virtualx-engine/modules/dlscript/godot/godot_basis.h
Karroffel fd55308786 added dlscript module
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan.

This adds a module to Godot that enables the use of dynamic libraries as a source for scripts.
That also allows third party libraries to be linked to Godot more easily and without creating modules.

For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
2017-04-03 17:20:11 +02:00

34 lines
864 B
C++

#ifndef GODOT_DLSCRIPT_BASIS_H
#define GODOT_DLSCRIPT_BASIS_H
#ifdef __cplusplus
extern "C" {
#endif
#include <stdint.h>
#ifndef GODOT_CORE_API_GODOT_BASIS_TYPE_DEFINED
typedef struct godot_basis {
uint8_t _dont_touch_that[36];
} godot_basis;
#endif
#include "../godot.h"
void GDAPI godot_basis_new(godot_basis *p_basis);
void GDAPI godot_basis_new_with_euler_quat(godot_basis *p_basis, const godot_quat *p_euler);
void GDAPI godot_basis_new_with_euler(godot_basis *p_basis, const godot_vector3 *p_euler);
godot_quat GDAPI godot_basis_as_quat(const godot_basis *p_basis);
godot_vector3 GDAPI godot_basis_get_euler(const godot_basis *p_basis);
/*
* p_elements is a pointer to an array of 3 (!!) vector3
*/
void GDAPI godot_basis_get_elements(godot_basis *p_basis, godot_vector3 *p_elements);
#ifdef __cplusplus
}
#endif
#endif // GODOT_DLSCRIPT_BASIS_H