2014-02-10 02:10:30 +01:00
/*************************************************************************/
/* view_controller.mm */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
2017-08-27 14:16:55 +02:00
/* https://godotengine.org */
2014-02-10 02:10:30 +01:00
/*************************************************************************/
2019-01-01 12:53:14 +01:00
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
2014-02-10 02:10:30 +01:00
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
2018-01-05 00:50:27 +01:00
2014-02-10 02:10:30 +01:00
#import "view_controller.h"
#include "os_iphone.h"
extern "C" {
2017-04-09 14:18:49 +02:00
int add_path(int, char **);
int add_cmdline(int, char **);
2015-11-16 01:07:21 +01:00
2017-04-09 14:18:49 +02:00
int add_path(int p_argc, char **p_args) {
2014-02-10 02:10:30 +01:00
2017-04-09 14:18:49 +02:00
NSString *str = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"godot_path"];
if (!str)
2017-04-09 13:22:40 +02:00
return p_argc;
2014-02-10 02:10:30 +01:00
2017-08-19 16:45:03 +02:00
p_args[p_argc++] = "--path";
2017-04-09 14:18:49 +02:00
[str retain]; // memory leak lol (maybe make it static here and delete it in ViewController destructor? @todo
p_args[p_argc++] = (char *)[str cString];
p_args[p_argc] = NULL;
2014-03-14 02:57:24 +01:00
2017-04-09 14:18:49 +02:00
return p_argc;
};
2014-03-14 02:57:24 +01:00
2017-04-09 14:18:49 +02:00
int add_cmdline(int p_argc, char **p_args) {
2014-03-14 02:57:24 +01:00
2017-04-09 14:18:49 +02:00
NSArray *arr = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"godot_cmdline"];
if (!arr)
return p_argc;
2014-03-14 02:57:24 +01:00
2017-04-09 14:18:49 +02:00
for (int i = 0; i < [arr count]; i++) {
2014-03-14 02:57:24 +01:00
2017-04-09 14:18:49 +02:00
NSString *str = [arr objectAtIndex:i];
if (!str)
continue;
[str retain]; // @todo delete these at some point
p_args[p_argc++] = (char *)[str cString];
2017-04-09 13:22:40 +02:00
};
2014-03-14 02:57:24 +01:00
2017-04-09 14:18:49 +02:00
p_args[p_argc] = NULL;
return p_argc;
2014-02-10 02:10:30 +01:00
};
2017-04-09 14:18:49 +02:00
}; // extern "C"
2014-02-10 02:10:30 +01:00
@interface ViewController ()
@end
@implementation ViewController
- (void)didReceiveMemoryWarning {
printf("*********** did receive memory warning!\n");
};
2018-06-29 12:53:12 +02:00
- (BOOL)shouldAutorotate {
switch (OS::get_singleton()->get_screen_orientation()) {
case OS::SCREEN_SENSOR:
case OS::SCREEN_SENSOR_LANDSCAPE:
case OS::SCREEN_SENSOR_PORTRAIT:
return YES;
2017-04-09 14:18:49 +02:00
default:
return NO;
2014-02-10 02:10:30 +01:00
}
};
2018-06-29 12:53:12 +02:00
- (UIInterfaceOrientationMask)supportedInterfaceOrientations {
switch (OS::get_singleton()->get_screen_orientation()) {
case OS::SCREEN_PORTRAIT:
return UIInterfaceOrientationMaskPortrait;
case OS::SCREEN_REVERSE_LANDSCAPE:
return UIInterfaceOrientationMaskLandscapeRight;
case OS::SCREEN_REVERSE_PORTRAIT:
return UIInterfaceOrientationMaskPortraitUpsideDown;
case OS::SCREEN_SENSOR_LANDSCAPE:
return UIInterfaceOrientationMaskLandscape;
case OS::SCREEN_SENSOR_PORTRAIT:
return UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskPortraitUpsideDown;
case OS::SCREEN_SENSOR:
return UIInterfaceOrientationMaskAll;
case OS::SCREEN_LANDSCAPE:
return UIInterfaceOrientationMaskLandscapeLeft;
}
};
2017-04-09 13:22:40 +02:00
- (BOOL)prefersStatusBarHidden {
2014-03-14 02:57:24 +01:00
return YES;
}
2015-09-28 01:54:20 +02:00
#ifdef GAME_CENTER_ENABLED
2017-04-09 14:18:49 +02:00
- (void)gameCenterViewControllerDidFinish:(GKGameCenterViewController *)gameCenterViewController {
2017-04-09 13:22:40 +02:00
//[gameCenterViewController dismissViewControllerAnimated:YES completion:^{GameCenter::get_singleton()->game_center_closed();}];//version for signaling when overlay is completely gone
GameCenter::get_singleton()->game_center_closed();
[gameCenterViewController dismissViewControllerAnimated:YES completion:nil];
2015-05-23 12:17:52 +02:00
}
2015-09-28 01:54:20 +02:00
#endif
2015-05-23 12:17:52 +02:00
2014-02-10 02:10:30 +01:00
@end