virtualx-engine/editor/plugins/tiles/tile_set_editor.h

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/*************************************************************************/
/* tile_set_editor.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TILE_SET_EDITOR_H
#define TILE_SET_EDITOR_H
#include "atlas_merging_dialog.h"
#include "scene/gui/box_container.h"
#include "scene/gui/tab_bar.h"
#include "scene/resources/tile_set.h"
#include "tile_proxies_manager_dialog.h"
#include "tile_set_atlas_source_editor.h"
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#include "tile_set_scenes_collection_source_editor.h"
class TileSetEditor : public VBoxContainer {
GDCLASS(TileSetEditor, VBoxContainer);
static TileSetEditor *singleton;
private:
Ref<TileSet> tile_set;
bool tile_set_changed_needs_update = false;
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HSplitContainer *split_container;
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// TabBar.
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HBoxContainer *tile_set_toolbar;
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TabBar *tabs_bar;
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// Tiles.
Label *no_source_selected_label;
TileSetAtlasSourceEditor *tile_set_atlas_source_editor;
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TileSetScenesCollectionSourceEditor *tile_set_scenes_collection_source_editor;
UndoRedo *undo_redo;
void _drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
bool _can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
void _update_sources_list(int force_selected_id = -1);
// Sources management.
Button *sources_delete_button;
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MenuButton *sources_add_button;
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MenuButton *source_sort_button;
MenuButton *sources_advanced_menu_button;
ItemList *sources_list;
Ref<Texture2D> missing_texture_texture;
void _source_selected(int p_source_index);
void _source_delete_pressed();
void _source_add_id_pressed(int p_id_pressed);
void _sources_advanced_menu_id_pressed(int p_id_pressed);
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void _set_source_sort(int p_sort);
AtlasMergingDialog *atlas_merging_dialog;
TileProxiesManagerDialog *tile_proxies_manager_dialog;
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// Patterns.
ItemList *patterns_item_list;
Label *patterns_help_label;
void _patterns_item_list_gui_input(const Ref<InputEvent> &p_event);
void _pattern_preview_done(Ref<TileMapPattern> p_pattern, Ref<Texture2D> p_texture);
bool select_last_pattern = false;
void _update_patterns_list();
void _tile_set_changed();
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void _tab_changed(int p_tab_changed);
void _move_tile_set_array_element(Object *p_undo_redo, Object *p_edited, String p_array_prefix, int p_from_index, int p_to_pos);
void _undo_redo_inspector_callback(Object *p_undo_redo, Object *p_edited, String p_property, Variant p_new_value);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
_FORCE_INLINE_ static TileSetEditor *get_singleton() { return singleton; }
void edit(Ref<TileSet> p_tile_set);
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TileSetEditor();
~TileSetEditor();
};
#endif // TILE_SET_EDITOR_PLUGIN_H