105 lines
4.6 KiB
C++
105 lines
4.6 KiB
C++
|
/*************************************************************************/
|
||
|
/* skeleton_modification_3d_stackholder.cpp */
|
||
|
/*************************************************************************/
|
||
|
/* This file is part of: */
|
||
|
/* GODOT ENGINE */
|
||
|
/* https://godotengine.org */
|
||
|
/*************************************************************************/
|
||
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||
|
/* */
|
||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||
|
/* a copy of this software and associated documentation files (the */
|
||
|
/* "Software"), to deal in the Software without restriction, including */
|
||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||
|
/* the following conditions: */
|
||
|
/* */
|
||
|
/* The above copyright notice and this permission notice shall be */
|
||
|
/* included in all copies or substantial portions of the Software. */
|
||
|
/* */
|
||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||
|
/*************************************************************************/
|
||
|
|
||
|
#include "scene/resources/skeleton_modification_3d_stackholder.h"
|
||
|
#include "scene/3d/skeleton_3d.h"
|
||
|
#include "scene/resources/skeleton_modification_3d.h"
|
||
|
|
||
|
bool SkeletonModification3DStackHolder::_set(const StringName &p_path, const Variant &p_value) {
|
||
|
String path = p_path;
|
||
|
|
||
|
if (path == "held_modification_stack") {
|
||
|
set_held_modification_stack(p_value);
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
bool SkeletonModification3DStackHolder::_get(const StringName &p_path, Variant &r_ret) const {
|
||
|
String path = p_path;
|
||
|
|
||
|
if (path == "held_modification_stack") {
|
||
|
r_ret = get_held_modification_stack();
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
void SkeletonModification3DStackHolder::_get_property_list(List<PropertyInfo> *p_list) const {
|
||
|
p_list->push_back(PropertyInfo(Variant::OBJECT, "held_modification_stack", PROPERTY_HINT_RESOURCE_TYPE, "SkeletonModificationStack3D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
|
||
|
}
|
||
|
|
||
|
void SkeletonModification3DStackHolder::_execute(real_t p_delta) {
|
||
|
ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr,
|
||
|
"Modification is not setup and therefore cannot execute!");
|
||
|
|
||
|
if (held_modification_stack.is_valid()) {
|
||
|
held_modification_stack->execute(p_delta, execution_mode);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void SkeletonModification3DStackHolder::_setup_modification(SkeletonModificationStack3D *p_stack) {
|
||
|
stack = p_stack;
|
||
|
|
||
|
if (stack != nullptr) {
|
||
|
is_setup = true;
|
||
|
|
||
|
if (held_modification_stack.is_valid()) {
|
||
|
held_modification_stack->set_skeleton(stack->get_skeleton());
|
||
|
held_modification_stack->setup();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void SkeletonModification3DStackHolder::set_held_modification_stack(Ref<SkeletonModificationStack3D> p_held_stack) {
|
||
|
held_modification_stack = p_held_stack;
|
||
|
|
||
|
if (is_setup && held_modification_stack.is_valid()) {
|
||
|
held_modification_stack->set_skeleton(stack->get_skeleton());
|
||
|
held_modification_stack->setup();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Ref<SkeletonModificationStack3D> SkeletonModification3DStackHolder::get_held_modification_stack() const {
|
||
|
return held_modification_stack;
|
||
|
}
|
||
|
|
||
|
void SkeletonModification3DStackHolder::_bind_methods() {
|
||
|
ClassDB::bind_method(D_METHOD("set_held_modification_stack", "held_modification_stack"), &SkeletonModification3DStackHolder::set_held_modification_stack);
|
||
|
ClassDB::bind_method(D_METHOD("get_held_modification_stack"), &SkeletonModification3DStackHolder::get_held_modification_stack);
|
||
|
}
|
||
|
|
||
|
SkeletonModification3DStackHolder::SkeletonModification3DStackHolder() {
|
||
|
stack = nullptr;
|
||
|
is_setup = false;
|
||
|
enabled = true;
|
||
|
}
|
||
|
|
||
|
SkeletonModification3DStackHolder::~SkeletonModification3DStackHolder() {
|
||
|
}
|