A region of the navigation map. It tells the [Navigation2DServer] what can be navigated and what cannot, based on its [NavigationPolygon] resource.
By default this node will register to the default [World2D] navigation map. If this node is a child of a [Navigation2D] node it will register to the navigation map of the navigation node.
Two regions can be connected to each other if they share a similar edge. You can set the minimum distance between two vertices required to connect two edges by using [method Navigation2DServer.map_set_edge_connection_margin].
[b]Note:[/b] Overlapping two regions' polygons is not enough for connecting two regions. They must share a similar edge.
The pathfinding cost of entering this region from another region can be controlled with the [member enter_cost] value.
Returns the [RID] of this region on the [Navigation2DServer]. Combined with [method Navigation2DServer.map_get_closest_point_owner] can be used to identify the [NavigationPolygonInstance] closest to a point on the merged navigation map.
When pathfinding enters this region's navmesh from another regions navmesh the [code]enter_cost[/code] value is added to the path distance for determining the shortest path.
A bitfield determining all navigation map layers the [NavigationPolygon] belongs to. On path requests with [method Navigation2DServer.map_get_path] navmeshes without matching layers will be ignored and the navigation map will only proximity merge different navmeshes with matching layers.
When pathfinding moves inside this region's navmesh the traveled distances are multiplied with [code]travel_cost[/code] for determining the shortest path.