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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "Line2D" inherits= "Node2D" category= "Core" version= "3.2" >
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<brief_description >
A 2D line.
</brief_description>
<description >
A line through several points in 2D space.
</description>
<tutorials >
</tutorials>
<methods >
<method name= "add_point" >
<return type= "void" >
</return>
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<argument index= "0" name= "position" type= "Vector2" >
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</argument>
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<argument index= "1" name= "at_position" type= "int" default= "-1" >
</argument>
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<description >
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Adds a point at the [code]position[/code]. Appends the point at the end of the line.
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If [code]at_position[/code] is given, the point is inserted before the point number [code]at_position[/code], moving that point (and every point after) after the inserted point. If [code]at_position[/code] is not given, or is an illegal value ([code]at_position < 0[/code] or [code]at_position > = [method get_point_count][/code]), the point will be appended at the end of the point list.
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</description>
</method>
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<method name= "clear_points" >
<return type= "void" >
</return>
<description >
Removes all points from the line.
</description>
</method>
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<method name= "get_point_count" qualifiers= "const" >
<return type= "int" >
</return>
<description >
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Returns the Line2D's amount of points.
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</description>
</method>
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<method name= "get_point_position" qualifiers= "const" >
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<return type= "Vector2" >
</return>
<argument index= "0" name= "i" type= "int" >
</argument>
<description >
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Returns point [code]i[/code]'s position.
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</description>
</method>
<method name= "remove_point" >
<return type= "void" >
</return>
<argument index= "0" name= "i" type= "int" >
</argument>
<description >
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Removes the point at index [code]i[/code] from the line.
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</description>
</method>
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<method name= "set_point_position" >
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<return type= "void" >
</return>
<argument index= "0" name= "i" type= "int" >
</argument>
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<argument index= "1" name= "position" type= "Vector2" >
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</argument>
<description >
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Overwrites the position in point [code]i[/code] with the supplied [code]position[/code].
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</description>
</method>
</methods>
<members >
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<member name= "antialiased" type= "bool" setter= "set_antialiased" getter= "get_antialiased" default= "false" >
If [code]true[/code], the line's border will be anti-aliased.
</member>
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<member name= "begin_cap_mode" type= "int" setter= "set_begin_cap_mode" getter= "get_begin_cap_mode" enum= "Line2D.LineCapMode" default= "0" >
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Controls the style of the line's first point. Use [code]LINE_CAP_*[/code] constants.
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</member>
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<member name= "default_color" type= "Color" setter= "set_default_color" getter= "get_default_color" default= "Color( 0.4, 0.5, 1, 1 )" >
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The line's color. Will not be used if a gradient is set.
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</member>
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<member name= "end_cap_mode" type= "int" setter= "set_end_cap_mode" getter= "get_end_cap_mode" enum= "Line2D.LineCapMode" default= "0" >
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Controls the style of the line's last point. Use [code]LINE_CAP_*[/code] constants.
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</member>
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<member name= "gradient" type= "Gradient" setter= "set_gradient" getter= "get_gradient" >
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The gradient is drawn through the whole line from start to finish. The default color will not be used if a gradient is set.
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</member>
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<member name= "joint_mode" type= "int" setter= "set_joint_mode" getter= "get_joint_mode" enum= "Line2D.LineJointMode" default= "0" >
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The style for the points between the start and the end.
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</member>
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<member name= "points" type= "PoolVector2Array" setter= "set_points" getter= "get_points" default= "PoolVector2Array( )" >
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The points that form the lines. The line is drawn between every point set in this array.
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</member>
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<member name= "round_precision" type= "int" setter= "set_round_precision" getter= "get_round_precision" default= "8" >
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The smoothness of the rounded joints and caps. This is only used if a cap or joint is set as round.
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</member>
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<member name= "sharp_limit" type= "float" setter= "set_sharp_limit" getter= "get_sharp_limit" default= "2.0" >
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The direction difference in radians between vector points. This value is only used if [code]joint mode[/code] is set to [constant LINE_JOINT_SHARP].
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</member>
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<member name= "texture" type= "Texture" setter= "set_texture" getter= "get_texture" >
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The texture used for the line's texture. Uses [code]texture_mode[/code] for drawing style.
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</member>
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<member name= "texture_mode" type= "int" setter= "set_texture_mode" getter= "get_texture_mode" enum= "Line2D.LineTextureMode" default= "0" >
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The style to render the [code]texture[/code] on the line. Use [code]LINE_TEXTURE_*[/code] constants.
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</member>
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<member name= "width" type= "float" setter= "set_width" getter= "get_width" default= "10.0" >
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The line's width.
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</member>
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<member name= "width_curve" type= "Curve" setter= "set_curve" getter= "get_curve" >
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The line's width varies with the curve. The original width is simply multiply by the value of the Curve.
</member>
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</members>
<constants >
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<constant name= "LINE_JOINT_SHARP" value= "0" enum= "LineJointMode" >
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The line's joints will be pointy. If [code]sharp_limit[/code] is greater than the rotation of a joint, it becomes a bevel joint instead.
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</constant>
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<constant name= "LINE_JOINT_BEVEL" value= "1" enum= "LineJointMode" >
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The line's joints will be bevelled/chamfered.
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</constant>
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<constant name= "LINE_JOINT_ROUND" value= "2" enum= "LineJointMode" >
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The line's joints will be rounded.
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</constant>
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<constant name= "LINE_CAP_NONE" value= "0" enum= "LineCapMode" >
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Don't draw a line cap.
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</constant>
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<constant name= "LINE_CAP_BOX" value= "1" enum= "LineCapMode" >
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Draws the line cap as a box.
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</constant>
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<constant name= "LINE_CAP_ROUND" value= "2" enum= "LineCapMode" >
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Draws the line cap as a circle.
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</constant>
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<constant name= "LINE_TEXTURE_NONE" value= "0" enum= "LineTextureMode" >
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Takes the left pixels of the texture and renders it over the whole line.
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</constant>
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<constant name= "LINE_TEXTURE_TILE" value= "1" enum= "LineTextureMode" >
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Tiles the texture over the line. The texture must be imported with [b]Repeat[/b] enabled for it to work properly.
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</constant>
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<constant name= "LINE_TEXTURE_STRETCH" value= "2" enum= "LineTextureMode" >
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Stretches the texture across the line. Import the texture with [b]Repeat[/b] disabled for best results.
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</constant>
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</constants>
</class>