2014-02-10 02:10:30 +01:00
|
|
|
/*************************************************************************/
|
|
|
|
/* input_map.h */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
2017-08-27 14:16:55 +02:00
|
|
|
/* https://godotengine.org */
|
2014-02-10 02:10:30 +01:00
|
|
|
/*************************************************************************/
|
2022-01-03 21:27:34 +01:00
|
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
2014-02-10 02:10:30 +01:00
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/*************************************************************************/
|
2018-01-05 00:50:27 +01:00
|
|
|
|
2014-02-10 02:10:30 +01:00
|
|
|
#ifndef INPUT_MAP_H
|
|
|
|
#define INPUT_MAP_H
|
|
|
|
|
2020-03-01 23:14:37 +01:00
|
|
|
#include "core/input/input_event.h"
|
2020-11-07 23:33:38 +01:00
|
|
|
#include "core/object/class_db.h"
|
2020-12-07 12:31:51 +01:00
|
|
|
#include "core/object/object.h"
|
|
|
|
#include "core/templates/ordered_hash_map.h"
|
2014-02-10 02:10:30 +01:00
|
|
|
|
|
|
|
class InputMap : public Object {
|
2017-03-05 16:44:50 +01:00
|
|
|
GDCLASS(InputMap, Object);
|
|
|
|
|
2016-09-01 23:58:52 +02:00
|
|
|
public:
|
2018-04-04 00:29:07 +02:00
|
|
|
/**
|
2021-10-28 15:43:36 +02:00
|
|
|
* A special value used to signify that a given Action can be triggered by any device
|
|
|
|
*/
|
2018-04-04 00:29:07 +02:00
|
|
|
static int ALL_DEVICES;
|
|
|
|
|
2014-02-10 02:10:30 +01:00
|
|
|
struct Action {
|
|
|
|
int id;
|
2018-02-21 22:06:34 +01:00
|
|
|
float deadzone;
|
2020-03-17 07:33:00 +01:00
|
|
|
List<Ref<InputEvent>> inputs;
|
2014-02-10 02:10:30 +01:00
|
|
|
};
|
2017-03-05 16:44:50 +01:00
|
|
|
|
2016-09-01 23:58:52 +02:00
|
|
|
private:
|
|
|
|
static InputMap *singleton;
|
|
|
|
|
2020-12-07 12:31:51 +01:00
|
|
|
mutable OrderedHashMap<StringName, Action> input_map;
|
|
|
|
OrderedHashMap<String, List<Ref<InputEvent>>> default_builtin_cache;
|
2021-08-06 08:30:15 +02:00
|
|
|
OrderedHashMap<String, List<Ref<InputEvent>>> default_builtin_with_overrides_cache;
|
2014-02-10 02:10:30 +01:00
|
|
|
|
2021-10-24 05:38:32 +02:00
|
|
|
List<Ref<InputEvent>>::Element *_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool p_exact_match = false, bool *r_pressed = nullptr, float *r_strength = nullptr, float *r_raw_strength = nullptr) const;
|
2014-02-10 02:10:30 +01:00
|
|
|
|
2020-06-09 23:33:32 +02:00
|
|
|
Array _action_get_events(const StringName &p_action);
|
2016-06-04 17:55:09 +02:00
|
|
|
Array _get_actions();
|
2015-05-18 15:20:54 +02:00
|
|
|
|
2014-04-24 03:48:16 +02:00
|
|
|
protected:
|
|
|
|
static void _bind_methods();
|
2014-02-10 02:10:30 +01:00
|
|
|
|
2017-03-05 16:44:50 +01:00
|
|
|
public:
|
2014-02-10 02:10:30 +01:00
|
|
|
static _FORCE_INLINE_ InputMap *get_singleton() { return singleton; }
|
|
|
|
|
2017-03-05 16:44:50 +01:00
|
|
|
bool has_action(const StringName &p_action) const;
|
2016-06-04 17:55:09 +02:00
|
|
|
List<StringName> get_actions() const;
|
2018-02-21 22:06:34 +01:00
|
|
|
void add_action(const StringName &p_action, float p_deadzone = 0.5);
|
2017-03-05 16:44:50 +01:00
|
|
|
void erase_action(const StringName &p_action);
