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import os
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import sys
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import re
import glob
import subprocess
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from collections import OrderedDict
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from collections . abc import Mapping
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from typing import Iterator
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from pathlib import Path
from os . path import normpath , basename
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# Get the "Godot" folder name ahead of time
base_folder_path = str ( os . path . abspath ( Path ( __file__ ) . parent ) ) + " / "
base_folder_only = os . path . basename ( os . path . normpath ( base_folder_path ) )
# Listing all the folders we have converted
# for SCU in scu_builders.py
_scu_folders = set ( )
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def set_scu_folders ( scu_folders ) :
global _scu_folders
_scu_folders = scu_folders
def add_source_files_orig ( self , sources , files , allow_gen = False ) :
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# Convert string to list of absolute paths (including expanding wildcard)
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if isinstance ( files , ( str , bytes ) ) :
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# Keep SCons project-absolute path as they are (no wildcard support)
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if files . startswith ( " # " ) :
if " * " in files :
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print ( " ERROR: Wildcards can ' t be expanded in SCons project-absolute path: ' {} ' " . format ( files ) )
return
files = [ files ]
else :
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# Exclude .gen.cpp files from globbing, to avoid including obsolete ones.
# They should instead be added manually.
skip_gen_cpp = " * " in files
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dir_path = self . Dir ( " . " ) . abspath
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files = sorted ( glob . glob ( dir_path + " / " + files ) )
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if skip_gen_cpp and not allow_gen :
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files = [ f for f in files if not f . endswith ( " .gen.cpp " ) ]
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# Add each path as compiled Object following environment (self) configuration
for path in files :
obj = self . Object ( path )
if obj in sources :
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print ( ' WARNING: Object " {} " already included in environment sources. ' . format ( obj ) )
continue
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sources . append ( obj )
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# The section name is used for checking
# the hash table to see whether the folder
# is included in the SCU build.
# It will be something like "core/math".
def _find_scu_section_name ( subdir ) :
section_path = os . path . abspath ( subdir ) + " / "
folders = [ ]
folder = " "
for i in range ( 8 ) :
folder = os . path . dirname ( section_path )
folder = os . path . basename ( folder )
if folder == base_folder_only :
break
folders + = [ folder ]
section_path + = " ../ "
section_path = os . path . abspath ( section_path ) + " / "
section_name = " "
for n in range ( len ( folders ) ) :
# section_name += folders[len(folders) - n - 1] + " "
section_name + = folders [ len ( folders ) - n - 1 ]
if n != ( len ( folders ) - 1 ) :
section_name + = " / "
return section_name
def add_source_files_scu ( self , sources , files , allow_gen = False ) :
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if self [ " scu_build " ] and isinstance ( files , str ) :
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if " *. " not in files :
return False
# If the files are in a subdirectory, we want to create the scu gen
# files inside this subdirectory.
subdir = os . path . dirname ( files )
if subdir != " " :
subdir + = " / "
section_name = _find_scu_section_name ( subdir )
# if the section name is in the hash table?
# i.e. is it part of the SCU build?
global _scu_folders
if section_name not in ( _scu_folders ) :
return False
# Add all the gen.cpp files in the SCU directory
add_source_files_orig ( self , sources , subdir + " scu/scu_*.gen.cpp " , True )
return True
return False
# Either builds the folder using the SCU system,
# or reverts to regular build.
def add_source_files ( self , sources , files , allow_gen = False ) :
if not add_source_files_scu ( self , sources , files , allow_gen ) :
# Wraps the original function when scu build is not active.
add_source_files_orig ( self , sources , files , allow_gen )
return False
return True
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def disable_warnings ( self ) :
# 'self' is the environment
if self . msvc :
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# We have to remove existing warning level defines before appending /w,
# otherwise we get: "warning D9025 : overriding '/W3' with '/w'"
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self [ " CCFLAGS " ] = [ x for x in self [ " CCFLAGS " ] if not ( x . startswith ( " /W " ) or x . startswith ( " /w " ) ) ]
self [ " CFLAGS " ] = [ x for x in self [ " CFLAGS " ] if not ( x . startswith ( " /W " ) or x . startswith ( " /w " ) ) ]
self [ " CXXFLAGS " ] = [ x for x in self [ " CXXFLAGS " ] if not ( x . startswith ( " /W " ) or x . startswith ( " /w " ) ) ]
self . AppendUnique ( CCFLAGS = [ " /w " ] )
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else :
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self . AppendUnique ( CCFLAGS = [ " -w " ] )
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def force_optimization_on_debug ( self ) :
# 'self' is the environment
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if self [ " target " ] == " template_release " :
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return
if self . msvc :
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# We have to remove existing optimization level defines before appending /O2,
# otherwise we get: "warning D9025 : overriding '/0d' with '/02'"
self [ " CCFLAGS " ] = [ x for x in self [ " CCFLAGS " ] if not x . startswith ( " /O " ) ]
self [ " CFLAGS " ] = [ x for x in self [ " CFLAGS " ] if not x . startswith ( " /O " ) ]
self [ " CXXFLAGS " ] = [ x for x in self [ " CXXFLAGS " ] if not x . startswith ( " /O " ) ]
self . AppendUnique ( CCFLAGS = [ " /O2 " ] )
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else :
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self . AppendUnique ( CCFLAGS = [ " -O3 " ] )
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def add_module_version_string ( self , s ) :
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self . module_version_string + = " . " + s
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def get_version_info ( module_version_string = " " , silent = False ) :
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build_name = " custom_build "
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if os . getenv ( " BUILD_NAME " ) != None :
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build_name = str ( os . getenv ( " BUILD_NAME " ) )
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if not silent :
print ( f " Using custom build name: ' { build_name } ' . " )
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import version
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version_info = {
" short_name " : str ( version . short_name ) ,
" name " : str ( version . name ) ,
" major " : int ( version . major ) ,
" minor " : int ( version . minor ) ,
" patch " : int ( version . patch ) ,
" status " : str ( version . status ) ,
" build " : str ( build_name ) ,
" module_config " : str ( version . module_config ) + module_version_string ,
" year " : int ( version . year ) ,
" website " : str ( version . website ) ,
" docs_branch " : str ( version . docs ) ,
}
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# For dev snapshots (alpha, beta, RC, etc.) we do not commit status change to Git,
# so this define provides a way to override it without having to modify the source.
if os . getenv ( " GODOT_VERSION_STATUS " ) != None :
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version_info [ " status " ] = str ( os . getenv ( " GODOT_VERSION_STATUS " ) )
if not silent :
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print ( f " Using version status ' { version_info [ ' status ' ] } ' , overriding the original ' { version . status } ' . " )
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# Parse Git hash if we're in a Git repo.
