35 lines
864 B
C++
35 lines
864 B
C++
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#ifndef GODOT_DLSCRIPT_BASIS_H
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#define GODOT_DLSCRIPT_BASIS_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <stdint.h>
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#ifndef GODOT_CORE_API_GODOT_BASIS_TYPE_DEFINED
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typedef struct godot_basis {
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uint8_t _dont_touch_that[36];
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} godot_basis;
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#endif
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#include "../godot.h"
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void GDAPI godot_basis_new(godot_basis *p_basis);
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void GDAPI godot_basis_new_with_euler_quat(godot_basis *p_basis, const godot_quat *p_euler);
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void GDAPI godot_basis_new_with_euler(godot_basis *p_basis, const godot_vector3 *p_euler);
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godot_quat GDAPI godot_basis_as_quat(const godot_basis *p_basis);
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godot_vector3 GDAPI godot_basis_get_euler(const godot_basis *p_basis);
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/*
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* p_elements is a pointer to an array of 3 (!!) vector3
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*/
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void GDAPI godot_basis_get_elements(godot_basis *p_basis, godot_vector3 *p_elements);
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#ifdef __cplusplus
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}
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#endif
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#endif // GODOT_DLSCRIPT_BASIS_H
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