|
2014-02-10 02:10:30 +01:00
|
|
|
|
2020-11-10 07:21:13 +01:00
|
|
|
float action_get_deadzone(const StringName &p_action);
|
2018-02-21 22:06:34 +01:00
|
|
|
void action_set_deadzone(const StringName &p_action, float p_deadzone);
|
2017-05-20 17:38:03 +02:00
|
|
|
void action_add_event(const StringName &p_action, const Ref<InputEvent> &p_event);
|
|
|
|
bool action_has_event(const StringName &p_action, const Ref<InputEvent> &p_event);
|
|
|
|
void action_erase_event(const StringName &p_action, const Ref<InputEvent> &p_event);
|
2018-04-28 19:01:54 +02:00
|
|
|
void action_erase_events(const StringName &p_action);
|
2014-02-10 02:10:30 +01:00
|
|
|
|
2020-06-09 23:33:32 +02:00
|
|
|
const List<Ref<InputEvent>> *action_get_events(const StringName &p_action);
|
Allow checking for exact matches with Action events.
Added additional param to action related methods to test for exactness.
If "p_exact_match" is true, then the action will only be "matched" if the provided input event *exactly* matches with the action event.
Before:
* Action Event = KEY_S
* Input Event = KEY_CONTROL + KEY_S
* Is Action Pressed = True
Now:
You can still do the above, however you can optionally check that the input is exactly what the action event is:
* Action Event = KEY_S
* Input Event = KEY_CONTROL + KEY_S
* p_exact_match = True
* Is Action Pressed = False
* If the Input Event was only KEY_S, then the result would be true.
Usage:
```gdscript
Input.is_action_pressed(action_name: String, exact_match: bool)
Input.is_action_pressed("my_action", true)
InputMap.event_is_action(p_event, "my_action", true)
func _input(event: InputEvent):
event.is_action_pressed("my_action", false, true) # false = "allow_echo", true = "exact_match"
event.is_action("my_action", true)
```
2020-12-13 15:22:42 +01:00
|
|
|
bool event_is_action(const Ref<InputEvent> &p_event, const StringName &p_action, bool p_exact_match = false) const;
|
2021-10-24 05:38:32 +02:00
|
|
|
bool event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool p_exact_match = false, bool *r_pressed = nullptr, float *r_strength = nullptr, float *r_raw_strength = nullptr) const;
|
2014-02-10 02:10:30 +01:00
|
|
|
|
2020-12-07 12:31:51 +01:00
|
|
|
const OrderedHashMap<StringName, Action> &get_action_map() const;
|
2020-10-02 09:04:09 +02:00
|
|
|
void load_from_project_settings();
|
2016-06-05 06:19:42 +02:00
|
|
|
void load_default();
|
2014-02-10 02:10:30 +01:00
|
|
|
|
2021-08-16 19:57:34 +02:00
|
|
|
String suggest_actions(const StringName &p_action) const;
|
|
|
|
|
2020-12-07 12:31:51 +01:00
|
|
|
String get_builtin_display_name(const String &p_name) const;
|
|
|
|
// Use an Ordered Map so insertion order is preserved. We want the elements to be 'grouped' somewhat.
|
|
|
|
const OrderedHashMap<String, List<Ref<InputEvent>>> &get_builtins();
|
2021-08-06 08:30:15 +02:00
|
|
|
const OrderedHashMap<String, List<Ref<InputEvent>>> &get_builtins_with_feature_overrides_applied();
|
2020-12-07 12:31:51 +01:00
|
|
|
|
2014-02-10 02:10:30 +01:00
|
|
|
InputMap();
|
2021-07-11 15:26:18 +02:00
|
|
|
~InputMap();
|
2014-02-10 02:10:30 +01:00
|
|
|
};
|
|
|
|
|
|
|
|
#endif // INPUT_MAP_H
|