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githash = " "
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gitfolder = " .git "
if os . path . isfile ( " .git " ) :
module_folder = open ( " .git " , " r " ) . readline ( ) . strip ( )
if module_folder . startswith ( " gitdir: " ) :
gitfolder = module_folder [ 8 : ]
if os . path . isfile ( os . path . join ( gitfolder , " HEAD " ) ) :
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head = open ( os . path . join ( gitfolder , " HEAD " ) , " r " , encoding = " utf8 " ) . readline ( ) . strip ( )
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if head . startswith ( " ref: " ) :
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ref = head [ 5 : ]
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# If this directory is a Git worktree instead of a root clone.
parts = gitfolder . split ( " / " )
if len ( parts ) > 2 and parts [ - 2 ] == " worktrees " :
gitfolder = " / " . join ( parts [ 0 : - 2 ] )
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head = os . path . join ( gitfolder , ref )
packedrefs = os . path . join ( gitfolder , " packed-refs " )
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if os . path . isfile ( head ) :
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githash = open ( head , " r " ) . readline ( ) . strip ( )
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elif os . path . isfile ( packedrefs ) :
# Git may pack refs into a single file. This code searches .git/packed-refs file for the current ref's hash.
# https://mirrors.edge.kernel.org/pub/software/scm/git/docs/git-pack-refs.html
for line in open ( packedrefs , " r " ) . read ( ) . splitlines ( ) :
if line . startswith ( " # " ) :
continue
( line_hash , line_ref ) = line . split ( " " )
if ref == line_ref :
githash = line_hash
break
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else :
githash = head
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version_info [ " git_hash " ] = githash
return version_info
def generate_version_header ( module_version_string = " " ) :
version_info = get_version_info ( module_version_string )
# NOTE: It is safe to generate these files here, since this is still executed serially.
f = open ( " core/version_generated.gen.h " , " w " )
f . write (
""" /* THIS FILE IS GENERATED DO NOT EDIT */
#ifndef VERSION_GENERATED_GEN_H
#define VERSION_GENERATED_GEN_H
#define VERSION_SHORT_NAME "{short_name}"
#define VERSION_NAME "{name}"
#define VERSION_MAJOR {major}
#define VERSION_MINOR {minor}
#define VERSION_PATCH {patch}
#define VERSION_STATUS "{status}"
#define VERSION_BUILD "{build}"
#define VERSION_MODULE_CONFIG "{module_config}"
#define VERSION_YEAR {year}
#define VERSION_WEBSITE "{website}"
#define VERSION_DOCS_BRANCH "{docs_branch}"
#define VERSION_DOCS_URL "https://docs.godotengine.org/en/" VERSION_DOCS_BRANCH
#endif // VERSION_GENERATED_GEN_H
""" .format(
* * version_info
)
)
f . close ( )
fhash = open ( " core/version_hash.gen.cpp " , " w " )
fhash . write (
""" /* THIS FILE IS GENERATED DO NOT EDIT */
#include "core/version.h"
const char * const VERSION_HASH = " {git_hash} " ;
""" .format(
* * version_info
)
)
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fhash . close ( )
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def parse_cg_file ( fname , uniforms , sizes , conditionals ) :
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fs = open ( fname , " r " )
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line = fs . readline ( )
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while line :
if re . match ( r " ^ \ s*uniform " , line ) :
res = re . match ( r " uniform ([ \ d \ w]*) ([ \ d \ w]*) " )
type = res . groups ( 1 )
name = res . groups ( 2 )
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uniforms . append ( name )
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if type . find ( " texobj " ) != - 1 :
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sizes . append ( 1 )
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else :
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t = re . match ( r " float( \ d)x( \ d) " , type )
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if t :
sizes . append ( int ( t . groups ( 1 ) ) * int ( t . groups ( 2 ) ) )
else :
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t = re . match ( r " float( \ d) " , type )
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sizes . append ( int ( t . groups ( 1 ) ) )
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if line . find ( " [branch] " ) != - 1 :
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conditionals . append ( name )
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line = fs . readline ( )
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fs . close ( )
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def get_cmdline_bool ( option , default ) :
""" We use `ARGUMENTS.get()` to check if options were manually overridden on the command line,
and SCons ' _text2bool helper to convert them to booleans, otherwise they ' re handled as strings .
"""
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from SCons . Script import ARGUMENTS
from SCons . Variables . BoolVariable import _text2bool
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cmdline_val = ARGUMENTS . get ( option )
if cmdline_val is not None :
return _text2bool ( cmdline_val )
else :
return default
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def detect_modules ( search_path , recursive = False ) :
""" Detects and collects a list of C++ modules at specified path
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` search_path ` - a directory path containing modules . The path may point to
a single module , which may have other nested modules . A module must have
" register_types.h " , " SCsub " , " config.py " files created to be detected .
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` recursive ` - if ` True ` , then all subdirectories are searched for modules as
specified by the ` search_path ` , otherwise collects all modules under the
` search_path ` directory . If the ` search_path ` is a module , it is collected
in all cases .
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Returns an ` OrderedDict ` with module names as keys , and directory paths as
values . If a path is relative , then it is a built - in module . If a path is
absolute , then it is a custom module collected outside of the engine source .
"""
modules = OrderedDict ( )
def add_module ( path ) :
module_name = os . path . basename ( path )
module_path = path . replace ( " \\ " , " / " ) # win32
modules [ module_name ] = module_path
def is_engine ( path ) :
# Prevent recursively detecting modules in self and other
# Godot sources when using `custom_modules` build option.
version_path = os . path . join ( path , " version.py " )
if os . path . exists ( version_path ) :
with open ( version_path ) as f :
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if ' short_name = " godot " ' in f . read ( ) :
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return True
return False
def get_files ( path ) :
files = glob . glob ( os . path . join ( path , " * " ) )
# Sort so that `register_module_types` does not change that often,
# and plugins are registered in alphabetic order as well.
files . sort ( )
return files
if not recursive :
if is_module ( search_path ) :
add_module ( search_path )
for path in get_files ( search_path ) :
if is_engine ( path ) :
continue
if is_module ( path ) :
add_module ( path )
else :
to_search = [ search_path ]
while to_search :
path = to_search . pop ( )
if is_module ( path ) :
add_module ( path )
for child in get_files ( path ) :
if not os . path . isdir ( child ) :
continue
if is_engine ( child ) :
continue
to_search . insert ( 0 , child )
return modules
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def is_module ( path ) :
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if not os . path . isdir ( path ) :
return False
must_exist = [ " register_types.h " , " SCsub " , " config.py " ]
for f in must_exist :
if not os . path . exists ( os . path . join ( path , f ) ) :
return False
return True
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def write_disabled_classes ( class_list ) :
f = open ( " core/disabled_classes.gen.h " , " w " )
f . write ( " /* THIS FILE IS GENERATED DO NOT EDIT */ \n " )
f . write ( " #ifndef DISABLED_CLASSES_GEN_H \n " )
f . write ( " #define DISABLED_CLASSES_GEN_H \n \n " )
for c in class_list :
cs = c . strip ( )
if cs != " " :
f . write ( " #define ClassDB_Disable_ " + cs + " 1 \n " )
f . write ( " \n #endif \n " )
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def write_modules ( modules ) :
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includes_cpp = " "
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initialize_cpp = " "
uninitialize_cpp = " "
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for name , path in modules . items ( ) :
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try :
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with open ( os . path . join ( path , " register_types.h " ) ) :
includes_cpp + = ' #include " ' + path + ' /register_types.h " \n '
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initialize_cpp + = " #ifdef MODULE_ " + name . upper ( ) + " _ENABLED \n "
initialize_cpp + = " \t initialize_ " + name + " _module(p_level); \n "
initialize_cpp + = " #endif \n "
uninitialize_cpp + = " #ifdef MODULE_ " + name . upper ( ) + " _ENABLED \n "
uninitialize_cpp + = " \t uninitialize_ " + name + " _module(p_level); \n "
uninitialize_cpp + = " #endif \n "
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except OSError :
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pass
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modules_cpp = """ // register_module_types.gen.cpp
/ * THIS FILE IS GENERATED DO NOT EDIT * /
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#include "register_module_types.h"
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#include "modules/modules_enabled.gen.h"
% s
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void initialize_modules ( ModuleInitializationLevel p_level ) {
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% s
}
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void uninitialize_modules ( ModuleInitializationLevel p_level ) {
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% s
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}
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""" % (
includes_cpp ,
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initialize_cpp ,
uninitialize_cpp ,
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)
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# NOTE: It is safe to generate this file here, since this is still executed serially
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with open ( " modules/register_module_types.gen.cpp " , " w " ) as f :
f . write ( modules_cpp )
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def convert_custom_modules_path ( path ) :
if not path :
return path
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path = os . path . realpath ( os . path . expanduser ( os . path . expandvars ( path ) ) )
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err_msg = " Build option ' custom_modules ' must %s "
if not os . path . isdir ( path ) :
raise ValueError ( err_msg % " point to an existing directory. " )
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if path == os . path . realpath ( " modules " ) :
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raise ValueError ( err_msg % " be a directory other than built-in `modules` directory. " )
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return path
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def disable_module ( self ) :
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self . disabled_modules . append ( self . current_module )
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def module_add_dependencies ( self , module , dependencies , optional = False ) :
"""
Adds dependencies for a given module .
