virtualx-engine/platform/haiku/haiku_direct_window.cpp

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#include "main/main.h"
#include "haiku_direct_window.h"
HaikuDirectWindow::HaikuDirectWindow(BRect p_frame)
: BDirectWindow(p_frame, "Godot", B_TITLED_WINDOW, 0)
{
last_mouse_pos_valid = false;
last_buttons_state = 0;
}
HaikuDirectWindow::~HaikuDirectWindow() {
if (update_runner) {
delete update_runner;
}
}
void HaikuDirectWindow::SetHaikuGLView(HaikuGLView* p_view) {
view = p_view;
}
void HaikuDirectWindow::StartMessageRunner() {
update_runner = new BMessageRunner(BMessenger(this),
new BMessage(REDRAW_MSG), 1000000/60 /* 60 fps */);
}
void HaikuDirectWindow::StopMessageRunner() {
delete update_runner;
}
void HaikuDirectWindow::SetInput(InputDefault* p_input) {
input = p_input;
}
bool HaikuDirectWindow::QuitRequested() {
view->EnableDirectMode(false);
be_app->PostMessage(B_QUIT_REQUESTED);
return true;
}
void HaikuDirectWindow::DirectConnected(direct_buffer_info* info) {
view->DirectConnected(info);
view->EnableDirectMode(true);
}
void HaikuDirectWindow::MessageReceived(BMessage* message)
{
switch (message->what) {
case REDRAW_MSG:
//ERR_PRINT("iteration 1");
Main::iteration();
//if (NeedsUpdate()) {
// ERR_PRINT("NEEDS UPDATE");
// Main::force_redraw();
//}
//ERR_PRINT("iteration 2");
break;
case B_INVALIDATE:
ERR_PRINT("WINDOW B_INVALIDATE");
//Main::force_redraw();
break;
default:
BDirectWindow::MessageReceived(message);
}
}
void HaikuDirectWindow::DispatchMessage(BMessage* message, BHandler* handler) {
switch (message->what) {
case B_MOUSE_DOWN:
case B_MOUSE_UP:
DispatchMouseButton(message);
break;
case B_MOUSE_MOVED:
DispatchMouseMoved(message);
break;
default:
BDirectWindow::DispatchMessage(message, handler);
}
}
void HaikuDirectWindow::DispatchMouseButton(BMessage* message) {
message->PrintToStream();
BPoint where;
if (message->FindPoint("where", &where) != B_OK) {
return;
}
uint32 modifiers = message->FindInt32("modifiers");
uint32 buttons = message->FindInt32("buttons");
uint32 button = buttons ^ last_buttons_state;
last_buttons_state = buttons;
// TODO: implement the mouse_mode checks
//if (mouse_mode == MOUSE_MODE_CAPTURED) {
// event.xbutton.x=last_mouse_pos.x;
// event.xbutton.y=last_mouse_pos.y;
//}
InputEvent mouse_event;
mouse_event.ID = ++event_id;
mouse_event.type = InputEvent::MOUSE_BUTTON;
mouse_event.device = 0;
mouse_event.mouse_button.mod = GetKeyModifierState(modifiers);
mouse_event.mouse_button.button_mask = GetMouseButtonState(buttons);
mouse_event.mouse_button.x = where.x;
mouse_event.mouse_button.y = where.y;
mouse_event.mouse_button.global_x = where.x;
mouse_event.mouse_button.global_y = where.y;
switch (button) {
default:
case B_PRIMARY_MOUSE_BUTTON:
mouse_event.mouse_button.button_index = 1;
break;
case B_SECONDARY_MOUSE_BUTTON:
mouse_event.mouse_button.button_index = 2;
break;
case B_TERTIARY_MOUSE_BUTTON:
mouse_event.mouse_button.button_index = 3;
break;
}
mouse_event.mouse_button.pressed = (message->what == B_MOUSE_DOWN);
if (message->what == B_MOUSE_DOWN && mouse_event.mouse_button.button_index == 1) {
int32 clicks = message->FindInt32("clicks");
if (clicks > 1) {
mouse_event.mouse_button.doubleclick=true;
}
}
input->parse_input_event(mouse_event);
}
void HaikuDirectWindow::DispatchMouseMoved(BMessage* message) {
BPoint where;
if (message->FindPoint("where", &where) != B_OK) {
return;
}
Point2i pos(where.x, where.y);
uint32 modifiers = message->FindInt32("modifiers");
uint32 buttons = message->FindInt32("buttons");
if (!last_mouse_pos_valid) {
last_mouse_pos = pos;
last_mouse_pos_valid = true;
}
Point2i rel = pos - last_mouse_pos;
InputEvent motion_event;
motion_event.ID = ++event_id;
motion_event.type = InputEvent::MOUSE_MOTION;
motion_event.device = 0;
motion_event.mouse_motion.mod = GetKeyModifierState(modifiers);
motion_event.mouse_motion.button_mask = GetMouseButtonState(buttons);
motion_event.mouse_motion.x = pos.x;
motion_event.mouse_motion.y = pos.y;
input->set_mouse_pos(pos);
motion_event.mouse_motion.global_x = pos.x;
motion_event.mouse_motion.global_y = pos.y;
motion_event.mouse_motion.speed_x = input->get_mouse_speed().x;
motion_event.mouse_motion.speed_y = input->get_mouse_speed().y;
motion_event.mouse_motion.relative_x = rel.x;
motion_event.mouse_motion.relative_y = rel.y;
last_mouse_pos=pos;
input->parse_input_event(motion_event);
}
inline InputModifierState HaikuDirectWindow::GetKeyModifierState(uint32 p_state) {
InputModifierState state;
state.shift = (p_state & B_SHIFT_KEY) != 0;
state.control = (p_state & B_CONTROL_KEY) != 0;
state.alt = (p_state & B_OPTION_KEY) != 0;
state.meta = (p_state & B_COMMAND_KEY) != 0;
return state;
}
inline unsigned int HaikuDirectWindow::GetMouseButtonState(uint32 p_state) {
unsigned int state = 0;
if (p_state & B_PRIMARY_MOUSE_BUTTON) {
state |= 1 << 0;
}
if (p_state & B_SECONDARY_MOUSE_BUTTON) {
state |= 1 << 1;
}
if (p_state & B_TERTIARY_MOUSE_BUTTON) {
state |= 1 << 2;
}
return state;
}