59 lines
1.4 KiB
C++
59 lines
1.4 KiB
C++
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#include "godot_basis.h"
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#include "math/matrix3.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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void _basis_api_anchor() {
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}
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void GDAPI godot_basis_new(godot_basis *p_basis) {
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Basis *basis = (Basis *)p_basis;
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*basis = Basis();
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}
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void GDAPI godot_basis_new_with_euler_quat(godot_basis *p_basis, const godot_quat *p_euler) {
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Basis *basis = (Basis *)p_basis;
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Quat *euler = (Quat *)p_euler;
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*basis = Basis(*euler);
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}
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void GDAPI godot_basis_new_with_euler(godot_basis *p_basis, const godot_vector3 *p_euler) {
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Basis *basis = (Basis *)p_basis;
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Vector3 *euler = (Vector3 *)p_euler;
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*basis = Basis(*euler);
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}
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godot_quat GDAPI godot_basis_as_quat(const godot_basis *p_basis) {
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const Basis *basis = (const Basis *)p_basis;
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godot_quat quat;
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Quat *p_quat = (Quat *)&quat;
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*p_quat = basis->operator Quat();
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return quat;
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}
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godot_vector3 GDAPI godot_basis_get_euler(const godot_basis *p_basis) {
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const Basis *basis = (const Basis *)p_basis;
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godot_vector3 euler;
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Vector3 *p_euler = (Vector3 *)&euler;
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*p_euler = basis->get_euler();
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return euler;
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}
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/*
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* p_elements is a pointer to an array of 3 (!!) vector3
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*/
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void GDAPI godot_basis_get_elements(godot_basis *p_basis, godot_vector3 *p_elements) {
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Basis *basis = (Basis *)p_basis;
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Vector3 *elements = (Vector3 *)p_elements;
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elements[0] = basis->elements[0];
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elements[1] = basis->elements[1];
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elements[2] = basis->elements[2];
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}
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#ifdef __cplusplus
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}
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#endif
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