Meant to be used in module ` can_build ` methods .
"""
if module not in self . module_dependencies :
self . module_dependencies [ module ] = [ [ ] , [ ] ]
if optional :
self . module_dependencies [ module ] [ 1 ] . extend ( dependencies )
else :
self . module_dependencies [ module ] [ 0 ] . extend ( dependencies )
def module_check_dependencies ( self , module ) :
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"""
Checks if module dependencies are enabled for a given module ,
and prints a warning if they aren ' t.
Meant to be used in module ` can_build ` methods .
Returns a boolean ( True if dependencies are satisfied ) .
"""
missing_deps = [ ]
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required_deps = self . module_dependencies [ module ] [ 0 ] if module in self . module_dependencies else [ ]
for dep in required_deps :
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opt = " module_ {} _enabled " . format ( dep )
if not opt in self or not self [ opt ] :
missing_deps . append ( dep )
if missing_deps != [ ] :
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print (
" Disabling ' {} ' module as the following dependencies are not satisfied: {} " . format (
module , " , " . join ( missing_deps )
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)
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)
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return False
else :
return True
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def sort_module_list ( env ) :
out = OrderedDict ( )
deps = { k : v [ 0 ] + list ( filter ( lambda x : x in env . module_list , v [ 1 ] ) ) for k , v in env . module_dependencies . items ( ) }
frontier = list ( env . module_list . keys ( ) )
explored = [ ]
while len ( frontier ) :
cur = frontier . pop ( )
deps_list = deps [ cur ] if cur in deps else [ ]
if len ( deps_list ) and any ( [ d not in explored for d in deps_list ] ) :
# Will explore later, after its dependencies
frontier . insert ( 0 , cur )
continue
explored . append ( cur )
for k in explored :
env . module_list . move_to_end ( k )
2016-06-14 16:27:16 +02:00
def use_windows_spawn_fix ( self , platform = None ) :
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if os . name != " nt " :
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return # not needed, only for windows
2016-01-25 04:21:04 +01:00
2016-10-29 03:34:53 +02:00
# On Windows, due to the limited command line length, when creating a static library
# from a very high number of objects SCons will invoke "ar" once per object file;
# that makes object files with same names to be overwritten so the last wins and
2021-03-12 14:35:16 +01:00
# the library loses symbols defined by overwritten objects.
2016-10-29 03:34:53 +02:00
# By enabling quick append instead of the default mode (replacing), libraries will
2018-02-21 17:30:55 +01:00
# got built correctly regardless the invocation strategy.
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# Furthermore, since SCons will rebuild the library from scratch when an object file
# changes, no multiple versions of the same object file will be present.
2020-03-30 08:28:32 +02:00
self . Replace ( ARFLAGS = " q " )
2016-01-25 04:21:04 +01:00
2016-10-30 18:57:40 +01:00
def mySubProcess ( cmdline , env ) :
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startupinfo = subprocess . STARTUPINFO ( )
startupinfo . dwFlags | = subprocess . STARTF_USESHOWWINDOW
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popen_args = {
" stdin " : subprocess . PIPE ,
" stdout " : subprocess . PIPE ,
" stderr " : subprocess . PIPE ,
" startupinfo " : startupinfo ,
" shell " : False ,
" env " : env ,
}
if sys . version_info > = ( 3 , 7 , 0 ) :
popen_args [ " text " ] = True
proc = subprocess . Popen ( cmdline , * * popen_args )
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_ , err = proc . communicate ( )
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rv = proc . wait ( )
if rv :
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print ( " ===== " )
print ( err )
print ( " ===== " )
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return rv
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def mySpawn ( sh , escape , cmd , args , env ) :
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newargs = " " . join ( args [ 1 : ] )
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cmdline = cmd + " " + newargs
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2016-10-30 18:57:40 +01:00
rv = 0
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env = { str ( key ) : str ( value ) for key , value in iter ( env . items ( ) ) }
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if len ( cmdline ) > 32000 and cmd . endswith ( " ar " ) :
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cmdline = cmd + " " + args [ 1 ] + " " + args [ 2 ] + " "
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for i in range ( 3 , len ( args ) ) :
rv = mySubProcess ( cmdline + args [ i ] , env )
if rv :
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break
else :
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rv = mySubProcess ( cmdline , env )
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2016-10-30 18:44:57 +01:00
return rv
2016-01-25 04:21:04 +01:00
2020-03-30 08:28:32 +02:00
self [ " SPAWN " ] = mySpawn
2016-01-25 04:21:04 +01:00
2016-10-30 18:57:40 +01:00
def no_verbose ( sys , env ) :
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colors = { }
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# Colors are disabled in non-TTY environments such as pipes. This means
# that if output is redirected to a file, it will not contain color codes
if sys . stdout . isatty ( ) :
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colors [ " blue " ] = " \033 [0;94m "
colors [ " bold_blue " ] = " \033 [1;94m "
colors [ " reset " ] = " \033 [0m "
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else :
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colors [ " blue " ] = " "
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colors [ " bold_blue " ] = " "
colors [ " reset " ] = " "
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2021-12-15 20:08:28 +01:00
# There is a space before "..." to ensure that source file names can be
# Ctrl + clicked in the VS Code terminal.
compile_source_message = " {} Compiling {} $SOURCE {} ... {} " . format (
colors [ " blue " ] , colors [ " bold_blue " ] , colors [ " blue " ] , colors [ " reset " ]
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)
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java_compile_source_message = " {} Compiling {} $SOURCE {} ... {} " . format (
colors [ " blue " ] , colors [ " bold_blue " ] , colors [ " blue " ] , colors [ " reset " ]
2020-03-30 08:28:32 +02:00
)
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compile_shared_source_message = " {} Compiling shared {} $SOURCE {} ... {} " . format (
colors [ " blue " ] , colors [ " bold_blue " ] , colors [ " blue " ] , colors [ " reset " ]
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)
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link_program_message = " {} Linking Program {} $TARGET {} ... {} " . format (
colors [ " blue " ] , colors [ " bold_blue " ] , colors [ " blue " ] , colors [ " reset " ]
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)
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link_library_message = " {} Linking Static Library {} $TARGET {} ... {} " . format (
colors [ " blue " ] , colors [ " bold_blue " ] , colors [ " blue " ] , colors [ " reset " ]
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)
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ranlib_library_message = " {} Ranlib Library {} $TARGET {} ... {} " . format (
colors [ " blue " ] , colors [ " bold_blue " ] , colors [ " blue " ] , colors [ " reset " ]
2020-03-30 08:28:32 +02:00
)
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link_shared_library_message = " {} Linking Shared Library {} $TARGET {} ... {} " . format (
colors [ " blue " ] , colors [ " bold_blue " ] , colors [ " blue " ] , colors [ " reset " ]
2020-03-30 08:28:32 +02:00
)
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java_library_message = " {} Creating Java Archive {} $TARGET {} ... {} " . format (
colors [ " blue " ] , colors [ " bold_blue " ] , colors [ " blue " ] , colors [ " reset " ]
2020-03-30 08:28:32 +02:00
)
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env . Append ( CXXCOMSTR = [ compile_source_message ] )
env . Append ( CCCOMSTR = [ compile_source_message ] )
env . Append ( SHCCCOMSTR = [ compile_shared_source_message ] )
env . Append ( SHCXXCOMSTR = [ compile_shared_source_message ] )
env . Append ( ARCOMSTR = [ link_library_message ] )
env . Append ( RANLIBCOMSTR = [ ranlib_library_message ] )
env . Append ( SHLINKCOMSTR = [ link_shared_library_message ] )
env . Append ( LINKCOMSTR = [ link_program_message ] )
env . Append ( JARCOMSTR = [ java_library_message ] )
env . Append ( JAVACCOMSTR = [ java_compile_source_message ] )
2015-01-12 05:54:17 +01:00
2016-10-30 19:05:14 +01:00
2016-09-04 00:25:43 +02:00
def detect_visual_c_compiler_version ( tools_env ) :
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# tools_env is the variable scons uses to call tools that execute tasks, SCons's env['ENV'] that executes tasks...
