2017-04-09 21:07:53 +02:00
|
|
|
/*************************************************************************/
|
|
|
|
/* godot_vector2.h */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
|
|
|
/* http://www.godotengine.org */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/*************************************************************************/
|
2017-04-03 16:11:38 +02:00
|
|
|
#ifndef GODOT_VECTOR2_H
|
|
|
|
#define GODOT_VECTOR2_H
|
|
|
|
|
|
|
|
#ifdef __cplusplus
|
|
|
|
extern "C" {
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#include <stdint.h>
|
|
|
|
|
|
|
|
#ifndef GODOT_CORE_API_GODOT_VECTOR2_TYPE_DEFINED
|
|
|
|
#define GODOT_CORE_API_GODOT_VECTOR2_TYPE_DEFINED
|
|
|
|
typedef struct godot_vector2 {
|
|
|
|
uint8_t _dont_touch_that[8];
|
|
|
|
} godot_vector2;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#include "../godot.h"
|
|
|
|
|
2017-04-17 21:42:11 +02:00
|
|
|
void GDAPI godot_vector2_new(godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y);
|
|
|
|
|
|
|
|
godot_string GDAPI godot_vector2_as_string(const godot_vector2 *p_self);
|
|
|
|
|
|
|
|
godot_vector2 GDAPI godot_vector2_normalized(const godot_vector2 *p_self);
|
|
|
|
|
|
|
|
godot_real GDAPI godot_vector2_length(const godot_vector2 *p_self);
|
|
|
|
|
|
|
|
godot_real GDAPI godot_vector2_angle(const godot_vector2 *p_self);
|
|
|
|
|
|
|
|
godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_self);
|
|
|
|
|
|
|
|
godot_bool GDAPI godot_vector2_is_normalized(const godot_vector2 *p_self);
|
|
|
|
|
|
|
|
godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_self, const godot_vector2 *p_to);
|
|
|
|
|
|
|
|
godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_self, const godot_vector2 *p_to);
|
|
|
|
|
|
|
|
godot_real GDAPI godot_vector2_angle_to(const godot_vector2 *p_self, const godot_vector2 *p_to);
|
|
|
|
|
|
|
|
godot_real GDAPI godot_vector2_angle_to_point(const godot_vector2 *p_self, const godot_vector2 *p_to);
|
|
|
|
|
|
|
|
godot_vector2 GDAPI godot_vector2_linear_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_real p_t);
|
|
|
|
|
|
|
|
godot_vector2 GDAPI godot_vector2_cubic_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_vector2 *p_pre_a, const godot_vector2 *p_post_b, const godot_real p_t);
|
|
|
|
|
|
|
|
godot_vector2 GDAPI godot_vector2_rotated(const godot_vector2 *p_self, const godot_real p_phi);
|
|
|
|
|
|
|
|
godot_vector2 GDAPI godot_vector2_tangent(const godot_vector2 *p_self);
|
|
|
|
|
|
|
|
godot_vector2 GDAPI godot_vector2_floor(const godot_vector2 *p_self);
|
|
|
|
|
|
|
|
godot_vector2 GDAPI godot_vector2_snapped(const godot_vector2 *p_self, const godot_vector2 *p_by);
|
|
|
|
|
|
|
|
godot_real GDAPI godot_vector2_aspect(const godot_vector2 *p_self);
|
|
|
|
|
|
|
|
godot_real GDAPI godot_vector2_dot(const godot_vector2 *p_self, const godot_vector2 *p_with);
|
|
|
|
|
|
|
|
godot_vector2 GDAPI godot_vector2_slide(const godot_vector2 *p_self, const godot_vector2 *p_n);
|
|
|
|
|
|
|
|
godot_vector2 GDAPI godot_vector2_bounce(const godot_vector2 *p_self, const godot_vector2 *p_n);
|
|
|
|
|
|
|
|
godot_vector2 GDAPI godot_vector2_reflect(const godot_vector2 *p_self, const godot_vector2 *p_n);
|
|
|
|
|
|
|
|
godot_vector2 GDAPI godot_vector2_abs(const godot_vector2 *p_self);
|
|
|
|
|
|
|
|
godot_vector2 GDAPI godot_vector2_clamped(const godot_vector2 *p_self, const godot_real p_length);
|
|
|
|
|
|
|
|
godot_vector2 GDAPI godot_vector2_operator_add(const godot_vector2 *p_self, const godot_vector2 *p_b);
|
|
|
|
|
|
|
|
godot_vector2 GDAPI godot_vector2_operator_substract(const godot_vector2 *p_self, const godot_vector2 *p_b);
|
|
|
|
|
|
|
|
godot_vector2 GDAPI godot_vector2_operator_multiply_vector(const godot_vector2 *p_self, const godot_vector2 *p_b);
|
|
|
|
|
|
|
|
godot_vector2 GDAPI godot_vector2_operator_multiply_scalar(const godot_vector2 *p_self, const godot_real p_b);
|
|
|
|
|
|
|
|
godot_vector2 GDAPI godot_vector2_operator_divide_vector(const godot_vector2 *p_self, const godot_vector2 *p_b);
|
|
|
|
|
|
|
|
godot_vector2 GDAPI godot_vector2_operator_divide_scalar(const godot_vector2 *p_self, const godot_real p_b);
|
|
|
|
|
|
|
|
godot_bool GDAPI godot_vector2_operator_equal(const godot_vector2 *p_self, const godot_vector2 *p_b);
|
|
|
|
|
|
|
|
godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_self, const godot_vector2 *p_b);
|
|
|
|
|
|
|
|
godot_vector2 GDAPI godot_vector2_operator_neg(const godot_vector2 *p_self);
|
|
|
|
|
|
|
|
void GDAPI godot_vector2_set_x(godot_vector2 *p_self, const godot_real p_x);
|
|
|
|
|
|
|
|
void GDAPI godot_vector2_set_y(godot_vector2 *p_self, const godot_real p_y);
|
|
|
|
|
|
|
|
godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_self);
|
|
|
|
|
|
|
|
godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_self);
|
2017-04-03 16:11:38 +02:00
|
|
|
|
|
|
|
#ifdef __cplusplus
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#endif // GODOT_VECTOR2_H
|