-09-25 05:26:41 +02:00
|
|
|
}
|
|
|
|
|
2014-02-10 02:10:30 +01:00
|
|
|
void EditorSettings::_bind_methods() {
|
|
|
|
|
2017-10-05 20:34:34 +02:00
|
|
|
ClassDB::bind_method(D_METHOD("has_setting", "name"), &EditorSettings::has_setting);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_setting", "name", "value"), &EditorSettings::set_setting);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_setting", "name"), &EditorSettings::get_setting);
|
2017-03-05 16:44:50 +01:00
|
|
|
ClassDB::bind_method(D_METHOD("erase", "property"), &EditorSettings::erase);
|
2017-10-28 15:40:55 +02:00
|
|
|
ClassDB::bind_method(D_METHOD("set_initial_value", "name", "value"), &EditorSettings::set_initial_value);
|
|
|
|
ClassDB::bind_method(D_METHOD("property_can_revert", "name"), &EditorSettings::property_can_revert);
|
|
|
|
ClassDB::bind_method(D_METHOD("property_get_revert", "name"), &EditorSettings::property_get_revert);
|
|
|
|
ClassDB::bind_method(D_METHOD("add_property_info", "info"), &EditorSettings::_add_property_info_bind);
|
|
|
|
|
2017-11-17 15:50:18 +01:00
|
|
|
ClassDB::bind_method(D_METHOD("get_settings_dir"), &EditorSettings::get_settings_dir);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_project_settings_dir"), &EditorSettings::get_project_settings_dir);
|
2016-02-27 04:32:00 +01:00
|
|
|
|
2017-03-05 16:44:50 +01:00
|
|
|
ClassDB::bind_method(D_METHOD("set_favorite_dirs", "dirs"), &EditorSettings::set_favorite_dirs);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_favorite_dirs"), &EditorSettings::get_favorite_dirs);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_recent_dirs", "dirs"), &EditorSettings::set_recent_dirs);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_recent_dirs"), &EditorSettings::get_recent_dirs);
|
2016-02-27 04:32:00 +01:00
|
|
|
|
2014-02-10 02:10:30 +01:00
|
|
|
ADD_SIGNAL(MethodInfo("settings_changed"));
|
|
|
|
}
|
|
|
|
|
|
|
|
EditorSettings::EditorSettings() {
|
|
|
|
|
2017-03-05 16:44:50 +01:00
|
|
|
last_order = 0;
|
|
|
|
optimize_save = true;
|
|
|
|
save_changed_setting = true;
|
2016-05-28 00:58:28 +02:00
|
|
|
|
2017-03-05 16:44:50 +01:00
|
|
|
EditorTranslationList *etl = _editor_translations;
|
2016-05-28 00:58:28 +02:00
|
|
|
|
2017-03-05 16:44:50 +01:00
|
|
|
while (etl->data) {
|
2016-05-28 00:58:28 +02:00
|
|
|
|
|
|
|
Vector<uint8_t> data;
|
|
|
|
data.resize(etl->uncomp_size);
|
2017-11-25 04:07:54 +01:00
|
|
|
Compression::decompress(data.ptrw(), etl->uncomp_size, etl->data, etl->comp_size, Compression::MODE_DEFLATE);
|
2016-05-28 00:58:28 +02:00
|
|
|
|
2017-03-05 16:44:50 +01:00
|
|
|
FileAccessMemory *fa = memnew(FileAccessMemory);
|
|
|
|
fa->open_custom(data.ptr(), data.size());
|
2016-05-28 00:58:28 +02:00
|
|
|
|
2017-03-05 16:44:50 +01:00
|
|
|
Ref<Translation> tr = TranslationLoaderPO::load_translation(fa, NULL, "translation_" + String(etl->lang));
|
2016-05-28 00:58:28 +02:00
|
|
|
|
|
|
|
if (tr.is_valid()) {
|
|
|
|
tr->set_locale(etl->lang);
|
|
|
|
translations.push_back(tr);
|
|
|
|
}
|
|
|
|
|
|
|
|
etl++;
|
|
|
|
}
|
|
|
|
|
2014-02-10 02:10:30 +01:00
|
|
|
_load_defaults();
|
|
|
|
}
|
|
|
|
|
|
|
|
EditorSettings::~EditorSettings() {
|
|
|
|
}
|