# (see the SCons documentation for more information on what it does)...
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# in order for this function to be well encapsulated i choose to force it to receive SCons's TOOLS env (env['ENV']
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# and not scons setup environment (env)... so make sure you call the right environment on it or it will fail to detect
2017-03-24 21:45:31 +01:00
# the proper vc version that will be called
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2021-12-16 02:38:10 +01:00
# There is no flag to give to visual c compilers to set the architecture, i.e. scons arch argument (x86_32, x86_64, arm64, etc.).
2016-10-30 18:44:57 +01:00
# There are many different cl.exe files that are run, and each one compiles & links to a different architecture
# As far as I know, the only way to figure out what compiler will be run when Scons calls cl.exe via Program()
2018-02-21 17:30:55 +01:00
# is to check the PATH variable and figure out which one will be called first. Code below does that and returns:
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# the following string values:
# "" Compiler not detected
# "amd64" Native 64 bit compiler
# "amd64_x86" 64 bit Cross Compiler for 32 bit
# "x86" Native 32 bit compiler
# "x86_amd64" 32 bit Cross Compiler for 64 bit
# There are other architectures, but Godot does not support them currently, so this function does not detect arm/amd64_arm
# and similar architectures/compilers
# Set chosen compiler to "not detected"
vc_chosen_compiler_index = - 1
vc_chosen_compiler_str = " "
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# Start with Pre VS 2017 checks which uses VCINSTALLDIR:
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if " VCINSTALLDIR " in tools_env :
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# print("Checking VCINSTALLDIR")
2017-05-23 13:50:06 +02:00
2018-02-21 17:30:55 +01:00
# find() works with -1 so big ifs below are needed... the simplest solution, in fact
2017-05-23 13:50:06 +02:00
# First test if amd64 and amd64_x86 compilers are present in the path
vc_amd64_compiler_detection_index = tools_env [ " PATH " ] . find ( tools_env [ " VCINSTALLDIR " ] + " BIN \\ amd64; " )
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if vc_amd64_compiler_detection_index > - 1 :
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vc_chosen_compiler_index = vc_amd64_compiler_detection_index
vc_chosen_compiler_str = " amd64 "
vc_amd64_x86_compiler_detection_index = tools_env [ " PATH " ] . find ( tools_env [ " VCINSTALLDIR " ] + " BIN \\ amd64_x86; " )
2020-03-30 08:28:32 +02:00
if vc_amd64_x86_compiler_detection_index > - 1 and (
vc_chosen_compiler_index == - 1 or vc_chosen_compiler_index > vc_amd64_x86_compiler_detection_index
) :
2017-05-23 13:50:06 +02:00
vc_chosen_compiler_index = vc_amd64_x86_compiler_detection_index
vc_chosen_compiler_str = " amd64_x86 "
# Now check the 32 bit compilers
vc_x86_compiler_detection_index = tools_env [ " PATH " ] . find ( tools_env [ " VCINSTALLDIR " ] + " BIN; " )
2020-03-30 08:28:32 +02:00
if vc_x86_compiler_detection_index > - 1 and (
vc_chosen_compiler_index == - 1 or vc_chosen_compiler_index > vc_x86_compiler_detection_index
) :
2017-05-23 13:50:06 +02:00
vc_chosen_compiler_index = vc_x86_compiler_detection_index
vc_chosen_compiler_str = " x86 "
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vc_x86_amd64_compiler_detection_index = tools_env [ " PATH " ] . find ( tools_env [ " VCINSTALLDIR " ] + " BIN \\ x86_amd64; " )
if vc_x86_amd64_compiler_detection_index > - 1 and (
vc_chosen_compiler_index == - 1 or vc_chosen_compiler_index > vc_x86_amd64_compiler_detection_index
) :
2017-05-23 13:50:06 +02:00
vc_chosen_compiler_index = vc_x86_amd64_compiler_detection_index
vc_chosen_compiler_str = " x86_amd64 "
# and for VS 2017 and newer we check VCTOOLSINSTALLDIR:
2020-03-30 08:28:32 +02:00
if " VCTOOLSINSTALLDIR " in tools_env :
2017-05-23 13:50:06 +02:00
# Newer versions have a different path available
2020-03-30 08:28:32 +02:00
vc_amd64_compiler_detection_index = (
tools_env [ " PATH " ] . upper ( ) . find ( tools_env [ " VCTOOLSINSTALLDIR " ] . upper ( ) + " BIN \\ HOSTX64 \\ X64; " )
)
if vc_amd64_compiler_detection_index > - 1 :
2017-05-23 13:50:06 +02:00
vc_chosen_compiler_index = vc_amd64_compiler_detection_index
vc_chosen_compiler_str = " amd64 "
2020-03-30 08:28:32 +02:00
vc_amd64_x86_compiler_detection_index = (
tools_env [ " PATH " ] . upper ( ) . find ( tools_env [ " VCTOOLSINSTALLDIR " ] . upper ( ) + " BIN \\ HOSTX64 \\ X86; " )
)
if vc_amd64_x86_compiler_detection_index > - 1 and (
vc_chosen_compiler_index == - 1 or vc_chosen_compiler_index > vc_amd64_x86_compiler_detection_index
) :
2017-05-23 13:50:06 +02:00
vc_chosen_compiler_index = vc_amd64_x86_compiler_detection_index
vc_chosen_compiler_str = " amd64_x86 "
2020-03-30 08:28:32 +02:00
vc_x86_compiler_detection_index = (
tools_env [ " PATH " ] . upper ( ) . find ( tools_env [ " VCTOOLSINSTALLDIR " ] . upper ( ) + " BIN \\ HOSTX86 \\ X86; " )
)
if vc_x86_compiler_detection_index > - 1 and (
vc_chosen_compiler_index == - 1 or vc_chosen_compiler_index > vc_x86_compiler_detection_index
) :
2017-05-23 13:50:06 +02:00
vc_chosen_compiler_index = vc_x86_compiler_detection_index
vc_chosen_compiler_str = " x86 "
2020-03-30 08:28:32 +02:00
vc_x86_amd64_compiler_detection_index = (
tools_env [ " PATH " ] . upper ( ) . find ( tools_env [ " VCTOOLSINSTALLDIR " ] . upper ( ) + " BIN \\ HOSTX86 \\ X64; " )
)
if vc_x86_amd64_compiler_detection_index > - 1 and (
vc_chosen_compiler_index == - 1 or vc_chosen_compiler_index > vc_x86_amd64_compiler_detection_index
) :
2017-05-23 13:50:06 +02:00
vc_chosen_compiler_str = " x86_amd64 "
2017-05-19 03:27:17 +02:00
2016-10-30 18:44:57 +01:00
return vc_chosen_compiler_str
2016-09-04 00:25:43 +02:00
2020-03-30 08:28:32 +02:00
2017-08-28 17:17:26 +02:00
def find_visual_c_batch_file ( env ) :
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from SCons . Tool . MSCommon . vc import get_default_version , get_host_target , find_batch_file , find_vc_pdir
2017-08-28 17:17:26 +02:00
2022-07-31 13:58:05 +02:00
# Syntax changed in SCons 4.4.0.
from SCons import __version__ as scons_raw_version
scons_ver = env . _get_major_minor_revision ( scons_raw_version )
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msvc_version = get_default_version ( env )
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if scons_ver > = ( 4 , 4 , 0 ) :
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( host_platform , target_platform , _ ) = get_host_target ( env , msvc_version )
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else :
( host_platform , target_platform , _ ) = get_host_target ( env )
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if scons_ver < ( 4 , 6 , 0 ) :
return find_batch_file ( env , msvc_version , host_platform , target_platform ) [ 0 ]
