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/*************************************************************************/
/* view_controller.mm */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#import "view_controller.h"
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#include "core/project_settings.h"
#include "display_server_iphone.h"
#import "godot_view.h"
#import "godot_view_renderer.h"
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#import "native_video_view.h"
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#include "os_iphone.h"
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#import <GameController/GameController.h>
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@interface ViewController ()
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@property(strong, nonatomic) GodotViewRenderer *renderer;
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@property(strong, nonatomic) GodotNativeVideoView *videoView;
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@end
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@implementation ViewController
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- (GodotView *)godotView {
return (GodotView *)self.view;
}
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- (void)loadView {
GodotView *view = [[GodotView alloc] init];
GodotViewRenderer *renderer = [[GodotViewRenderer alloc] init];
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self.renderer = renderer;
self.view = view;
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view.renderer = self.renderer;
}
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- (instancetype)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
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if (self) {
[self godot_commonInit];
}
return self;
}
- (instancetype)initWithCoder:(NSCoder *)coder {
self = [super initWithCoder:coder];
if (self) {
[self godot_commonInit];
}
return self;
}
- (void)godot_commonInit {
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// Initialize view controller values.
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}
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- (void)didReceiveMemoryWarning {
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[super didReceiveMemoryWarning];
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printf("*********** did receive memory warning!\n");
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}
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- (void)viewDidLoad {
[super viewDidLoad];
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[self observeKeyboard];
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if (@available(iOS 11.0, *)) {
[self setNeedsUpdateOfScreenEdgesDeferringSystemGestures];
}
}
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- (void)observeKeyboard {
printf("******** adding observer for keyboard show/hide\n");
[[NSNotificationCenter defaultCenter]
addObserver:self
selector:@selector(keyboardOnScreen:)
name:UIKeyboardDidShowNotification
object:nil];
[[NSNotificationCenter defaultCenter]
addObserver:self
selector:@selector(keyboardHidden:)
name:UIKeyboardDidHideNotification
object:nil];
}
- (void)dealloc {
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[self.videoView stopVideo];
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self.videoView = nil;
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self.renderer = nil;
[[NSNotificationCenter defaultCenter] removeObserver:self];
}
// MARK: Orientation
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- (UIRectEdge)preferredScreenEdgesDeferringSystemGestures {
return UIRectEdgeAll;
}
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- (BOOL)shouldAutorotate {
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if (!DisplayServerIPhone::get_singleton()) {
return NO;
}
switch (DisplayServerIPhone::get_singleton()->screen_get_orientation(DisplayServer::SCREEN_OF_MAIN_WINDOW)) {
case DisplayServer::SCREEN_SENSOR:
case DisplayServer::SCREEN_SENSOR_LANDSCAPE:
case DisplayServer::SCREEN_SENSOR_PORTRAIT:
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return YES;
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default:
return NO;
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}
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}
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- (UIInterfaceOrientationMask)supportedInterfaceOrientations {
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if (!DisplayServerIPhone::get_singleton()) {
return UIInterfaceOrientationMaskAll;
}
switch (DisplayServerIPhone::get_singleton()->screen_get_orientation(DisplayServer::SCREEN_OF_MAIN_WINDOW)) {
case DisplayServer::SCREEN_PORTRAIT:
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return UIInterfaceOrientationMaskPortrait;
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case DisplayServer::SCREEN_REVERSE_LANDSCAPE:
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return UIInterfaceOrientationMaskLandscapeRight;
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case DisplayServer::SCREEN_REVERSE_PORTRAIT:
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return UIInterfaceOrientationMaskPortraitUpsideDown;
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case DisplayServer::SCREEN_SENSOR_LANDSCAPE:
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return UIInterfaceOrientationMaskLandscape;
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case DisplayServer::SCREEN_SENSOR_PORTRAIT:
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return UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskPortraitUpsideDown;
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case DisplayServer::SCREEN_SENSOR:
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return UIInterfaceOrientationMaskAll;
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case DisplayServer::SCREEN_LANDSCAPE:
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return UIInterfaceOrientationMaskLandscapeLeft;
}
};
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- (BOOL)prefersStatusBarHidden {
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return YES;
}
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- (BOOL)prefersHomeIndicatorAutoHidden {
if (GLOBAL_GET("display/window/ios/hide_home_indicator")) {
return YES;
} else {
return NO;
}
}
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// MARK: Keyboard
- (void)keyboardOnScreen:(NSNotification *)notification {
NSDictionary *info = notification.userInfo;
NSValue *value = info[UIKeyboardFrameEndUserInfoKey];
CGRect rawFrame = [value CGRectValue];
CGRect keyboardFrame = [self.view convertRect:rawFrame fromView:nil];
if (DisplayServerIPhone::get_singleton()) {
DisplayServerIPhone::get_singleton()->virtual_keyboard_set_height(keyboardFrame.size.height);
}
}
- (void)keyboardHidden:(NSNotification *)notification {
if (DisplayServerIPhone::get_singleton()) {
DisplayServerIPhone::get_singleton()->virtual_keyboard_set_height(0);
}
}
// MARK: Native Video Player
- (BOOL)playVideoAtPath:(NSString *)filePath volume:(float)videoVolume audio:(NSString *)audioTrack subtitle:(NSString *)subtitleTrack {
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// If we are showing some video already, reuse existing view for new video.
if (self.videoView) {
return [self.videoView playVideoAtPath:filePath volume:videoVolume audio:audioTrack subtitle:subtitleTrack];
} else {
// Create autoresizing view for video playback.
GodotNativeVideoView *videoView = [[GodotNativeVideoView alloc] initWithFrame:self.view.bounds];
videoView.autoresizingMask = UIViewAutoresizingFlexibleWidth & UIViewAutoresizingFlexibleHeight;
[self.view addSubview:videoView];
return [self.videoView playVideoAtPath:filePath volume:videoVolume audio:audioTrack subtitle:subtitleTrack];
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}
}
// MARK: Delegates
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#ifdef GAME_CENTER_ENABLED
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- (void)gameCenterViewControllerDidFinish:(GKGameCenterViewController *)gameCenterViewController {
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//[gameCenterViewController dismissViewControllerAnimated:YES completion:^{GameCenter::get_singleton()->game_center_closed();}];//version for signaling when overlay is completely gone
GameCenter::get_singleton()->game_center_closed();
[gameCenterViewController dismissViewControllerAnimated:YES completion:nil];
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}
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#endif
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@end