# Scons 4.6.0+ removed passing env, so we need to get the product_dir ourselves first,
# then pass that as the last param instead of env as the first param as before.
# We should investigate if we can avoid relying on SCons internals here.
product_dir = find_vc_pdir ( env , msvc_version )
return find_batch_file ( msvc_version , host_platform , target_platform , product_dir ) [ 0 ]
2017-08-28 17:17:26 +02:00
2020-03-30 08:28:32 +02:00
2017-11-18 18:09:18 +01:00
def generate_cpp_hint_file ( filename ) :
if os . path . isfile ( filename ) :
# Don't overwrite an existing hint file since the user may have customized it.
pass
else :
try :
2018-03-10 18:37:33 +01:00
with open ( filename , " w " ) as fd :
fd . write ( " #define GDCLASS(m_class, m_inherits) \n " )
2020-09-02 16:58:07 +02:00
except OSError :
2017-11-18 18:09:18 +01:00
print ( " Could not write cpp.hint file. " )
2017-08-28 17:17:26 +02:00
2020-03-30 08:28:32 +02:00
2020-09-19 16:39:11 +02:00
def glob_recursive ( pattern , node = " . " ) :
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from SCons import Node
from SCons . Script import Glob
2020-09-19 16:39:11 +02:00
results = [ ]
for f in Glob ( str ( node ) + " /* " , source = True ) :
if type ( f ) is Node . FS . Dir :
results + = glob_recursive ( pattern , f )
results + = Glob ( str ( node ) + " / " + pattern , source = True )
return results
def add_to_vs_project ( env , sources ) :
for x in sources :
if type ( x ) == type ( " " ) :
fname = env . File ( x ) . path
else :
fname = env . File ( x ) [ 0 ] . path
pieces = fname . split ( " . " )
if len ( pieces ) > 0 :
basename = pieces [ 0 ]
basename = basename . replace ( " \\ \\ " , " / " )
if os . path . isfile ( basename + " .h " ) :
env . vs_incs + = [ basename + " .h " ]
elif os . path . isfile ( basename + " .hpp " ) :
env . vs_incs + = [ basename + " .hpp " ]
if os . path . isfile ( basename + " .c " ) :
env . vs_srcs + = [ basename + " .c " ]
elif os . path . isfile ( basename + " .cpp " ) :
env . vs_srcs + = [ basename + " .cpp " ]
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def generate_vs_project ( env , original_args , project_name = " godot " ) :
2017-08-28 17:17:26 +02:00
batch_file = find_visual_c_batch_file ( env )
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filtered_args = original_args . copy ( )
# Ignore the "vsproj" option to not regenerate the VS project on every build
filtered_args . pop ( " vsproj " , None )
# The "platform" option is ignored because only the Windows platform is currently supported for VS projects
filtered_args . pop ( " platform " , None )
# The "target" option is ignored due to the way how targets configuration is performed for VS projects (there is a separate project configuration for each target)
filtered_args . pop ( " target " , None )
# The "progress" option is ignored as the current compilation progress indication doesn't work in VS
filtered_args . pop ( " progress " , None )
2017-08-28 17:17:26 +02:00
if batch_file :
2020-03-30 08:28:32 +02:00
2021-10-24 23:20:28 +02:00
class ModuleConfigs ( Mapping ) :
SCons: Unify tools/target build type configuration
Implements https://github.com/godotengine/godot-proposals/issues/3371.
New `target` presets
====================
The `tools` option is removed and `target` changes to use three new presets,
which match the builds users are familiar with. These targets control the
default optimization level and enable editor-specific and debugging code:
- `editor`: Replaces `tools=yes target=release_debug`.
* Defines: `TOOLS_ENABLED`, `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_debug`: Replaces `tools=no target=release_debug`.
* Defines: `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_release`: Replaces `tools=no target=release`.
* Defines: `-O3`/`/O2`
New `dev_build` option
======================
The previous `target=debug` is now replaced by a separate `dev_build=yes`
option, which can be used in combination with either of the three targets,
and changes the following:
- `dev_build`: Defines `DEV_ENABLED`, disables optimization (`-O0`/`/0d`),
enables generating debug symbols, does not define `NDEBUG` so `assert()`
works in thirdparty libraries, adds a `.dev` suffix to the binary name.
Note: Unlike previously, `dev_build` defaults to off so that users who
compile Godot from source get an optimized and small build by default.
Engine contributors should now set `dev_build=yes` in their build scripts or
IDE configuration manually.
Changed binary names
====================
The name of generated binaries and object files are changed too, to follow
this format:
`godot.<platform>.<target>[.dev][.double].<arch>[.<extra_suffix>][.<ext>]`
For example:
- `godot.linuxbsd.editor.dev.arm64`
- `godot.windows.template_release.double.x86_64.mono.exe`
Be sure to update your links/scripts/IDE config accordingly.
More flexible `optimize` and `debug_symbols` options
====================================================
The optimization level and whether to generate debug symbols can be further
specified with the `optimize` and `debug_symbols` options. So the default
values listed above for the various `target` and `dev_build` combinations
are indicative and can be replaced when compiling, e.g.:
`scons p=linuxbsd target=template_debug dev_build=yes optimize=debug`
will make a "debug" export template with dev-only code enabled, `-Og`
optimization level for GCC/Clang, and debug symbols. Perfect for debugging
complex crashes at runtime in an exported project.
2022-09-22 08:28:55 +02:00
# This version information (Win32, x64, Debug, Release) seems to be
2021-10-03 23:31:19 +02:00
# required for Visual Studio to understand that it needs to generate an NMAKE
# project. Do not modify without knowing what you are doing.
PLATFORMS = [ " Win32 " , " x64 " ]
2022-08-27 19:51:13 +02:00
PLATFORM_IDS = [ " x86_32 " , " x86_64 " ]
SCons: Unify tools/target build type configuration
Implements https://github.com/godotengine/godot-proposals/issues/3371.
New `target` presets
====================
The `tools` option is removed and `target` changes to use three new presets,
which match the builds users are familiar with. These targets control the
default optimization level and enable editor-specific and debugging code:
- `editor`: Replaces `tools=yes target=release_debug`.
* Defines: `TOOLS_ENABLED`, `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_debug`: Replaces `tools=no target=release_debug`.
* Defines: `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_release`: Replaces `tools=no target=release`.
* Defines: `-O3`/`/O2`
New `dev_build` option
======================
The previous `target=debug` is now replaced by a separate `dev_build=yes`
option, which can be used in combination with either of the three targets,
and changes the following:
- `dev_build`: Defines `DEV_ENABLED`, disables optimization (`-O0`/`/0d`),
enables generating debug symbols, does not define `NDEBUG` so `assert()`
works in thirdparty libraries, adds a `.dev` suffix to the binary name.
Note: Unlike previously, `dev_build` defaults to off so that users who
compile Godot from source get an optimized and small build by default.
Engine contributors should now set `dev_build=yes` in their build scripts or
IDE configuration manually.
Changed binary names
====================
The name of generated binaries and object files are changed too, to follow
this format:
`godot.<platform>.<target>[.dev][.double].<arch>[.<extra_suffix>][.<ext>]`
For example:
- `godot.linuxbsd.editor.dev.arm64`
- `godot.windows.template_release.double.x86_64.mono.exe`
Be sure to update your links/scripts/IDE config accordingly.
More flexible `optimize` and `debug_symbols` options
====================================================
The optimization level and whether to generate debug symbols can be further
specified with the `optimize` and `debug_symbols` options. So the default
values listed above for the various `target` and `dev_build` combinations
are indicative and can be replaced when compiling, e.g.:
`scons p=linuxbsd target=template_debug dev_build=yes optimize=debug`
will make a "debug" export template with dev-only code enabled, `-Og`
optimization level for GCC/Clang, and debug symbols. Perfect for debugging
complex crashes at runtime in an exported project.
2022-09-22 08:28:55 +02:00
CONFIGURATIONS = [ " editor " , " template_release " , " template_debug " ]
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DEV_SUFFIX = " .dev " if env [ " dev_build " ] else " "
2021-10-03 23:31:19 +02:00
@staticmethod
def for_every_variant ( value ) :
return [ value for _ in range ( len ( ModuleConfigs . CONFIGURATIONS ) * len ( ModuleConfigs . PLATFORMS ) ) ]
def __init__ ( self ) :
shared_targets_array = [ ]
self . names = [ ]
self . arg_dict = {
" variant " : [ ] ,
" runfile " : shared_targets_array ,
" buildtarget " : shared_targets_array ,
" cpppaths " : [ ] ,
" cppdefines " : [ ] ,
" cmdargs " : [ ] ,
}
self . add_mode ( ) # default
def add_mode (
self ,
name : str = " " ,
includes : str = " " ,
cli_args : str = " " ,
defines = None ,
) :
if defines is None :
defines = [ ]
self . names . append ( name )
self . arg_dict [ " variant " ] + = [
f ' { config } { f " _[ { name } ] " if name else " " } | { platform } '
for config in ModuleConfigs . CONFIGURATIONS
for platform in ModuleConfigs . PLATFORMS
]
self . arg_dict [ " runfile " ] + = [
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f ' bin \\ godot.windows. { config } { ModuleConfigs . DEV_SUFFIX } { " .double " if env [ " precision " ] == " double " else " " } . { plat_id } { f " . { name } " if name else " " } .exe '
SCons: Unify tools/target build type configuration
Implements https://github.com/godotengine/godot-proposals/issues/3371.
New `target` presets
====================
The `tools` option is removed and `target` changes to use three new presets,
which match the builds users are familiar with. These targets control the
default optimization level and enable editor-specific and debugging code:
- `editor`: Replaces `tools=yes target=release_debug`.
* Defines: `TOOLS_ENABLED`, `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_debug`: Replaces `tools=no target=release_debug`.
* Defines: `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_release`: Replaces `tools=no target=release`.
* Defines: `-O3`/`/O2`
New `dev_build` option
======================
The previous `target=debug` is now replaced by a separate `dev_build=yes`
option, which can be used in combination with either of the three targets,
and changes the following:
- `dev_build`: Defines `DEV_ENABLED`, disables optimization (`-O0`/`/0d`),
enables generating debug symbols, does not define `NDEBUG` so `assert()`
works in thirdparty libraries, adds a `.dev` suffix to the binary name.
Note: Unlike previously, `dev_build` defaults to off so that users who
compile Godot from source get an optimized and small build by default.
Engine contributors should now set `dev_build=yes` in their build scripts or
IDE configuration manually.
Changed binary names
====================
The name of generated binaries and object files are changed too, to follow
this format:
`godot.<platform>.<target>[.dev][.double].<arch>[.<extra_suffix>][.<ext>]`
For example:
- `godot.linuxbsd.editor.dev.arm64`
- `godot.windows.template_release.double.x86_64.mono.exe`
Be sure to update your links/scripts/IDE config accordingly.
More flexible `optimize` and `debug_symbols` options
====================================================
The optimization level and whether to generate debug symbols can be further
specified with the `optimize` and `debug_symbols` options. So the default
values listed above for the various `target` and `dev_build` combinations
are indicative and can be replaced when compiling, e.g.:
`scons p=linuxbsd target=template_debug dev_build=yes optimize=debug`
will make a "debug" export template with dev-only code enabled, `-Og`
optimization level for GCC/Clang, and debug symbols. Perfect for debugging
complex crashes at runtime in an exported project.
2022-09-22 08:28:55 +02:00
for config in ModuleConfigs . CONFIGURATIONS
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for plat_id in ModuleConfigs . PLATFORM_IDS
]
self . arg_dict [ " cpppaths " ] + = ModuleConfigs . for_every_variant ( env [ " CPPPATH " ] + [ includes ] )
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self . arg_dict [ " cppdefines " ] + = ModuleConfigs . for_every_variant ( list ( env [ " CPPDEFINES " ] ) + defines )
2021-10-03 23:31:19 +02:00
self . arg_dict [ " cmdargs " ] + = ModuleConfigs . for_every_variant ( cli_args )
def build_commandline ( self , commands ) :
configuration_getter = (
" $(Configuration "
+ " " . join ( [ f ' .Replace( " { name } " , " " ) ' for name in self . names [ 1 : ] ] )
+ ' .Replace( " _[] " , " " ) '
+ " ) "
)
common_build_prefix = [
' cmd /V /C set " plat=$(PlatformTarget) " ' ,
' (if " $(PlatformTarget) " == " x64 " (set " plat=x86_amd64 " )) ' ,
' call " ' + batch_file + ' " !plat! ' ,
]
# Windows allows us to have spaces in paths, so we need
# to double quote off the directory. However, the path ends
# in a backslash, so we need to remove this, lest it escape the
# last double quote off, confusing MSBuild
common_build_postfix = [
" --directory= \" $(ProjectDir.TrimEnd( ' \\ ' )) \" " ,
" platform=windows " ,
f " target= { configuration_getter } " ,
" progress=no " ,
]
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for arg , value in filtered_args . items ( ) :
common_build_postfix . append ( f " { arg } = { value } " )
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result = " ^& " . join ( common_build_prefix + [ " " . join ( [ commands ] + common_build_postfix ) ] )
return result
# Mappings interface definitions
def __iter__ ( self ) - > Iterator [ str ] :
for x in self . arg_dict :
yield x
def __len__ ( self ) - > int :
return len ( self . names )
def __getitem__ ( self , k : str ) :
return self . arg_dict [ k ]
2017-08-28 17:17:26 +02:00
2020-09-19 16:39:11 +02:00
add_to_vs_project ( env , env . core_sources )
add_to_vs_project ( env , env . drivers_sources )
add_to_vs_project ( env , env . main_sources )
add_to_vs_project ( env , env . modules_sources )
add_to_vs_project ( env , env . scene_sources )
add_to_vs_project ( env , env . servers_sources )
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if env [ " tests " ] :
add_to_vs_project ( env , env . tests_sources )
SCons: Unify tools/target build type configuration
Implements https://github.com/godotengine/godot-proposals/issues/3371.
New `target` presets
====================
The `tools` option is removed and `target` changes to use three new presets,
which match the builds users are familiar with. These targets control the
default optimization level and enable editor-specific and debugging code:
- `editor`: Replaces `tools=yes target=release_debug`.
* Defines: `TOOLS_ENABLED`, `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_debug`: Replaces `tools=no target=release_debug`.
* Defines: `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_release`: Replaces `tools=no target=release`.
* Defines: `-O3`/`/O2`
New `dev_build` option
======================
The previous `target=debug` is now replaced by a separate `dev_build=yes`
option, which can be used in combination with either of the three targets,
and changes the following:
- `dev_build`: Defines `DEV_ENABLED`, disables optimization (`-O0`/`/0d`),
enables generating debug symbols, does not define `NDEBUG` so `assert()`
works in thirdparty libraries, adds a `.dev` suffix to the binary name.
Note: Unlike previously, `dev_build` defaults to off so that users who
compile Godot from source get an optimized and small build by default.
Engine contributors should now set `dev_build=yes` in their build scripts or
IDE configuration manually.
Changed binary names
====================
The name of generated binaries and object files are changed too, to follow
this format:
`godot.<platform>.<target>[.dev][.double].<arch>[.<extra_suffix>][.<ext>]`
For example:
- `godot.linuxbsd.editor.dev.arm64`
- `godot.windows.template_release.double.x86_64.mono.exe`
Be sure to update your links/scripts/IDE config accordingly.
More flexible `optimize` and `debug_symbols` options
====================================================
The optimization level and whether to generate debug symbols can be further
specified with the `optimize` and `debug_symbols` options. So the default
values listed above for the various `target` and `dev_build` combinations
are indicative and can be replaced when compiling, e.g.:
`scons p=linuxbsd target=template_debug dev_build=yes optimize=debug`
will make a "debug" export template with dev-only code enabled, `-Og`
optimization level for GCC/Clang, and debug symbols. Perfect for debugging
complex crashes at runtime in an exported project.
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if env . editor_build :
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add_to_vs_project ( env , env . editor_sources )
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for header in glob_recursive ( " **/*.h " ) :
env . vs_incs . append ( str ( header ) )
2017-08-28 17:17:26 +02:00
2021-10-03 23:31:19 +02:00
module_configs = ModuleConfigs ( )
if env . get ( " module_mono_enabled " ) :
SCons: Unify tools/target build type configuration
Implements https://github.com/godotengine/godot-proposals/issues/3371.
New `target` presets
====================
The `tools` option is removed and `target` changes to use three new presets,
which match the builds users are familiar with. These targets control the
default optimization level and enable editor-specific and debugging code:
- `editor`: Replaces `tools=yes target=release_debug`.
* Defines: `TOOLS_ENABLED`, `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_debug`: Replaces `tools=no target=release_debug`.
* Defines: `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_release`: Replaces `tools=no target=release`.
* Defines: `-O3`/`/O2`
New `dev_build` option
======================
The previous `target=debug` is now replaced by a separate `dev_build=yes`
option, which can be used in combination with either of the three targets,
and changes the following:
- `dev_build`: Defines `DEV_ENABLED`, disables optimization (`-O0`/`/0d`),
enables generating debug symbols, does not define `NDEBUG` so `assert()`
works in thirdparty libraries, adds a `.dev` suffix to the binary name.
Note: Unlike previously, `dev_build` defaults to off so that users who
compile Godot from source get an optimized and small build by default.
Engine contributors should now set `dev_build=yes` in their build scripts or
IDE configuration manually.
Changed binary names
====================
The name of generated binaries and object files are changed too, to follow
this format:
`godot.<platform>.<target>[.dev][.double].<arch>[.<extra_suffix>][.<ext>]`
For example:
- `godot.linuxbsd.editor.dev.arm64`
- `godot.windows.template_release.double.x86_64.mono.exe`
Be sure to update your links/scripts/IDE config accordingly.
More flexible `optimize` and `debug_symbols` options
====================================================
The optimization level and whether to generate debug symbols can be further
specified with the `optimize` and `debug_symbols` options. So the default
values listed above for the various `target` and `dev_build` combinations
are indicative and can be replaced when compiling, e.g.:
`scons p=linuxbsd target=template_debug dev_build=yes optimize=debug`
will make a "debug" export template with dev-only code enabled, `-Og`
optimization level for GCC/Clang, and debug symbols. Perfect for debugging
complex crashes at runtime in an exported project.
2022-09-22 08:28:55 +02:00
mono_defines = [ ( " GD_MONO_HOT_RELOAD " , ) ] if env . editor_build else [ ]
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module_configs . add_mode (
" mono " ,
cli_args = " module_mono_enabled=yes " ,
defines = mono_defines ,
)
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env [ " MSVSBUILDCOM " ] = module_configs . build_commandline ( " scons " )
env [ " MSVSREBUILDCOM " ] = module_configs . build_commandline ( " scons vsproj=yes " )
env [ " MSVSCLEANCOM " ] = module_configs . build_commandline ( " scons --clean " )
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if not env . get ( " MSVS " ) :
env [ " MSVS " ] [ " PROJECTSUFFIX " ] = " .vcxproj "
env [ " MSVS " ] [ " SOLUTIONSUFFIX " ] = " .sln "
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env . MSVSProject (
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target = [ " # " + project_name + env [ " MSVSPROJECTSUFFIX " ] ] ,
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incs = env . vs_incs ,
srcs = env . vs_srcs ,
auto_build_solution = 1 ,
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* * module_configs ,
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)
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else :
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print ( " Could not locate Visual Studio batch file to set up the build environment. Not generating VS project. " )
2016-09-15 18:04:26 +02:00
2016-09-04 00:25:43 +02:00
def precious_program ( env , program , sources , * * args ) :
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program = env . ProgramOriginal ( program , sources , * * args )
env . Precious ( program )
return program
2017-11-28 21:27:57 +01:00
2020-03-30 08:28:32 +02:00
2017-11-28 21:27:57 +01:00
def add_shared_library ( env , name , sources , * * args ) :
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library = env . SharedLibrary ( name , sources , * * args )
env . NoCache ( library )
return library
2017-11-28 21:27:57 +01:00
2020-03-30 08:28:32 +02:00
2017-11-28 21:27:57 +01:00
def add_library ( env , name , sources , * * args ) :
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library = env . Library ( name , sources , * * args )
env . NoCache ( library )
return library
2017-11-28 21:27:57 +01:00
2020-03-30 08:28:32 +02:00
2017-11-28 21:27:57 +01:00
def add_program ( env , name , sources , * * args ) :
2017-12-18 23:01:09 +01:00
program = env . Program ( name , sources , * * args )
env . NoCache ( program )
return program
2018-06-21 06:33:25 +02:00
2020-03-30 08:28:32 +02:00
2018-06-21 06:33:25 +02:00
def CommandNoCache ( env , target , sources , command , * * args ) :
result = env . Command ( target , sources , command , * * args )
env . NoCache ( result )
return result
2018-08-24 02:03:57 +02:00
2020-03-30 08:28:32 +02:00
2020-07-27 20:00:26 +02:00
def Run ( env , function , short_message , subprocess = True ) :
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from SCons . Script import Action
from platform_methods import run_in_subprocess
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output_print = short_message if not env [ " verbose " ] else " "
if not subprocess :
return Action ( function , output_print )
else :
return Action ( run_in_subprocess ( function ) , output_print )
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def detect_darwin_sdk_path ( platform , env ) :
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sdk_name = " "
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if platform == " macos " :
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sdk_name = " macosx "
var_name = " MACOS_SDK_PATH "
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elif platform == " ios " :
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sdk_name = " iphoneos "
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var_name = " IOS_SDK_PATH "
elif platform == " iossimulator " :
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sdk_name = " iphonesimulator "
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var_name = " IOS_SDK_PATH "
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else :
raise Exception ( " Invalid platform argument passed to detect_darwin_sdk_path " )
if not env [ var_name ] :
try :
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sdk_path = subprocess . check_output ( [ " xcrun " , " --sdk " , sdk_name , " --show-sdk-path " ] ) . strip ( ) . decode ( " utf-8 " )
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if sdk_path :
env [ var_name ] = sdk_path
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except ( subprocess . CalledProcessError , OSError ) :
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print ( " Failed to find SDK path while running xcrun --sdk {} --show-sdk-path. " . format ( sdk_name ) )
raise
2020-03-30 08:28:32 +02:00
2020-02-24 10:03:58 +01:00
def is_vanilla_clang ( env ) :
if not using_clang ( env ) :
return False
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try :
version = subprocess . check_output ( [ env . subst ( env [ " CXX " ] ) , " --version " ] ) . strip ( ) . decode ( " utf-8 " )
except ( subprocess . CalledProcessError , OSError ) :
print ( " Couldn ' t parse CXX environment variable to infer compiler version. " )
return False
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return not version . startswith ( " Apple " )
2019-02-12 21:10:08 +01:00
def get_compiler_version ( env ) :
2020-02-26 07:46:44 +01:00
"""
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Returns a dictionary with various version information :
- major , minor , patch : Version following semantic versioning system
- metadata1 , metadata2 : Extra information
- date : Date of the build
2020-02-26 07:46:44 +01:00
"""
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ret = {
" major " : - 1 ,
" minor " : - 1 ,
" patch " : - 1 ,
" metadata1 " : None ,
" metadata2 " : None ,
" date " : None ,
}
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if not env . msvc :
# Not using -dumpversion as some GCC distros only return major, and
# Clang used to return hardcoded 4.2.1: # https://reviews.llvm.org/D56803
2020-03-04 14:36:57 +01:00
try :
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version = subprocess . check_output ( [ env . subst ( env [ " CXX " ] ) , " --version " ] ) . strip ( ) . decode ( " utf-8 " )
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except ( subprocess . CalledProcessError , OSError ) :
print ( " Couldn ' t parse CXX environment variable to infer compiler version. " )
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return ret
else :
# TODO: Implement for MSVC
return ret
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match = re . search (
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r " (?:(?<=version )|(?<= \ ) )|(?<=^)) "
r " (?P<major> \ d+) "
r " (?: \ .(?P<minor> \ d*))? "
r " (?: \ .(?P<patch> \ d*))? "
r " (?:-(?P<metadata1>[0-9a-zA-Z-]*))? "
r " (?: \ +(?P<metadata2>[0-9a-zA-Z-]*))? "
r " (?: (?P<date>[0-9] {8} |[0-9] {6} )(?![0-9a-zA-Z]))? " ,
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version ,
)
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if match is not None :
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for key , value in match . groupdict ( ) . items ( ) :
if value is not None :
ret [ key ] = value
# Transform semantic versioning to integers
for key in [ " major " , " minor " , " patch " ] :
ret [ key ] = int ( ret [ key ] or - 1 )
return ret
2019-02-22 15:41:31 +01:00
2020-03-30 08:28:32 +02:00
2019-04-05 12:51:15 +02:00
def using_gcc ( env ) :
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return " gcc " in os . path . basename ( env [ " CC " ] )
2019-04-05 12:51:15 +02:00
def using_clang ( env ) :
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return " clang " in os . path . basename ( env [ " CC " ] )
2020-03-30 16:35:13 +02:00
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def using_emcc ( env ) :
return " emcc " in os . path . basename ( env [ " CC " ] )
2020-03-30 16:35:13 +02:00
def show_progress ( env ) :
import sys
from SCons . Script import Progress , Command , AlwaysBuild
screen = sys . stdout
# Progress reporting is not available in non-TTY environments since it
# messes with the output (for example, when writing to a file)
show_progress = env [ " progress " ] and sys . stdout . isatty ( )
node_count = 0
node_count_max = 0
node_count_interval = 1
node_count_fname = str ( env . Dir ( " # " ) ) + " /.scons_node_count "
import time , math
class cache_progress :
# The default is 1 GB cache and 12 hours half life
def __init__ ( self , path = None , limit = 1073741824 , half_life = 43200 ) :
self . path = path
self . limit = limit
self . exponent_scale = math . log ( 2 ) / half_life
if env [ " verbose " ] and path != None :
screen . write (
" Current cache limit is {} (used: {} ) \n " . format (
self . convert_size ( limit ) , self . convert_size ( self . get_size ( path ) )
)
)
self . delete ( self . file_list ( ) )
def __call__ ( self , node , * args , * * kw ) :
nonlocal node_count , node_count_max , node_count_interval , node_count_fname , show_progress
if show_progress :
# Print the progress percentage
node_count + = node_count_interval
if node_count_max > 0 and node_count < = node_count_max :
screen . write ( " \r [ %3d %% ] " % ( node_count * 100 / node_count_max ) )
screen . flush ( )
elif node_count_max > 0 and node_count > node_count_max :
screen . write ( " \r [100 % ] " )
screen . flush ( )
else :
screen . write ( " \r [Initial build] " )
screen . flush ( )
def delete ( self , files ) :
if len ( files ) == 0 :
return
if env [ " verbose " ] :
# Utter something
screen . write ( " \r Purging %d %s from cache... \n " % ( len ( files ) , len ( files ) > 1 and " files " or " file " ) )
[ os . remove ( f ) for f in files ]
def file_list ( self ) :
if self . path is None :
# Nothing to do
return [ ]
# Gather a list of (filename, (size, atime)) within the
# cache directory
file_stat = [ ( x , os . stat ( x ) [ 6 : 8 ] ) for x in glob . glob ( os . path . join ( self . path , " * " , " * " ) ) ]
if file_stat == [ ] :
# Nothing to do
return [ ]
# Weight the cache files by size (assumed to be roughly
# proportional to the recompilation time) times an exponential
# decay since the ctime, and return a list with the entries
# (filename, size, weight).
current_time = time . time ( )
file_stat = [ ( x [ 0 ] , x [ 1 ] [ 0 ] , ( current_time - x [ 1 ] [ 1 ] ) ) for x in file_stat ]
# Sort by the most recently accessed files (most sensible to keep) first
file_stat . sort ( key = lambda x : x [ 2 ] )
# Search for the first entry where the storage limit is
# reached
sum , mark = 0 , None
for i , x in enumerate ( file_stat ) :
sum + = x [ 1 ]
if sum > self . limit :
mark = i
break
if mark is None :
return [ ]
else :
return [ x [ 0 ] for x in file_stat [ mark : ] ]
def convert_size ( self , size_bytes ) :
if size_bytes == 0 :
return " 0 bytes "
size_name = ( " bytes " , " KB " , " MB " , " GB " , " TB " , " PB " , " EB " , " ZB " , " YB " )
i = int ( math . floor ( math . log ( size_bytes , 1024 ) ) )
p = math . pow ( 1024 , i )
s = round ( size_bytes / p , 2 )
return " %s %s " % ( int ( s ) if i == 0 else s , size_name [ i ] )
def get_size ( self , start_path = " . " ) :
total_size = 0
for dirpath , dirnames , filenames in os . walk ( start_path ) :
for f in filenames :
fp = os . path . join ( dirpath , f )
total_size + = os . path . getsize ( fp )
return total_size
def progress_finish ( target , source , env ) :
nonlocal node_count , progressor
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try :
with open ( node_count_fname , " w " ) as f :
f . write ( " %d \n " % node_count )
progressor . delete ( progressor . file_list ( ) )
except Exception :
pass
2020-03-30 16:35:13 +02:00
try :
with open ( node_count_fname ) as f :
node_count_max = int ( f . readline ( ) )
2020-12-12 11:05:42 +01:00
except Exception :
2020-03-30 16:35:13 +02:00
pass
cache_directory = os . environ . get ( " SCONS_CACHE " )
# Simple cache pruning, attached to SCons' progress callback. Trim the
# cache directory to a size not larger than cache_limit.
cache_limit = float ( os . getenv ( " SCONS_CACHE_LIMIT " , 1024 ) ) * 1024 * 1024
progressor = cache_progress ( cache_directory , cache_limit )
Progress ( progressor , interval = node_count_interval )
progress_finish_command = Command ( " progress_finish " , [ ] , progress_finish )
AlwaysBuild ( progress_finish_command )
2020-03-20 21:49:38 +01:00
def dump ( env ) :
# Dumps latest build information for debugging purposes and external tools.
from json import dump
def non_serializable ( obj ) :
return " <<non-serializable: %s >> " % ( type ( obj ) . __qualname__ )
with open ( " .scons_env.json " , " w " ) as f :
dump ( env . Dictionary ( ) , f , indent = 4 , default = non_serializable )